mirror of
https://github.com/exoticorn/microw8.git
synced 2026-01-20 11:16:42 +01:00
implement custom base address for GES
This commit is contained in:
@@ -55,6 +55,7 @@ data 80 {
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include "../../platform/src/ges.cwa"
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import "env.pow" fn pow(f32, f32) -> f32;
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import "env.exp" fn exp(f32) -> f32;
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import "env.sin" fn sin(f32) -> f32;
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export fn snd(t: i32) -> f32 {
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Binary file not shown.
@@ -7,21 +7,22 @@ const GesChannelState.Size = 8;
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const GesState.Filter = GesChannelState.Size * 4;
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const GesState.Size = GesState.Filter + 8*4;
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const GesStateOffset = 112;
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const GesBufferOffset = 112 + GesState.Size;
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const GesStateOffset = 32;
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const GesBufferOffset = 32 + GesState.Size;
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export fn gesSnd(t: i32) -> f32 {
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let baseAddr = 0!0x12c78;
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if !(t & 127) {
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let i: i32;
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loop clearLoop {
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i!GesBufferOffset = 0;
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(baseAddr + i)!GesBufferOffset = 0;
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branch_if (i := i + 4) < 128*8: clearLoop;
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}
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let ch: i32;
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loop channelLoop {
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let lazy channelState = GesStateOffset + ch * GesChannelState.Size;
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let lazy channelReg = 80 + ch * 6;
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let lazy channelState = baseAddr + GesStateOffset + ch * GesChannelState.Size;
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let lazy channelReg = baseAddr + ch * 6;
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let envState = channelState?GesChannelState.EnvState;
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let envVol = i32.load16_u(channelState, GesChannelState.EnvVol);
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@@ -77,7 +78,7 @@ export fn gesSnd(t: i32) -> f32 {
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let saw2 = saw2 -
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polyBlep((p - pulsePhase1) >> 16, invPhaseInc, -saw) -
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polyBlep((p - pulsePhase2) >> 16, invPhaseInc, saw);
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i!(GesBufferOffset + 128*4) = saw2;
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(baseAddr + i)!(GesBufferOffset + 128*4) = saw2;
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phase = phase + phaseInc;
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branch_if (i := i + 4) < 64*4: sawLoop;
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}
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@@ -86,7 +87,7 @@ export fn gesSnd(t: i32) -> f32 {
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{
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let pulsePhase = 32768 + pulseWidth * 128;
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loop rectLoop {
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i!(GesBufferOffset + 128*4) = select((phase & 65535) < pulsePhase, -32768, 32767) -
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(baseAddr + i)!(GesBufferOffset + 128*4) = select((phase & 65535) < pulsePhase, -32768, 32767) -
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polyBlep(phase, invPhaseInc, -32767) -
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polyBlep(phase - pulsePhase, invPhaseInc, 32767);
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phase = phase + phaseInc;
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@@ -101,7 +102,7 @@ export fn gesSnd(t: i32) -> f32 {
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s = (s ^ (s >> 31));
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s = (s >> 8) * scale;
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s = (s ^ (s >> 31));
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i!(GesBufferOffset + 128*4) = (s >> 15) - 32768;
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(baseAddr + i)!(GesBufferOffset + 128*4) = (s >> 15) - 32768;
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phase = phase + phaseInc;
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branch_if (i := i + 4) < 64*4: triLoop;
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}
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@@ -111,7 +112,7 @@ export fn gesSnd(t: i32) -> f32 {
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let inline pulse = ((phase >> 8) & 255) >= pulseWidth;
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s = s * 0x6746ba73;
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s = s ^ (s >> 15) * pulse;
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i!(GesBufferOffset + 128*4) = (s * 0x835776c7) >> 16;
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(baseAddr + i)!(GesBufferOffset + 128*4) = (s * 0x835776c7) >> 16;
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phase = phase + phaseInc;
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branch_if (i := i + 4) < 64*4: noiseLoop;
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}
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@@ -122,8 +123,8 @@ export fn gesSnd(t: i32) -> f32 {
