work on api documentation

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2022-01-09 23:30:14 +01:00
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## Specs
* Screen: 320x240, 256 colors, 60Hz
* Modules: Up to 256KB (WASM)
* Memory: 256KB
* Gamepad input (D-Pad + 4 Buttons)
## Examples
* [Fireworks](v0.1pre5#AgwvgP+M59snqjl4CMKw5sqm1Zw9yJCbSviMjeLUdHus2a3yl/a99+uiBeqZgP/2jqSjrLjRk73COMM6OSLpsxK8ugT1kuk/q4hQUqqPpGozHoa0laulzGGcahzdfdJsYaK1sIdeIYS9M5PnJx/Wk9H+PvWEPy2Zvv7I6IW7Fg==) (127 bytes): Some fireworks to welcome 2022.
* [Skip Ahead](v0.1pre5#AgyfpZ80wkW28kiUZ9VIK4v+RPnVxqjK1dz2BcDoNyQPsS2g4OgEzkTe6jyoAfFOmqKrS8SM2aRljBal9mjNn8i4fP9eBK+RehQKxxGtJa9FqftvqEnh3ez1YaYxqj7jgTdzJ/WAYVmKMovBT1myrX3FamqKSOgMsNedLhVTLAhQup3sNcYEjGNo8b0HZ5+AgMgCwYRGCe//XQOMAaAAzqDILgmpEZ/43RKHcQpHEQwbURfNQJpadJe2sz3q5FlQnTGXQ9oSMokidhlC+aR/IpNHieuBGLhFZ2GfnwVQ0geBbQpTPA==) (229 bytes): A port of my [TIC-80 256byte game](http://tic80.com/play?cart=1735) from LoveByte'21
* [OhNoAnotherTunnel](v0.1pre4#Ag95rdCB5Ww5NofyQaKF4P1mrNRso4azgiem4hK99Gh8OMzSpFq3NsNDo7O7pqln10D11l9uXr/ritw7OEzKwbEfCdvaRnS2Z0Kz0iDEZt/gIqOdvFmxsL1MjPQ4XInPbUJpQUonhQq29oP2omFabnQxn0bzoK7mZjcwc5GetHG+hGajkJcRr8oOnjfCol8RD+ha33GYtPnut+GLe4ktzf5UxZwGs6oT9qqC61lRDakN) (177 bytes): A port of my [entry](http://tic80.com/play?cart=1871) in the Outline'21 bytebattle final
* [Technotunnel](v0.1pre4#AqL8HeK1M9dn2nWNIF5vaq/Vh64pMt5nJIFoFKpBMPUsGtDtpqjo1JbT9LzPhAxCqJ7Yh4TA6oTGd4xhLowf+cWZMY73+7AZmfXJJsBi4cej/hH+4wlAgxFIrnOYnr/18IpnZbsHf0eGm1BhahX74+cVR0TRmNQmYC7GhCNS3mv/3MJn74lCj7t28aBJPjEZhP9fGXdG2u5Egh/Tjdg=) (158 bytes): A port of my [entry](https://tic80.com/play?cart=1873) in the Outline'21 bytebattle quater final
* [Font & Palette](v0.1pre4#AgKaeeOuwg5gCKvFIeiitEwMpUI2rymEcu+DDB1vMu9uBoufvUxIr4Y5p4Jj2ukoNO4PE7QS5cN1ZyDMCRfSzYIGZxKlN2J6NKEWK7KVPk9wVUgn1Ip+hsMinWgEO8ETKfPuHoIa4kjI+ULFOMad7vd3rt/lh1Vy9w+R2MXG/7T61d3c7C6KY+eQNS0eW3ys4iU8R6SycuWZuuZ2Sg3Qxp826s+Kt+2qBojpzNOSoyFqyrVyYMTKEkSl0BZOj59Cs1hPm5bq0F1MmVhGAzMhW9V4YeAe): Just a simple viewer for the default font and palette.
