add input to web runtime, add v0.1pre3 to site

This commit is contained in:
2021-12-01 23:36:39 +01:00
parent 04c2c1aeb0
commit aba00b1cae
9 changed files with 122 additions and 28 deletions

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@@ -38,12 +38,6 @@ export fn upd() {
if y == 180 & py > zero {
if x > w | x < zero {
if btn(5) {
pz = 5;
px = 2 as f32;
}
return;
}
py = zero;

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@@ -13,6 +13,7 @@ theme = "juice"
# Whether to do syntax highlighting
# Theme can be customised by setting the `highlight_theme` variable to a theme supported by Zola
highlight_code = true
highlight_theme = "ascetic-white"
[extra]
# Put all your custom variables here

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@@ -5,13 +5,14 @@
* [v0.1pre1](v0.1pre1)
* [v0.1pre2](v0.1pre2)
* [v0.1pre3](v0.1pre3)
## Spec
MicroW8 loads WebAssembly modules with a maximum size of 256kb. You module needs to export
a function `fn tic(time: i32)` which will be called once per frame.
After calling `tic` MicroW8 will display the 320x256 8bpp framebuffer located
at offset 120 in memory with the 32bpp palette located at 82040.
a function `fn upd()` which will be called once per frame.
After calling `upd` MicroW8 will display the 320x240 8bpp framebuffer located
at offset 120 in memory with the 32bpp palette located at 0x13000.
The memory has to be imported as `"env" "memory"` and has a maximum size of 256kb (4 pages).
@@ -40,6 +41,29 @@ Other imports provided by the platform, also all in module `env`:
* `fn rectangle(x1: f32, y1: f32, x2: f32, y2: f32, color: i32)`
* `fn circle(cx: f32, cy: f32, radius: f32, color: i32)`
* `fn time() -> f32`
* `fn isButtonPressed(btn: i32) -> i32`
* `fn isButtonTriggered(btn: i32) -> i32`
* `fn printChar(char: i32)`
* `fn printString(ptr: i32)`
* `fn printInt(num: i32)`
### Memory map
```
00000-00040: user memory
00040-00044: time since module start in ms
00044-0004c: gamepad state
0004c-00078: reserved
00078-12c78: frame buffer
12c78-13000: reserved
13000-13400: palette
13400-13c00: font
13c00-14000: reserved
14000-40000: user memory
```
## `.uw8` format
The first byte of the file specifies the format version:
@@ -62,7 +86,12 @@ types with up to 5 parameters (i32 or f32) where the
Then it includes all imports that MicroW8 provides,
a function section with a single function of type
`(i32) -> void` and an export section that exports
the first function in the file under the name `tic`.
the first function in the file under the name `upd`.
#### Format version `02`:
Same as version `01` except everything after the first byte is compressed
using a [custom LZ compression scheme](https://github.com/exoticorn/upkr).
## Tooling
@@ -82,7 +111,9 @@ Writing code for MicroW8 in C, Rust, AssemblyScript etc. should absolutely
possible but no examples are provided, yet.
