mirror of
https://github.com/exoticorn/microw8.git
synced 2026-01-20 19:26:43 +01:00
restructuring for multiple filters
This commit is contained in:
143
uw8-window/src/gpu/crt.rs
Normal file
143
uw8-window/src/gpu/crt.rs
Normal file
@@ -0,0 +1,143 @@
|
||||
use wgpu::util::DeviceExt;
|
||||
use winit::dpi::PhysicalSize;
|
||||
|
||||
use super::Filter;
|
||||
|
||||
pub struct CrtFilter {
|
||||
uniform_buffer: wgpu::Buffer,
|
||||
bind_group: wgpu::BindGroup,
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
}
|
||||
|
||||
impl CrtFilter {
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
screen: &wgpu::TextureView,
|
||||
resolution: PhysicalSize<u32>,
|
||||
surface_format: wgpu::TextureFormat,
|
||||
) -> CrtFilter {
|
||||
let uniforms = Uniforms {
|
||||
texture_scale: texture_scale_from_resolution(resolution),
|
||||
};
|
||||
|
||||
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: None,
|
||||
contents: bytemuck::cast_slice(&[uniforms]),
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
|
||||
let crt_bind_group_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
entries: &[
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
multisampled: false,
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: false },
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
label: None,
|
||||
});
|
||||
|
||||
let crt_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &crt_bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&screen),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: uniform_buffer.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
label: None,
|
||||
});
|
||||
|
||||
let crt_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: None,
|
||||
source: wgpu::ShaderSource::Wgsl(include_str!("crt.wgsl").into()),
|
||||
});
|
||||
|
||||
let render_pipeline_layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: None,
|
||||
bind_group_layouts: &[&crt_bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: None,
|
||||
layout: Some(&render_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &crt_shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &crt_shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: surface_format,
|
||||
blend: None,
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
}),
|
||||
primitive: Default::default(),
|
||||
depth_stencil: None,
|
||||
multisample: Default::default(),
|
||||
multiview: None,
|
||||
});
|
||||
|
||||
CrtFilter {
|
||||
uniform_buffer,
|
||||
bind_group: crt_bind_group,
|
||||
pipeline: render_pipeline,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Filter for CrtFilter {
|
||||
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>) {
|
||||
let uniforms = Uniforms {
|
||||
texture_scale: texture_scale_from_resolution(new_size),
|
||||
};
|
||||
queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
|
||||
}
|
||||
|
||||
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_bind_group(0, &self.bind_group, &[]);
|
||||
render_pass.draw(0..6, 0..1);
|
||||
}
|
||||
}
|
||||
|
||||
fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
|
||||
let scale = ((res.width as f32) / 160.0).min((res.height as f32) / 120.0);
|
||||
[
|
||||
res.width as f32 / scale,
|
||||
res.height as f32 / scale,
|
||||
2.0 / scale,
|
||||
0.0,
|
||||
]
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
struct Uniforms {
|
||||
texture_scale: [f32; 4],
|
||||
}
|
||||
Reference in New Issue
Block a user