* [Technotunnel B/W](v0.1pre2#AQrDAQHAAQIBfwp9A0AgAUEAsiABQcACb7JDmhkgQ5MiBCAEIASUIAFBwAJtQfgAa7IiBSAFlJKRIgaVIgcgByAAskHQD7KVIgIQAEPNzEw/lCIDlCAHIAeUIAOUIAOUQQGykiADIAOUk5GSIgiUIAOTQQqylCACkiIJqCAFIAaVIAiUQQqylCACkiIKqHMgCEEyspQgBpUiCyACkkEUspSocUEFcbJBArIgC5OUQRaylJeoOgB4IAFBAWoiAUGA2ARIDQALCw==) (199 bytes uncompressed): A port of my [entry](https://tic80.com/play?cart=1873) in the Outline'21 bytebattle quater final (older MicroW8 version with monochrome palette)
* [XorScroll](v0.1pre2#AQovAS0BAX8DQCABIAFBwAJvIABBCm1qIAFBwAJtczoAeCABQQFqIgFBgNgESA0ACws=) (50 bytes uncompressed): A simple scrolling XOR pattern. Fun fact: This is the pre-loaded effect when entering a bytebattle.
* [CircleWorm](v0.1pre2#AQp7AXkCAX8CfUEgEA0DQCABskEEspUiAkECspUgALJBiCeylSIDQQWylJIQAEEBspJBoAGylCACQQOylSADQQSylJIQAEEBspJB+ACylCADQRGylCACQQKylJIQAEECspJBELKUIAFBAmxBP2oQEiABQQFqIgFBP0gNAAsL) (126 bytes uncompressed): Just a test for the circle fill function.
## Versions
* [v0.1pre1](v0.1pre1)
@@ -9,100 +26,10 @@
* [v0.1pre4](v0.1pre4)
* [v0.1pre5](v0.1pre5)
## Spec
MicroW8 loads WebAssembly modules with a maximum size of 256kb. You module needs to export
a function `fn upd()` which will be called once per frame.
After calling `upd` MicroW8 will display the 320x240 8bpp framebuffer located
at offset 120 in memory with the 32bpp palette located at 0x13000.
The memory has to be imported as `"env" "memory"` and has a maximum size of 256kb (4 pages).
Other imports provided by the platform, also all in module `env`:
* `fn acos(f32) -> f32`
* `fn asin(f32) -> f32`
* `fn atan(f32) -> f32`
* `fn atan2(f32, f32) -> f32`
* `fn cos(f32) -> f32`
* `fn exp(f32, f32) -> f32`
* `fn log(f32) -> f32`
* `fn sin(f32) -> f32`
* `fn tan(f32) -> f32`
* `fn pow(f32) -> f32`
* `fn fmod(f32, f32) -> f32`
* `fn random() -> i32`
* `fn randomf() -> f32`
* `fn randomSeed(i32)`
* `fn cls(color: i32)`
* `fn setPixel(x: i32, y: i32, color: i32)`
* `fn getPixel(x: i32, y: i32) -> i32`
* `fn hline(left: i32, right: i32, y: i32, color: i32)`
* `fn rectangle(x1: f32, y1: f32, x2: f32, y2: f32, color: i32)`
* `fn circle(cx: f32, cy: f32, radius: f32, color: i32)`
* `fn rectangle_outline(x1: f32, y1: f32, x2: f32, y2: f32, color: i32)`
* `fn circle_outline(cx: f32, cy: f32, radius: f32, color: i32)`
* `fn line(x1: f32, y1: f32, x2: f32, y2: f32, color: i32)`
* `fn time() -> f32`
* `fn isButtonPressed(btn: i32) -> i32`
* `fn isButtonTriggered(btn: i32) -> i32`
* `fn printChar(char: i32)`
* `fn printString(ptr: i32)`
* `fn printInt(num: i32)`
* `fn setTextColor(color: i32)`
* `fn setBackgroundColor(color: i32)`
* `fn setCursorPosition(x: i32, y: i32)`
### Memory map
```
00000-00040: user memory
00040-00044: time since module start in ms
00044-0004c: gamepad state
0004c-00078: reserved
00078-12c78: frame buffer
12c78-13000: reserved
13000-13400: palette
13400-13c00: font
13c00-14000: reserved
14000-40000: user memory
```
## `.uw8` format
The first byte of the file specifies the format version:
#### Format version `00`:
This file is simply a standard WebAssembly module
#### Format version `01`:
The rest of this file is the same as a WebAssembly
module with the 8 byte header removed. This module
can leave out sections which are then taken from
a base module provided by MicroW8.
You can generate this base module yourself using
`uw8-tool`. As a quick summary, it provides all function
types with up to 5 parameters (i32 or f32) where the
`f32` parameters always preceed the `i32` parameters.
