mirror of
https://github.com/exoticorn/microw8.git
synced 2026-01-20 11:16:42 +01:00
update dependencies
This commit is contained in:
1253
uw8-window/Cargo.lock
generated
1253
uw8-window/Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@@ -6,13 +6,13 @@ edition = "2021"
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
winit = "0.28.6"
|
||||
env_logger = "0.10"
|
||||
winit = "0.29.15"
|
||||
env_logger = "0.11.3"
|
||||
log = "0.4"
|
||||
pico-args = "0.5"
|
||||
wgpu = "0.17"
|
||||
wgpu = "0.19.3"
|
||||
pollster = "0.3.0"
|
||||
bytemuck = { version = "1.13", features = [ "derive" ] }
|
||||
bytemuck = { version = "1.15", features = [ "derive" ] }
|
||||
anyhow = "1"
|
||||
minifb = { version = "0.25.0", default-features = false, features = ["x11"] }
|
||||
winapi = { version = "0.3.9", features = [ "timeapi" ] }
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
use crate::{Input, WindowConfig, WindowImpl};
|
||||
use anyhow::{anyhow, Result};
|
||||
use std::time::Instant;
|
||||
use std::{sync::Arc, time::Instant};
|
||||
|
||||
use winit::{
|
||||
dpi::PhysicalSize,
|
||||
event::{Event, VirtualKeyCode, WindowEvent},
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
keyboard::{Key, KeyCode, NamedKey, PhysicalKey},
|
||||
platform::pump_events::{EventLoopExtPumpEvents, PumpStatus},
|
||||
window::{Fullscreen, WindowBuilder},
|
||||
};
|
||||
|
||||
use winit::platform::run_return::EventLoopExtRunReturn;
|
||||
|
||||
mod crt;
|
||||
mod fast_crt;
|
||||
mod square;
|
||||
@@ -21,7 +21,7 @@ use square::SquareFilter;
|
||||
|
||||
pub struct Window {
|
||||
_instance: wgpu::Instance,
|
||||
surface: wgpu::Surface,
|
||||
surface: wgpu::Surface<'static>,
|
||||
_adapter: wgpu::Adapter,
|
||||
device: wgpu::Device,
|
||||
queue: wgpu::Queue,
|
||||
@@ -29,7 +29,7 @@ pub struct Window {
|
||||
surface_config: wgpu::SurfaceConfiguration,
|
||||
filter: Box<dyn Filter>,
|
||||
event_loop: EventLoop<()>,
|
||||
window: winit::window::Window,
|
||||
window: Arc<winit::window::Window>,
|
||||
gamepads: [u8; 4],
|
||||
next_frame: Instant,
|
||||
is_fullscreen: bool,
|
||||
@@ -39,7 +39,7 @@ pub struct Window {
|
||||
impl Window {
|
||||
pub fn new(window_config: WindowConfig) -> Result<Window> {
|
||||
async fn create(window_config: WindowConfig) -> Result<Window> {
|
||||
let event_loop = EventLoop::new();
|
||||
let event_loop = EventLoop::new()?;
|
||||
let window = WindowBuilder::new()
|
||||
.with_inner_size(PhysicalSize::new(
|
||||
(320. * window_config.scale).round() as u32,
|
||||
@@ -56,8 +56,10 @@ impl Window {
|
||||
|
||||
window.set_cursor_visible(false);
|
||||
|
||||
let window = Arc::new(window);
|
||||
|
||||
let instance = wgpu::Instance::new(Default::default());
|
||||
let surface = unsafe { instance.create_surface(&window) }?;
|
||||
let surface = instance.create_surface(window.clone())?;
|
||||
let adapter = instance
|
||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::LowPower,
|
||||
@@ -119,88 +121,93 @@ impl Window {
|
||||
impl WindowImpl for Window {
|
||||
fn begin_frame(&mut self) -> Input {
|
||||
let mut reset = false;
|
||||
self.event_loop.run_return(|event, _, control_flow| {
|
||||
*control_flow = ControlFlow::WaitUntil(self.next_frame);
|
||||
let mut new_filter = None;
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::Resized(new_size) => {
|
||||
self.surface_config.width = new_size.width;
|
||||
self.surface_config.height = new_size.height;
|
||||
self.surface.configure(&self.device, &self.surface_config);
|
||||
self.filter.resize(&self.queue, new_size);
|
||||
}
|
||||
WindowEvent::CloseRequested => {
|
||||
self.is_open = false;
|
||||
*control_flow = ControlFlow::Exit;
|
||||
}
|
||||
WindowEvent::KeyboardInput { input, .. } => {
|
||||
fn gamepad_button(input: &winit::event::KeyboardInput) -> u8 {
|
||||
match input.scancode {
|
||||
44 => 16,
|
||||
45 => 32,
|
||||
30 => 64,
|
||||
31 => 128,
|
||||
_ => match input.virtual_keycode {
|
||||
Some(VirtualKeyCode::Up) => 1,
|
||||
Some(VirtualKeyCode::Down) => 2,
|
||||
Some(VirtualKeyCode::Left) => 4,
|
||||
Some(VirtualKeyCode::Right) => 8,
|
||||
_ => 0,
|
||||
},
|
||||
}
|
||||
self.event_loop
|
||||
.set_control_flow(ControlFlow::WaitUntil(self.next_frame));
|
||||
while self.is_open {
|
||||
let timeout = self.next_frame.saturating_duration_since(Instant::now());
|
||||
let status = self.event_loop.pump_events(Some(timeout), |event, elwt| {
|
||||
let mut new_filter = None;
