mirror of
https://github.com/exoticorn/curlywas.git
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70 lines
1.8 KiB
Plaintext
70 lines
1.8 KiB
Plaintext
// Sizecoded port of my TIC-80 game "skip ahead"
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// 512 bytes of uncompressed wasm
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import "env.memory" memory(1);
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import "env.rect" fn rect(i32, i32, i32, i32);
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import "env.oval" fn oval(i32, i32, i32, i32);
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import "env.text" fn text(i32, i32, i32);
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global mut pz: i32 = 30;
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global mut px: f32 = 0.0;
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global mut py: f32 = 0.0;
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global mut s: f32 = 0.0;
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global mut f: f32 = 0.0;
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fn rng(state: i32) -> i32 {
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94614859 * (state ^ (state #>> 17))
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}
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fn set_color(color: i32) -> i32 {
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?20 = color;
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6
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}
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export fn update() {
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let y: i32;
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let score = pz;
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let lazy pad = ?22;
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let lazy zero = 0.0;
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let lazy control_speed = 0.03;
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s = s + 0.1 - (f + control_speed) * (pad & 1) as f32;
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f = f * 0.7;
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loop lines {
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?(8003-y) = (score := score / 10) % 10 + 48;
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let lazy z = (4000 / (y := y + 1) + pz) / 20;
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let lazy x = (rng(rng(rng(rng(z)))) >> 30) as f32 - px;
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let lazy w = 9 as f32 / sqrt(z as f32);
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let lazy rx = 80 + (y as f32 * x) as i32;
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let lazy rw = (y as f32 * w) as i32;
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let lazy c = ((z & 1) + 2) * 17;
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rect(rx, y, rw, y / set_color(c + 17));
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text(8000, set_color(c) <| rect(rx, y, rw, 1), set_color(4));
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if y == 120 & py > zero {
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if x < -w | x > zero {
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if pad & 2 {
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pz = 30;
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px = zero;
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}
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return;
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}
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py = zero;
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s = zero;
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f = 0.8;
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}
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branch_if y < 160: lines;
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}
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let lazy sy = 114 - 11 + py as i32;
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oval(80 - 6, sy + 5, (set_color(50) <| oval(80 - 11, sy, 22, 22)), set_color(17));
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px = px + (!(pad & 16) - !(pad & 32)) as f32 * control_speed;
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py = py + s;
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pz = pz + 1;
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} |