## Examples
* [Technotunnel](v0.1pre2#AQrDAQHAAQIBfwp9A0AgAUEAsiABQcACb7JDmhkgQ5MiBCAEIASUIAFBwAJtQfgAa7IiBSAFlJKRIgaVIgcgByAAskHQD7KVIgIQAEPNzEw/lCIDlCAHIAeUIAOUIAOUQQGykiADIAOUk5GSIgiUIAOTQQqylCACkiIJqCAFIAaVIAiUQQqylCACkiIKqHMgCEEyspQgBpUiCyACkkEUspSocUEFcbJBArIgC5OUQRaylJeoOgB4IAFBAWoiAUGA2ARIDQALCw==) (199 bytes): A port of my [entry](https://tic80.com/play?cart=1873) in the Outline'21 bytebattle quater final
* [XorScroll](v0.1pre2#AQovAS0BAX8DQCABIAFBwAJvIABBCm1qIAFBwAJtczoAeCABQQFqIgFBgNgESA0ACws=) (50 bytes): A simple scrolling XOR pattern. Fun fact: This is the pre-loaded effect when entering a bytebattle.
* [CircleWorm](v0.1pre2#AQp7AXkCAX8CfUEgEA0DQCABskEEspUiAkECspUgALJBiCeylSIDQQWylJIQAEEBspJBoAGylCACQQOylSADQQSylJIQAEEBspJB+ACylCADQRGylCACQQKylJIQAEECspJBELKUIAFBAmxBP2oQEiABQQFqIgFBP0gNAAsL) (126 bytes): Just a test for the circle fill function.
* [Skip Ahead](v0.1pre3#Agj9nQYWw+yYP6xi7SUL2urlNtvh2dOZFuYL4PUxAUz5qqATDey0JsAVat2VQKEOyXK1bE+3WiFK0GGhdi4VAd8Tlf3YuU7xfvvBwN4oNuIoY29jbbuEnEnPZFjC4ym9L2QDUmig+RsF++FubWcyqOt7CAFGNEaAiMISCIM43bfPQriE6sD3orstkMjH3LPOqeuUPpitgzaIsAf860CYHlrAG2t5CSjRGobcPLJ+CSeYjzZSLYs7+u2xpthsfoIvBnk1+xxwEWYfZOJ3Madfo5BME5nceVCQVOEBMCTLSE+xVCkyelOW) (231 bytes): A port of my [TIC-80 256byte game](http://tic80.com/play?cart=1735) from LoveByte'21
* [OhNoAnotherTunnel](v0.1pre3#Apr9u4e6Rsy7tRABjq4o7dCGPLQR9dVTSGK9FWXemB7tybsZHT+TxtfHlarRbcekGcg7qZY/eK6/VVCp9ceNBXlh4v0QGS63LTzfEjb8XC4jg5KifbYBodSIS0DPVjwq32PbgjL2+C+QOCx6ZxqRYP0KQpcTxuBUKx1NXVM2EV4l0rEWBQW9SjLcbURKHYaRLcI4FOcLOfASFiQ4wFWgEBA0VD6hGdemN0tPYp9BfUaN) (177 bytes): A port of my [entry](http://tic80.com/play?cart=1871) in the Outline'21 bytebattle final
* [Technotunnel](v0.1pre3#AkL/tETJ+XRrvcB8gD9brftZ26zjwEsiATnAd+szCtw3Haq41srEMFO8aDS71c2CX8W87RQ9EY3V+YuTn/2CPRfn6CpgxMHUnIxOEWhVDRULXeYGP70dTiL8tYLAc8LrBWay9h8jCX/4Jbb39XVnISlZNd7In4Mts9LvSkSIz/E0sBfhjwp65aeoSU8BNFZpyKlxU+u5DdBtuxx3bFE=) (158 bytes): A port of my [entry](https://tic80.com/play?cart=1873) in the Outline'21 bytebattle quater final
* [Technotunnel B/W](v0.1pre2#AQrDAQHAAQIBfwp9A0AgAUEAsiABQcACb7JDmhkgQ5MiBCAEIASUIAFBwAJtQfgAa7IiBSAFlJKRIgaVIgcgByAAskHQD7KVIgIQAEPNzEw/lCIDlCAHIAeUIAOUIAOUQQGykiADIAOUk5GSIgiUIAOTQQqylCACkiIJqCAFIAaVIAiUQQqylCACkiIKqHMgCEEyspQgBpUiCyACkkEUspSocUEFcbJBArIgC5OUQRaylJeoOgB4IAFBAWoiAUGA2ARIDQALCw==) (199 bytes uncompressed): A port of my [entry](https://tic80.com/play?cart=1873) in the Outline'21 bytebattle quater final (older MicroW8 version with monochrome palette)
* [XorScroll](v0.1pre2#AQovAS0BAX8DQCABIAFBwAJvIABBCm1qIAFBwAJtczoAeCABQQFqIgFBgNgESA0ACws=) (50 bytes uncompressed): A simple scrolling XOR pattern. Fun fact: This is the pre-loaded effect when entering a bytebattle.
* [CircleWorm](v0.1pre2#AQp7AXkCAX8CfUEgEA0DQCABskEEspUiAkECspUgALJBiCeylSIDQQWylJIQAEEBspJBoAGylCACQQOylSADQQSylJIQAEEBspJB+ACylCADQRGylCACQQKylJIQAEECspJBELKUIAFBAmxBP2oQEiABQQFqIgFBP0gNAAsL) (126 bytes uncompressed): Just a test for the circle fill function.

