add support for game input

This commit is contained in:
2021-11-28 22:47:23 +01:00
parent 667a222331
commit 8695a222f0
8 changed files with 156 additions and 13 deletions

View File

@@ -0,0 +1,60 @@
import "env.memory" memory(4);
import "env.rectangle" fn rect(f32, f32, f32, f32, i32);
import "env.circle" fn circle(f32, f32, f32, i32);
import "env.isButtonPressed" fn btn(i32) -> i32;
import "env.random" fn random() -> i32;
import "env.randomSeed" fn randomSeed(i32);
import "env.cls" fn cls(i32);
global mut pz: i32 = 4;
global mut px: f32 = 2.0;
global mut py: f32 = 2.0;
global mut s: f32 = 2.0;
global mut f: f32 = 2.0;
export fn upd() {
let y: i32;
let inline zero = 0.0;
let lazy control_speed = 0.03;
s = s + 0.1 - (f + control_speed) * btn(4 <| cls(4)) as f32;
f = f * 0.7;
loop lines {
let lazy z = (4000 / (y := y + 1) + pz) / 20;
let lazy x = px - ({randomSeed(z); random()} >> 30) as f32;
let lazy w = 9 as f32 / sqrt(z as f32);
let lazy rx = 160 as f32 - (y as f32 * x);
let inline rw = y as f32 * w;
let inline c = (z & 1) * -2;
let inline yf = y as f32;
rect(rx, yf, rw, yf / 6 as f32, c + 1);
rect(rx, yf, rw, 1 as f32, c - 4);
if y == 180 & py > zero {
if x > w | x < zero {
if btn(5) {
pz = 5;
px = 2 as f32;
}
return;
}
py = zero;
s = zero;
f = 0.8;
}
branch_if y < 240: lines;
}
circle(160 as f32, 160 as f32 + py, 22 as f32, -28);
circle((160 - 6) as f32, (160 - 6) as f32 + py, 6 as f32, -26);
px = px + (btn(3) - btn(2)) as f32 * control_speed;
py = py + s;
pz = pz + 1;
}