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if ctrl & 32 {
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let lazy modSrc = (ch - 1) & 3;
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let inline channelState = GesStateOffset + modSrc * GesChannelState.Size;
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let inline channelReg = 80 + modSrc * 6;
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let inline channelState = baseAddr + GesStateOffset + modSrc * GesChannelState.Size;
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let inline channelReg = baseAddr + modSrc * 6;
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let inline note = i32.load16_u(channelReg, 2);
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let inline freq = 440 as f32 * pow(2.0, (note - 69*256) as f32 / (12*256) as f32);
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@@ -138,13 +139,13 @@ export fn gesSnd(t: i32) -> f32 {
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loop ringLoop {
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let s = phase << 16;
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s = (s ^ (s >> 31));
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i!(GesBufferOffset + 128*4) = (i!(GesBufferOffset + 128*4) * ((s >> 15) - 32768)) >> 15;
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(baseAddr + i)!(GesBufferOffset + 128*4) = ((baseAddr + i)!(GesBufferOffset + 128*4) * ((s >> 15) - 32768)) >> 15;
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phase = phase + phaseInc;
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branch_if (i := i + 4) < 64*4: ringLoop;
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}
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}
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let channelVol = ((ch >> 1)?0x68 >> ((ch & 1) * 4)) & 15;
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let channelVol = ((baseAddr + (ch >> 1))?24 >> ((ch & 1) * 4)) & 15;
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envVol = envVol * channelVol / 15;
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let leftVol = (select(ctrl & 16, 0x3d5b, 0x6a79) >> (ch * 4)) & 15;
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@@ -156,30 +157,30 @@ export fn gesSnd(t: i32) -> f32 {
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if filter < 2 {
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if filter {
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let f = (4096 as f32 - min(4096 as f32, 4096 as f32 * exp(freq * (-8.0 * 3.141 / 44100.0)))) as i32;
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let low = (ch * 8)!(GesStateOffset + GesState.Filter);
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let low = (baseAddr + ch * 8)!(GesStateOffset + GesState.Filter);
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loop filterLoop {
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let in = (i!(GesBufferOffset + 128*4) * envVol) >> 18;
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let in = ((baseAddr + i)!(GesBufferOffset + 128*4) * envVol) >> 18;
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low = low + (((in - low) * f) >> 12);
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(i * 2)!GesBufferOffset = (i * 2)!GesBufferOffset + ((low * leftVol) >> 4);
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(i * 2)!(GesBufferOffset + 4) = (i * 2)!(GesBufferOffset + 4) + ((low * rightVol) >> 4);
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(baseAddr + i * 2)!GesBufferOffset = (baseAddr + i * 2)!GesBufferOffset + ((low * leftVol) >> 4);
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(baseAddr + i * 2)!(GesBufferOffset + 4) = (baseAddr + i * 2)!(GesBufferOffset + 4) + ((low * rightVol) >> 4);
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branch_if (i := i + 4) < 64*4: filterLoop;
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(ch * 8)!(GesStateOffset + GesState.Filter) = low;
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(ch * 8)!(GesStateOffset + GesState.Filter + 4) = 0;
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(baseAddr + ch * 8)!(GesStateOffset + GesState.Filter) = low;
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(baseAddr + ch * 8)!(GesStateOffset + GesState.Filter + 4) = 0;
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}
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} else {
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loop mixLoop {
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let sample = (i!(GesBufferOffset + 128*4) * envVol) >> 18;
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(i * 2)!GesBufferOffset = (i * 2)!GesBufferOffset + ((sample * leftVol) >> 4);
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(i * 2)!(GesBufferOffset + 4) = (i * 2)!(GesBufferOffset + 4) + ((sample * rightVol) >> 4);
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let sample = ((baseAddr + i)!(GesBufferOffset + 128*4) * envVol) >> 18;
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(baseAddr + i * 2)!GesBufferOffset = (baseAddr + i * 2)!GesBufferOffset + ((sample * leftVol) >> 4);
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(baseAddr + i * 2)!(GesBufferOffset + 4) = (baseAddr + i * 2)!(GesBufferOffset + 4) + ((sample * rightVol) >> 4);
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branch_if (i := i + 4) < 64*4: mixLoop;
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(ch * 8)!(GesStateOffset + GesState.Filter) = sample;
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(ch * 8)!(GesStateOffset + GesState.Filter + 4) = 0;
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(baseAddr + ch * 8)!(GesStateOffset + GesState.Filter) = sample;
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(baseAddr + ch * 8)!(GesStateOffset + GesState.Filter + 4) = 0;
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}
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}
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} else {
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filter = filter - 2;
