mirror of
https://github.com/exoticorn/microw8.git
synced 2026-01-20 11:16:42 +01:00
work on api documentation
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## Specs
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* Screen: 320x240, 256 colors, 60Hz
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* Modules: Up to 256KB (WASM)
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* Memory: 256KB
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* Gamepad input (D-Pad + 4 Buttons)
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## Examples
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* [Fireworks](v0.1pre5#AgwvgP+M59snqjl4CMKw5sqm1Zw9yJCbSviMjeLUdHus2a3yl/a99+uiBeqZgP/2jqSjrLjRk73COMM6OSLpsxK8ugT1kuk/q4hQUqqPpGozHoa0laulzGGcahzdfdJsYaK1sIdeIYS9M5PnJx/Wk9H+PvWEPy2Zvv7I6IW7Fg==) (127 bytes): Some fireworks to welcome 2022.
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* [Skip Ahead](v0.1pre5#AgyfpZ80wkW28kiUZ9VIK4v+RPnVxqjK1dz2BcDoNyQPsS2g4OgEzkTe6jyoAfFOmqKrS8SM2aRljBal9mjNn8i4fP9eBK+RehQKxxGtJa9FqftvqEnh3ez1YaYxqj7jgTdzJ/WAYVmKMovBT1myrX3FamqKSOgMsNedLhVTLAhQup3sNcYEjGNo8b0HZ5+AgMgCwYRGCe//XQOMAaAAzqDILgmpEZ/43RKHcQpHEQwbURfNQJpadJe2sz3q5FlQnTGXQ9oSMokidhlC+aR/IpNHieuBGLhFZ2GfnwVQ0geBbQpTPA==) (229 bytes): A port of my [TIC-80 256byte game](http://tic80.com/play?cart=1735) from LoveByte'21
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* [OhNoAnotherTunnel](v0.1pre4#Ag95rdCB5Ww5NofyQaKF4P1mrNRso4azgiem4hK99Gh8OMzSpFq3NsNDo7O7pqln10D11l9uXr/ritw7OEzKwbEfCdvaRnS2Z0Kz0iDEZt/gIqOdvFmxsL1MjPQ4XInPbUJpQUonhQq29oP2omFabnQxn0bzoK7mZjcwc5GetHG+hGajkJcRr8oOnjfCol8RD+ha33GYtPnut+GLe4ktzf5UxZwGs6oT9qqC61lRDakN) (177 bytes): A port of my [entry](http://tic80.com/play?cart=1871) in the Outline'21 bytebattle final
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* [Technotunnel](v0.1pre4#AqL8HeK1M9dn2nWNIF5vaq/Vh64pMt5nJIFoFKpBMPUsGtDtpqjo1JbT9LzPhAxCqJ7Yh4TA6oTGd4xhLowf+cWZMY73+7AZmfXJJsBi4cej/hH+4wlAgxFIrnOYnr/18IpnZbsHf0eGm1BhahX74+cVR0TRmNQmYC7GhCNS3mv/3MJn74lCj7t28aBJPjEZhP9fGXdG2u5Egh/Tjdg=) (158 bytes): A port of my [entry](https://tic80.com/play?cart=1873) in the Outline'21 bytebattle quater final
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* [Font & Palette](v0.1pre4#AgKaeeOuwg5gCKvFIeiitEwMpUI2rymEcu+DDB1vMu9uBoufvUxIr4Y5p4Jj2ukoNO4PE7QS5cN1ZyDMCRfSzYIGZxKlN2J6NKEWK7KVPk9wVUgn1Ip+hsMinWgEO8ETKfPuHoIa4kjI+ULFOMad7vd3rt/lh1Vy9w+R2MXG/7T61d3c7C6KY+eQNS0eW3ys4iU8R6SycuWZuuZ2Sg3Qxp826s+Kt+2qBojpzNOSoyFqyrVyYMTKEkSl0BZOj59Cs1hPm5bq0F1MmVhGAzMhW9V4YeAe): Just a simple viewer for the default font and palette.
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* [Technotunnel B/W](v0.1pre2#AQrDAQHAAQIBfwp9A0AgAUEAsiABQcACb7JDmhkgQ5MiBCAEIASUIAFBwAJtQfgAa7IiBSAFlJKRIgaVIgcgByAAskHQD7KVIgIQAEPNzEw/lCIDlCAHIAeUIAOUIAOUQQGykiADIAOUk5GSIgiUIAOTQQqylCACkiIJqCAFIAaVIAiUQQqylCACkiIKqHMgCEEyspQgBpUiCyACkkEUspSocUEFcbJBArIgC5OUQRaylJeoOgB4IAFBAWoiAUGA2ARIDQALCw==) (199 bytes uncompressed): A port of my [entry](https://tic80.com/play?cart=1873) in the Outline'21 bytebattle quater final (older MicroW8 version with monochrome palette)
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* [XorScroll](v0.1pre2#AQovAS0BAX8DQCABIAFBwAJvIABBCm1qIAFBwAJtczoAeCABQQFqIgFBgNgESA0ACws=) (50 bytes uncompressed): A simple scrolling XOR pattern. Fun fact: This is the pre-loaded effect when entering a bytebattle.
