Merge pull request #14 from zbyti/master

custom Syntax Highlighting for Sublime Text
This commit is contained in:
2025-04-24 10:06:54 +02:00
committed by GitHub
11 changed files with 1552 additions and 0 deletions

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/*
This program renders a rotating 3D wireframe cube on a 2D screen using the MicroW8 platform.
code : zbyti
date : 2025.04.15
platform : MicroW8 0.4.1
https://exoticorn.github.io/microw8/
https://exoticorn.github.io/microw8/docs/
https://github.com/exoticorn/microw8
https://github.com/exoticorn/curlywas
https://developer.mozilla.org/en-US/docs/WebAssembly
https://en.wikipedia.org/wiki/Rotation_matrix
*/
//-----------------------------------------------------------------------------
// MicroW8 API
//-----------------------------------------------------------------------------
//include "../include/microw8-api.cwa"
// Import memory allocation: 4 pages (64KB) of memory (256KB total)
import "env.memory" memory(4);
// Import MicroW8 API functions for graphics and math operations
import "env.cls" fn cls(i32); // Clears the screen
import "env.time" fn time() -> f32; // Returns the current time as a float for animation
import "env.sin" fn sin(f32) -> f32; // Computes the sine of an angle (in radians)
import "env.cos" fn cos(f32) -> f32; // Computes the cosine of an angle (in radians)
import "env.line" fn line(f32, f32, f32, f32, i32); // Draws a line between two 2D points with a color
// Define the starting address for user memory
const USER_MEM = 0x14000;
//-----------------------------------------------------------------------------
// CONSTANTS
//-----------------------------------------------------------------------------
// Screen and rendering constants
const CENTER_X = 320.0 / 2.0; // X-coordinate of the screen center (320px width)
const CENTER_Y = 240.0 / 2.0; // Y-coordinate of the screen center (240px height)
const ROTATE_SPEED = 0.5; // Speed at which the cube rotates
const PI = 3.14159265; // Mathematical constant Pi for angle conversions
const RADIAN = PI / 180.0; // Conversion factor from degrees to radians
const SCALE = 65.0; // Scaling factor to adjust the size of the cube on screen
const PERSPECTIVE = SCALE * 0.5; // Perspective factor
const LINE_COLOR = 0xBF; // Color value for drawing the cube's edges (hexadecimal)
// Memory layout for vertex data
const V_BASE = USER_MEM; // Base vertices stored as 8-bit integers (i8)
const V_ROT = V_BASE + (3 * 8); // Rotated vertices stored as 32-bit floats (f32), offset after V_BASE
// Offsets for accessing X, Y, Z coordinates in memory (in bytes)
const X = 0; // Offset for X coordinate
const Y = 4; // Offset for Y coordinate
const Z = 8; // Offset for Z coordinate
// Memory offsets for each rotated vertex (8 vertices, 3 floats each, 12 bytes per vertex)
const VA = V_ROT + (0 * 3 * 4); // Vertex A (front-top-left)
const VB = V_ROT + (1 * 3 * 4); // Vertex B (front-top-right)
const VC = V_ROT + (2 * 3 * 4); // Vertex C (front-bottom-right)
const VD = V_ROT + (3 * 3 * 4); // Vertex D (front-bottom-left)
const VE = V_ROT + (4 * 3 * 4); // Vertex E (back-top-left)
const VF = V_ROT + (5 * 3 * 4); // Vertex F (back-top-right)
const VG = V_ROT + (6 * 3 * 4); // Vertex G (back-bottom-right)
const VH = V_ROT + (7 * 3 * 4); // Vertex H (back-bottom-left)
//-----------------------------------------------------------------------------
// Function to rotate the cube around X, Y, and Z axes based on time
//-----------------------------------------------------------------------------
fn rotate() {
// Calculate the rotation angle using the current time for continuous animation
let angle = time() * ROTATE_SPEED;
// Precompute sine and cosine values once for efficiency
let sn = sin(angle);
let cs = cos(angle);
let calc = 0;
loop calc { // Iterate over all 8 vertices
// Calculate memory offset for current vertex (12 bytes per vertex: 4 bytes each for X, Y, Z)
let v = calc * 12;
let inline vX = v + X;
let inline vY = v + Y;
let inline vZ = v + Z;
// Load original vertex coordinates from V_BASE (stored as i8, converted to f32)
let x = i32.load8_s(V_BASE+(calc * 3 + 0)) as f32; // X coordinate
let y = i32.load8_s(V_BASE+(calc * 3 + 1)) as f32; // Y coordinate
let z = i32.load8_s(V_BASE+(calc * 3 + 2)) as f32; // Z coordinate
// Rotate around Z-axis: updates X and Y, Z stays the same
(vX)$V_ROT = x * cs - y * sn;
(vY)$V_ROT = x * sn + y * cs;
(vZ)$V_ROT = z;
// Rotate around Y-axis: updates X and Z, Y stays the same
x = (vX)$V_ROT;
z = (vZ)$V_ROT;
(vX)$V_ROT = x * cs + z * sn;
(vZ)$V_ROT = z * cs - x * sn;
// Rotate around X-axis: updates Y and Z, X stays the same
y = (vY)$V_ROT;
z = (vZ)$V_ROT;
(vY)$V_ROT = y * cs - z * sn;
(vZ)$V_ROT = y * sn + z * cs;
// Move to the next vertex until all 8 are processed
branch_if (calc +:= 1) < 8: calc;
}
}
//-----------------------------------------------------------------------------
// Function to project 3D vertices to 2D screen space and draw the cube's edges
//-----------------------------------------------------------------------------
fn drawLines() {
let scale = 0;
loop scale { // Scale and center each vertex for 2D projection
// Calculate memory offset for current vertex (12 bytes per vertex: 4 bytes each for X, Y, Z)
let v = scale * 12;
let inline vX = v + X;
let inline vY = v + Y;
// Load Z coordinate of current vertex (from rotated vertex data)
let inline z = (v + Z)$V_ROT;
// Calculate perspective factor:
// - When z=0 (midpoint), factor=1.0 (no scaling)
// - Positive z (farther away) → factor<1.0 (objects appear smaller)
// - Negative z (closer) → factor>1.0 (objects appear larger)
let lazy factor = PERSPECTIVE / (PERSPECTIVE + z) * SCALE;