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let ctrl = filter?0x6a;
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let note = i32.load16_u(filter * 2, 0x6c);
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let ctrl = (baseAddr + filter)?26;
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let note = i32.load16_u(baseAddr + filter * 2, 28);
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let inline freq = 440 as f32 * pow(2.0, (note - 69*256) as f32 / (12*256) as f32);
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let F = (8192 as f32 * sin(min(0.25, freq / 44100 as f32) * 3.1415)) as i32;
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let Q = 8192 - (ctrl >> 4) * (7000/15);
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@@ -190,28 +191,28 @@ export fn gesSnd(t: i32) -> f32 {
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let low_out = ctrl & 1;
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let high_out = (ctrl >> 1) & 1;
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let band_out = (ctrl >> 2) & 1;
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let low = (ch * 8)!(GesStateOffset + GesState.Filter);
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let band = (ch * 8)!(GesStateOffset + GesState.Filter + 4);
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let low = (baseAddr + ch * 8)!(GesStateOffset + GesState.Filter);
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let band = (baseAddr + ch * 8)!(GesStateOffset + GesState.Filter + 4);
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loop filterLoop {
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let in = (i!(GesBufferOffset + 128*4) * envVol) >> 18;
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let in = ((baseAddr + i)!(GesBufferOffset + 128*4) * envVol) >> 18;
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let high = in - low - ((band * Q) >> 12);
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band = band + ((F * high) >> 12);
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low = low + ((F * band) >> 12);
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let sample = low * low_out + high * high_out + band * band_out;
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(i * 2)!GesBufferOffset = (i * 2)!GesBufferOffset + ((sample * leftVol) >> 4);
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(i * 2)!(GesBufferOffset + 4) = (i * 2)!(GesBufferOffset + 4) + ((sample * rightVol) >> 4);
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(baseAddr + i * 2)!GesBufferOffset = (baseAddr + i * 2)!GesBufferOffset + ((sample * leftVol) >> 4);
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(baseAddr + i * 2)!(GesBufferOffset + 4) = (baseAddr + i * 2)!(GesBufferOffset + 4) + ((sample * rightVol) >> 4);
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branch_if (i := i + 4) < 64*4: filterLoop;
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(ch * 8)!(GesStateOffset + GesState.Filter) = low;
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(ch * 8)!(GesStateOffset + GesState.Filter + 4) = band;
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(baseAddr + ch * 8)!(GesStateOffset + GesState.Filter) = low;
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(baseAddr + ch * 8)!(GesStateOffset + GesState.Filter + 4) = band;
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}
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}
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branch_if (ch := ch + 1) < 4: channelLoop;
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}
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}
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(((t & 127) * 4)!GesBufferOffset) as f32 / 32768 as f32
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((baseAddr + (t & 127) * 4)!GesBufferOffset) as f32 / 32768 as f32
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}
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fn polyBlep(transientPhase: i32, invPhaseInc: f32, magnitude: i32) -> i32 {
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@@ -576,6 +576,10 @@ data 80 {
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)
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}
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data 0x12c78 {
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i32(80)
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}
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data 0x13000+192*4 {
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i32(
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0x2c1c1a,
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@@ -19,10 +19,13 @@ The memory has to be imported as `env` `memory` and has a maximum size of 256kb
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00040-00044: time since module start in ms
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00044-0004c: gamepad state
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0004c-00050: reserved
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00050-00070: sound registers
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00050-00070: sound data (synced to sound thread)
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00070-00078: reserved
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00078-12c78: frame buffer
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12c78-13000: reserved
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12c78-12c7c: sound registers/work area base address (for sndGes function)
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12c7c-12c80: reserved
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12c80-12ca0: sound data (synced from sound thread)
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12ca0-13000: reserved
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13000-13400: palette
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13400-13c00: font
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13c00-14000: reserved
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