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5 Commits
285d9aee2c
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zig-game
| Author | SHA1 | Date | |
|---|---|---|---|
| 53ba21084d | |||
| 3424976d40 | |||
| 1a06ebbc95 | |||
| d1b6fa36e8 | |||
| b3a8512129 |
3200
Cargo.lock
generated
3200
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
18
Cargo.toml
18
Cargo.toml
@@ -11,21 +11,21 @@ native = ["wasmtime", "uw8-window", "cpal", "rubato" ]
|
||||
browser = ["warp", "tokio", "tokio-stream", "webbrowser"]
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[dependencies]
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wasmtime = { version = "19.0.1", optional = true }
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wasmtime = { version = "5.0.0", optional = true }
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anyhow = "1"
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env_logger = "0.11.3"
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env_logger = "0.10"
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log = "0.4"
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uw8-window = { path = "uw8-window", optional = true }
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notify-debouncer-mini = { version = "0.4.1", default-features = false }
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notify-debouncer-mini = { version = "0.2.1", default-features = false }
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pico-args = "0.5"
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curlywas = { git = "https://github.com/exoticorn/curlywas.git", rev = "0e7ea50" }
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wat = "1"
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uw8-tool = { path = "uw8-tool" }
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same-file = "1"
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warp = { version = "0.3.6", optional = true }
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tokio = { version = "1.37.0", features = ["sync", "rt"], optional = true }
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tokio-stream = { version = "0.1.15", features = ["sync"], optional = true }
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webbrowser = { version = "0.8.13", optional = true }
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warp = { version = "0.3.3", optional = true }
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tokio = { version = "1.24.0", features = ["sync", "rt"], optional = true }
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tokio-stream = { version = "0.1.11", features = ["sync"], optional = true }
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webbrowser = { version = "0.8.6", optional = true }
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ansi_term = "0.12.1"
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cpal = { version = "0.15.3", optional = true }
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rubato = { version = "0.15.0", optional = true }
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cpal = { version = "0.14.2", optional = true }
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rubato = { version = "0.12.0", optional = true }
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@@ -1,14 +0,0 @@
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include "../include/microw8-api.cwa"
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export fn upd() {
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printString(USER_MEM);
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}
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data USER_MEM {
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// clear screen, switch to graphics text mode, text scale 4
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i8(12, 5, 30, 4)
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// text color, position, print two lines
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i8(15, 86, 31, 8, 80) "Hello," i8(8, 8, 8, 8, 8, 10) "MicroW8!"
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// print same two lines with different color and slight offset
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i8(15, 47, 31, 10, 82) "Hello," i8(8, 8, 8, 8, 8, 10) "MicroW8!" i8(0)
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}
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@@ -4,13 +4,13 @@ const SPRITE = 0x20000;
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export fn upd() {
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cls(0);
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let t = time() / 2_f;
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let t = time();
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let i: i32;
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loop spriteLoop {
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let inline x = sin(t * -1.3 + i as f32 * (3.141 / 30_f)) * 180_f + 160_f;
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let inline y = sin(t * 1.7 + i as f32 * (3.141 / 40_f)) * 140_f + 120_f;
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blitSprite(SPRITE, 16, x as i32, y as i32, (i & 3) * 0x200 + 0x100);
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branch_if (i +:= 1) < 100: spriteLoop;
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let inline x = sin(t * -1.3 + i as f32 / 8_f) * 180_f + 160_f;
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let inline y = sin(t * 1.7 + i as f32 / 9_f) * 140_f + 120_f;
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blitSprite(SPRITE, 16, x as i32, y as i32, 0x100);
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branch_if (i +:= 1) < 200: spriteLoop;
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}
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}
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4
examples/zig/.gitignore
vendored
4
examples/zig/.gitignore
vendored
@@ -1,2 +1,2 @@
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/zig-cache/
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/zig-out/
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zig-cache/
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zig-out/
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@@ -5,11 +5,7 @@ pub fn build(b: *std.build.Builder) void {
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const lib = b.addSharedLibrary("cart", "main.zig", .unversioned);
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lib.setBuildMode(mode);
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lib.setTarget(.{
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.cpu_arch = .wasm32,
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.os_tag = .freestanding,
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.cpu_features_add = std.Target.wasm.featureSet(&.{ .nontrapping_fptoint })
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});
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lib.setTarget(.{ .cpu_arch = .wasm32, .os_tag = .freestanding, .cpu_features_add = std.Target.wasm.featureSet(&.{.nontrapping_fptoint}) });
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lib.import_memory = true;
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lib.initial_memory = 262144;
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lib.max_memory = 262144;
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@@ -18,19 +14,13 @@ pub fn build(b: *std.build.Builder) void {
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lib.install();
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if (lib.install_step) |install_step| {
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const run_filter_exports = b.addSystemCommand(&[_][]const u8{
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"uw8", "filter-exports", "zig-out/lib/cart.wasm", "zig-out/lib/cart-filtered.wasm"
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});
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const run_filter_exports = b.addSystemCommand(&[_][]const u8{ "uw8", "filter-exports", "zig-out/lib/cart.wasm", "zig-out/lib/cart-filtered.wasm" });
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run_filter_exports.step.dependOn(&install_step.step);
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const run_wasm_opt = b.addSystemCommand(&[_][]const u8{
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"wasm-opt", "-Oz", "-o", "zig-out/cart.wasm", "zig-out/lib/cart-filtered.wasm"
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});
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const run_wasm_opt = b.addSystemCommand(&[_][]const u8{ "wasm-opt", "--enable-nontrapping-float-to-int", "-Oz", "-o", "zig-out/cart.wasm", "zig-out/lib/cart-filtered.wasm" });
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run_wasm_opt.step.dependOn(&run_filter_exports.step);
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const run_uw8_pack = b.addSystemCommand(&[_][]const u8{
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"uw8", "pack", "-l", "9", "zig-out/cart.wasm", "zig-out/cart.uw8"
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});
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const run_uw8_pack = b.addSystemCommand(&[_][]const u8{ "uw8", "pack", "-l", "5", "zig-out/cart.wasm", "zig-out/cart.uw8" });
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run_uw8_pack.step.dependOn(&run_wasm_opt.step);
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const make_opt = b.step("make_opt", "make size optimized cart");
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142
examples/zig/game/main.zig
Normal file
142
examples/zig/game/main.zig
Normal file
@@ -0,0 +1,142 @@
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const uw8 = @import("uw8.zig");
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var redBallSprite: [16 * 16]u8 = undefined;
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var greenBallSprite: [16 * 16]u8 = undefined;
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var blueBallSprite: [16 * 16]u8 = undefined;
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var wallSprite: [24 * 24]u8 = undefined;
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const SphereConfigStep = struct { size: u8, color: u8 };
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// zig fmt: off
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const redSphereConfig: [4]SphereConfigStep = .{
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.{ .size = 0, .color = 0x3d },
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.{ .size = 2, .color = 0x48 },
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.{ .size = 6, .color = 0x65 },
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.{ .size = 9, .color = 0x55 }
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};
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const greenSphereConfig: [4]SphereConfigStep = .{
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.{ .size = 0, .color = 0x7d },
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.{ .size = 2, .color = 0x88 },
