import "env.memory" memory(4); import "env.pow" fn pow(f32, f32) -> f32; import "env.sin" fn sin(f32) -> f32; import "env.cos" fn cos(f32) -> f32; import "env.rectangle" fn rect(f32, f32, f32, f32, i32); export fn tic(time: i32) { let i: i32; loop colors { rect((i % 16 * 15) as f32, (i / 16 * 15) as f32, 15 as f32, 15 as f32, i); branch_if (i := i + 1) < 256: colors } } fn make_gradient(gamma_r: f32, gamma_g: f32, gamma_b: f32, base: i32) { gamma_r = pow(2 as f32, gamma_r); gamma_g = pow(2 as f32, gamma_g); gamma_b = pow(2 as f32, gamma_b); let i: i32; loop colors { let f = (i as f32 + 0.5) / 17 as f32; ((base + i) * 4)!(120+320*240) = (pow(f, gamma_r) * 255.99) as i32 + ((pow(f, gamma_g) * 255.99) as i32 << 8) + ((pow(f, gamma_b) * 255.99) as i32 << 16); branch_if (i := i + 1) < 16: colors; } } start fn gen_palette() { let i: i32; loop hsv { let a = i as f32 * (3.141 / 5.5); make_gradient(sin(a) * 0.707 - cos(a) * 0.804, cos(a) * 0.816, cos(a) * 0.804 + sin(a) * 0.707, i * 16); branch_if (i := i + 1) < 11: hsv; } make_gradient(0 as f32, 0 as f32, 0 as f32, 11*16); }