import "uw8.ram" memory(2); import "uw8.time" global mut time: i32; export fn tic() { let i: i32; loop pixels { let defer x = (i % 320) as f32 - 160.1; let defer y = (i / 320 - 128) as f32; let defer dist = 10000.0 / (x*x + y*y); let defer t = time as f32 / 20 as f32; i?120 = (x * dist + t) as i32 ^ (y * dist + t) as i32; branch_if (i := i + 1) < 320*256: pixels } }