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* [CircleWorm](v0.1pre2#AQp7AXkCAX8CfUEgEA0DQCABskEEspUiAkECspUgALJBiCeylSIDQQWylJIQAEEBspJBoAGylCACQQOylSADQQSylJIQAEEBspJB+ACylCADQRGylCACQQKylJIQAEECspJBELKUIAFBAmxBP2oQEiABQQFqIgFBP0gNAAsL) (126 bytes uncompressed): Just a test for the circle fill function.
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## Versions
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* [v0.1pre1](v0.1pre1)
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@@ -9,100 +26,10 @@
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* [v0.1pre4](v0.1pre4)
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* [v0.1pre5](v0.1pre5)
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## Spec
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MicroW8 loads WebAssembly modules with a maximum size of 256kb. You module needs to export
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a function `fn upd()` which will be called once per frame.
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After calling `upd` MicroW8 will display the 320x240 8bpp framebuffer located
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at offset 120 in memory with the 32bpp palette located at 0x13000.
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The memory has to be imported as `"env" "memory"` and has a maximum size of 256kb (4 pages).
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Other imports provided by the platform, also all in module `env`:
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* `fn acos(f32) -> f32`
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* `fn asin(f32) -> f32`
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* `fn atan(f32) -> f32`
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* `fn atan2(f32, f32) -> f32`
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* `fn cos(f32) -> f32`
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* `fn exp(f32, f32) -> f32`
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* `fn log(f32) -> f32`
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* `fn sin(f32) -> f32`
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* `fn tan(f32) -> f32`
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* `fn pow(f32) -> f32`
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* `fn fmod(f32, f32) -> f32`
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* `fn random() -> i32`
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* `fn randomf() -> f32`
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* `fn randomSeed(i32)`
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* `fn cls(color: i32)`
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* `fn setPixel(x: i32, y: i32, color: i32)`
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* `fn getPixel(x: i32, y: i32) -> i32`
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* `fn hline(left: i32, right: i32, y: i32, color: i32)`
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* `fn rectangle(x1: f32, y1: f32, x2: f32, y2: f32, color: i32)`
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* `fn circle(cx: f32, cy: f32, radius: f32, color: i32)`
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* `fn rectangle_outline(x1: f32, y1: f32, x2: f32, y2: f32, color: i32)`
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* `fn circle_outline(cx: f32, cy: f32, radius: f32, color: i32)`
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* `fn line(x1: f32, y1: f32, x2: f32, y2: f32, color: i32)`
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* `fn time() -> f32`
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* `fn isButtonPressed(btn: i32) -> i32`
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* `fn isButtonTriggered(btn: i32) -> i32`
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* `fn printChar(char: i32)`
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* `fn printString(ptr: i32)`
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* `fn printInt(num: i32)`
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* `fn setTextColor(color: i32)`
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* `fn setBackgroundColor(color: i32)`
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* `fn setCursorPosition(x: i32, y: i32)`
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### Memory map
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```
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00000-00040: user memory
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00040-00044: time since module start in ms
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00044-0004c: gamepad state
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0004c-00078: reserved
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00078-12c78: frame buffer
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12c78-13000: reserved
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13000-13400: palette
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13400-13c00: font
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13c00-14000: reserved
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14000-40000: user memory
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```
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## `.uw8` format
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The first byte of the file specifies the format version:
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#### Format version `00`:
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This file is simply a standard WebAssembly module
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#### Format version `01`:
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The rest of this file is the same as a WebAssembly
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module with the 8 byte header removed. This module
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can leave out sections which are then taken from
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a base module provided by MicroW8.
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You can generate this base module yourself using
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`uw8-tool`. As a quick summary, it provides all function
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types with up to 5 parameters (i32 or f32) where the
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`f32` parameters always preceed the `i32` parameters.
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Then it includes all imports that MicroW8 provides,
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a function section with a single function of type
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`() -> void` and an export section that exports
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the first function in the file under the name `upd`.
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#### Format version `02`:
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Same as version `01` except everything after the first byte is compressed
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using a [custom LZ compression scheme](https://github.com/exoticorn/upkr).
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## Tooling
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WARNING: severely out of date. The `uw8` binary includes a lot of the tool features below.
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The [Web Assembly Binary Toolkit](https://github.com/WebAssembly/wabt) includes
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a few useful tools, eg. `wat2wasm` to compile the WebAssemby text format to binary
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wasm and `wasm2wat` to disassemble wasm binaries.
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@@ -117,13 +44,3 @@ WebAssembly module that are provided by the MicroW8 platform.
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Writing code for MicroW8 in C, Rust, AssemblyScript etc. should absolutely
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possible but no examples are provided, yet.
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## Examples
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* [Fireworks](v0.1pre5#AgwvgP+M59snqjl4CMKw5sqm1Zw9yJCbSviMjeLUdHus2a3yl/a99+uiBeqZgP/2jqSjrLjRk73COMM6OSLpsxK8ugT1kuk/q4hQUqqPpGozHoa0laulzGGcahzdfdJsYaK1sIdeIYS9M5PnJx/Wk9H+PvWEPy2Zvv7I6IW7Fg==) (127 bytes): Some fireworks to welcome 2022.