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.{ .size = 6, .color = 0x96 },
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.{ .size = 9, .color = 0xa3 }
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};
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const blueSphereConfig: [4]SphereConfigStep = .{
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.{ .size = 0, .color = 0x2e },
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.{ .size = 2, .color = 0x19 },
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.{ .size = 6, .color = 0x17 },
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.{ .size = 9, .color = 0x24 }
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};
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const levelData: [14] *const [19]u8 = .{
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"xxxxxxxxxxxxxxxxxxx",
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"x x x x",
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"x x xx x xx x x",
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"x x xxx x xxx x x",
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"x xx x x xx x",
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"x xx xxxxx xx x",
|
||||
"x x x x",
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||||
"x xx xx xxx xx xx x",
|
||||
"x x xx xx x x",
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||||
"xx x x x x xx",
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"x xx xxx xxx xx x",
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||||
"x xx x x xx x",
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"x x x x x",
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"xxxxxxxxxxxxxxxxxxx",
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};
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// zig fmt: on
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export fn start() void {
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blitSphere(&redBallSprite, &redSphereConfig);
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blitSphere(&greenBallSprite, &greenSphereConfig);
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blitSphere(&blueBallSprite, &blueSphereConfig);
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createWallSprite();
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}
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fn blitSphere(sprite: [*]u8, config: []const SphereConfigStep) void {
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for (config) |circle| {
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uw8.circle(8, 8, 8, circle.color);
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uw8.circle(5, 6, @intToFloat(f32, circle.size), 0);
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uw8.grabSprite(sprite, 16, 0, 0, 0x100);
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}
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}
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fn createWallSprite() void {
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uw8.cls(0xe4);
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var i: i32 = 0;
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while (i < 50) : (i += 1) {
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const x = uw8.randomf() * 16;
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const y = uw8.randomf() * 16;
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const radius = uw8.randomf() * 2 + 1;
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const c = @intCast(u8, (uw8.random() & 3)) + 0x95;
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var j: i32 = 0;
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while (j < 9) : (j += 1) {
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uw8.circle(x + @intToFloat(f32, @rem(j, 3) * 16), y + @intToFloat(f32, @divFloor(j, 3) * 16), radius, c);
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}
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}
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uw8.grabSprite(&wallSprite, 16, 16, 16, 0);
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}
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export fn upd() void {
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uw8.cls(0);
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var y: usize = 0;
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while (y < levelData.len) : (y += 1) {
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var x: usize = 0;
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while (x < levelData[y].len) : (x += 1) {
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if (levelData[y][x] == 'x') {
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uw8.blitSprite(&wallSprite, 16, 8 + @intCast(i32, x) * 16, @intCast(i32, y) * 16, 0);
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}
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}
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}
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updateEnemy(&enemies[0], &redBallSprite);
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updateEnemy(&enemies[1], &greenBallSprite);
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updateEnemy(&enemies[2], &blueBallSprite);
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}
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const EntityState = struct { x: i32, y: i32, dir: u2 };
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var enemies: [3]EntityState = .{
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.{ .x = 16, .y = 16, .dir = 1 },
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.{ .x = 16 * 18, .y = 16, .dir = 3 },
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.{ .x = 16, .y = 16 * 12, .dir = 1 },
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};
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fn updateEnemy(enemy: *EntityState, sprite: [*]u8) void {
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switch (enemy.dir) {
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0 => enemy.y -= 1,
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1 => enemy.x += 1,
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2 => enemy.y += 1,
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3 => enemy.x -= 1,
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}
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if (((enemy.x | enemy.y) & 15) == 0) {
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const tx = @intCast(usize, enemy.x) / 16;
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const ty = @intCast(usize, enemy.y) / 16;
|
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var dir = enemy.dir;
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var count: u32 = 0;
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if (enemy.dir != 2 and levelData[ty - 1][tx] == ' ') {
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dir = 0;
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count += 1;
|
||||
}
|
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if (enemy.dir != 3 and levelData[ty][tx + 1] == ' ') {
|
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count += 1;
|
||||
if (uw8.random() % count == 0) {
|
||||
dir = 1;
|
||||
}
|
||||
}
|
||||
if (enemy.dir != 0 and levelData[ty + 1][tx] == ' ') {
|
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count += 1;
|
||||
if (uw8.random() % count == 0) {
|
||||
dir = 2;
|
||||
}
|
||||
}
|
||||
if (enemy.dir != 1 and levelData[ty][tx - 1] == ' ') {
|
||||
count += 1;
|
||||
if (uw8.random() % count == 0) {
|
||||
dir = 3;
|
||||
}
|
||||
}
|
||||
enemy.dir = dir;
|
||||
}
|
||||
|
||||
uw8.blitSprite(sprite, 16, 8 + enemy.x, enemy.y, 0x100);
|
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}
|
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10
examples/zig/game/uw8.zig
Normal file
10
examples/zig/game/uw8.zig
Normal file
@@ -0,0 +1,10 @@
|
||||
pub extern fn random() u32;
|
||||
pub extern fn randomf() f32;
|
||||
pub extern fn time() f32;
|
||||
pub extern fn cls(color: u8) void;
|
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pub extern fn circle(x: f32, y: f32, radiu: f32, color: u8) void;
|
||||
pub extern fn blitSprite(spriteData: [*]u8, size: u32, x: i32, y: i32, ctrl: u32) void;
|
||||
pub extern fn grabSprite(spriteData: [*]u8, size: u32, x: i32, y: i32, ctrl: u32) void;
|
||||
pub extern fn printString(str: [*:0]u8) void;
|
||||
pub extern fn printInt(value: i32) void;
|
||||
pub extern fn printChar(char: u32) void;
|
||||
31
examples/zig/tunnel/build.zig
Normal file
31
examples/zig/tunnel/build.zig
Normal file
@@ -0,0 +1,31 @@
|
||||
const std = @import("std");
|
||||
|
||||
pub fn build(b: *std.build.Builder) void {
|
||||
const mode = std.builtin.Mode.ReleaseSmall;
|
||||
|
||||
const lib = b.addSharedLibrary("cart", "main.zig", .unversioned);
|
||||
lib.setBuildMode(mode);
|
||||
lib.setTarget(.{ .cpu_arch = .wasm32, .os_tag = .freestanding, .cpu_features_add = std.Target.wasm.featureSet(&.{.nontrapping_fptoint}) });
|
||||
lib.import_memory = true;
|
||||
lib.initial_memory = 262144;
|
||||
lib.max_memory = 262144;
|
||||
lib.global_base = 81920;
|
||||
lib.stack_size = 8192;
|
||||
lib.install();
|
||||
|
||||
if (lib.install_step) |install_step| {
|
||||
const run_filter_exports = b.addSystemCommand(&[_][]const u8{ "uw8", "filter-exports", "zig-out/lib/cart.wasm", "zig-out/lib/cart-filtered.wasm" });
|
||||
run_filter_exports.step.dependOn(&install_step.step);
|
||||
|
||||
const run_wasm_opt = b.addSystemCommand(&[_][]const u8{ "wasm-opt", "--enable-nontrapping-float-to-int", "-Oz", "-o", "zig-out/cart.wasm", "zig-out/lib/cart-filtered.wasm" });
|
||||
run_wasm_opt.step.dependOn(&run_filter_exports.step);
|
||||
|
||||
const run_uw8_pack = b.addSystemCommand(&[_][]const u8{ "uw8", "pack", "-l", "9", "zig-out/cart.wasm", "zig-out/cart.uw8" });
|
||||
run_uw8_pack.step.dependOn(&run_wasm_opt.step);
|
||||
|
||||
const make_opt = b.step("make_opt", "make size optimized cart");
|
||||
make_opt.dependOn(&run_uw8_pack.step);
|
||||
|
||||
b.default_step = make_opt;
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,11 @@
|
||||
extern fn atan2(x: f32, y: f32) f32;
|
||||
extern fn time() f32;
|
||||
|
||||
pub const FRAMEBUFFER: *[320*240]u8 = @intToPtr(*[320*240]u8, 120);
|
||||
pub const FRAMEBUFFER: *[320 * 240]u8 = @intToPtr(*[320 * 240]u8, 120);
|
||||
|
||||
export fn upd() void {
|
||||
var i: u32 = 0;
|
||||
while(true) {
|
||||
while (true) {
|
||||
var t = time() * 63.0;
|
||||
var x = @intToFloat(f32, (@intCast(i32, i % 320) - 160));
|
||||
var y = @intToFloat(f32, (@intCast(i32, i / 320) - 120));
|
||||
@@ -13,8 +13,10 @@ export fn upd() void {
|
||||
var u = atan2(x, y) * 512.0 / 3.141;
|
||||
var c = @intCast(u8, (@floatToInt(i32, d + t * 2.0) ^ @floatToInt(i32, u + t)) & 255) >> 4;
|
||||
|
||||
FRAMEBUFFER[@as(usize, i)] = c;
|
||||
FRAMEBUFFER[i] = c;
|
||||
i += 1;
|
||||
if(i >= 320*240) { break; }
|
||||
if (i >= 320 * 240) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Binary file not shown.
