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https://github.com/exoticorn/microw8.git
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add simple rust "script" to build platform binaries
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118
platform/src/platform.cwa
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118
platform/src/platform.cwa
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@@ -0,0 +1,118 @@
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import "env.memory" memory(4);
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global mut randomState: i64 = 37i64;
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export fn random() -> i32 {
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(random64() >> 32i64) as i32
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}
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export fn random64() -> i64 {
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let state: i64;
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randomState = (state := (
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state := randomState ^ (randomState #>> 12i64)
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) ^ (state << 25i64)
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) ^ (state #>> 27i64);
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randomState * 0x2545f4914f6cdd1di64
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}
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export fn randomf() -> f32 {
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f32.reinterpret_i32(0x3f800000 | (random() #>> 9)) - 1 as f32
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}
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export fn randomSeed(s: i32) {
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randomState = (s as i64 << 32i64) ^ ((63 - s) as i64);
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randomState = random64();
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randomState = random64();
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}
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export fn fmod(a: f32, b: f32) -> f32 {
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a - floor(a / b) * b
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}
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export fn cls(col: i32) {
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let i: i32;
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col = (col & 255) * 0x1010101;
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loop pixels {
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i!120 = col;
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branch_if (i := i + 4) < 320*240: pixels;
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}
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}
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export fn setPixel(x: i32, y: i32, col: i32) {
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if x #< 320 & y #< 240 {
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(x + y * 320)?120 = col
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}
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}
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export fn getPixel(x: i32, y: i32) -> i32 {
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if x #< 320 & y #< 240 {
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(x + y * 320)?120
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} else {
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0
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}
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}
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fn clamp(v: i32, min: i32, max: i32) -> i32 {
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select(v < min, min, select(v > max, max, v))
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}
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export fn hline(x1: i32, x2: i32, y: i32, col: i32) {
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x1 = clamp(x1, 0, 320);
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x2 = clamp(x2, 0, 320);
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if x1 < x2 & y #< 240 {
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let ptr = y * 320 + x1;
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let end = ptr + x2 - x1;
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loop pixels {
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ptr?120 = col;
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branch_if (ptr := ptr + 1) < end: pixels;
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}
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}
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}
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export fn rectangle(x: f32, y: f32, w: f32, h: f32, col: i32) {
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if abs(w) == w & abs(h) == h {
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let x1 = nearest(x) as i32;
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let y1 = clamp(nearest(y) as i32, 0, 240);
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let x2 = nearest(x + w) as i32;
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let y2 = clamp(nearest(y + h) as i32, 0, 240);
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block done {
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loop lines {
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branch_if y1 >= y2: done;
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hline(x1, x2, y1, col);
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y1 = y1 + 1;
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branch lines;
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}
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}
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}
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}
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export fn circle(cx: f32, cy: f32, radius: f32, col: i32) {
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let y = clamp(nearest(cy - radius) as i32, 0, 240);
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let maxY = clamp(nearest(cy + radius) as i32, 0, 240);
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block done {
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loop lines {
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branch_if y >= maxY: done;
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let lazy dy = y as f32 - cy + 0.5;
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let lazy q = radius * radius - dy * dy;
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if abs(q) == q {
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let lazy w = sqrt(q);
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hline(nearest(cx - w) as i32, nearest(cx + w) as i32, y, col);
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}
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y = y + 1;
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branch lines;
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}
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}
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}
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start fn setup() {
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let i: i32;
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loop colors {
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(i*4)!(120+320*240) = i * 0x10101;
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branch_if (i := i + 1) < 256: colors
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}
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cls(0);
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randomSeed(random());
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}
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