mirror of
https://github.com/exoticorn/microw8.git
synced 2026-01-20 11:16:42 +01:00
add first version of fast crt shader
This commit is contained in:
157
uw8-window/src/gpu/fast_crt.rs
Normal file
157
uw8-window/src/gpu/fast_crt.rs
Normal file
@@ -0,0 +1,157 @@
|
|||||||
|
use wgpu::util::DeviceExt;
|
||||||
|
use winit::dpi::PhysicalSize;
|
||||||
|
|
||||||
|
use super::Filter;
|
||||||
|
|
||||||
|
pub struct FastCrtFilter {
|
||||||
|
uniform_buffer: wgpu::Buffer,
|
||||||
|
bind_group: wgpu::BindGroup,
|
||||||
|
pipeline: wgpu::RenderPipeline,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FastCrtFilter {
|
||||||
|
pub fn new(
|
||||||
|
device: &wgpu::Device,
|
||||||
|
screen: &wgpu::TextureView,
|
||||||
|
resolution: PhysicalSize<u32>,
|
||||||
|
surface_format: wgpu::TextureFormat,
|
||||||
|
) -> FastCrtFilter {
|
||||||
|
let uniforms = Uniforms {
|
||||||
|
texture_scale: texture_scale_from_resolution(resolution),
|
||||||
|
};
|
||||||
|
|
||||||
|
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
|
label: None,
|
||||||
|
contents: bytemuck::cast_slice(&[uniforms]),
|
||||||
|
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||||
|
});
|
||||||
|
|
||||||
|
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||||
|
entries: &[
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 0,
|
||||||
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||||
|
ty: wgpu::BindingType::Texture {
|
||||||
|
multisampled: false,
|
||||||
|
view_dimension: wgpu::TextureViewDimension::D2,
|
||||||
|
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||||
|
},
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 1,
|
||||||
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||||
|
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 2,
|
||||||
|
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
|
||||||
|
ty: wgpu::BindingType::Buffer {
|
||||||
|
ty: wgpu::BufferBindingType::Uniform,
|
||||||
|
has_dynamic_offset: false,
|
||||||
|
min_binding_size: None,
|
||||||
|
},
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
label: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||||
|
mag_filter: wgpu::FilterMode::Linear,
|
||||||
|
..Default::default()
|
||||||
|
});
|
||||||
|
|
||||||
|
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
layout: &bind_group_layout,
|
||||||
|
entries: &[
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 0,
|
||||||
|
resource: wgpu::BindingResource::TextureView(&screen),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 1,
|
||||||
|
resource: wgpu::BindingResource::Sampler(&sampler),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 2,
|
||||||
|
resource: uniform_buffer.as_entire_binding(),
|
||||||
|
},
|
||||||
|
],
|
||||||
|
label: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||||
|
label: None,
|
||||||
|
source: wgpu::ShaderSource::Wgsl(include_str!("fast_crt.wgsl").into()),
|
||||||
|
});
|
||||||
|
|
||||||
|
let render_pipeline_layout =
|
||||||
|
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||||
|
label: None,
|
||||||
|
bind_group_layouts: &[&bind_group_layout],
|
||||||
|
push_constant_ranges: &[],
|
||||||
|
});
|
||||||
|
|
||||||
|
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||||
|
label: None,
|
||||||
|
layout: Some(&render_pipeline_layout),
|
||||||
|
vertex: wgpu::VertexState {
|
||||||
|
module: &shader,
|
||||||
|
entry_point: "vs_main",
|
||||||
|
buffers: &[],
|
||||||
|
},
|
||||||
|
fragment: Some(wgpu::FragmentState {
|
||||||
|
module: &shader,
|
||||||
|
entry_point: "fs_main",
|
||||||
|
targets: &[Some(wgpu::ColorTargetState {
|
||||||
|
format: surface_format,
|
||||||
|
blend: None,
|
||||||
|
write_mask: wgpu::ColorWrites::ALL,
|
||||||
|
})],
|
||||||
|
}),
|
||||||
|
primitive: Default::default(),
|
||||||
|
depth_stencil: None,
|
||||||
|
multisample: Default::default(),
|
||||||
|
multiview: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
FastCrtFilter {
|
||||||
|
uniform_buffer,
|
||||||
|
bind_group,
|
||||||
|
pipeline: render_pipeline,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Filter for FastCrtFilter {
|
||||||
|
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>) {
|
||||||
|
let uniforms = Uniforms {
|
||||||
|
texture_scale: texture_scale_from_resolution(new_size),
|
||||||
|
};
|
||||||
|
queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
|
||||||
|