@@ -62,6 +62,7 @@ export fn sndGes(t: i32) -> f32 {
|
||||
let phase = channelState!GesChannelState.Phase;
|
||||
|
||||
let inline pulseWidth = channelReg?1;
|
||||
let phaseShift = (pulseWidth - 128) * 255;
|
||||
let invPhaseInc = 1 as f32 / phaseInc as f32;
|
||||
|
||||
i = 0;
|
||||
@@ -130,7 +131,7 @@ export fn sndGes(t: i32) -> f32 {
|
||||
let phaseInc = (freq * (65536.0 / 44100.0)) as i32;
|
||||
|
||||
let phase = channelState!GesChannelState.Phase;
|
||||
if modSrc < ch {
|
||||
if modSrc > ch {
|
||||
phase = phase - (phaseInc << 6);
|
||||
}
|
||||
|
||||
|
||||
@@ -447,7 +447,6 @@ global mut textCursorY = 0;
|
||||
global mut textColor = 15;
|
||||
global mut bgColor = 0;
|
||||
global mut outputChannel = 0;
|
||||
global mut textScale = 1;
|
||||
|
||||
export fn printChar(char: i32) {
|
||||
loop chars {
|
||||
@@ -459,8 +458,6 @@ export fn printChar(char: i32) {
|
||||
global mut controlCodeLength = 0;
|
||||
|
||||
fn printSingleChar(char: i32) {
|
||||
let charSize = 8 * textScale;
|
||||
|
||||
if outputChannel >= 2 & (char < 4 | char > 6) {
|
||||
logChar(char);
|
||||
return;
|
||||
@@ -494,9 +491,9 @@ fn printSingleChar(char: i32) {
|
||||
}
|
||||
|
||||
if char == 8 {
|
||||
textCursorX = textCursorX - charSize;
|
||||
textCursorX = textCursorX - 8;
|
||||
if !outputChannel & textCursorX < 0 {
|
||||
textCursorX = 320-charSize;
|
||||
textCursorX = 320-8;
|
||||
printSingleChar(11);
|
||||
}
|
||||
return;
|
||||
@@ -506,34 +503,34 @@ fn printSingleChar(char: i32) {
|
||||
if !outputChannel & textCursorX >= 320 {
|
||||
printChar(0xd0a);
|
||||
}
|
||||
textCursorX = textCursorX + charSize;
|
||||
textCursorX = textCursorX + 8;
|
||||
return;
|
||||
}
|
||||
|
||||
if char == 10 {
|
||||
textCursorY = textCursorY + charSize;
|
||||
textCursorY = textCursorY + 8;
|
||||
if !outputChannel & textCursorY >= 240 {
|
||||
textCursorY = 240 - charSize;
|
||||
textCursorY = 240 - 8;
|
||||
let i: i32;
|
||||
loop scroll_copy {
|
||||
i!120 = (i + 320 * charSize)!120;
|
||||
branch_if (i := i + 4) < 320 * (240 - charSize): scroll_copy;
|
||||
i!120 = i!(120 + 320 * 8);
|
||||
branch_if (i := i + 4) < 320 * (240 - 8): scroll_copy;
|
||||
}
|
||||
rectangle(0 as f32, (240 - charSize) as f32, 320 as f32, charSize as f32, bgColor);
|
||||
rectangle(0 as f32, (240 - 8) as f32, 320 as f32, 8 as f32, bgColor);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if char == 11 {
|
||||
textCursorY = textCursorY - charSize;
|
||||
textCursorY = textCursorY - 8;
|
||||
if !outputChannel & textCursorY < 0 {
|
||||
textCursorY = 0;
|
||||
let i = 320 * (240 - charSize);
|
||||
let i = 320 * (240 - 8);
|
||||
loop scroll_copy {
|
||||
(i + 320 * charSize)!116 = i!116;
|
||||
i!(116 + 320 * 8) = i!116;
|
||||
branch_if (i := i - 4): scroll_copy;
|
||||
}
|
||||
rectangle(0 as f32, 0 as f32, 320 as f32, charSize as f32, bgColor);
|
||||
rectangle(0 as f32, 0 as f32, 320 as f32, 8 as f32, bgColor);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -565,12 +562,6 @@ fn printSingleChar(char: i32) {
|
||||
return;
|
||||
}
|
||||
|
||||
if char == 30 {
|
||||
let scale = 0x12d20?1;
|
||||
textScale = select(scale > 0 & scale <= 16, scale, 1);
|
||||
return;
|
||||
}
|
||||
|
||||
if char == 31 {
|
||||
textCursorX = 0x12d20?1 * (8 - outputChannel * 6);
|
||||
textCursorY = 0x12d20?2 * (8 - outputChannel * 7);
|
||||
@@ -593,7 +584,7 @@ data(0x12d00) {
|
||||
1, 1, 1, 1, // 16-19,
|
||||
1, 1, 1, 1, // 20-23,
|
||||
1, 1, 1, 1, // 24-27,
|
||||
1, 1, 2, 3 // 28-31
|
||||
1, 1, 1, 3 // 28-31
|
||||
)
|
||||
}
|
||||
|
||||
@@ -602,28 +593,26 @@ fn drawChar(char: i32) {
|
||||
printChar(0xd0a);
|
||||
}
|
||||
|
||||
let charSize = 8 * textScale;
|
||||
|
||||
let y: i32;
|
||||
loop rows {
|
||||
let bits = (char * 8 + y / textScale)?0x13400;
|
||||
let bits = (char * 8 + y)?0x13400;
|
||||
let x = 0;
|
||||
if outputChannel {
|
||||
loop pixels {
|
||||
if (bits << (x / textScale)) & 128 {
|
||||
if (bits := bits << 1) & 256 {
|
||||
setPixel(textCursorX + x, textCursorY + y, textColor);
|
||||
}
|
||||
branch_if (x := x + 1) < charSize: pixels;
|
||||
branch_if (x := x + 1) < 8: pixels;
|
||||
}
|
||||
} else {
|
||||
loop pixels {
|
||||
setPixel(textCursorX + x, textCursorY + y, select((bits << (x / textScale)) & 128, textColor, bgColor));
|
||||
branch_if (x := x + 1) < charSize: pixels;
|
||||
setPixel(textCursorX + x, textCursorY + y, select((bits := bits << 1) & 256, textColor, bgColor));
|
||||
branch_if (x := x + 1) < 8: pixels;
|
||||
}
|
||||
}
|
||||
branch_if (y := y + 1) < charSize: rows;
|
||||
branch_if (y := y + 1) < 8: rows;
|
||||
}
|
||||
textCursorX = textCursorX + charSize;
|
||||
textCursorX = textCursorX + 8;
|
||||
}
|
||||
|
||||
export fn printString(ptr: i32) {
|
||||
|
||||
@@ -5,7 +5,7 @@ description = "Docs"
|
||||
|
||||
# Overview
|
||||
|
||||
MicroW8 loads WebAssembly modules with a maximum size of 256kb. Your module needs to export
|
||||
MicroW8 loads WebAssembly modules with a maximum size of 256kb. You module needs to export
|
||||
a function `fn upd()` which will be called once per frame.
