work on api documentation

This commit is contained in:
2022-01-09 23:30:14 +01:00
parent f062e545f6
commit 3d79239a01
4 changed files with 255 additions and 103 deletions

225
site/content/docs.md Normal file
View File

@@ -0,0 +1,225 @@
+++
title = "Docs"
description = "Docs"
+++
# Overview
MicroW8 loads WebAssembly modules with a maximum size of 256kb. You module needs to export
a function `fn upd()` which will be called once per frame.
After calling `upd` MicroW8 will display the 320x240 8bpp framebuffer located
at offset 120 in memory with the 32bpp palette located at 0x13000.
The memory has to be imported as `env` `memory` and has a maximum size of 256kb (4 pages).
# Memory map
```
00000-00040: user memory
00040-00044: time since module start in ms
00044-0004c: gamepad state
0004c-00078: reserved
00078-12c78: frame buffer
12c78-13000: reserved
13000-13400: palette
13400-13c00: font
13c00-14000: reserved
14000-40000: user memory
```
# API
All API functions are found in the `env` module.
## Math
These all do what you'd expect them to. All angles are in radians.
### fn asin(x: f32) -> f32
Returns the arcsine of `x`.
### fn acos(x: f32) -> f32
Returns the arccosine of `x`.
### fn atan(f32) -> f32
Returns the arctangent of `x`.
### fn atan2(y: f32, y: f32) -> f32
Returns the angle between the point `(x, y)` and the positive x-axis.
### fn sin(angle: f32) -> f32
Returns the sine of `angle`.
### fn tan(angle: f32) -> f32
Returns the tangent of `angle`.
### fn cos(angle: f32) -> f32
Returns the cosine of `angle`.
### fn exp(x: f32) -> f32
Returns `e^x`.
### fn log(x: f32) -> f32
Returns the natural logarithmus of `x`. Ie. `e^log(x) == x`.
### fn pow(x: f32, y: f32) -> f32
Returns `x^y`.
### fn fmod(x: f32, y: f32) -> f32
Returns `x` modulo `y`, ie. `x - floor(x / y) * y`. This means the sign of the result of `fmod` is the same as `y`.
## Random
MicroW8 provides a pretty good PRNG, namely xorshift64*. It is initialized to a constant seed at each startup, so if you
want to vary the random sequence you'll need to provide a seed yourself.
### fn random() -> i32
Returns a (pseudo-)random 32bit integer.
### fn randomf() -> f32
Returns a (pseudo-)random float equally distributed in `[0,1)`.
### fn randomSeed(seed: i32)
Seeds the PRNG with the given seed. The seed function is reasonably strong so that you can use
```
randomSeed(index);
random()
```
as a cheap random-access PRNG (aka noise function).
## Graphics
The drawing functions are sub-pixel accurate where applicable (line, circle). Pixel centers lie halfway between integer
coordinates. Ie. the top-left pixel covers the area `0,0 - 1,1`, with `0.5,0.5` being the pixel center.
### fn cls(color: i32)
Clears the screen to the given color index. Also sets the text cursor to `0, 0` and disables graphical text mode.
### fn setPixel(x: i32, y: i32, color: i32)
Sets the pixel at `x, y` to the given color index.
### fn getPixel(x: i32, y: i32) -> i32
Returns the color index at `x, y`. Returns `0` if the given coordinates are outside the screen.
### fn hline(left: i32, right: i32, y: i32, color: i32)
Fills the horizontal line `[left, right), y` with the given color index.
### fn rectangle(x: f32, y: f32, w: f32, h: f32, color: i32)
Fills the rectangle `x,y - x+w,y+h` with the given color index.
(Sets all pixels where the pixel center lies inside the rectangle.)
### fn circle(cx: f32, cy: f32, radius: f32, color: i32)
Fills the circle at `cx, cy` and with `radius` with the given color index.
(Sets all pixels where the pixel center lies inside the circle.)
### fn rectangle_outline(x: f32, y: f32, w: f32, h: f32, color: i32)
Draws a one pixel outline on the inside of the given rectangle.
(Draws the outermost pixels that are still inside the rectangle area.)
### fn circle_outline(cx: f32, cy: f32, radius: f32, color: i32)
Draws a one pixel outline on the inside of the given circle.
(Draws the outermost pixels that are still inside the circle area.)
### fn line(x1: f32, y1: f32, x2: f32, y2: f32, color: i32)
Draws a line from `x1,y1` to `x2,y2` in the given color index.
## Input
MicroW8 provides input from a gamepad with one D-Pad and 4 buttons, or a keyboard emulation thereof.
The buttons are numbered
| Button | Keyboard | Index |
| ------ | ----------- | ----- |
| Up | Arrow-Up | 0 |
| Down | Arrow-Down | 1 |
| Left | Arrow-Left | 2 |
| Right | Arrow-Right | 3 |
| A | Z | 4 |
| B | X | 5 |
| X | A | 6 |
| Y | S | 7 |
In addition to using the API functions below, the gamepad state can also be read as a bitfield of
pressed buttons at address 0x44. 0x48 holds the buttons that were pressed last frame.
### fn isButtonPressed(btn: i32) -> i32
Returns whether the buttons with the given index is pressed this frame.
### fn isButtonTriggered(btn: i32) -> i32
Returns whether the given button is newly pressed this frame.
### fn time() -> f32
Returns the time in seconds since the start of the cart.
The integer time in milliseconds can also be read at address 0x40.
## Text output
### fn printChar(char: i32)
### fn printString(ptr: i32)
### fn printInt(num: i32)
### fn setTextColor(color: i32)
### fn setBackgroundColor(color: i32)
### fn setCursorPosition(x: i32, y: i32)
# `.uw8` format
The first byte of the file specifies the format version:
## Format version `00`:
This file is simply a standard WebAssembly module
## Format version `01`:
The rest of this file is the same as a WebAssembly
module with the 8 byte header removed. This module
can leave out sections which are then taken from
a base module provided by MicroW8.
You can generate this base module yourself using
`uw8-tool`. As a quick summary, it provides all function
types with up to 5 parameters (i32 or f32) where the
`f32` parameters always preceed the `i32` parameters.
Then it includes all imports that MicroW8 provides,
a function section with a single function of type
`() -> void` and an export section that exports
the first function in the file under the name `upd`.
## Format version `02`:
Same as version `01` except everything after the first byte is compressed
using a [custom LZ compression scheme](https://github.com/exoticorn/upkr).