// Apply perspective projection, scaling and shift to center for X and Y coordinats:
// 1. Multiply by perspective factor
// 2. Apply global scaling (SCALE constant)
// 3. Center on screen (CENTER_X, CENTER_Y)
(vX)$V_ROT = (vX)$V_ROT * factor + CENTER_X; // X
(vY)$V_ROT = (vY)$V_ROT * factor + CENTER_Y; // Y
// Continue until all 8 vertices are scaled
branch_if (scale +:= 1) < 8: scale;
}
// Draw the front face of the cube (vertices A-B-C-D)
line(VA$X, VA$Y, VB$X, VB$Y, LINE_COLOR);
line(VB$X, VB$Y, VC$X, VC$Y, LINE_COLOR);
line(VC$X, VC$Y, VD$X, VD$Y, LINE_COLOR);
line(VD$X, VD$Y, VA$X, VA$Y, LINE_COLOR);
// Draw the back face of the cube (vertices E-F-G-H)
line(VE$X, VE$Y, VF$X, VF$Y, LINE_COLOR);
line(VF$X, VF$Y, VG$X, VG$Y, LINE_COLOR);
line(VG$X, VG$Y, VH$X, VH$Y, LINE_COLOR);
line(VH$X, VH$Y, VE$X, VE$Y, LINE_COLOR);
// Draw edges connecting front and back faces
line(VA$X, VA$Y, VE$X, VE$Y, LINE_COLOR);
line(VB$X, VB$Y, VF$X, VF$Y, LINE_COLOR);
line(VC$X, VC$Y, VG$X, VG$Y, LINE_COLOR);
line(VD$X, VD$Y, VH$X, VH$Y, LINE_COLOR);
}
//-----------------------------------------------------------------------------
// Entry point for INIT type function, starts first
//-----------------------------------------------------------------------------
/*
export fn start() {
let init = 0;
loop init {
// Calculate memory offset for current vertex (12 bytes per vertex: 4 bytes each for X, Y, Z)
let v = init * 12;
(v + X)$V_ROT = i32.load8_s(V_BASE+(init * 3) + 0) as f32;
(v + Y)$V_ROT = i32.load8_s(V_BASE+(init * 3) + 1) as f32;
(v + Z)$V_ROT = i32.load8_s(V_BASE+(init * 3) + 2) as f32;
branch_if (init +:= 1) < 8: init;
}
}
*/
//-----------------------------------------------------------------------------
// Main update function called every frame to refresh the screen
//-----------------------------------------------------------------------------
export fn upd() {
cls(0); // Clear the screen with color 0 (black)
rotate(); // Perform cube rotation calculations
drawLines(); // Draw the rotated cube on the screen
}
//-----------------------------------------------------------------------------
// DATA
//-----------------------------------------------------------------------------
/*
Initial vertex data for the cube (8 vertices, each with X, Y, Z as 8-bit signed integers)
Each vertex represents a corner of a unit cube centered at the origin
F - front, B - back, L - left, R - right, U - up, D - down
*/
data V_BASE { // 3 * 8 -> 3 bytes per vertex * 8 vertices = 24 bytes
i8(
// X Y Z
-1, -1, 1, // FLU Vertex A
1, -1, 1, // FRU Vertex B
1, 1, 1, // FRD Vertex C
-1, 1, 1, // FLD Vertex D
-1, -1, -1, // BLU Vertex E
1, -1, -1, // BRU Vertex F
1, 1, -1, // BRD Vertex G
-1, 1, -1 // BLD Vertex H
)
}
//-----------------------------------------------------------------------------
/*
Storage for rotated vertex data (8 vertices, each with X, Y, Z as 32-bit signed floats)
Initialized to zero and updated during rotation
*/
data V_ROT { // 4 * 3 * 8 -> 12 bytes per vertex * 8 vertices = 96 bytes
f32(
// X Y Z
0.0, 0.0, 0.0, // VA -> Vertex A
0.0, 0.0, 0.0, // VB -> Vertex B
0.0, 0.0, 0.0, // VC -> Vertex C
0.0, 0.0, 0.0, // VD -> Vertex D
0.0, 0.0, 0.0, // VE -> Vertex E
0.0, 0.0, 0.0, // VF -> Vertex F
0.0, 0.0, 0.0, // VG -> Vertex G
0.0, 0.0, 0.0 // VH -> Vertex H
)
}
//-----------------------------------------------------------------------------
// SNIPPETS
//-----------------------------------------------------------------------------
/*
let tmp: f32;
tmp = -123.0;
f32.store(tmp, V_ROT);
tmp = f32.load(V_ROT);
printInt(tmp as i32);
*/
//-----------------------------------------------------------------------------

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/*
Plasma effect (sizecoding)
Combines sine waves to create a 2D pixel pattern with intensity-based colors.
code : zbyti & Grok 3
date : 2025.04.17
platform : MicroW8 0.4.1
*/
include "../include/microw8-api.cwa"
// Constants for color, math, and screen dimensions
const BASE_COLOR = 0xF0; // Base color value for pixel coloring
const PI = 3.14159265; // Mathematical constant π
const RAD = PI / 180.0; // Conversion factor from degrees to radians
const SCR_X = 320; // Screen width in pixels
const SCR_Y = 240; // Screen height in pixels
const SCR_SIZE = SCR_X * SCR_Y; // Screen size in bytes
// Global variables to track animation phases
global mut phaseX = 0; // Phase offset for X-axis wave animation
global mut phaseY = 0; // Phase offset for Y-axis wave animation
// Update function called each frame to render the plasma effect
export fn upd() {
let i = 0;
loop i {
// Calculate pixel coordinates from linear index
let lazy x = i % SCR_X; // X-coordinate (column)
let lazy y = i / SCR_X; // Y-coordinate (row)
// Compute three sine waves with different frequencies and phases
let inline val1 = sin(RAD * 2.25 * (x + phaseX) as f32); // Wave along X-axis
let inline val2 = sin(RAD * 3.25 * (y + phaseY) as f32); // Wave along Y-axis
let inline val3 = sin(RAD * 1.25 * (x + y + phaseX) as f32); // Diagonal wave
// Combine waves, scale to color range, and convert to integer
let inline c = BASE_COLOR + ((val1 + val2 + val3) * 4.75) as i32;
// Set pixel color based on computed intensity
setPixel(x, y, c);
// Continue loop until all pixels are processed
branch_if (i +:= 1) < (SCR_SIZE): i;
}
// Update phase offsets for animation (different speeds for dynamic effect)
phaseX += 1; // Increment X-phase for horizontal wave movement
phaseY += 2; // Increment Y-phase for vertical wave movement
}

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/*
Plasma effect (chars)
Combines sine waves to create a 2D pattern, maps to custom characters,
and renders to the 40x30 character grid with intensity-based colors.