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* [Skip Ahead](v0.1pre5#AgyfpZ80wkW28kiUZ9VIK4v+RPnVxqjK1dz2BcDoNyQPsS2g4OgEzkTe6jyoAfFOmqKrS8SM2aRljBal9mjNn8i4fP9eBK+RehQKxxGtJa9FqftvqEnh3ez1YaYxqj7jgTdzJ/WAYVmKMovBT1myrX3FamqKSOgMsNedLhVTLAhQup3sNcYEjGNo8b0HZ5+AgMgCwYRGCe//XQOMAaAAzqDILgmpEZ/43RKHcQpHEQwbURfNQJpadJe2sz3q5FlQnTGXQ9oSMokidhlC+aR/IpNHieuBGLhFZ2GfnwVQ0geBbQpTPA==) (229 bytes): A port of my [TIC-80 256byte game](http://tic80.com/play?cart=1735) from LoveByte'21
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* [OhNoAnotherTunnel](v0.1pre4#Ag95rdCB5Ww5NofyQaKF4P1mrNRso4azgiem4hK99Gh8OMzSpFq3NsNDo7O7pqln10D11l9uXr/ritw7OEzKwbEfCdvaRnS2Z0Kz0iDEZt/gIqOdvFmxsL1MjPQ4XInPbUJpQUonhQq29oP2omFabnQxn0bzoK7mZjcwc5GetHG+hGajkJcRr8oOnjfCol8RD+ha33GYtPnut+GLe4ktzf5UxZwGs6oT9qqC61lRDakN) (177 bytes): A port of my [entry](http://tic80.com/play?cart=1871) in the Outline'21 bytebattle final
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* [Technotunnel](v0.1pre4#AqL8HeK1M9dn2nWNIF5vaq/Vh64pMt5nJIFoFKpBMPUsGtDtpqjo1JbT9LzPhAxCqJ7Yh4TA6oTGd4xhLowf+cWZMY73+7AZmfXJJsBi4cej/hH+4wlAgxFIrnOYnr/18IpnZbsHf0eGm1BhahX74+cVR0TRmNQmYC7GhCNS3mv/3MJn74lCj7t28aBJPjEZhP9fGXdG2u5Egh/Tjdg=) (158 bytes): A port of my [entry](https://tic80.com/play?cart=1873) in the Outline'21 bytebattle quater final
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* [Font & Palette](v0.1pre4#AgKaeeOuwg5gCKvFIeiitEwMpUI2rymEcu+DDB1vMu9uBoufvUxIr4Y5p4Jj2ukoNO4PE7QS5cN1ZyDMCRfSzYIGZxKlN2J6NKEWK7KVPk9wVUgn1Ip+hsMinWgEO8ETKfPuHoIa4kjI+ULFOMad7vd3rt/lh1Vy9w+R2MXG/7T61d3c7C6KY+eQNS0eW3ys4iU8R6SycuWZuuZ2Sg3Qxp826s+Kt+2qBojpzNOSoyFqyrVyYMTKEkSl0BZOj59Cs1hPm5bq0F1MmVhGAzMhW9V4YeAe): Just a simple viewer for the default font and palette.
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* [Technotunnel B/W](v0.1pre2#AQrDAQHAAQIBfwp9A0AgAUEAsiABQcACb7JDmhkgQ5MiBCAEIASUIAFBwAJtQfgAa7IiBSAFlJKRIgaVIgcgByAAskHQD7KVIgIQAEPNzEw/lCIDlCAHIAeUIAOUIAOUQQGykiADIAOUk5GSIgiUIAOTQQqylCACkiIJqCAFIAaVIAiUQQqylCACkiIKqHMgCEEyspQgBpUiCyACkkEUspSocUEFcbJBArIgC5OUQRaylJeoOgB4IAFBAWoiAUGA2ARIDQALCw==) (199 bytes uncompressed): A port of my [entry](https://tic80.com/play?cart=1873) in the Outline'21 bytebattle quater final (older MicroW8 version with monochrome palette)
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* [XorScroll](v0.1pre2#AQovAS0BAX8DQCABIAFBwAJvIABBCm1qIAFBwAJtczoAeCABQQFqIgFBgNgESA0ACws=) (50 bytes uncompressed): A simple scrolling XOR pattern. Fun fact: This is the pre-loaded effect when entering a bytebattle.
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* [CircleWorm](v0.1pre2#AQp7AXkCAX8CfUEgEA0DQCABskEEspUiAkECspUgALJBiCeylSIDQQWylJIQAEEBspJBoAGylCACQQOylSADQQSylJIQAEEBspJB+ACylCADQRGylCACQQKylJIQAEECspJBELKUIAFBAmxBP2oQEiABQQFqIgFBP0gNAAsL) (126 bytes uncompressed): Just a test for the circle fill function.
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