|
||||
After calling `upd` MicroW8 will display the 320x240 8bpp framebuffer located
|
||||
at offset 120 in memory with the 32bpp palette located at 0x13000.
|
||||
|
||||
@@ -16,14 +16,16 @@ pub struct FileWatcher {
|
||||
impl FileWatcher {
|
||||
pub fn new() -> Result<FileWatcher> {
|
||||
let (tx, rx) = mpsc::channel();
|
||||
let debouncer = new_debouncer(Duration::from_millis(100), move |res| match res {
|
||||
let debouncer = new_debouncer(Duration::from_millis(100), None, move |res| match res {
|
||||
Ok(events) => {
|
||||
for event in events {
|
||||
let _ = tx.send(event);
|
||||
}
|
||||
}
|
||||
Err(err) => {
|
||||
eprintln!("Error watching for file changes: {err}");
|
||||
Err(errs) => {
|
||||
for err in errs {
|
||||
eprintln!("Error watching for file changes: {err}");
|
||||
}
|
||||
}
|
||||
})?;
|
||||
Ok(FileWatcher {
|
||||
|
||||
@@ -7,7 +7,7 @@ use cpal::traits::*;
|
||||
use rubato::Resampler;
|
||||
use uw8_window::{Window, WindowConfig};
|
||||
use wasmtime::{
|
||||
Engine, Func, GlobalType, Memory, MemoryType, Module, Mutability, Store, TypedFunc, ValType,
|
||||
Engine, GlobalType, Memory, MemoryType, Module, Mutability, Store, TypedFunc, ValType,
|
||||
};
|
||||
|
||||
pub struct MicroW8 {
|
||||
@@ -90,7 +90,7 @@ impl super::Runtime for MicroW8 {
|
||||
let memory = wasmtime::Memory::new(&mut store, MemoryType::new(4, Some(4)))?;
|
||||
|
||||
let mut linker = wasmtime::Linker::new(&self.engine);
|
||||
linker.define(&store, "env", "memory", memory)?;
|
||||
linker.define("env", "memory", memory)?;
|
||||
|
||||
let loader_instance = linker.instantiate(&mut store, &self.loader_module)?;
|
||||
let load_uw8 = loader_instance.get_typed_func::<i32, i32>(&mut store, "load_uw8")?;
|
||||
@@ -181,10 +181,12 @@ impl super::Runtime for MicroW8 {
|
||||
if let Some(mut instance) = self.instance.take() {
|
||||
let time = (now - instance.start_time).as_millis() as i32;
|
||||
let next_frame = {
|
||||
let offset = ((time as u32 as i64 * 6) % 100 - 50) / 6;
|
||||
let max = now + Duration::from_millis(17);
|
||||
let next_center = now + Duration::from_millis((16 - offset) as u64);
|
||||
next_center.min(max)
|
||||
let frame = (time as u32 as u64 * 6 / 100) as u32;
|
||||
let cur_offset = (time as u32).wrapping_sub((frame as u64 * 100 / 6) as u32);
|
||||
let next_time =
|
||||
((frame as u64 + 1) * 100 / 6 + cur_offset.max(1).min(4) as u64) as u32;
|
||||
let offset = next_time.wrapping_sub(time as u32);
|
||||
now + Duration::from_millis(offset as u64)
|
||||
};
|
||||
|
||||
{
|
||||
@@ -255,12 +257,15 @@ fn add_native_functions(
|
||||
}
|
||||
})?;
|
||||
for i in 0..16 {
|
||||
let global = wasmtime::Global::new(
|
||||
&mut *store,
|
||||
GlobalType::new(ValType::I32, Mutability::Const),
|
||||
0.into(),
|
||||
linker.define(
|
||||
"env",
|
||||
&format!("g_reserved{}", i),
|
||||
wasmtime::Global::new(
|
||||
&mut *store,
|
||||
GlobalType::new(ValType::I32, Mutability::Const),
|
||||
0.into(),
|
||||
)?,
|
||||
)?;
|
||||
linker.define(&store, "env", &format!("g_reserved{}", i), global)?;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
@@ -273,18 +278,14 @@ fn instantiate_platform(
|
||||
) -> Result<wasmtime::Instance> {
|
||||
let platform_instance = linker.instantiate(&mut *store, &platform_module)?;
|
||||
|
||||
let exports: Vec<(String, Func)> = platform_instance
|
||||
.exports(&mut *store)
|
||||
.map(|e| {
|
||||
(
|
||||
e.name().to_owned(),
|
||||
e.into_func()
|
||||
.expect("platform surely only exports functions"),
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
for (name, func) in exports {
|
||||
linker.define(&store, "env", &name, func)?;
|
||||
for export in platform_instance.exports(&mut *store) {
|
||||
linker.define(
|
||||
"env",
|
||||
export.name(),
|
||||
export
|
||||
.into_func()
|
||||
.expect("platform surely only exports functions"),
|
||||
)?;
|
||||
}
|
||||
|
||||
Ok(platform_instance)
|
||||
@@ -311,7 +312,7 @@ fn init_sound(
|
||||
let memory = wasmtime::Memory::new(&mut store, MemoryType::new(4, Some(4)))?;
|
||||
|
||||
let mut linker = wasmtime::Linker::new(engine);
|
||||
linker.define(&store, "env", "memory", memory)?;
|
||||
linker.define("env", "memory", memory)?;
|
||||
add_native_functions(&mut linker, &mut store)?;
|
||||
|
||||
let platform_instance = instantiate_platform(&mut linker, &mut store, platform_module)?;
|
||||
@@ -328,26 +329,23 @@ fn init_sound(
|
||||
let mut configs: Vec<_> = device
|
||||
.supported_output_configs()?