code : zbyti (conversion & optimizations)
original : https://github.com/tebe6502/Mad-Pascal/blob/origin/samples/a8/demoeffects/plasma_2.pas
date : 2025.04.16
platform : MicroW8 0.4.1
*/
include "../include/microw8-api.cwa"
//-----------------------------------------------------------------------------
// Constants defining memory layout, screen dimensions, and effect parameters
//-----------------------------------------------------------------------------
const MEM_END = 0x40000;
const CUSTOM_FONT = FONT + 0x100;
const CHARS = 0x20;
const BASE_COLOR = 0xF0;
const PI = 3.14159265;
const RAD = PI / 180.0;
const SCR_X = 320;
const SCR_Y = 240;
const SCR_W = SCR_X / 8; // 40
const SCR_H = SCR_Y / 8; // 30
const SCR_SIZE = SCR_X * SCR_Y;
const SIN_TABLE_SIZE = 128; // Number of entries in the sine lookup table
const SIN_TABLE_MASK = SIN_TABLE_SIZE - 1;
const SIN_TABLE = MEM_END - SIN_TABLE_SIZE; // Memory address for sine table
const ROW_BUFFER = SIN_TABLE - SCR_W; // Memory address for precomputed row buffer
//-----------------------------------------------------------------------------
// Global variables to track animation state
//-----------------------------------------------------------------------------
global mut phaseA = 1; // Phase offset for the first sine wave, controls animation
global mut phaseB = 5; // Phase offset for the second sine wave, controls animation
//-----------------------------------------------------------------------------
/*
Logs a value to the console (STDOUT) with a prefix for debugging purposes
Args:
prefix : 4-character identifier (i32) to label the output
log : Integer value to log (i32)
Prints to console and returns to screen output
*/
fn console(prefix: i32, log: i32) {
printChar('\6'); // Switch output to console
printChar(prefix); // Print the prefix
printInt(log); // Print the integer value
printChar('\n\4'); // Print newline and switch back to screen output
}
//-------------------------------------
/*
Fills a sine table with precomputed values for fast lookups
Args:
adr : Memory address where the sine table is stored
size : Number of entries in the table
Computes: sin(i * 180/size * radians) * 255 for i = 0 to size-1, scaled to 0-255
*/
fn fillSin(adr: i32, size: i32) {
let i = 0;
let inline f = 180.00 / size as f32 * RAD;
loop i {
(adr+i)?0 = (sin(f * i as f32) * 255.0) as i32;
branch_if (i +:= 1) < size: i;
}
}
//-----------------------------------------------------------------------------
/*
Initialization function called when the program starts
*/
export fn start() {
// Populate the sine table with values for fast wave calculations
fillSin(SIN_TABLE, SIN_TABLE_SIZE);
}
//-------------------------------------
/*
Update function called each frame to render the plasma effect
*/
export fn upd() {
let pA = phaseA; // Local copy of phaseA to avoid modifying global during frame
let pB = phaseB; // Local copy of phaseB for the same reason
let i = 0;
loop i {
// Wrap phase values to stay within sine table bounds using bitwise AND
pA &= SIN_TABLE_MASK;
pB &= SIN_TABLE_MASK;
// Combine two sine waves and store in row buffer
i?ROW_BUFFER = pA?SIN_TABLE + pB?SIN_TABLE;
pA += 3; // Shift phase for first sine wave (controls wave speed)
pB += 7; // Shift phase for second sine wave (different speed for variety)
branch_if (i +:= 1) < SCR_W: i;
}
i = 0;
loop i {
let j = 0;
loop j {
// Combine wave values from row buffer for current position
// Use bitwise AND to clamp to 0-255, then scale to 0-15 for character index
let c = ((j?ROW_BUFFER + i?ROW_BUFFER) & 255) >> 4;
// Set text color based on intensity (base color + scaled value)
setTextColor(BASE_COLOR + c);
// Draw custom character corresponding to intensity
printChar(CHARS + c);
branch_if (j +:= 1) < SCR_W: j;
}
branch_if (i +:= 1) < SCR_H: i;
}
// Update global phase offsets for the next frame to animate the pattern
phaseA += 0; // Increment phaseA to shift the pattern (+/- speed move)
phaseB += 1; // Increment phaseB to shift the pattern (+/- right/left move)
}
//-----------------------------------------------------------------------------
/*
Custom font data defining 16 characters (8x8 pixels each)
Each character represents a different intensity level for the plasma effect
Pixels range from empty (0x00) to nearly full (0xFE or 0x7F) to simulate gradients
*/
data CUSTOM_FONT {
i8(
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x38, 0x38, 0x38, 0x00, 0x00, 0x00,
0x00, 0x00, 0x3c, 0x3c, 0x3c, 0x3c, 0x00, 0x00,
0x00, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x00, 0x00,
0x00, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x00,
0xfe, 0xfe, 0xfe, 0xfe, 0xfe, 0xfe, 0xfe, 0x00,
0x00, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f,
0x00, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x7e, 0x00,
0x00, 0x7c, 0x7c, 0x7c, 0x7c, 0x7c, 0x00, 0x00,
0x00, 0x00, 0x3c, 0x3c, 0x3c, 0x3c, 0x00, 0x00,
0x00, 0x00, 0x38, 0x38, 0x38, 0x00, 0x00, 0x00,
0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
)
}

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{
"scope": "source.curlywasm",
"completions": [
// Keywords
{
"trigger": "if",
"contents": "if ${1:condition} {\n\t${2:// Your start code here}\n}",
"details": "if (condition) { block }",
"kind": "keyword"
},
{
"trigger": "else",
"contents": "else {\n\t${1:// Your start code here}\n}",
"details": "else { block }",
"kind": "keyword"
},
{
"trigger": "loop",
"contents": "loop ${1:label} {\n\t${2:// Your start code here}\n}",
"details": "loop label { block }",
