import "env.memory" memory(4); global mut randomState: i32 = 37; fn random() -> i32 { let state: i32; randomState = (state := ( state := randomState ^ (randomState << 13) ) ^ (state >> 17) ) ^ (state << 5); randomState * 625341585 } fn seed(s: i32) { randomState = (((s + !(s >> 31)) as i64 * 8445297036689579347i64) >> 31i64) as i32; } export fn tic(time: i32) { let i: i32; loop pixels { seed(i + (time / 100) * 320); i?120 = random(); branch_if (i := i + 1) < 320*256: pixels } }