Then it includes all imports that MicroW8 provides,
a function section with a single function of type
`() -> void` and an export section that exports
the first function in the file under the name `upd`.
#### Format version `02`:
Same as version `01` except everything after the first byte is compressed
using a [custom LZ compression scheme](https://github.com/exoticorn/upkr).
## Tooling
WARNING: severely out of date. The `uw8` binary includes a lot of the tool features below.
The [Web Assembly Binary Toolkit](https://github.com/WebAssembly/wabt) includes
a few useful tools, eg. `wat2wasm` to compile the WebAssemby text format to binary
wasm and `wasm2wat` to disassemble wasm binaries.
@@ -117,13 +44,3 @@ WebAssembly module that are provided by the MicroW8 platform.
Writing code for MicroW8 in C, Rust, AssemblyScript etc. should absolutely
possible but no examples are provided, yet.
## Examples
* [Fireworks](v0.1pre5#AgwvgP+M59snqjl4CMKw5sqm1Zw9yJCbSviMjeLUdHus2a3yl/a99+uiBeqZgP/2jqSjrLjRk73COMM6OSLpsxK8ugT1kuk/q4hQUqqPpGozHoa0laulzGGcahzdfdJsYaK1sIdeIYS9M5PnJx/Wk9H+PvWEPy2Zvv7I6IW7Fg==) (127 bytes): Some fireworks to welcome 2022.
* [Skip Ahead](v0.1pre5#AgyfpZ80wkW28kiUZ9VIK4v+RPnVxqjK1dz2BcDoNyQPsS2g4OgEzkTe6jyoAfFOmqKrS8SM2aRljBal9mjNn8i4fP9eBK+RehQKxxGtJa9FqftvqEnh3ez1YaYxqj7jgTdzJ/WAYVmKMovBT1myrX3FamqKSOgMsNedLhVTLAhQup3sNcYEjGNo8b0HZ5+AgMgCwYRGCe//XQOMAaAAzqDILgmpEZ/43RKHcQpHEQwbURfNQJpadJe2sz3q5FlQnTGXQ9oSMokidhlC+aR/IpNHieuBGLhFZ2GfnwVQ0geBbQpTPA==) (229 bytes): A port of my [TIC-80 256byte game](http://tic80.com/play?cart=1735) from LoveByte'21
* [OhNoAnotherTunnel](v0.1pre4#Ag95rdCB5Ww5NofyQaKF4P1mrNRso4azgiem4hK99Gh8OMzSpFq3NsNDo7O7pqln10D11l9uXr/ritw7OEzKwbEfCdvaRnS2Z0Kz0iDEZt/gIqOdvFmxsL1MjPQ4XInPbUJpQUonhQq29oP2omFabnQxn0bzoK7mZjcwc5GetHG+hGajkJcRr8oOnjfCol8RD+ha33GYtPnut+GLe4ktzf5UxZwGs6oT9qqC61lRDakN) (177 bytes): A port of my [entry](http://tic80.com/play?cart=1871) in the Outline'21 bytebattle final
* [Technotunnel](v0.1pre4#AqL8HeK1M9dn2nWNIF5vaq/Vh64pMt5nJIFoFKpBMPUsGtDtpqjo1JbT9LzPhAxCqJ7Yh4TA6oTGd4xhLowf+cWZMY73+7AZmfXJJsBi4cej/hH+4wlAgxFIrnOYnr/18IpnZbsHf0eGm1BhahX74+cVR0TRmNQmYC7GhCNS3mv/3MJn74lCj7t28aBJPjEZhP9fGXdG2u5Egh/Tjdg=) (158 bytes): A port of my [entry](https://tic80.com/play?cart=1873) in the Outline'21 bytebattle quater final
* [Font & Palette](v0.1pre4#AgKaeeOuwg5gCKvFIeiitEwMpUI2rymEcu+DDB1vMu9uBoufvUxIr4Y5p4Jj2ukoNO4PE7QS5cN1ZyDMCRfSzYIGZxKlN2J6NKEWK7KVPk9wVUgn1Ip+hsMinWgEO8ETKfPuHoIa4kjI+ULFOMad7vd3rt/lh1Vy9w+R2MXG/7T61d3c7C6KY+eQNS0eW3ys4iU8R6SycuWZuuZ2Sg3Qxp826s+Kt+2qBojpzNOSoyFqyrVyYMTKEkSl0BZOj59Cs1hPm5bq0F1MmVhGAzMhW9V4YeAe): Just a simple viewer for the default font and palette.