"kind": "keyword"
},
{
"trigger": "fn",
"contents": "fn ${1:name}(${2:params}) {\n\t${3:// Your start code here}\n}",
"details": "fn name(params) [-> return_type] { block }",
"kind": "keyword"
},
{
"trigger": "let",
"contents": "let ${1:variable} = ${2:value};",
"details": "let variable[: type] = value;",
"kind": "keyword"
},
{
"trigger": "const",
"contents": "const ${1:name} = ${2:value};",
"details": "const name[: type] = value;",
"kind": "keyword"
},
{
"trigger": "branch_if",
"contents": "branch_if ${1:condition}: ${2:label};",
"details": "branch_if (condition): label;",
"kind": "keyword"
},
{
"trigger": "global",
"contents": "global mut ${1:name} = ${2:value};",
"details": "global mut name[: type] = value;",
"kind": "keyword"
},
{
"trigger": "import",
"contents": "import \"${1:module.name}\" ${2:|memory(min_pages)|global var_name: type|fn fun_name(param_types) [-> return_type]};",
"details": "import \"module.name\" memory(min_pages); import \"module.name\" global var_name: type; import \"module.name\" fn fun_name(param_types) [-> return_type];",
"kind": "keyword"
},
{
"trigger": "include",
"contents": "include \"${1:path}\"",
"details": "include \"path\"",
"kind": "keyword"
},
{
"trigger": "api",
"contents": "include \"../include/microw8-api.cwa\"",
"details": "include \"path\"",
"kind": "keyword"
},
{
"trigger": "common",
"contents": "include \"../include/common.cwa\"",
"details": "include \"path\"",
"kind": "keyword"
},
{
"trigger": "export",
"contents": "export fn ${1:name}(${2:params}) ${3:-> ${4:return_type}} { ${5:block} }",
"details": "export fn name(params) [-> return_type] { block }",
"kind": "keyword"
},
{
"trigger": "block",
"contents": "block ${1:label} {\n\t${2://content}\n}",
"details": "block label { block }",
"kind": "keyword"
},
{
"trigger": "branch",
"contents": "branch ${1:label};",
"details": "branch label;",
"kind": "keyword"
},
{
"trigger": "data",
"contents": "data ${1:address} {\n\t${2:type}(\n\t\t${3:values}\n\t)\n}",
"details": "data address { content }",
"kind": "keyword"
},
{
"trigger": "mut",
"contents": "mut",
"details": "Mutable variable modifier",
"kind": "storage.modifier"
},
{
"trigger": "lazy",
"contents": "lazy",
"details": "Lazy variable modifier",
"kind": "storage.modifier"
},
{
"trigger": "inline",
"contents": "inline",
"details": "Inline variable modifier",
"kind": "storage.modifier"
},
// Operators
{
"trigger": "as",
"contents": "as",
"details": "Type cast",
"kind": "keyword.operator.type"
},
{
"trigger": "?",
"contents": "?",
"details": "Load byte",
"kind": "keyword.operator.memory"
},
{
"trigger": "!",
"contents": "!",
"details": "Load word",
"kind": "keyword.operator.memory"
},
{
"trigger": "$",
"contents": "$",
"details": "Load float",
"kind": "keyword.operator.memory"
},
{
"trigger": "<|",
"contents": "<|",
"details": "Take first (sequencing operator)",
"kind": "keyword.operator.misc"
},
// Memory access intrinsic functions (i32 and f32 only)
{
"trigger": "i32.load",
"contents": "i32.load(${1:base}, ${2:offset}${3:, ${4:align}})",
"details": "i32.load(base: i32, offset: i32 = 0, align: i32 = 2) -> i32: Load 32-bit word",
"kind": "support.function"
},
{
"trigger": "i32.load8_u",
"contents": "i32.load8_u(${1:base}, ${2:offset}${3:, ${4:align}})",
"details": "i32.load8_u(base: i32, offset: i32 = 0, align: i32 = 0) -> i32: Load 8-bit unsigned",
"kind": "support.function"
},
{
"trigger": "i32.load8_s",
"contents": "i32.load8_s(${1:base}, ${2:offset}${3:, ${4:align}})",
"details": "i32.load8_s(base: i32, offset: i32 = 0, align: i32 = 0) -> i32: Load 8-bit signed",
"kind": "support.function"
},
{
"trigger": "i32.load16_u",
"contents": "i32.load16_u(${1:base}, ${2:offset}${3:, ${4:align}})",
"details": "i32.load16_u(base: i32, offset: i32 = 0, align: i32 = 1) -> i32: Load 16-bit unsigned",
"kind": "support.function"
},
{
"trigger": "i32.load16_s",
"contents": "i32.load16_s(${1:base}, ${2:offset}${3:, ${4:align}})",
"details": "i32.load16_s(base: i32, offset: i32 = 0, align: i32 = 1) -> i32: Load 16-bit signed",
"kind": "support.function"
},
{
"trigger": "i32.store",
"contents": "i32.store(${1:value}, ${2:base}, ${3:offset}${4:, ${5:align}});",
"details": "i32.store(value: i32, base: i32, offset: i32 = 0, align: i32 = 2): Store 32-bit word",
"kind": "support.function"
},
{
"trigger": "i32.store8",
"contents": "i32.store8(${1:value}, ${2:base}, ${3:offset}${4:, ${5:align}});",
"details": "i32.store8(value: i32, base: i32, offset: i32 = 0, align: i32 = 0): Store 8-bit",
"kind": "support.function"
},
{
"trigger": "i32.store16",
"contents": "i32.store16(${1:value}, ${2:base}, ${3:offset}${4:, ${5:align}});",
"details": "i32.store16(value: i32, base: i32, offset: i32 = 0, align: i32 = 1): Store 16-bit",
"kind": "support.function"
},
{
"trigger": "f32.load",
"contents": "f32.load(${1:base}, ${2:offset}${3:, ${4:align}})",
"details": "f32.load(base: i32, offset: i32 = 0, align: i32 = 2) -> f32: Load 32-bit float",
"kind": "support.function"
},
{
"trigger": "f32.store",
"contents": "f32.store(${1:value}, ${2:base}, ${3:offset}${4:, ${5:align}});",
"details": "f32.store(value: f32, base: i32, offset: i32 = 0, align: i32 = 2): Store 32-bit float",
"kind": "support.function"
},
// API functions
{
"trigger": "sin",
"contents": "sin(${1:x})",
"details": "sin(x: f32) -> f32: Returns the sine of x (radians)",
"kind": "support.function"
},
{
"trigger": "cos",
"contents": "cos(${1:x})",
"details": "cos(x: f32) -> f32: Returns the cosine of x (radians)",
"kind": "support.function"
},
