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https://github.com/exoticorn/microw8.git
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update uw8-window dependencies
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@@ -36,36 +36,36 @@ fn sample_pixel(coords: vec2<i32>, offset: vec4<f32>) -> vec3<f32> {
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@fragment
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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let pixel = floor(in.tex_coords);
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let o = vec2<f32>(0.5) - (in.tex_coords - pixel);
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let pixel = vec2<i32>(pixel);
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let pixelf = floor(in.tex_coords);
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let o = vec2<f32>(0.5) - (in.tex_coords - pixelf);
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let pixel = vec2<i32>(pixelf);
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let offset_x = o.xxxx + vec4<f32>(-0.125, 0.375, 0.125, -0.375) * uniforms.texture_scale.z;
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let offset_y = o.yyyy + vec4<f32>(-0.375, -0.125, 0.375, 0.125) * uniforms.texture_scale.z;
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let offset_x0 = max(abs(offset_x + vec4<f32>(-1.0)) - vec4<f32>(0.5), vec4<f32>(0.0));
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let offset_x1 = max(abs(offset_x) - vec4<f32>(0.5), vec4<f32>(0.0));
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let offset_x2 = max(abs(offset_x + vec4<f32>(1.0)) - vec4<f32>(0.5), vec4<f32>(0.0));
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var offset_x0 = max(abs(offset_x + vec4<f32>(-1.0)) - vec4<f32>(0.5), vec4<f32>(0.0));
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var offset_x1 = max(abs(offset_x) - vec4<f32>(0.5), vec4<f32>(0.0));
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var offset_x2 = max(abs(offset_x + vec4<f32>(1.0)) - vec4<f32>(0.5), vec4<f32>(0.0));
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let offset_x0 = offset_x0 * offset_x0;
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let offset_x1 = offset_x1 * offset_x1;
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let offset_x2 = offset_x2 * offset_x2;
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offset_x0 = offset_x0 * offset_x0;
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offset_x1 = offset_x1 * offset_x1;
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offset_x2 = offset_x2 * offset_x2;
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let offset_yr = offset_y + vec4<f32>(-1.0);
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let offset_yr = vec4<f32>(0.02) + offset_yr * offset_yr;
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var offset_yr = offset_y + vec4<f32>(-1.0);
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offset_yr = vec4<f32>(0.02) + offset_yr * offset_yr;
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var acc = sample_pixel(pixel + vec2<i32>(-1, -1), offset_x0 + offset_yr);
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acc = acc + sample_pixel(pixel + vec2<i32>(0, -1), offset_x1 + offset_yr);
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acc = acc + sample_pixel(pixel + vec2<i32>(1, -1), offset_x2 + offset_yr);
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let offset_yr = vec4<f32>(0.02) + offset_y * offset_y;
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offset_yr = vec4<f32>(0.02) + offset_y * offset_y;
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acc = acc + sample_pixel(pixel + vec2<i32>(-1, 0), offset_x0 + offset_yr);
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acc = acc + sample_pixel(pixel, offset_x1 + offset_yr);
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acc = acc + sample_pixel(pixel + vec2<i32>(1, 0), offset_x2 + offset_yr);
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let offset_yr = offset_y + vec4<f32>(1.0);
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let offset_yr = vec4<f32>(0.02) + offset_yr * offset_yr;
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offset_yr = offset_y + vec4<f32>(1.0);
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offset_yr = vec4<f32>(0.02) + offset_yr * offset_yr;
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acc = acc + sample_pixel(pixel + vec2<i32>(-1, 1), offset_x0 + offset_yr);
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acc = acc + sample_pixel(pixel + vec2<i32>(0, 1), offset_x1 + offset_yr);
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