import "env.memory" memory(4); import "env.sin" fn sin(f32) -> f32; export fn tic(time: i32) { let i: i32; loop screen { let lazy t = time as f32 / 2000 as f32; let lazy o = sin(t) * 0.8; let lazy q = (i % 320) as f32 - 160.1; let lazy w = (i / 320 - 120) as f32; let lazy r = sqrt(q*q + w*w); let lazy z = q / r; let lazy s = z * o + sqrt(z * z * o * o + 1 as f32 - o * o); let lazy q2 = (z * s - o) * 10 as f32 + t; let lazy w2 = w / r * s * 10 as f32 + t; let lazy s2 = s * 50 as f32 / r; i?120 = max( 0 as f32, ((q2 as i32 ^ w2 as i32 & ((s2 + t) * 20 as f32) as i32) & 5) as f32 * (2 as f32 - s2) * 22 as f32 ) as i32; branch_if (i := i + 1) < 320*240: screen } }