{
"trigger": "tan",
"contents": "tan(${1:x})",
"details": "tan(x: f32) -> f32: Returns the tangent of x (radians)",
"kind": "support.function"
},
{
"trigger": "asin",
"contents": "asin(${1:x})",
"details": "asin(x: f32) -> f32: Returns the arcsine of x (radians)",
"kind": "support.function"
},
{
"trigger": "acos",
"contents": "acos(${1:x})",
"details": "acos(x: f32) -> f32: Returns the arccosine of x (radians)",
"kind": "support.function"
},
{
"trigger": "atan",
"contents": "atan(${1:x})",
"details": "atan(x: f32) -> f32: Returns the arctangent of x (radians)",
"kind": "support.function"
},
{
"trigger": "atan2",
"contents": "atan2(${1:y}, ${2:x})",
"details": "atan2(y: f32, x: f32) -> f32: Returns the angle in radians of the point (x, y)",
"kind": "support.function"
},
{
"trigger": "pow",
"contents": "pow(${1:x}, ${2:y})",
"details": "pow(x: f32, y: f32) -> f32: Returns x raised to the power of y",
"kind": "support.function"
},
{
"trigger": "log",
"contents": "log(${1:x})",
"details": "log(x: f32) -> f32: Returns the natural logarithm of x",
"kind": "support.function"
},
{
"trigger": "fmod",
"contents": "fmod(${1:x}, ${2:y})",
"details": "fmod(x: f32, y: f32) -> f32: Returns the remainder of x/y",
"kind": "support.function"
},
{
"trigger": "random",
"contents": "random()",
"details": "random() -> i32: Returns a random 32-bit integer",
"kind": "support.function"
},
{
"trigger": "randomf",
"contents": "randomf()",
"details": "randomf() -> f32: Returns a random float [0, 1)",
"kind": "support.function"
},
{
"trigger": "randomSeed",
"contents": "randomSeed(${1:seed});",
"details": "randomSeed(seed: i32): Seeds the random number generator",
"kind": "support.function"
},
{
"trigger": "cls",
"contents": "cls(${1:color});",
"details": "cls(color: i32): Clears the screen with the given color, resets cursor to 0,0, disables graphics mode",
"kind": "support.function"
},
{
"trigger": "setPixel",
"contents": "setPixel(${1:x}, ${2:y}, ${3:color});",
"details": "setPixel(x: i32, y: i32, color: i32): Sets the pixel at (x, y) to color",
"kind": "support.function"
},
{
"trigger": "getPixel",
"contents": "getPixel(${1:x}, ${2:y})",
"details": "getPixel(x: i32, y: i32) -> i32: Gets the color of the pixel at (x, y) (returns 0 if out of bounds)",
"kind": "support.function"
},
{
"trigger": "hline",
"contents": "hline(${1:left}, ${2:right}, ${3:y}, ${4:color});",
"details": "hline(left: i32, right: i32, y: i32, color: i32): Fills the horizontal line [left, right), y",
"kind": "support.function"
},
{
"trigger": "rectangle",
"contents": "rectangle(${1:x}, ${2:y}, ${3:width}, ${4:height}, ${5:color});",
"details": "rectangle(x: f32, y: f32, w: f32, h: f32, color: i32): Fills the rectangle x,y - x+w,y+h",
"kind": "support.function"
},
{
"trigger": "circle",
"contents": "circle(${1:cx}, ${2:cy}, ${3:radius}, ${4:color});",
"details": "circle(cx: f32, cy: f32, radius: f32, color: i32): Fills the circle at cx, cy with radius",
"kind": "support.function"
},
{
"trigger": "line",
"contents": "line(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}, ${5:color});",
"details": "line(x1: f32, y1: f32, x2: f32, y2: f32, color: i32): Draws a line from x1,y1 to x2,y2",
"kind": "support.function"
},
{
"trigger": "time",
"contents": "time()",
"details": "time() -> f32: Returns the current time in seconds",
"kind": "support.function"
},
{
"trigger": "isButtonPressed",
"contents": "isButtonPressed(${1:button})",
"details": "isButtonPressed(button: i32) -> bool: Checks if a button is pressed this frame (returns i32)",
"kind": "support.function"
},
{
"trigger": "isButtonTriggered",
"contents": "isButtonTriggered(${1:button})",
"details": "isButtonTriggered(button: i32) -> bool: Checks if a button is newly pressed this frame (returns i32)",
"kind": "support.function"
},
{
"trigger": "printChar",
"contents": "printChar(${1:char});",
"details": "printChar(char: i32): Prints the character in the lower 8 bits",
"kind": "support.function"
},
{
"trigger": "printString",
"contents": "printString(${1:ptr});",
"details": "printString(ptr: i32): Prints the zero-terminated string at memory address ptr",
"kind": "support.function"
},
{
"trigger": "printInt",
"contents": "printInt(${1:value});",
"details": "printInt(value: i32): Prints an integer as a signed decimal number",
"kind": "support.function"
},
{
"trigger": "setTextColor",
"contents": "setTextColor(${1:color});",
"details": "setTextColor(color: i32): Sets the text color",
"kind": "support.function"
},
{
"trigger": "setBackgroundColor",
"contents": "setBackgroundColor(${1:color});",
"details": "setBackgroundColor(color: i32): Sets the background color",
"kind": "support.function"
},
{
"trigger": "setCursorPosition",
"contents": "setCursorPosition(${1:x}, ${2:y});",
"details": "setCursorPosition(x: i32, y: i32): Sets the cursor position (character or pixel coords depending on mode)",
"kind": "support.function"
},
{
"trigger": "rectangleOutline",
"contents": "rectangleOutline(${1:x}, ${2:y}, ${3:width}, ${4:height}, ${5:color});",
"details": "rectangleOutline(x: f32, y: f32, w: f32, h: f32, color: i32): Draws a rectangle outline",
"kind": "support.function"
},
{
"trigger": "circleOutline",
"contents": "circleOutline(${1:cx}, ${2:cy}, ${3:radius}, ${4:color});",
"details": "circleOutline(cx: f32, cy: f32, radius: f32, color: i32): Draws a circle outline",
"kind": "support.function"
},
{
"trigger": "exp",
"contents": "exp(${1:x})",
"details": "exp(x: f32) -> f32: Returns e raised to the power of x",