|
||||
.filter(|config| {
|
||||
config.channels() == 2
|
||||
&& (config.sample_format() == cpal::SampleFormat::F32
|
||||
|| config.sample_format() == cpal::SampleFormat::I16)
|
||||
config.channels() == 2 && config.sample_format() == cpal::SampleFormat::F32
|
||||
})
|
||||
.collect();
|
||||
configs.sort_by_key(|config| {
|
||||
let rate = 44100
|
||||
.max(config.min_sample_rate().0)
|
||||
.min(config.max_sample_rate().0);
|
||||
let prio = if rate >= 44100 {
|
||||
if rate >= 44100 {
|
||||
rate - 44100
|
||||
} else {
|
||||
(44100 - rate) * 1000
|
||||
};
|
||||
prio + (config.sample_format() == cpal::SampleFormat::I16) as u32
|
||||
}
|
||||
});
|
||||
let config = configs
|
||||
.into_iter()
|
||||
.next()
|
||||
.ok_or_else(|| anyhow!("Could not find float or 16bit signed output config"))?;
|
||||
.ok_or_else(|| anyhow!("Could not find float output config"))?;
|
||||
let sample_rate = cpal::SampleRate(44100)
|
||||
.max(config.min_sample_rate())
|
||||
.min(config.max_sample_rate());
|
||||
@@ -358,7 +356,6 @@ fn init_sound(
|
||||
cpal::BufferSize::Fixed(256.max(min).min(max))
|
||||
}
|
||||
};
|
||||
let sample_format = config.sample_format();
|
||||
let config = cpal::StreamConfig {
|
||||
buffer_size,
|
||||
..config.config()
|
||||
@@ -378,8 +375,8 @@ fn init_sound(
|
||||
None
|
||||
} else {
|
||||
let rs = rubato::FftFixedIn::new(44100, sample_rate, 128, 1, 2)?;
|
||||
let input_buffers = rs.input_buffer_allocate(true);
|
||||
let output_buffers = rs.output_buffer_allocate(true);
|
||||
let input_buffers = rs.input_buffer_allocate();
|
||||
let output_buffers = rs.output_buffer_allocate();
|
||||
Some(Resampler {
|
||||
resampler: rs,
|
||||
input_buffers,
|
||||
@@ -391,130 +388,96 @@ fn init_sound(
|
||||
let mut sample_index = 0;
|
||||
let mut pending_updates: Vec<RegisterUpdate> = Vec::with_capacity(30);
|
||||
let mut current_time = 0;
|
||||
|
||||
let mut callback = move |mut outer_buffer: &mut [f32], _: &_| {
|
||||
let mut first_update = true;
|
||||
while let Ok(update) = rx.try_recv() {
|
||||
if first_update {
|
||||
current_time += update.time.wrapping_sub(current_time) / 8;
|
||||
first_update = false;
|
||||
}
|
||||
pending_updates.push(update);
|
||||
}
|
||||
|
||||
while !outer_buffer.is_empty() {
|
||||
store.set_epoch_deadline(30);
|
||||
while pending_updates
|
||||
.first()
|
||||
.into_iter()
|
||||
.any(|u| u.time.wrapping_sub(current_time) <= 0)
|
||||
{
|
||||
let update = pending_updates.remove(0);
|
||||
memory.write(&mut store, 80, &update.data).unwrap();
|
||||
let stream = device.build_output_stream(
|
||||
&config,
|
||||
move |mut outer_buffer: &mut [f32], _| {
|
||||
let mut first_update = true;
|
||||
while let Ok(update) = rx.try_recv() {
|
||||
if first_update {
|
||||
current_time += update.time.wrapping_sub(current_time) / 8;
|
||||
first_update = false;
|
||||
}
|
||||
pending_updates.push(update);
|
||||
}
|
||||
|
||||
let duration = if let Some(update) = pending_updates.first() {
|
||||
((update.time.wrapping_sub(current_time) as usize) * sample_rate + 999) / 1000
|
||||
} else {
|
||||
outer_buffer.len()
|
||||
};
|
||||
let step_size = (duration.max(64) * 2).min(outer_buffer.len());
|
||||
while !outer_buffer.is_empty() {
|
||||
store.set_epoch_deadline(30);
|
||||
while pending_updates
|
||||
.first()
|
||||
.into_iter()
|
||||
.any(|u| u.time.wrapping_sub(current_time) <= 0)
|
||||
{
|
||||
let update = pending_updates.remove(0);
|
||||
memory.write(&mut store, 80, &update.data).unwrap();
|
||||
}
|
||||
|
||||
let mut buffer = &mut outer_buffer[..step_size];
|
||||
|
||||
{
|
||||
let mem = memory.data_mut(&mut store);
|
||||
mem[64..68].copy_from_slice(¤t_time.to_le_bytes());
|
||||
}
|
||||
|
||||
fn clamp_sample(s: f32) -> f32 {
|
||||
if s.is_nan() {
|
||||
0.0
|
||||
let duration = if let Some(update) = pending_updates.first() {
|
||||
((update.time.wrapping_sub(current_time) as usize) * sample_rate + 999) / 1000
|
||||
} else {
|
||||
s.max(-1.0).min(1.0)
|
||||
outer_buffer.len()
|
||||
};
|
||||
let step_size = (duration.max(64) * 2).min(outer_buffer.len());
|
||||
|
||||
let mut buffer = &mut outer_buffer[..step_size];
|
||||
|
||||
{
|
||||
let mem = memory.data_mut(&mut store);
|
||||
mem[64..68].copy_from_slice(¤t_time.to_le_bytes());
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(ref mut resampler) = resampler {
|
||||
while !buffer.is_empty() {
|
||||
let copy_size = resampler.output_buffers[0]
|
||||
.len()
|
||||
.saturating_sub(resampler.output_index)
|
||||
.min(buffer.len() / 2);
|
||||
if copy_size == 0 {
|
||||
resampler.input_buffers[0].clear();
|
||||
resampler.input_buffers[1].clear();
|
||||
for _ in 0..resampler.resampler.input_frames_next() {
|
||||
resampler.input_buffers[0].push(clamp_sample(
|
||||
snd.call(&mut store, (sample_index,)).unwrap_or(0.0),
|
||||
));
|
||||
resampler.input_buffers[1].push(clamp_sample(
|
||||
snd.call(&mut store, (sample_index + 1,)).unwrap_or(0.0),
|
||||
));
|
||||
sample_index = sample_index.wrapping_add(2);
|
||||
}
|
||||
if let Some(ref mut resampler) = resampler {
|
||||
while !buffer.is_empty() {
|
||||
let copy_size = resampler.output_buffers[0]
|
||||
.len()
|
||||
.saturating_sub(resampler.output_index)
|
||||
.min(buffer.len() / 2);
|
||||
if copy_size == 0 {
|
||||
resampler.input_buffers[0].clear();
|
||||
resampler.input_buffers[1].clear();
|
||||
for _ in 0..resampler.resampler.input_frames_next() {
|
||||
resampler.input_buffers[0]
|
||||
.push(snd.call(&mut store, (sample_index,)).unwrap_or(0.0));
|
||||
resampler.input_buffers[1]
|
||||
.push(snd.call(&mut store, (sample_index + 1,)).unwrap_or(0.0));
|
||||
sample_index = sample_index.wrapping_add(2);
