import "env.memory" memory(4); import "env.sin" fn sin(f32) -> f32; import "env.cos" fn cos(f32) -> f32; export fn tic(time: i32) { let i: i32; loop screen { let lazy x = (i % 320) as f32 / 48 as f32; let lazy y = (i / 320) as f32 / 48 as f32; let lazy t = time as f32 / 200 as f32; i?120 = ((sin(x + sin(y - t / 4 as f32) * 3 as f32 + t / 5 as f32) + sin(y + sin(x - t / 3 as f32) + t / 6 as f32)) * 63 as f32) as i32 + 128; branch_if (i := i + 1) < 320*256: screen } }