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@@ -7,8 +7,8 @@
/* Primary theme link color */
--primary-link-color: #8080a0;
/* Secondary color: the background body color */
--secondary-color: #e4dfd7;
--secondary-text-color: #303030;
--secondary-color: #e0e0e8;
--secondary-text-color: #1a1818;
/* Highlight text color of table of content */
--toc-highlight-text-color: #d46e13;
}

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@@ -4,7 +4,7 @@
<section>
<h1 class="text-center heading-text">A WebAssembly based sizecoding platform</h1>
</section>
<a href="v0.1pre2">
<a href="v0.1pre3">
<div class="demonstration-gif" style="width:640px;height:512px;background-color:black"></div>
</a>
</div>

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@@ -24,6 +24,7 @@ struct UW8Instance {
end_frame: TypedFunc<(), ()>,
update: TypedFunc<(), ()>,
start_time: Instant,
module: Vec<u8>
}
impl MicroW8 {
@@ -68,7 +69,7 @@ impl MicroW8 {
self.load_from_memory(&module)
}
pub fn load_from_memory(&mut self, module: &[u8]) -> Result<()> {
pub fn load_from_memory(&mut self, module_data: &[u8]) -> Result<()> {
self.reset();
let mut store = wasmtime::Store::new(&self.engine, ());
@@ -88,8 +89,8 @@ impl MicroW8 {
let platform_module =
wasmtime::Module::new(&self.engine, &memory.data(&store)[..platform_length])?;
memory.data_mut(&mut store)[..module.len()].copy_from_slice(module);
let module_length = load_uw8.call(&mut store, module.len() as i32)? as u32 as usize;
memory.data_mut(&mut store)[..module_data.len()].copy_from_slice(module_data);
let module_length = load_uw8.call(&mut store, module_data.len() as i32)? as u32 as usize;
let module = wasmtime::Module::new(&self.engine, &memory.data(&store)[..module_length])?;
linker.func_wrap("env", "acos", |v: f32| v.acos())?;
@@ -139,6 +140,7 @@ impl MicroW8 {
end_frame,
update,
start_time: Instant::now(),
module: module_data.into()
});
Ok(())
@@ -174,7 +176,11 @@ impl MicroW8 {
| palette[offset + 2] as u32;
}
self.instance = Some(instance);
if self.window.is_key_pressed(Key::R, minifb::KeyRepeat::No) {
self.load_from_memory(&instance.module)?;
} else {
self.instance = Some(instance);
}
}
self.window

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@@ -15,7 +15,56 @@ let imageData = canvasCtx.createImageData(320, 240);
let cancelFunction;
let currentData;
let U8 = (d) => new Uint8Array(d);
let U32 = (d) => new Uint32Array(d);
let pad = 0;
let keyHandler = (e) => {
let isKeyDown = e.type == 'keydown';
let mask;
switch(e.code) {
case 'ArrowUp':
mask = 1;
break;
case 'ArrowDown':
mask = 2;
break;
case 'ArrowLeft':
mask = 4;
break;
case 'ArrowRight':
mask = 8;
break;
case 'KeyZ':
mask = 16;
break;
case 'KeyX':
mask = 32;
break;
case 'KeyA':
mask = 64;
break;
case 'KeyS':
mask = 128;
break;
case 'KeyR':
if(isKeyDown)
{
runModule(currentData);
}
break;
}
if(isKeyDown) {
pad |= mask;
} else {
pad &= ~mask;
}
};
window.onkeydown = keyHandler;
window.onkeyup = keyHandler;
async function runModule(data) {
if (cancelFunction) {
@@ -30,6 +79,8 @@ async function runModule(data) {
return;
}
currentData = data;
let newURL = window.location.pathname;
if (cartridgeSize <= 1024) {
let dataString = '';
@@ -94,27 +145,36 @@ async function runModule(data) {
let instance = await instantiate(data);
let buffer = new Uint32Array(imageData.data.buffer);
let buffer = U32(imageData.data.buffer);
let startTime = Date.now();
let keepRunning = true;
cancelFunction = () => keepRunning = false;
const timePerFrame = 1000 / 60;
let nextFrame = startTime;
function mainloop() {
if (!keepRunning) {
return;
}
try {
new Uint32Array(memory.buffer)[16] = Date.now() - startTime;
instance.exports.upd();
let now = Date.now();
if(now >= nextFrame) {
let u32Mem = U32(memory.buffer);
u32Mem[16] = now - startTime;
u32Mem[17] = pad;
instance.exports.upd();
let palette = new Uint32Array(memory.buffer.slice(0x13000, 0x13000 + 1024));
for (let i = 0; i < 320 * 240; ++i) {
buffer[i] = palette[memU8[i + 120]] | 0xff000000;
let palette = U32(memory.buffer.slice(0x13000, 0x13000 + 1024));
for (let i = 0; i < 320 * 240; ++i) {
buffer[i] = palette[memU8[i + 120]] | 0xff000000;
}
canvasCtx.putImageData(imageData, 0, 0);
nextFrame = Math.max(nextFrame + timePerFrame, now);
}
canvasCtx.putImageData(imageData, 0, 0);
window.requestAnimationFrame(mainloop);
} catch (err) {

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@@ -41,6 +41,7 @@ a:hover {
margin-bottom: 8px;
border: 4px solid #303040;
box-shadow: 5px 5px 20px black;
cursor: none;
}
#message {