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https://github.com/exoticorn/microw8.git
synced 2026-01-20 19:26:43 +01:00
update uw8-window dependencies
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@@ -36,36 +36,36 @@ fn sample_pixel(coords: vec2<i32>, offset: vec4<f32>) -> vec3<f32> {
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@fragment
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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let pixel = floor(in.tex_coords);
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let o = vec2<f32>(0.5) - (in.tex_coords - pixel);
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let pixel = vec2<i32>(pixel);
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let pixelf = floor(in.tex_coords);
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let o = vec2<f32>(0.5) - (in.tex_coords - pixelf);
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let pixel = vec2<i32>(pixelf);
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let offset_x = o.xxxx + vec4<f32>(-0.125, 0.375, 0.125, -0.375) * uniforms.texture_scale.z;
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let offset_y = o.yyyy + vec4<f32>(-0.375, -0.125, 0.375, 0.125) * uniforms.texture_scale.z;
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let offset_x0 = max(abs(offset_x + vec4<f32>(-1.0)) - vec4<f32>(0.5), vec4<f32>(0.0));
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let offset_x1 = max(abs(offset_x) - vec4<f32>(0.5), vec4<f32>(0.0));
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let offset_x2 = max(abs(offset_x + vec4<f32>(1.0)) - vec4<f32>(0.5), vec4<f32>(0.0));
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var offset_x0 = max(abs(offset_x + vec4<f32>(-1.0)) - vec4<f32>(0.5), vec4<f32>(0.0));
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var offset_x1 = max(abs(offset_x) - vec4<f32>(0.5), vec4<f32>(0.0));
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var offset_x2 = max(abs(offset_x + vec4<f32>(1.0)) - vec4<f32>(0.5), vec4<f32>(0.0));
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let offset_x0 = offset_x0 * offset_x0;
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let offset_x1 = offset_x1 * offset_x1;
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let offset_x2 = offset_x2 * offset_x2;
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offset_x0 = offset_x0 * offset_x0;
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offset_x1 = offset_x1 * offset_x1;
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offset_x2 = offset_x2 * offset_x2;
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let offset_yr = offset_y + vec4<f32>(-1.0);
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let offset_yr = vec4<f32>(0.02) + offset_yr * offset_yr;
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var offset_yr = offset_y + vec4<f32>(-1.0);
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offset_yr = vec4<f32>(0.02) + offset_yr * offset_yr;
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var acc = sample_pixel(pixel + vec2<i32>(-1, -1), offset_x0 + offset_yr);
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acc = acc + sample_pixel(pixel + vec2<i32>(0, -1), offset_x1 + offset_yr);
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acc = acc + sample_pixel(pixel + vec2<i32>(1, -1), offset_x2 + offset_yr);
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let offset_yr = vec4<f32>(0.02) + offset_y * offset_y;
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offset_yr = vec4<f32>(0.02) + offset_y * offset_y;
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acc = acc + sample_pixel(pixel + vec2<i32>(-1, 0), offset_x0 + offset_yr);
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acc = acc + sample_pixel(pixel, offset_x1 + offset_yr);
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acc = acc + sample_pixel(pixel + vec2<i32>(1, 0), offset_x2 + offset_yr);
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let offset_yr = offset_y + vec4<f32>(1.0);
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let offset_yr = vec4<f32>(0.02) + offset_yr * offset_yr;
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offset_yr = offset_y + vec4<f32>(1.0);
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offset_yr = vec4<f32>(0.02) + offset_yr * offset_yr;
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acc = acc + sample_pixel(pixel + vec2<i32>(-1, 1), offset_x0 + offset_yr);
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acc = acc + sample_pixel(pixel + vec2<i32>(0, 1), offset_x1 + offset_yr);
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@@ -53,8 +53,8 @@ impl Window {
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window.set_cursor_visible(false);
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let instance = wgpu::Instance::new(wgpu::Backends::all());
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let surface = unsafe { instance.create_surface(&window) };
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let instance = wgpu::Instance::new(Default::default());
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let surface = unsafe { instance.create_surface(&window) }?;
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::LowPower,
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@@ -71,11 +71,8 @@ impl Window {
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let palette_screen_mode = PaletteScreenMode::new(&device);
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let surface_config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: surface.get_supported_formats(&adapter)[0],
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width: window.inner_size().width,
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height: window.inner_size().height,
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present_mode: wgpu::PresentMode::AutoNoVsync,
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..surface.get_default_config(&adapter, window.inner_size().width, window.inner_size().height).expect("Surface incompatible with adapter")
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};
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let filter: Box<dyn Filter> = create_filter(
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@@ -357,6 +354,7 @@ impl PaletteScreenMode {
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format: wgpu::TextureFormat::R8Uint,
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usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
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label: None,
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view_formats: &[]
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});
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let palette_texture = device.create_texture(&wgpu::TextureDescriptor {
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@@ -371,6 +369,7 @@ impl PaletteScreenMode {
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format: wgpu::TextureFormat::Rgba8UnormSrgb,
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usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
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label: None,
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view_formats: &[]
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});
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let screen_texture = device.create_texture(&wgpu::TextureDescriptor {
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@@ -385,6 +384,7 @@ impl PaletteScreenMode {
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format: wgpu::TextureFormat::Rgba8UnormSrgb,
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usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT,
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label: None,
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view_formats: &[]
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});
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let framebuffer_texture_view =
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