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::Resized(new_size) => {
|
||||
self.surface_config.width = new_size.width;
|
||||
self.surface_config.height = new_size.height;
|
||||
self.surface.configure(&self.device, &self.surface_config);
|
||||
self.filter.resize(&self.queue, new_size);
|
||||
}
|
||||
if input.state == winit::event::ElementState::Pressed {
|
||||
match input.virtual_keycode {
|
||||
Some(VirtualKeyCode::Escape) => {
|
||||
self.is_open = false;
|
||||
*control_flow = ControlFlow::Exit;
|
||||
WindowEvent::CloseRequested => {
|
||||
elwt.exit();
|
||||
}
|
||||
WindowEvent::KeyboardInput { event, .. } => {
|
||||
fn gamepad_button(input: &winit::event::KeyEvent) -> u8 {
|
||||
match input.physical_key {
|
||||
PhysicalKey::Code(KeyCode::KeyZ) => 16,
|
||||
PhysicalKey::Code(KeyCode::KeyX) => 32,
|
||||
PhysicalKey::Code(KeyCode::KeyA) => 64,
|
||||
PhysicalKey::Code(KeyCode::KeyS) => 128,
|
||||
_ => match input.logical_key {
|
||||
Key::Named(NamedKey::ArrowUp) => 1,
|
||||
Key::Named(NamedKey::ArrowDown) => 2,
|
||||
Key::Named(NamedKey::ArrowLeft) => 4,
|
||||
Key::Named(NamedKey::ArrowRight) => 8,
|
||||
_ => 0,
|
||||
},
|
||||
}
|
||||
Some(VirtualKeyCode::F) => {
|
||||
let fullscreen = if self.window.fullscreen().is_some() {
|
||||
None
|
||||
} else {
|
||||
Some(Fullscreen::Borderless(None))
|
||||
};
|
||||
self.is_fullscreen = fullscreen.is_some();
|
||||
self.window.set_fullscreen(fullscreen);
|
||||
}
|
||||
Some(VirtualKeyCode::R) => reset = true,
|
||||
Some(VirtualKeyCode::Key1) => new_filter = Some(1),
|
||||
Some(VirtualKeyCode::Key2) => new_filter = Some(2),
|
||||
Some(VirtualKeyCode::Key3) => new_filter = Some(3),
|
||||
Some(VirtualKeyCode::Key4) => new_filter = Some(4),
|
||||
Some(VirtualKeyCode::Key5) => new_filter = Some(5),
|
||||
_ => (),
|
||||
}
|
||||
if event.state == winit::event::ElementState::Pressed {
|
||||
match event.logical_key {
|
||||
Key::Named(NamedKey::Escape) => {
|
||||
elwt.exit();
|
||||
}
|
||||
Key::Character(ref c) => match c.as_str() {
|
||||
"f" => {
|
||||
let fullscreen = if self.window.fullscreen().is_some() {
|
||||
None
|
||||
} else {
|
||||
Some(Fullscreen::Borderless(None))
|
||||
};
|
||||
self.is_fullscreen = fullscreen.is_some();
|
||||
self.window.set_fullscreen(fullscreen);
|
||||
}
|
||||
"r" => reset = true,
|
||||
"1" => new_filter = Some(1),
|
||||
"2" => new_filter = Some(2),
|
||||
"3" => new_filter = Some(3),
|
||||
"4" => new_filter = Some(4),
|
||||
"5" => new_filter = Some(5),
|
||||
_ => (),
|
||||
},
|
||||
_ => (),
|
||||
}
|
||||
|
||||
self.gamepads[0] |= gamepad_button(&input);
|
||||
} else {
|
||||
self.gamepads[0] &= !gamepad_button(&input);
|
||||
self.gamepads[0] |= gamepad_button(&event);
|
||||
} else {
|
||||
self.gamepads[0] &= !gamepad_button(&event);
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
_ => (),
|
||||
},
|
||||
Event::RedrawEventsCleared => {
|
||||
if Instant::now() >= self.next_frame
|
||||
// workaround needed on Wayland until the next winit release
|
||||
&& self.window.fullscreen().is_some() == self.is_fullscreen
|
||||
{
|
||||
*control_flow = ControlFlow::Exit
|
||||
}
|
||||
}
|
||||
if let Some(new_filter) = new_filter {
|
||||
self.filter = create_filter(
|
||||
&self.device,
|
||||
&self.palette_screen_mode.screen_view,
|
||||
self.window.inner_size(),
|
||||
self.surface_config.format,
|
||||
new_filter,
|
||||
);
|
||||
}
|
||||
});
|
||||
match status {
|
||||
PumpStatus::Exit(_) => self.is_open = false,
|
||||
_ => (),
|
||||
}
|
||||
if let Some(new_filter) = new_filter {
|
||||
self.filter = create_filter(
|
||||
&self.device,
|
||||
&self.palette_screen_mode.screen_view,
|
||||
self.window.inner_size(),
|
||||
self.surface_config.format,
|
||||
new_filter,
|
||||
);
|
||||
|
||||
if Instant::now() >= self.next_frame {
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
Input {
|
||||
gamepads: self.gamepads,
|
||||
reset,
|
||||
@@ -236,10 +243,12 @@ impl WindowImpl for Window {
|
||||
b: 0.0,
|
||||
a: 1.0,
|
||||
}),
|
||||
store: true,
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
});
|
||||
|
||||
self.filter.render(&mut render_pass);
|
||||
@@ -541,10 +550,12 @@ impl PaletteScreenMode {
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: true,
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
});
|
||||
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
|
||||
Reference in New Issue
Block a user