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fix #2: Crash when drawing zero sized line
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@@ -256,6 +256,11 @@ export fn line(x1: f32, y1: f32, x2: f32, y2: f32, col: i32) {
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p = y1;
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}
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if max_axis == 0 as f32 {
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setPixel(x1 as i32, y1 as i32, col);
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return;
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}
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let steps = floor(p + max_axis) as i32 - floor(p) as i32;
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p = floor(p) + 0.5 - p;
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if max_axis < 0 as f32 {
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@@ -267,7 +272,7 @@ export fn line(x1: f32, y1: f32, x2: f32, y2: f32, col: i32) {
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dy = dy / max_axis;
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let f = min(max_axis, max(0 as f32, p));
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setPixel((x1 + f * dx) as i32, (y1 + f * dy) as i32, col);
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setPixel(i32.trunc_sat_f32_s(x1 + f * dx), i32.trunc_sat_f32_s(y1 + f * dy), col);
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if !steps {
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return;
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@@ -280,7 +285,7 @@ export fn line(x1: f32, y1: f32, x2: f32, y2: f32, col: i32) {
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loop pixels {
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if steps := steps - 1 {
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setPixel(x1 as i32, y1 as i32, col);
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setPixel(i32.trunc_sat_f32_s(x1), i32.trunc_sat_f32_s(y1), col);
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x1 = x1 + dx;
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y1 = y1 + dy;
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branch pixels;
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@@ -288,7 +293,7 @@ export fn line(x1: f32, y1: f32, x2: f32, y2: f32, col: i32) {
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}
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f = min(max_axis, p) - p;
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setPixel((x1 + f * dx) as i32, (y1 + f * dy) as i32, col);
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setPixel(i32.trunc_sat_f32_s(x1 + f * dx), i32.trunc_sat_f32_s(y1 + f * dy), col);
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}
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//////////
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