"kind": "support.function"
},
{
"trigger": "playNote",
"contents": "playNote(${1:channel}, ${2:note}${3:, ${4:duration}${5:, ${6:volume}}});",
"details": "playNote(channel: i32, note: i32): Triggers a note on the given channel (note 0 stops, 128-255 triggers attack+release)",
"kind": "support.function"
},
{
"trigger": "sndGes",
"contents": "sndGes(${1:sampleIndex})",
"details": "sndGes(sampleIndex: i32) -> f32: Sound generator function (uses 32 bytes at 0x50 by default)",
"kind": "support.function"
},
{
"trigger": "blitSprite",
"contents": "blitSprite(${1:spriteData}, ${2:size}, ${3:x}, ${4:y}, ${5:control});",
"details": "blitSprite(spriteData: i32, size: i32, x: i32, y: i32, control: i32): Copies sprite data to screen",
"kind": "support.function"
},
{
"trigger": "grabSprite",
"contents": "grabSprite(${1:spriteData}, ${2:size}, ${3:x}, ${4:y}, ${5:control});",
"details": "grabSprite(spriteData: i32, size: i32, x: i32, y: i32, control: i32): Copies screen data to sprite",
"kind": "support.function"
},
// Built-in functions (or commonly used intrinsics)
{
"trigger": "start",
"contents": "export fn start() {\n\t${1:// Your start code here}\n}",
"details": "export fn start(): Called once after module is loaded",
"kind": "support.function"
},
{
"trigger": "upd",
"contents": "export fn upd() {\n\t${1:// Your update code here}\n}",
"details": "export fn upd(): Called once per frame",
"kind": "support.function"
},
{
"trigger": "memory.fill",
"contents": "memory.fill(${1:dest}, ${2:value}, ${3:size});",
"details": "memory.fill(dest: i32, value: i32, size: i32): Fills a memory area",
"kind": "support.function"
},
{
"trigger": "memory.copy",
"contents": "memory.copy(${1:dest}, ${2:src}, ${3:size});",
"details": "memory.copy(dest: i32, src: i32, size: i32): Copies a memory block",
"kind": "support.function"
},
{
"trigger": "sqrt",
"contents": "sqrt(${1:x})",
"details": "sqrt(x: f32) -> f32: Returns the square root of x",
"kind": "support.function"
},
{
"trigger": "min",
"contents": "min(${1:x}, ${2:y})",
"details": "min(x: f32, y: f32) -> f32: Returns the minimum of x and y",
"kind": "support.function"
},
{
"trigger": "max",
"contents": "max(${1:x}, ${2:y})",
"details": "max(x: f32, y: f32) -> f32: Returns the maximum of x and y",
"kind": "support.function"
},
{
"trigger": "ceil",
"contents": "ceil(${1:x})",
"details": "ceil(x: f32) -> f32: Returns the smallest integer >= x",
"kind": "support.function"
},
{
"trigger": "floor",
"contents": "floor(${1:x})",
"details": "floor(x: f32) -> f32: Returns the largest integer <= x",
"kind": "support.function"
},
{
"trigger": "trunc",
"contents": "trunc(${1:x})",
"details": "trunc(x: f32) -> f32: Returns the nearest integer to x toward zero",
"kind": "support.function"
},
{
"trigger": "nearest",
"contents": "nearest(${1:x})",
"details": "nearest(x: f32) -> f32: Returns the nearest integer to x (round to nearest, ties to even)",
"kind": "support.function"
},
{
"trigger": "abs",
"contents": "abs(${1:x})",
"details": "abs(x: f32) -> f32: Returns the absolute value of x",
"kind": "support.function"
},
{
"trigger": "copysign",
"contents": "copysign(${1:x}, ${2:y})",
"details": "copysign(x: f32, y: f32) -> f32: Returns x with the sign of y",
"kind": "support.function"
},
{
"trigger": "select",
"contents": "select(${1:a}, ${2:b}, ${3:c})",
"details": "select(a: f32, b: f32, c: f32) -> f32: Selects b if a is non-zero, otherwise selects c (equivalent to a != 0 ? b : c)",
"kind": "support.function"
},
{
"trigger": "i32.clz",
"contents": "i32.clz(${1:value})",
"details": "i32.clz(value: i32) -> i32: Count Leading Zeros",
"kind": "support.function"
},
{
"trigger": "i32.ctz",
"contents": "i32.ctz(${1:value})",
"details": "i32.ctz(value: i32) -> i32: Count Trailing Zeros",
"kind": "support.function"
},
{
"trigger": "i32.popcnt",
"contents": "i32.popcnt(${1:value})",
"details": "i32.popcnt(value: i32) -> i32: Population Count (number of set bits)",
"kind": "support.function"
},
{
"trigger": "i32.bswap",
"contents": "i32.bswap(${1:value})",
"details": "i32.bswap(value: i32) -> i32: Byte Swap",
"kind": "support.function"
},
{
"trigger": "i32.trunc_sat_f32_u",
"contents": "i32.trunc_sat_f32_u(${1:value})",
"details": "i32.trunc_sat_f32_u(value: f32) -> i32: Truncate f32 to i32 unsigned, saturating",
"kind": "support.function"
},
{
"trigger": "i32.trunc_sat_f32_s",
"contents": "i32.trunc_sat_f32_s(${1:value})",
"details": "i32.trunc_sat_f32_s(value: f32) -> i32: Truncate f32 to i32 signed, saturating",
"kind": "support.function"
},
// Added Constants
{
"trigger": "TIME_MS",
"contents": "TIME_MS",
"details": "0x40 Time since module start in ms",
"kind": "constant"
},
{
"trigger": "GAMEPAD",
"contents": "GAMEPAD",
"details": "0x44 Gamepad state",
"kind": "constant"
},
{
"trigger": "FRAMEBUFFER",
"contents": "FRAMEBUFFER",
"details": "0x78 Frame buffer address",
"kind": "constant"
},
{
"trigger": "PALETTE",
"contents": "PALETTE",
"details": "0x13000 Palette address",
"kind": "constant"
},
{
"trigger": "FONT",
"contents": "FONT",
"details": "0x13400 Font address",
"kind": "constant"
},
{
"trigger": "USER_MEM",
"contents": "USER_MEM",
"details": "0x14000 Start of general user memory",
"kind": "constant"
},
{
"trigger": "BUTTON_UP",
"contents": "BUTTON_UP",
"details": "0x00 Gamepad button Up",
"kind": "constant"
},
{
"trigger": "BUTTON_DOWN",
"contents": "BUTTON_DOWN",
"details": "0x01 Gamepad button Down",
"kind": "constant"
},
{
"trigger": "BUTTON_LEFT",
"contents": "BUTTON_LEFT",
"details": "0x02 Gamepad button Left",