* [Technotunnel B/W](v0.1pre2#AQrDAQHAAQIBfwp9A0AgAUEAsiABQcACb7JDmhkgQ5MiBCAEIASUIAFBwAJtQfgAa7IiBSAFlJKRIgaVIgcgByAAskHQD7KVIgIQAEPNzEw/lCIDlCAHIAeUIAOUIAOUQQGykiADIAOUk5GSIgiUIAOTQQqylCACkiIJqCAFIAaVIAiUQQqylCACkiIKqHMgCEEyspQgBpUiCyACkkEUspSocUEFcbJBArIgC5OUQRaylJeoOgB4IAFBAWoiAUGA2ARIDQALCw==) (199 bytes uncompressed): A port of my [entry](https://tic80.com/play?cart=1873) in the Outline'21 bytebattle quater final (older MicroW8 version with monochrome palette)
* [XorScroll](v0.1pre2#AQovAS0BAX8DQCABIAFBwAJvIABBCm1qIAFBwAJtczoAeCABQQFqIgFBgNgESA0ACws=) (50 bytes uncompressed): A simple scrolling XOR pattern. Fun fact: This is the pre-loaded effect when entering a bytebattle.
* [CircleWorm](v0.1pre2#AQp7AXkCAX8CfUEgEA0DQCABskEEspUiAkECspUgALJBiCeylSIDQQWylJIQAEEBspJBoAGylCACQQOylSADQQSylJIQAEEBspJB+ACylCADQRGylCACQQKylJIQAEECspJBELKUIAFBAmxBP2oQEiABQQFqIgFBP0gNAAsL) (126 bytes uncompressed): Just a test for the circle fill function.

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title = "Docs"
description = "Docs"
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# Overview
MicroW8 loads WebAssembly modules with a maximum size of 256kb. You module needs to export
a function `fn upd()` which will be called once per frame.
After calling `upd` MicroW8 will display the 320x240 8bpp framebuffer located
at offset 120 in memory with the 32bpp palette located at 0x13000.
The memory has to be imported as `env` `memory` and has a maximum size of 256kb (4 pages).
# Memory map
```
00000-00040: user memory
00040-00044: time since module start in ms
00044-0004c: gamepad state
0004c-00078: reserved
00078-12c78: frame buffer
12c78-13000: reserved
13000-13400: palette
13400-13c00: font
13c00-14000: reserved
14000-40000: user memory
```
# API
All API functions are found in the `env` module.
## Math
These all do what you'd expect them to. All angles are in radians.
### fn asin(x: f32) -> f32
Returns the arcsine of `x`.
### fn acos(x: f32) -> f32
Returns the arccosine of `x`.
### fn atan(f32) -> f32
Returns the arctangent of `x`.
### fn atan2(y: f32, y: f32) -> f32
Returns the angle between the point `(x, y)` and the positive x-axis.
### fn sin(angle: f32) -> f32
Returns the sine of `angle`.
### fn tan(angle: f32) -> f32
Returns the tangent of `angle`.
### fn cos(angle: f32) -> f32
Returns the cosine of `angle`.
### fn exp(x: f32) -> f32
Returns `e^x`.
### fn log(x: f32) -> f32
Returns the natural logarithmus of `x`. Ie. `e^log(x) == x`.
### fn pow(x: f32, y: f32) -> f32
Returns `x^y`.
### fn fmod(x: f32, y: f32) -> f32
Returns `x` modulo `y`, ie. `x - floor(x / y) * y`. This means the sign of the result of `fmod` is the same as `y`.
## Random
MicroW8 provides a pretty good PRNG, namely xorshift64*. It is initialized to a constant seed at each startup, so if you
want to vary the random sequence you'll need to provide a seed yourself.
### fn random() -> i32
Returns a (pseudo-)random 32bit integer.
### fn randomf() -> f32
Returns a (pseudo-)random float equally distributed in `[0,1)`.
### fn randomSeed(seed: i32)
Seeds the PRNG with the given seed. The seed function is reasonably strong so that you can use
```
randomSeed(index);
random()
```
as a cheap random-access PRNG (aka noise function).
