restructure control flow of uw8-window to hopefully make it work on MacOS

This commit is contained in:
2022-07-21 08:51:17 +02:00
parent 57a92ba79a
commit 499bb02f2c
6 changed files with 250 additions and 267 deletions

View File

@@ -5,23 +5,20 @@ use std::{thread, time::Instant};
use anyhow::{anyhow, Result};
use cpal::traits::*;
use rubato::Resampler;
use uw8_window::Window;
use wasmtime::{
Engine, GlobalType, Memory, MemoryType, Module, Mutability, Store, TypedFunc, ValType,
};
pub struct MicroW8 {
tx: mpsc::SyncSender<Option<UW8Instance>>,
rx: mpsc::Receiver<UIEvent>,
window: Window,
stream: Option<cpal::Stream>,
engine: Engine,
loader_module: Module,
disable_audio: bool,
module_data: Option<Vec<u8>>,
}
enum UIEvent {
Error(Result<()>),
Reset,
timeout: u32,
instance: Option<UW8Instance>,
}
struct UW8Instance {
@@ -59,39 +56,17 @@ impl MicroW8 {
let loader_module =
wasmtime::Module::new(&engine, include_bytes!("../platform/bin/loader.wasm"))?;
let (to_ui_tx, to_ui_rx) = mpsc::sync_channel(2);
let (from_ui_tx, from_ui_rx) = mpsc::sync_channel(1);
std::thread::spawn(move || {
let mut state = State {
instance: None,
timeout: timeout.unwrap_or(0),
};
uw8_window::run(gpu, move |framebuffer, gamepad, reset| {
while let Ok(instance) = to_ui_rx.try_recv() {
state.instance = instance;
}
if reset {
from_ui_tx.send(UIEvent::Reset).unwrap();
}
state.run_frame(framebuffer, gamepad).unwrap_or_else(|err| {
from_ui_tx.send(UIEvent::Error(Err(err))).unwrap();
Instant::now()
})
});
});
let window = Window::new(gpu)?;
Ok(MicroW8 {
tx: to_ui_tx,
rx: from_ui_rx,
window,
stream: None,
engine,
loader_module,
disable_audio: false,
module_data: None,
timeout: timeout.unwrap_or(0),
instance: None,
})
}
@@ -102,12 +77,12 @@ impl MicroW8 {
impl super::Runtime for MicroW8 {
fn is_open(&self) -> bool {
true
self.window.is_open()
}
fn load(&mut self, module_data: &[u8]) -> Result<()> {
self.stream = None;
self.tx.send(None)?;
self.instance = None;
let mut store = wasmtime::Store::new(&self.engine, ());
store.set_epoch_deadline(60);
@@ -174,7 +149,7 @@ impl super::Runtime for MicroW8 {
}
};
self.tx.send(Some(UW8Instance {
self.instance = Some(UW8Instance {
store,
memory,
end_frame,
@@ -182,56 +157,36 @@ impl super::Runtime for MicroW8 {
start_time: Instant::now(),
watchdog,
sound_tx,
}))?;
});
self.stream = stream;
self.module_data = Some(module_data.into());
Ok(())
}
fn run_frame(&mut self) -> Result<()> {
if let Ok(event) = self.rx.try_recv() {
match event {
UIEvent::Error(err) => err,
UIEvent::Reset => {
if let Some(module_data) = self.module_data.take() {
self.load(&module_data)
} else {
Ok(())
}
}
let input = self.window.begin_frame();
if input.reset {
if let Some(module_data) = self.module_data.take() {
self.load(&module_data)?;
}
} else {
Ok(())
}
}
}
struct State {
instance: Option<UW8Instance>,
timeout: u32,
}
impl State {
fn run_frame(
&mut self,
framebuffer: &mut dyn uw8_window::Framebuffer,
gamepad: u32,
) -> Result<Instant> {
let now = Instant::now();
let mut result = Ok(now);
let mut result = Ok(());
if let Some(mut instance) = self.instance.take() {
let time = (now - instance.start_time).as_millis() as i32;
{
let next_frame = {
let offset = ((time as u32 as i64 * 6) % 100 - 50) / 6;
let max = now + Duration::from_millis(17);
let next_center = now + Duration::from_millis((16 - offset) as u64);
result = Ok(next_center.min(max));
}
next_center.min(max)
};
{
let mem = instance.memory.data_mut(&mut instance.store);
mem[64..68].copy_from_slice(&time.to_le_bytes());
mem[68..72].copy_from_slice(&gamepad.to_le_bytes());
mem[68..72].copy_from_slice(&input.gamepads);
}
instance.store.set_epoch_deadline(self.timeout as u64);
@@ -255,14 +210,16 @@ impl State {
let framebuffer_mem = &memory[120..(120 + 320 * 240)];
let palette_mem = &memory[0x13000..];
framebuffer.update(framebuffer_mem, palette_mem);
self.window
.end_frame(framebuffer_mem, palette_mem, next_frame);
if result.is_ok() {
self.instance = Some(instance);
}
}
Ok(result?)
result?;
Ok(())
}
}