"kind": "constant"
},
{
"trigger": "BUTTON_RIGHT",
"contents": "BUTTON_RIGHT",
"details": "0x03 Gamepad button Right",
"kind": "constant"
},
{
"trigger": "BUTTON_A",
"contents": "BUTTON_A",
"details": "0x04 Gamepad button A (Z on keyboard)",
"kind": "constant"
},
{
"trigger": "BUTTON_B",
"contents": "BUTTON_B",
"details": "0x05 Gamepad button B (X on keyboard)",
"kind": "constant"
},
{
"trigger": "BUTTON_X",
"contents": "BUTTON_X",
"details": "0x06 Gamepad button X (A on keyboard)",
"kind": "constant"
},
{
"trigger": "BUTTON_Y",
"contents": "BUTTON_Y",
"details": "0x07 Gamepad button Y (S on keyboard)",
"kind": "constant"
},
{
"trigger": "PI",
"contents": "PI",
"details": "Mathematical constant π",
"kind": "constant"
},
{
"trigger": "RAD",
"contents": "RAD",
"details": "One radian value",
"kind": "constant"
},
{
"trigger": "SCR_X",
"contents": "SCR_X",
"details": "Screen width in pixels",
"kind": "constant"
},
{
"trigger": "SCR_Y",
"contents": "SCR_Y",
"details": "Screen height in pixels",
"kind": "constant"
},
{
"trigger": "SCR_W",
"contents": "SCR_W",
"details": "Screen width in chars (40)",
"kind": "constant"
},
{
"trigger": "SCR_H",
"contents": "SCR_H",
"details": "Screen height in chars (30)",
"kind": "constant"
},
{
"trigger": "CENTER_X",
"contents": "CENTER_X",
"details": "X-coordinate of the screen center (160)",
"kind": "constant"
},
{
"trigger": "CENTER_Y",
"contents": "CENTER_Y",
"details": "Y-coordinate of the screen center (120)",
"kind": "constant"
},
{
"trigger": "SCR_SIZE",
"contents": "SCR_SIZE",
"details": "Total screen size in pixels (76800)",
"kind": "constant"
},
{
"trigger": "MEM_END",
"contents": "MEM_END",
"details": "End of available memory",
"kind": "constant"
},
{
"trigger": "CUSTOM_FONT",
"contents": "CUSTOM_FONT",
"details": "Address for a custom font",
"kind": "constant"
},
{
"trigger": "COLOR_BLACK",
"contents": "COLOR_BLACK",
"details": "0x00 Black",
"kind": "constant"
},
{
"trigger": "COLOR_DARK_BLUE",
"contents": "COLOR_DARK_BLUE",
"details": "0x17 Dark Blue",
"kind": "constant"
},
{
"trigger": "COLOR_DARK_PURPLE",
"contents": "COLOR_DARK_PURPLE",
"details": "0x27 Dark Purple",
"kind": "constant"
},
{
"trigger": "COLOR_CYAN",
"contents": "COLOR_CYAN",
"details": "0x37 Cyan",
"kind": "constant"
},
{
"trigger": "COLOR_BRIGHT_RED",
"contents": "COLOR_BRIGHT_RED",
"details": "0x47 Bright Red",
"kind": "constant"
},
{
"trigger": "COLOR_MAGENTA",
"contents": "COLOR_MAGENTA",
"details": "0x57 Magenta",
"kind": "constant"
},
{
"trigger": "COLOR_ORANGE",
"contents": "COLOR_ORANGE",
"details": "0x58 Orange",
"kind": "constant"
},
{
"trigger": "COLOR_BRIGHT_YELLOW",
"contents": "COLOR_BRIGHT_YELLOW",
"details": "0x67 Bright Yellow",
"kind": "constant"
},
{
"trigger": "COLOR_MEDIUM_GREY",
"contents": "COLOR_MEDIUM_GREY",
"details": "0x78 Medium Grey",
"kind": "constant"
},
{
"trigger": "COLOR_LIGHT_GREY",
"contents": "COLOR_LIGHT_GREY",
"details": "0x7C Light Grey",
"kind": "constant"
},
{
"trigger": "COLOR_WHITE",
"contents": "COLOR_WHITE",
"details": "0xF8 White",
"kind": "constant"
},
{
"trigger": "COLOR_BRIGHT_GREEN",
"contents": "COLOR_BRIGHT_GREEN",
"details": "0x87 Bright Green",
"kind": "constant"
},
{
"trigger": "COLOR_BROWN",
"contents": "COLOR_BROWN",
"details": "0xD4 Brown",
"kind": "constant"
},
{
"trigger": "COLOR_DARK_GREY",
"contents": "COLOR_DARK_GREY",
"details": "0xE1 Dark Grey",
"kind": "constant"
}
]
}

View File

@@ -0,0 +1,234 @@
%YAML 1.2
---
# ==========================================================
# http://www.sublimetext.com/docs/syntax.html
# created by: zbyti & various AI
# ==========================================================
# For best results, use with Rust-themed color schemes like:
# - "RustEnhanced"
# - "Atomized"
# - "Solarized Rust"
# ==========================================================
name: CurlyWASM
file_extensions: [cwa]
scope: source.curlywasm
contexts:
main:
# Comments
- match: /\*
scope: comment.block.curlywasm
push: block_comment
- match: //
scope: comment.line.curlywasm
push: line_comment
# Module system
- match: \b(import|include|export)\b
scope: keyword.control.import.curlywasm
# Declarations and definitions
- match: \b(fn)\b
scope: keyword.declaration.function.curlywasm
- match: \b(const)\b
scope: storage.modifier.const.curlywasm
- match: \b(global|mut|let|lazy|inline)\b
scope: storage.modifier.curlywasm
# Control flow
- match: \b(if|else|block|loop|branch|branch_if)\b
scope: keyword.control.flow.curlywasm
# Type conversion
- match: \b(as)\b
scope: keyword.operator.type.curlywasm
# WASM memory access operators
- match: \b(load|store)\b
scope: keyword.operator.memory.curlywasm
# API functions
- match: \b(sin|cos|tan|asin|acos|atan|atan2|pow|log|fmod|random|randomf|randomSeed|cls|setPixel|getPixel|hline|rectangle|circle|line|time|isButtonPressed|isButtonTriggered|printChar|printString|printInt|setTextColor|setBackgroundColor|setCursorPosition|rectangleOutline|circleOutline|exp|playNote|sndGes|blitSprite|grabSprite)\b
scope: support.function.curlywasm
# Built-in functions
- match: \b(start|upd|sqrt|min|max|ceil|floor|trunc|nearest|abs|copysign|select)\b
scope: support.function.curlywasm
# Data blocks - Match 'data {' together and push context
- match: \b(data)\s*(\{)
captures:
1: storage.type.data.curlywasm
2: punctuation.section.block.begin.curlywasm
push: data_content
# Base types
- match: \b(i8|i16|i32|i64|f32|f64)\b
scope: storage.type.primitive.curlywasm
# Memory access operators
- match: (\?|\$|\!)
