add support for writing debug output to the console

This commit is contained in:
2022-05-08 00:41:11 +02:00
parent 9f548cd6f0
commit d1556f7be8
7 changed files with 62 additions and 19 deletions

View File

@@ -4,6 +4,7 @@ import "env.sin" fn sin(f32) -> f32;
import "env.cos" fn cos(f32) -> f32;
import "env.pow" fn pow(f32, f32) -> f32;
import "env.exp" fn exp(f32) -> f32;
import "env.logChar" fn logChar(i32);
export fn time() -> f32 {
(0!64) as f32 / 1000 as f32
@@ -60,7 +61,7 @@ export fn cls(col: i32) {
let i: i32;
textCursorX = 0;
textCursorY = 0;
graphicsText = 0;
outputChannel = 0;
col = (col & 255) * 0x1010101;
loop pixels {
i!120 = col;
@@ -305,7 +306,7 @@ global mut textCursorX = 0;
global mut textCursorY = 0;
global mut textColor = 15;
global mut bgColor = 0;
global mut graphicsText = 0;
global mut outputChannel = 0;
export fn printChar(char: i32) {
loop chars {
@@ -317,6 +318,18 @@ export fn printChar(char: i32) {
global mut controlCodeLength = 0;
fn printSingleChar(char: i32) {
if char >= 4 & char <= 6 {
outputChannel = char - 4;
textCursorX = 0;
textCursorY = 0;
return;
}
if outputChannel >= 2 {
logChar(char);
return;
}
controlCodeLength?0x12d20 = char;
controlCodeLength = controlCodeLength + 1;
char = 0x12d20?0;
@@ -330,13 +343,6 @@ fn printSingleChar(char: i32) {
return;
}
if char == 4 | char == 5 {
graphicsText = char == 5;
textCursorX = 0;
textCursorY = 0;
return;
}
if char == 7 {
80?0 = 80?0 ^ 2;
return;
@@ -344,7 +350,7 @@ fn printSingleChar(char: i32) {
if char == 8 {
textCursorX = textCursorX - 8;
if !graphicsText & textCursorX < 0 {
if !outputChannel & textCursorX < 0 {
textCursorX = 320-8;
printSingleChar(11);
}
@@ -352,7 +358,7 @@ fn printSingleChar(char: i32) {
}
if char == 9 {
if !graphicsText & textCursorX >= 320 {
if !outputChannel & textCursorX >= 320 {
printChar(0xd0a);
}
textCursorX = textCursorX + 8;
@@ -361,7 +367,7 @@ fn printSingleChar(char: i32) {
if char == 10 {
textCursorY = textCursorY + 8;
if !graphicsText & textCursorY >= 240 {
if !outputChannel & textCursorY >= 240 {
textCursorY = 240 - 8;
let i: i32;
loop scroll_copy {
@@ -375,7 +381,7 @@ fn printSingleChar(char: i32) {
if char == 11 {
textCursorY = textCursorY - 8;
if !graphicsText & textCursorY < 0 {
if !outputChannel & textCursorY < 0 {
textCursorY = 0;
let i = 320 * (240 - 8);
loop scroll_copy {
@@ -415,8 +421,8 @@ fn printSingleChar(char: i32) {
}
if char == 31 {
textCursorX = 0x12d20?1 * (8 - graphicsText * 6);
textCursorY = 0x12d20?2 * (8 - graphicsText * 7);
textCursorX = 0x12d20?1 * (8 - outputChannel * 6);
textCursorY = 0x12d20?2 * (8 - outputChannel * 7);
return;
}
@@ -441,7 +447,7 @@ data(0x12d00) {
}
fn drawChar(char: i32) {
if !graphicsText & textCursorX >= 320 {
if !outputChannel & textCursorX >= 320 {
printChar(0xd0a);
}
@@ -449,7 +455,7 @@ fn drawChar(char: i32) {
loop rows {
let bits = (char * 8 + y)?0x13400;
let x = 0;
if graphicsText {
if outputChannel {
loop pixels {
if (bits := bits << 1) & 256 {
setPixel(textCursorX + x, textCursorY + y, textColor);
@@ -501,7 +507,7 @@ export fn setBackgroundColor(col: i32) {
}
export fn setCursorPosition(x: i32, y: i32) {
let lazy scale = select(graphicsText, 1, 8);
let lazy scale = select(outputChannel, 1, 8);
textCursorX = x * scale;
textCursorY = y * scale;
}