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add ScaleMode::Fill to fill screen without black borders
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28
uw8-window/src/gpu/scale_mode.rs
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28
uw8-window/src/gpu/scale_mode.rs
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@@ -0,0 +1,28 @@
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use winit::dpi::PhysicalSize;
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#[derive(Debug, Copy, Clone)]
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pub enum ScaleMode {
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Fit,
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Fill,
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}
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impl Default for ScaleMode {
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fn default() -> ScaleMode {
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ScaleMode::Fit
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}
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}
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impl ScaleMode {
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pub fn texture_scale_from_resolution(&self, res: PhysicalSize<u32>) -> [f32; 4] {
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let scale = match self {
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ScaleMode::Fit => ((res.width as f32) / 160.0).min((res.height as f32) / 120.0),
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ScaleMode::Fill => ((res.width as f32) / 160.0).max((res.height as f32) / 120.0),
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};
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[
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scale / res.width as f32,
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scale / res.height as f32,
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2.0 / scale,
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0.0,
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]
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}
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}
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