import "env.memory" memory(2); import "env.time" fn time() -> f32; export fn upd() { let i: i32; loop pixels { let lazy x = (i % 320) as f32 - 160.1; let lazy y = (i / 320 - 120) as f32; let lazy dist = 1024_f / (x*x + y*y); let inline t = time() * 4_f; i?120 = (x * dist + t) as i32 ^ (y * dist + t) as i32 | -32; branch_if (i +:= 1) < 320*240: pixels } }