render_pass.set_pipeline(&self.pipeline);
|
||||||
|
render_pass.set_bind_group(0, &self.bind_group, &[]);
|
||||||
|
render_pass.draw(0..6, 0..1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
|
||||||
|
let scale = ((res.width as f32) / 160.0).min((res.height as f32) / 120.0);
|
||||||
|
[
|
||||||
|
scale / res.width as f32,
|
||||||
|
scale / res.height as f32,
|
||||||
|
2.0 / scale,
|
||||||
|
0.0,
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
#[repr(C)]
|
||||||
|
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||||
|
struct Uniforms {
|
||||||
|
texture_scale: [f32; 4],
|
||||||
|
}
|
||||||
46
uw8-window/src/gpu/fast_crt.wgsl
Normal file
46
uw8-window/src/gpu/fast_crt.wgsl
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
struct VertexOutput {
|
||||||
|
@builtin(position) clip_position: vec4<f32>,
|
||||||
|
@location(0) tex_coords: vec2<f32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
struct Uniforms {
|
||||||
|
texture_scale: vec4<f32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
@group(0) @binding(2) var<uniform> uniforms: Uniforms;
|
||||||
|
|
||||||
|
@vertex
|
||||||
|
fn vs_main(
|
||||||
|
@builtin(vertex_index) in_vertex_index: u32,
|
||||||
|
) -> VertexOutput {
|
||||||
|
var out: VertexOutput;
|
||||||
|
let i = in_vertex_index / 3u + in_vertex_index % 3u;
|
||||||
|
let x = 0.0 + f32(i % 2u) * 320.0;
|
||||||
|
let y = 0.0 + f32(i / 2u) * 240.0;
|
||||||
|
out.clip_position = vec4<f32>((vec2<f32>(x, y) - vec2<f32>(160.0, 120.0)) * uniforms.texture_scale.xy, 0.0, 1.0);
|
||||||
|
out.tex_coords = vec2<f32>(x, y);
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
@group(0) @binding(0) var screen_texture: texture_2d<f32>;
|
||||||
|
@group(0) @binding(1) var linear_sampler: sampler;
|
||||||
|
|
||||||
|
fn row_factor(offset: f32) -> f32 {
|
||||||
|
return 1.0 / (1.0 + offset * offset * 16.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||||
|
let base = round(in.tex_coords) - vec2<f32>(0.5);
|
||||||
|
let frac = in.tex_coords - base;
|
||||||
|
|
||||||
|
let top_factor = row_factor(frac.y);
|
||||||
|
let bottom_factor = row_factor(frac.y - 1.0);
|
||||||
|
|
||||||
|
let v = base.y + bottom_factor / (bottom_factor + top_factor);
|
||||||
|
|
||||||
|
let u = in.tex_coords.x;
|
||||||
|
|
||||||
|
return textureSample(screen_texture, linear_sampler, vec2<f32>(u, v) / vec2<f32>(320.0, 240.0)) * (top_factor + bottom_factor) * 2.0;
|
||||||
|
}
|
||||||
|
|
||||||
@@ -17,9 +17,11 @@ use winit::platform::unix::EventLoopExtUnix;
|
|||||||
use winit::platform::windows::EventLoopExtWindows;
|
use winit::platform::windows::EventLoopExtWindows;
|
||||||
|
|
||||||
mod crt;
|
mod crt;
|
||||||
|
mod fast_crt;
|
||||||
mod square;
|
mod square;
|
||||||
|
|
||||||
use crt::CrtFilter;
|
use crt::CrtFilter;
|
||||||
|
use fast_crt::FastCrtFilter;
|
||||||
use square::SquareFilter;
|
use square::SquareFilter;
|
||||||
|
|
||||||
pub struct Window {
|
pub struct Window {
|
||||||
@@ -155,6 +157,14 @@ impl Window {
|
|||||||
))
|
))
|
||||||
}
|
}
|
||||||
Some(VirtualKeyCode::Key2) => {
|
Some(VirtualKeyCode::Key2) => {
|
||||||
|
filter = Box::new(FastCrtFilter::new(
|
||||||
|
&device,
|
||||||
|
&palette_screen_mode.screen_view,
|
||||||
|
window.inner_size(),
|
||||||
|
surface_config.format,
|
||||||
|
))
|
||||||
|
}
|
||||||
|
Some(VirtualKeyCode::Key3) => {
|
||||||
filter = Box::new(CrtFilter::new(
|
filter = Box::new(CrtFilter::new(
|
||||||
&device,
|
&device,
|
||||||
&palette_screen_mode.screen_view,
|
&palette_screen_mode.screen_view,
|
||||||
|
|||||||
@@ -15,8 +15,8 @@ fn vs_main(
|
|||||||
) -> VertexOutput {
|
) -> VertexOutput {
|
||||||
var out: VertexOutput;
|
var out: VertexOutput;
|
||||||
let i = in_vertex_index / 3u + in_vertex_index % 3u;
|
let i = in_vertex_index / 3u + in_vertex_index % 3u;
|
||||||
let x = -1.0 + f32(i % 2u) * 322.0;
|
let x = 0.0 + f32(i % 2u) * 320.0;
|
||||||
let y = -1.0 + f32(i / 2u) * 242.0;
|
let y = 0.0 + f32(i / 2u) * 240.0;
|
||||||
out.clip_position = vec4<f32>((vec2<f32>(x, y) - vec2<f32>(160.0, 120.0)) * uniforms.texture_scale.xy, 0.0, 1.0);
|
out.clip_position = vec4<f32>((vec2<f32>(x, y) - vec2<f32>(160.0, 120.0)) * uniforms.texture_scale.xy, 0.0, 1.0);
|
||||||
out.tex_coords = vec2<f32>(x, y);
|
out.tex_coords = vec2<f32>(x, y);
|
||||||
return out;
|
return out;
|
||||||
|
|||||||
Reference in New Issue
Block a user