## Graphics
The drawing functions are sub-pixel accurate where applicable (line, circle). Pixel centers lie halfway between integer
coordinates. Ie. the top-left pixel covers the area `0,0 - 1,1`, with `0.5,0.5` being the pixel center.
### fn cls(color: i32)
Clears the screen to the given color index. Also sets the text cursor to `0, 0` and disables graphical text mode.
### fn setPixel(x: i32, y: i32, color: i32)
Sets the pixel at `x, y` to the given color index.
### fn getPixel(x: i32, y: i32) -> i32
Returns the color index at `x, y`. Returns `0` if the given coordinates are outside the screen.
### fn hline(left: i32, right: i32, y: i32, color: i32)
Fills the horizontal line `[left, right), y` with the given color index.
### fn rectangle(x: f32, y: f32, w: f32, h: f32, color: i32)
Fills the rectangle `x,y - x+w,y+h` with the given color index.
(Sets all pixels where the pixel center lies inside the rectangle.)
### fn circle(cx: f32, cy: f32, radius: f32, color: i32)
Fills the circle at `cx, cy` and with `radius` with the given color index.
(Sets all pixels where the pixel center lies inside the circle.)
### fn rectangle_outline(x: f32, y: f32, w: f32, h: f32, color: i32)
Draws a one pixel outline on the inside of the given rectangle.
(Draws the outermost pixels that are still inside the rectangle area.)
### fn circle_outline(cx: f32, cy: f32, radius: f32, color: i32)
Draws a one pixel outline on the inside of the given circle.
(Draws the outermost pixels that are still inside the circle area.)
### fn line(x1: f32, y1: f32, x2: f32, y2: f32, color: i32)
Draws a line from `x1,y1` to `x2,y2` in the given color index.
## Input
MicroW8 provides input from a gamepad with one D-Pad and 4 buttons, or a keyboard emulation thereof.
The buttons are numbered
| Button | Keyboard | Index |
| ------ | ----------- | ----- |
| Up | Arrow-Up | 0 |
| Down | Arrow-Down | 1 |
| Left | Arrow-Left | 2 |
| Right | Arrow-Right | 3 |
| A | Z | 4 |
| B | X | 5 |
| X | A | 6 |
| Y | S | 7 |
In addition to using the API functions below, the gamepad state can also be read as a bitfield of
pressed buttons at address 0x44. 0x48 holds the buttons that were pressed last frame.
### fn isButtonPressed(btn: i32) -> i32
Returns whether the buttons with the given index is pressed this frame.
### fn isButtonTriggered(btn: i32) -> i32
Returns whether the given button is newly pressed this frame.
### fn time() -> f32
Returns the time in seconds since the start of the cart.
The integer time in milliseconds can also be read at address 0x40.
## Text output
### fn printChar(char: i32)
### fn printString(ptr: i32)
### fn printInt(num: i32)
### fn setTextColor(color: i32)
### fn setBackgroundColor(color: i32)
### fn setCursorPosition(x: i32, y: i32)
# `.uw8` format
The first byte of the file specifies the format version:
## Format version `00`:
This file is simply a standard WebAssembly module
## Format version `01`:
The rest of this file is the same as a WebAssembly
module with the 8 byte header removed. This module
can leave out sections which are then taken from
a base module provided by MicroW8.
You can generate this base module yourself using
`uw8-tool`. As a quick summary, it provides all function
types with up to 5 parameters (i32 or f32) where the
`f32` parameters always preceed the `i32` parameters.
Then it includes all imports that MicroW8 provides,
a function section with a single function of type
`() -> void` and an export section that exports
the first function in the file under the name `upd`.
## Format version `02`:
Same as version `01` except everything after the first byte is compressed
using a [custom LZ compression scheme](https://github.com/exoticorn/upkr).

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@@ -2,12 +2,16 @@
{% block hero %}
<div>
<section>
<h1 class="text-center heading-text">A WebAssembly based sizecoding platform</h1>
<h1 class="text-center heading-text">A WebAssembly based fantasy console</h1>
</section>
<a href="v0.1pre5">
<div class="demonstration-gif" style="width:640px;height:512px;background-color:black"></div>
</a>
</div>
<div class="explore-more text"
onclick="document.getElementById('features').scrollIntoView({behavior: 'smooth'})">
Explore More ⇩
</div>
{% endblock hero %}
{% block footer %}