|
||||
}
|
||||
|
||||
resampler
|
||||
.resampler
|
||||
.process_into_buffer(
|
||||
&resampler.input_buffers,
|
||||
&mut resampler.output_buffers,
|
||||
None,
|
||||
)
|
||||
.unwrap();
|
||||
resampler.output_index = 0;
|
||||
} else {
|
||||
for i in 0..copy_size {
|
||||
buffer[i * 2] = resampler.output_buffers[0][resampler.output_index + i];
|
||||
buffer[i * 2 + 1] =
|
||||
resampler.output_buffers[1][resampler.output_index + i];
|
||||
resampler
|
||||
.resampler
|
||||
.process_into_buffer(
|
||||
&resampler.input_buffers,
|
||||
&mut resampler.output_buffers,
|
||||
None,
|
||||
)
|
||||
.unwrap();
|
||||
resampler.output_index = 0;
|
||||
} else {
|
||||
for i in 0..copy_size {
|
||||
buffer[i * 2] =
|
||||
resampler.output_buffers[0][resampler.output_index + i];
|
||||
buffer[i * 2 + 1] =
|
||||
resampler.output_buffers[1][resampler.output_index + i];
|
||||
}
|
||||
resampler.output_index += copy_size;
|
||||
buffer = &mut buffer[copy_size * 2..];
|
||||
}
|
||||
resampler.output_index += copy_size;
|
||||
buffer = &mut buffer[copy_size * 2..];
|
||||
}
|
||||
} else {
|
||||
for v in buffer {
|
||||
*v = snd.call(&mut store, (sample_index,)).unwrap_or(0.0);
|
||||
sample_index = sample_index.wrapping_add(1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for v in buffer {
|
||||
*v = clamp_sample(snd.call(&mut store, (sample_index,)).unwrap_or(0.0));
|
||||
sample_index = sample_index.wrapping_add(1);
|
||||
}
|
||||
|
||||
outer_buffer = &mut outer_buffer[step_size..];
|
||||
current_time =
|
||||
current_time.wrapping_add((step_size * 500 / sample_rate).max(1) as i32);
|
||||
}
|
||||
|
||||
outer_buffer = &mut outer_buffer[step_size..];
|
||||
current_time = current_time.wrapping_add((step_size * 500 / sample_rate).max(1) as i32);
|
||||
}
|
||||
};
|
||||
let stream = if sample_format == cpal::SampleFormat::F32 {
|
||||
device.build_output_stream(
|
||||
&config,
|
||||
callback,
|
||||
move |err| {
|
||||
dbg!(err);
|
||||
},
|
||||
None,
|
||||
)?
|
||||
} else {
|
||||
device.build_output_stream(
|
||||
&config,
|
||||
move |mut buffer: &mut [i16], info| {
|
||||
let mut float_buffer = [0f32; 256];
|
||||
|
||||
while !buffer.is_empty() {
|
||||
let step_size = buffer.len().min(float_buffer.len());
|
||||
let step_buffer = &mut float_buffer[..step_size];
|
||||
callback(step_buffer, info);
|
||||
for (dest, src) in buffer.iter_mut().take(step_size).zip(step_buffer.iter()) {
|
||||
*dest = (src.max(-1.0).min(1.0) * 32767.0) as i16;
|
||||
}
|
||||
buffer = &mut buffer[step_size..];
|
||||
}
|
||||
},
|
||||
move |err| {
|
||||
dbg!(err);
|
||||
},
|
||||
None,
|
||||
)?
|
||||
};
|
||||
},
|
||||
move |err| {
|
||||
dbg!(err);
|
||||
},
|
||||
)?;
|
||||
|
||||
Ok(Uw8Sound { stream, tx })
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ pub fn filter_exports(in_path: &Path, out_path: &Path) -> Result<()> {
|
||||
.exports
|
||||
.iter()
|
||||
.filter_map(|export| match export.name.as_str() {
|
||||
"start" | "upd" | "snd" => None,
|
||||
"upd" | "snd" | "start" => None,
|
||||
_ => Some(export.id()),
|
||||
})
|
||||
.collect();
|
||||
|
||||
1729
uw8-window/Cargo.lock
generated
1729
uw8-window/Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@@ -6,13 +6,13 @@ edition = "2021"
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
winit = "0.29.15"
|
||||
env_logger = "0.11.3"
|
||||
winit = "0.27.5"
|
||||
env_logger = "0.10"
|
||||
log = "0.4"
|
||||
pico-args = "0.5"
|
||||
wgpu = "0.19.3"
|
||||
pollster = "0.3.0"
|
||||
bytemuck = { version = "1.15", features = [ "derive" ] }
|
||||
wgpu = "0.15"
|
||||
pollster = "0.2.5"
|
||||
bytemuck = { version = "1.13", features = [ "derive" ] }
|
||||
anyhow = "1"
|
||||
minifb = { version = "0.25.0", default-features = false, features = ["x11"] }
|
||||
minifb = { version = "0.23.0", default-features = false, features = ["x11"] }
|
||||
winapi = { version = "0.3.9", features = [ "timeapi" ] }
|
||||
|
||||
@@ -30,8 +30,8 @@ fn row_factor(offset: f32) -> f32 {
|
||||
}
|
||||
|
||||
fn col_factor(offset: f32) -> f32 {
|
||||
let o = max(0.0, abs(offset) - 0.4);
|
||||
return 1.0 / (1.0 + o * o * 16.0);
|
||||
let offset = max(0.0, abs(offset) - 0.4);
|
||||
return 1.0 / (1.0 + offset * offset * 16.0);
|
||||
}
|
||||
|
||||
fn sample_screen(tex_coords: vec2<f32>) -> vec4<f32> {
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
use crate::{Input, WindowConfig, WindowImpl};
|
||||
use anyhow::{anyhow, Result};
|
||||
use std::{sync::Arc, time::Instant};
|
||||
use std::{num::NonZeroU32, time::Instant};
|
||||
|
||||
use winit::{
|
||||
dpi::PhysicalSize,
|
||||
event::{Event, WindowEvent},
|
||||
event::{Event, VirtualKeyCode, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
keyboard::{Key, KeyCode, NamedKey, PhysicalKey},
|
||||
platform::pump_events::{EventLoopExtPumpEvents, PumpStatus},
|
||||
window::{Fullscreen, WindowBuilder},
|
||||
};
|
||||
|
||||
use winit::platform::run_return::EventLoopExtRunReturn;
|
||||
|
||||
mod crt;
|
||||
mod fast_crt;
|
||||
mod square;
|
||||
@@ -21,7 +21,7 @@ use square::SquareFilter;
|
||||
|
||||
pub struct Window {
|
||||
_instance: wgpu::Instance,
|
||||
surface: wgpu::Surface<'static>,
|
||||
surface: wgpu::Surface,
|
||||
_adapter: wgpu::Adapter,
|
||||
device: wgpu::Device,
|
||||
queue: wgpu::Queue,
|
||||
@@ -29,7 +29,7 @@ pub struct Window {
|
||||
surface_config: wgpu::SurfaceConfiguration,
|
||||
filter: Box<dyn Filter>,
|
||||
event_loop: EventLoop<()>,
|
||||
window: Arc<winit::window::Window>,
|
||||
window: winit::window::Window,
|
||||
gamepads: [u8; 4],
|
||||
next_frame: Instant,
|
||||
is_fullscreen: bool,
|
||||