scope: keyword.operator.memory.curlywasm
# Operators
- match: (->)
scope: keyword.operator.arrow.curlywasm
# Assignment operators
- match: (=|:=|\+=|-=|\*=|/=|%=|&=|\|=|\^=|#/=)
scope: keyword.operator.assignment.curlywasm
# Arithmetic operators
- match: (\+|-|\*|/|%|#/|#%)
scope: keyword.operator.arithmetic.curlywasm
# Bitwise operators
- match: (\&|\||\^|<<|>>|#>>)
scope: keyword.operator.bitwise.curlywasm
# Comparison operators
- match: (<|>|<=|>=|#<|#<=|#>|#>=|==|!=)
scope: keyword.operator.comparison.curlywasm
# Other operators
- match: (<\|)
scope: keyword.operator.misc.curlywasm
# Numeric literals
- match: \b(0x[0-9a-fA-F]+)\b
scope: constant.numeric.hex.curlywasm
- match: '\b\d+(_f)\b'
scope: constant.numeric.float.curlywasm
- match: \b0x[0-9a-fA-F]+_f\b
scope: constant.numeric.float.curlywasm
- match: \b([0-9]+\.[0-9]+)\b
scope: constant.numeric.float.curlywasm
- match: \b([0-9]+)\b
scope: constant.numeric.integer.curlywasm
# String literals
- match: \"
scope: punctuation.definition.string.begin.curlywasm
push: double_quoted_string
- match: \'
scope: punctuation.definition.string.begin.curlywasm
push: single_quoted_string
# Function calls
- match: \b([a-zA-Z_][a-zA-Z0-9_]*)\s*\(
captures:
1: entity.name.function.call.curlywasm
# Function declarations
- match: \bfn\s+([a-zA-Z_][a-zA-Z0-9_]*)\b
captures:
1: entity.name.function.declaration.curlywasm
# Constants (Upper case convention)
- match: \b([A-Z_][A-Z0-9_]*)\b
scope: constant.other.curlywasm
# Variables (Lower case convention)
- match: \b([a-z_][a-zA-Z0-9_]*)\b
scope: variable.other.curlywasm
# Punctuation
- match: \{
scope: punctuation.section.block.begin.curlywasm
- match: \}
scope: punctuation.section.block.end.curlywasm
- match: \(
scope: punctuation.section.group.begin.curlywasm
- match: \)
scope: punctuation.section.group.end.curlywasm
- match: \[
scope: punctuation.section.brackets.begin.curlywasm
- match: \]
scope: punctuation.section.brackets.end.curlywasm
- match: ;
scope: punctuation.terminator.curlywasm
- match: \,
scope: punctuation.separator.curlywasm
- match: ':'
scope: punctuation.separator.type.curlywasm
# Context for /* ... */ block comments
block_comment:
- meta_scope: comment.block.curlywasm
- match: \*/
scope: punctuation.definition.comment.end.curlywasm
pop: true
# Context for // ... line comments
line_comment:
- meta_scope: comment.line.double-slash.curlywasm
- match: $ # Pop at the end of the line
pop: true
# Context for "..." strings
double_quoted_string:
- meta_scope: string.quoted.double.curlywasm
- match: \"
scope: punctuation.definition.string.end.curlywasm
pop: true
- match: \\. # Escape sequences
scope: constant.character.escape.curlywasm
# Context for '...' strings
single_quoted_string:
- meta_scope: string.quoted.single.curlywasm
- match: \'
scope: punctuation.definition.string.end.curlywasm
pop: true
- match: \\. # Escape sequences
scope: constant.character.escape.curlywasm
# Context for the content inside data { ... }
data_content:
- meta_scope: meta.data.content.curlywasm
# Match the closing brace to pop the context
- match: \}
scope: punctuation.section.block.end.curlywasm
pop: true
# Include rules for literals within the data block
- include: literals
# Specific types/keywords allowed inside data blocks
- match: \b(i8|i16|i32|i64|f32|f64)\b
scope: storage.type.primitive.curlywasm
- match: \b(file)\b
scope: keyword.control.curlywasm
# Punctuation inside data blocks
- match: \(
scope: punctuation.section.group.begin.curlywasm
- match: \)
scope: punctuation.section.group.end.curlywasm
- match: \,
scope: punctuation.separator.curlywasm
# Potentially allow comments inside data blocks
- include: block_comment
- include: line_comment
# Reusable patterns for literals (used via include)
literals:
# Numeric literals
- match: \b(0x[0-9a-fA-F]+)\b
scope: constant.numeric.hex.curlywasm
- match: '\b\d+(_f)\b'
scope: constant.numeric.float.curlywasm
- match: \b([0-9]+\.[0-9]+)\b
scope: constant.numeric.float.curlywasm
- match: \b([0-9]+)\b
scope: constant.numeric.integer.curlywasm
# String literals
- match: \"
scope: punctuation.definition.string.begin.curlywasm
push: double_quoted_string
- match: \'
scope: punctuation.definition.string.begin.curlywasm
push: single_quoted_string

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<snippet>
<content><![CDATA[
data ${1:address} {
${2:type}(
${3:values}
)
}
]]></content>
<tabTrigger>datatype</tabTrigger>
<description>Data block definition</description>
</snippet>

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<snippet>
<content><![CDATA[
export fn ${1:name}(${2:params}) -> ${3:return_type} {
${4:// Function body}
}
]]></content>
<tabTrigger>fnexport</tabTrigger>
<description>Exported function definition</description>
</snippet>

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<snippet>
<content><![CDATA[
if ${1:condition} {
${2:// Your if code here}
} else {
${3:// Your else code here}
}
]]></content>
<tabTrigger>ifelse</tabTrigger>
<description>If-else statement</description>
</snippet>

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<snippet>
<content><![CDATA[
let inline ${1:variable} = ${2:value};
]]></content>
<tabTrigger>letinline</tabTrigger>
<description>Lazy variable declaration</description>
</snippet>

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<snippet>
<content><![CDATA[
let lazy ${1:variable} = ${2:value};
]]></content>
<tabTrigger>letlazy</tabTrigger>
<description>Lazy variable declaration</description>
</snippet>

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<snippet>
<content><![CDATA[
${1:label} = 0;
loop ${1:label} {
${2:// Your loop code here}
branch_if ${3:condition}: ${1:label};
}
]]></content>
<tabTrigger>loopbr</tabTrigger>
<description>Loop with branch_if</description>
</snippet>