some clean up and optimization on steady on tim

This commit is contained in:
2022-03-05 23:54:13 +01:00
parent 8b765a5742
commit a8eb3bda27

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@@ -5,23 +5,34 @@
include "../include/microw8-api.cwa" include "../include/microw8-api.cwa"
fn melody(t: i32, T: i32) -> i32 { fn melody(t: i32, T: i32) -> i32 {
let lazy b=(T&31)-16; let lazy riff_pos = select(T & 16, (T&31) - 16, 16 - (T&31));
if b < 0 { let lazy shift = ((1-((T>>5)&3))%2-1) as f32 / 6 as f32;
b = -b;
} let inline note_count = select(T>>9, 4, 5);
let lazy K = 1.0 + ((1-((T>>5)&3))%2-1) as f32 / 6.0; let inline octave = (riff_pos/5) as f32;
let inline arpeggio = ((t as f32 * pow(2.0, ((((0x85>>(t/2000%3*4)) & 15) - 1) as f32 / 12.0 + K))) as i32 & 128) * (!!(T>>8) * (12-T%12)) / 12; let inline riff_note = 5514 >> (riff_pos % note_count * 4) & 15;
let inline melody = (t as f32 * pow(2.0, K+(b/5) as f32 - (((5514>>(b%select(T>>9, 4, 5)*4)&15) as f32) / 12.0))) as i32 & 128; let inline melody_freq = pow(2 as f32, shift + octave - ((riff_note as f32) / 12 as f32));
arpeggio + let inline melody = (t as f32 * melody_freq) as i32 & 128;
melody
let inline arp_note = ((0x85>>((t>>12)%3*4)) & 15) - 1;
let inline arp_freq = pow(2 as f32, shift + (arp_note as f32 / 12 as f32));
let inline arp_vol = (T >= 256) * (12-T%12);
let inline arpeggio = ((t as f32 * arp_freq) as i32 & 128) * arp_vol / 12;
melody + arpeggio
} }
export fn snd(sample: i32) -> f32 { export fn snd(t: i32) -> f32 {
let lazy t = sample / 2; let lazy T = t/10000;
let lazy T = t/5000;
let inline mel_arp = melody(t, T)/3 + melody(t, T-3)/5; let inline mel_arp = melody(t, T)/3 + melody(t, T-3)/5;
let inline bass = !!(T>>7) * ((t as f32 * pow(2.0, ((!!(T & 4) * ((T & 7) - 1)) as f32 / 6.0 - 4.0))) as i32 & 63) * ((197 >> (T % 8)) & 1);
let inline bass_vol = (T >= 128) & (197 >> (T % 8));
let inline bass_freq = pow(2 as f32, (((T & 4) * ((T & 7) - 1)) as f32 / 24 as f32 - 5 as f32));
let inline bass = ((t as f32 * bass_freq) as i32 & 63) * bass_vol;
let inline snare_ish = (random() & 31) * (8 - (T + 4) % 8) / 8; let inline snare_ish = (random() & 31) * (8 - (T + 4) % 8) / 8;
let inline sample = mel_arp + bass + snare_ish; let inline sample = mel_arp + bass + snare_ish;
(sample & 255) as f32 / 255 as f32 - 0.5 (sample & 255) as f32 / 255 as f32
} }