@@ -39,12 +39,9 @@ pub struct Window {
|
||||
impl Window {
|
||||
pub fn new(window_config: WindowConfig) -> Result<Window> {
|
||||
async fn create(window_config: WindowConfig) -> Result<Window> {
|
||||
let event_loop = EventLoop::new()?;
|
||||
let event_loop = EventLoop::new();
|
||||
let window = WindowBuilder::new()
|
||||
.with_inner_size(PhysicalSize::new(
|
||||
(320. * window_config.scale).round() as u32,
|
||||
(240. * window_config.scale).round() as u32,
|
||||
))
|
||||
.with_inner_size(PhysicalSize::new(640u32, 480))
|
||||
.with_min_inner_size(PhysicalSize::new(320u32, 240))
|
||||
.with_title("MicroW8")
|
||||
.with_fullscreen(if window_config.fullscreen {
|
||||
@@ -56,10 +53,8 @@ impl Window {
|
||||
|
||||
window.set_cursor_visible(false);
|
||||
|
||||
let window = Arc::new(window);
|
||||
|
||||
let instance = wgpu::Instance::new(Default::default());
|
||||
let surface = instance.create_surface(window.clone())?;
|
||||
let surface = unsafe { instance.create_surface(&window) }?;
|
||||
let adapter = instance
|
||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::LowPower,
|
||||
@@ -77,13 +72,7 @@ impl Window {
|
||||
|
||||
let surface_config = wgpu::SurfaceConfiguration {
|
||||
present_mode: wgpu::PresentMode::AutoNoVsync,
|
||||
..surface
|
||||
.get_default_config(
|
||||
&adapter,
|
||||
window.inner_size().width,
|
||||
window.inner_size().height,
|
||||
)
|
||||
.expect("Surface incompatible with adapter")
|
||||
..surface.get_default_config(&adapter, window.inner_size().width, window.inner_size().height).expect("Surface incompatible with adapter")
|
||||
};
|
||||
|
||||
let filter: Box<dyn Filter> = create_filter(
|
||||
@@ -121,93 +110,88 @@ impl Window {
|
||||
impl WindowImpl for Window {
|
||||
fn begin_frame(&mut self) -> Input {
|
||||
let mut reset = false;
|
||||
self.event_loop
|
||||
.set_control_flow(ControlFlow::WaitUntil(self.next_frame));
|
||||
while self.is_open {
|
||||
let timeout = self.next_frame.saturating_duration_since(Instant::now());
|
||||
let status = self.event_loop.pump_events(Some(timeout), |event, elwt| {
|
||||
let mut new_filter = None;
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::Resized(new_size) => {
|
||||
self.surface_config.width = new_size.width;
|
||||
self.surface_config.height = new_size.height;
|
||||
self.surface.configure(&self.device, &self.surface_config);
|
||||
self.filter.resize(&self.queue, new_size);
|
||||
}
|
||||
WindowEvent::CloseRequested => {
|
||||
elwt.exit();
|
||||
}
|
||||
WindowEvent::KeyboardInput { event, .. } => {
|
||||
fn gamepad_button(input: &winit::event::KeyEvent) -> u8 {
|
||||
match input.physical_key {
|
||||
PhysicalKey::Code(KeyCode::KeyZ) => 16,
|
||||
PhysicalKey::Code(KeyCode::KeyX) => 32,
|
||||
PhysicalKey::Code(KeyCode::KeyA) => 64,
|
||||
PhysicalKey::Code(KeyCode::KeyS) => 128,
|
||||
_ => match input.logical_key {
|
||||
Key::Named(NamedKey::ArrowUp) => 1,
|
||||
Key::Named(NamedKey::ArrowDown) => 2,
|
||||
Key::Named(NamedKey::ArrowLeft) => 4,
|
||||
Key::Named(NamedKey::ArrowRight) => 8,
|
||||
_ => 0,
|
||||
},
|
||||
}
|
||||
self.event_loop.run_return(|event, _, control_flow| {
|
||||
*control_flow = ControlFlow::WaitUntil(self.next_frame);
|
||||
let mut new_filter = None;
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::Resized(new_size) => {
|
||||
self.surface_config.width = new_size.width;
|
||||
self.surface_config.height = new_size.height;
|
||||
self.surface.configure(&self.device, &self.surface_config);
|
||||
self.filter.resize(&self.queue, new_size);
|
||||
}
|
||||
WindowEvent::CloseRequested => {
|
||||
self.is_open = false;
|
||||
*control_flow = ControlFlow::Exit;
|
||||
}
|
||||
WindowEvent::KeyboardInput { input, .. } => {
|
||||
fn gamepad_button(input: &winit::event::KeyboardInput) -> u8 {
|
||||
match input.scancode {
|
||||
44 => 16,
|
||||
45 => 32,
|
||||
30 => 64,
|
||||
31 => 128,
|
||||
_ => match input.virtual_keycode {
|
||||
Some(VirtualKeyCode::Up) => 1,
|
||||
Some(VirtualKeyCode::Down) => 2,
|
||||
Some(VirtualKeyCode::Left) => 4,
|
||||
Some(VirtualKeyCode::Right) => 8,
|
||||
_ => 0,
|
||||
},
|
||||
}
|
||||
if event.state == winit::event::ElementState::Pressed {
|
||||
match event.logical_key {
|
||||
Key::Named(NamedKey::Escape) => {
|
||||
elwt.exit();
|
||||
}
|
||||
Key::Character(ref c) => match c.as_str() {
|
||||
"f" => {
|
||||
let fullscreen = if self.window.fullscreen().is_some() {
|
||||
None
|
||||
} else {
|
||||
Some(Fullscreen::Borderless(None))
|
||||
};
|
||||
self.is_fullscreen = fullscreen.is_some();
|
||||
self.window.set_fullscreen(fullscreen);
|
||||
}
|
||||
"r" => reset = true,
|
||||
"1" => new_filter = Some(1),
|
||||
"2" => new_filter = Some(2),
|
||||
"3" => new_filter = Some(3),
|
||||
"4" => new_filter = Some(4),
|
||||
"5" => new_filter = Some(5),
|
||||
_ => (),
|
||||
},
|
||||
_ => (),
|
||||
}
|
||||
if input.state == winit::event::ElementState::Pressed {
|
||||
match input.virtual_keycode {
|
||||
Some(VirtualKeyCode::Escape) => {
|
||||
self.is_open = false;
|
||||
*control_flow = ControlFlow::Exit;
|
||||
}
|
||||
Some(VirtualKeyCode::F) => {
|
||||
let fullscreen = if self.window.fullscreen().is_some() {
|
||||
None
|
||||
} else {
|
||||
Some(Fullscreen::Borderless(None))
|
||||
};
|
||||
self.is_fullscreen = fullscreen.is_some();
|
||||
self.window.set_fullscreen(fullscreen);
|
||||
}
|
||||
Some(VirtualKeyCode::R) => reset = true,
|
||||
Some(VirtualKeyCode::Key1) => new_filter = Some(1),
|
||||
Some(VirtualKeyCode::Key2) => new_filter = Some(2),
|
||||
Some(VirtualKeyCode::Key3) => new_filter = Some(3),
|
||||
Some(VirtualKeyCode::Key4) => new_filter = Some(4),
|
||||
