import "env.memory" memory(2); import "env.fmod" fn fmod(f32, f32) -> f32; export fn tic(time: i32) { let i: i32; let lazy t = time as f32 / 1000 as f32; loop pixels { let lazy x = (i % 320 - 160) as f32; let lazy y = (i / 320) as f32 - 120.5; let lazy z = t + 20 as f32 / sqrt(x*x + y*y); let inline z_int = z as i32; let lazy q = select(z_int % 9 >= 6, z, (z_int - (z_int % 9 - 6)) as f32); let lazy w = 9 as f32 / y + t; let inline s = q - t; let inline m = x * s / 50 as f32; i?120 = select(y > 0 as f32 & w < q, select(abs(x * (w - t)) < 9 as f32, 15, 7) - w as i32 % 2, select(y * s > -99 as f32 / (m * m + 1 as f32), select(z_int % 9 >= 6, z_int % 2, 3), (12 as f32 + y / 23 as f32 + fmod(y / 4 as f32, 1 as f32)) as i32 ) ) * 16; branch_if (i := i + 1) < 320*240: pixels; } }