Some(VirtualKeyCode::Key5) => new_filter = Some(5),
|
||||
_ => (),
|
||||
}
|
||||
|
||||
self.gamepads[0] |= gamepad_button(&event);
|
||||
} else {
|
||||
self.gamepads[0] &= !gamepad_button(&event);
|
||||
}
|
||||
self.gamepads[0] |= gamepad_button(&input);
|
||||
} else {
|
||||
self.gamepads[0] &= !gamepad_button(&input);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::RedrawEventsCleared => {
|
||||
if Instant::now() >= self.next_frame
|
||||
// workaround needed on Wayland until the next winit release
|
||||
&& self.window.fullscreen().is_some() == self.is_fullscreen
|
||||
{
|
||||
*control_flow = ControlFlow::Exit
|
||||
}
|
||||
}
|
||||
if let Some(new_filter) = new_filter {
|
||||
self.filter = create_filter(
|
||||
&self.device,
|
||||
&self.palette_screen_mode.screen_view,
|
||||
self.window.inner_size(),
|
||||
self.surface_config.format,
|
||||
new_filter,
|
||||
);
|
||||
}
|
||||
});
|
||||
match status {
|
||||
PumpStatus::Exit(_) => self.is_open = false,
|
||||
_ => (),
|
||||
}
|
||||
|
||||
if Instant::now() >= self.next_frame {
|
||||
break;
|
||||
if let Some(new_filter) = new_filter {
|
||||
self.filter = create_filter(
|
||||
&self.device,
|
||||
&self.palette_screen_mode.screen_view,
|
||||
self.window.inner_size(),
|
||||
self.surface_config.format,
|
||||
new_filter,
|
||||
);
|
||||
}
|
||||
}
|
||||
});
|
||||
Input {
|
||||
gamepads: self.gamepads,
|
||||
reset,
|
||||
@@ -243,12 +227,10 @@ impl WindowImpl for Window {
|
||||
b: 0.0,
|
||||
a: 1.0,
|
||||
}),
|
||||
store: wgpu::StoreOp::Store,
|
||||
store: true,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
});
|
||||
|
||||
self.filter.render(&mut render_pass);
|
||||
@@ -372,7 +354,7 @@ impl PaletteScreenMode {
|
||||
format: wgpu::TextureFormat::R8Uint,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||
label: None,
|
||||
view_formats: &[],
|
||||
view_formats: &[]
|
||||
});
|
||||
|
||||
let palette_texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
@@ -387,7 +369,7 @@ impl PaletteScreenMode {
|
||||
format: wgpu::TextureFormat::Rgba8UnormSrgb,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||
label: None,
|
||||
view_formats: &[],
|
||||
view_formats: &[]
|
||||
});
|
||||
|
||||
let screen_texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
@@ -402,7 +384,7 @@ impl PaletteScreenMode {
|
||||
format: wgpu::TextureFormat::Rgba8UnormSrgb,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
label: None,
|
||||
view_formats: &[],
|
||||
view_formats: &[]
|
||||
});
|
||||
|
||||
let framebuffer_texture_view =
|
||||
@@ -509,7 +491,7 @@ impl PaletteScreenMode {
|
||||
&bytemuck::cast_slice(pixels),
|
||||
wgpu::ImageDataLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: Some(320),
|
||||
bytes_per_row: NonZeroU32::new(320),
|
||||
rows_per_image: None,
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
@@ -531,7 +513,7 @@ impl PaletteScreenMode {
|
||||
&bytemuck::cast_slice(palette),
|
||||
wgpu::ImageDataLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: Some(256 * 4),
|
||||
bytes_per_row: NonZeroU32::new(256 * 4),
|
||||
rows_per_image: None,
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
@@ -550,12 +532,10 @@ impl PaletteScreenMode {
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: wgpu::StoreOp::Store,
|
||||
store: true,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
});
|
||||
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
|
||||
@@ -15,7 +15,7 @@ struct FpsCounter {
|
||||
}
|
||||
|
||||
impl Window {
|
||||
pub fn new(mut config: WindowConfig) -> Result<Window> {
|
||||
pub fn new(config: WindowConfig) -> Result<Window> {
|
||||
let fps_counter = if config.fps_counter {
|
||||
Some(FpsCounter {
|
||||
start: Instant::now(),
|
||||
@@ -24,7 +24,6 @@ impl Window {
|
||||
} else {
|
||||
None
|
||||
};
|
||||
config.scale = config.scale.max(1.).min(20.);
|
||||
if config.enable_gpu {
|
||||
match gpu::Window::new(config) {
|
||||
Ok(window) => {
|
||||
@@ -72,7 +71,6 @@ pub struct WindowConfig {
|
||||
filter: u32,
|
||||
fullscreen: bool,
|
||||
fps_counter: bool,
|
||||
scale: f32,
|
||||
}
|
||||
|
||||
impl Default for WindowConfig {
|
||||
@@ -82,7 +80,6 @@ impl Default for WindowConfig {
|
||||
filter: 5,
|
||||
fullscreen: false,
|
||||
fps_counter: false,
|
||||
scale: 2.,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -105,10 +102,6 @@ impl WindowConfig {
|
||||
}
|
||||
self.fullscreen = args.contains("--fullscreen");
|
||||
self.fps_counter = args.contains("--fps");
|
||||
self.scale = args
|
||||
.opt_value_from_str("--scale")
|
||||
.unwrap()
|
||||
.unwrap_or(self.scale);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -274,7 +274,7 @@ export default function MicroW8(screen, config = {}) {
|
||||
|
||||
try {
|
||||
let restart = false;
|
||||
let thisFrame;
|
||||
let nextFrame = 0;
|
||||
if (!isPaused) {
|
||||
let gamepads = navigator.getGamepads();
|
||||
let gamepad = 0;
|
||||
@@ -321,13 +321,12 @@ export default function MicroW8(screen, config = {}) {
|
||||
}
|
||||
canvasCtx.putImageData(imageData, 0, 0);
|
||||
|
||||
let timeOffset = ((time * 6) % 100 - 50) / 6;
|
||||
thisFrame = startTime + time - timeOffset / 8;
|
||||
} else {
|
||||
thisFrame = Date.now();
|
||||
let thisFrame = Math.floor(time * 6 / 100);
|
||||
let timeOffset = time - thisFrame * 100 / 6;
|
||||
nextFrame = Math.ceil(startTime + (thisFrame + 1) * 100 / 6 + Math.min(4, timeOffset));
|
||||
}
|
||||
let now = Date.now();
|
||||
let nextFrame = Math.max(thisFrame + timePerFrame, now);
|
||||
nextFrame = Math.max(nextFrame, now);
|
||||
|
||||
if (restart) {
|
||||
runModule(currentData);
|
||||
|
||||
Reference in New Issue
Block a user