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gpu-window
| Author | SHA1 | Date | |
|---|---|---|---|
| 57a92ba79a | |||
| 7ec1e68a00 | |||
| 539d19e0d7 | |||
| e9a5f702b4 | |||
| ba0b037ec2 | |||
| 0130d1c906 | |||
| 379ece5cbf | |||
| c9c5cb76bd | |||
| a6d6615231 | |||
| fbc86fa78d | |||
| eb724e8785 | |||
| f559c5b7d4 | |||
| 9dabf75732 | |||
| b0adf7748d | |||
| 7aa70ef39d |
994
Cargo.lock
generated
994
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@@ -1,19 +1,19 @@
|
|||||||
[package]
|
[package]
|
||||||
name = "uw8"
|
name = "uw8"
|
||||||
version = "0.2.0"
|
version = "0.2.1"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
|
||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
[features]
|
[features]
|
||||||
default = ["native", "browser"]
|
default = ["native", "browser"]
|
||||||
native = ["wasmtime", "minifb", "cpal", "rubato", "winapi" ]
|
native = ["wasmtime", "uw8-window", "cpal", "rubato" ]
|
||||||
browser = ["warp", "tokio", "tokio-stream", "webbrowser"]
|
browser = ["warp", "tokio", "tokio-stream", "webbrowser"]
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
wasmtime = { version = "0.37.0", optional = true }
|
wasmtime = { version = "0.37.0", optional = true }
|
||||||
anyhow = "1"
|
anyhow = "1"
|
||||||
minifb = { version = "0.22", default-features = false, features = ["x11"], optional = true }
|
uw8-window = { path = "uw8-window", optional = true }
|
||||||
notify = "4"
|
notify = "4"
|
||||||
pico-args = "0.4"
|
pico-args = "0.4"
|
||||||
curlywas = { git = "https://github.com/exoticorn/curlywas.git", rev = "0e7ea50" }
|
curlywas = { git = "https://github.com/exoticorn/curlywas.git", rev = "0e7ea50" }
|
||||||
@@ -27,4 +27,3 @@ webbrowser = { version = "0.6.0", optional = true }
|
|||||||
ansi_term = "0.12.1"
|
ansi_term = "0.12.1"
|
||||||
cpal = { version = "0.13.5", optional = true }
|
cpal = { version = "0.13.5", optional = true }
|
||||||
rubato = { version = "0.11.0", optional = true }
|
rubato = { version = "0.11.0", optional = true }
|
||||||
winapi = { version = "0.3.9", features = ["timeapi"], optional = true }
|
|
||||||
|
|||||||
@@ -35,24 +35,24 @@
|
|||||||
f32.convert_i32_s
|
f32.convert_i32_s
|
||||||
f32.sqrt
|
f32.sqrt
|
||||||
f32.div
|
f32.div
|
||||||
|
call $time
|
||||||
i32.const 163
|
i32.const 163
|
||||||
f32.convert_i32_s
|
f32.convert_i32_s
|
||||||
call $time
|
|
||||||
f32.mul
|
f32.mul
|
||||||
f32.add
|
f32.add
|
||||||
i32.trunc_sat_f32_s
|
i32.trunc_sat_f32_s
|
||||||
|
|
||||||
i32.const 163
|
|
||||||
f32.convert_i32_s
|
|
||||||
local.get $x
|
local.get $x
|
||||||
f32.convert_i32_s
|
f32.convert_i32_s
|
||||||
local.get $y
|
local.get $y
|
||||||
f32.convert_i32_s
|
f32.convert_i32_s
|
||||||
call $atan2
|
call $atan2
|
||||||
|
i32.const 163
|
||||||
|
f32.convert_i32_s
|
||||||
f32.mul
|
f32.mul
|
||||||
|
call $time
|
||||||
i32.const 64
|
i32.const 64
|
||||||
f32.convert_i32_s
|
f32.convert_i32_s
|
||||||
call $time
|
|
||||||
f32.mul
|
f32.mul
|
||||||
f32.add
|
f32.add
|
||||||
i32.trunc_f32_s
|
i32.trunc_f32_s
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ fn main() -> Result<()> {
|
|||||||
println!();
|
println!();
|
||||||
println!("Usage:");
|
println!("Usage:");
|
||||||
#[cfg(any(feature = "native", feature = "browser"))]
|
#[cfg(any(feature = "native", feature = "browser"))]
|
||||||
println!(" uw8 run [-t/--timeout <frames>] [--b/--browser] [-w/--watch] [-p/--pack] [-u/--uncompressed] [-l/--level] [-o/--output <out-file>] <file>");
|
println!(" uw8 run [-t/--timeout <frames>] [--no-gpu] [--b/--browser] [-w/--watch] [-p/--pack] [-u/--uncompressed] [-l/--level] [-o/--output <out-file>] <file>");
|
||||||
println!(" uw8 pack [-u/--uncompressed] [-l/--level] <in-file> <out-file>");
|
println!(" uw8 pack [-u/--uncompressed] [-l/--level] <in-file> <out-file>");
|
||||||
println!(" uw8 unpack <in-file> <out-file>");
|
println!(" uw8 unpack <in-file> <out-file>");
|
||||||
println!(" uw8 compile [-d/--debug] <in-file> <out-file>");
|
println!(" uw8 compile [-d/--debug] <in-file> <out-file>");
|
||||||
@@ -54,6 +54,8 @@ fn run(mut args: Arguments) -> Result<()> {
|
|||||||
let watch_mode = args.contains(["-w", "--watch"]);
|
let watch_mode = args.contains(["-w", "--watch"]);
|
||||||
#[allow(unused)]
|
#[allow(unused)]
|
||||||
let timeout: Option<u32> = args.opt_value_from_str(["-t", "--timeout"])?;
|
let timeout: Option<u32> = args.opt_value_from_str(["-t", "--timeout"])?;
|
||||||
|
#[allow(unused)]
|
||||||
|
let gpu = !args.contains("--no-gpu");
|
||||||
|
|
||||||
let mut config = Config::default();
|
let mut config = Config::default();
|
||||||
if args.contains(["-p", "--pack"]) {
|
if args.contains(["-p", "--pack"]) {
|
||||||
@@ -93,7 +95,7 @@ fn run(mut args: Arguments) -> Result<()> {
|
|||||||
unimplemented!();
|
unimplemented!();
|
||||||
#[cfg(feature = "native")]
|
#[cfg(feature = "native")]
|
||||||
{
|
{
|
||||||
let mut microw8 = MicroW8::new(timeout)?;
|
let mut microw8 = MicroW8::new(timeout, gpu)?;
|
||||||
if disable_audio {
|
if disable_audio {
|
||||||
microw8.disable_audio();
|
microw8.disable_audio();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,31 +4,24 @@ use std::{thread, time::Instant};
|
|||||||
|
|
||||||
use anyhow::{anyhow, Result};
|
use anyhow::{anyhow, Result};
|
||||||
use cpal::traits::*;
|
use cpal::traits::*;
|
||||||
use minifb::{Key, Window, WindowOptions};
|
|
||||||
use rubato::Resampler;
|
use rubato::Resampler;
|
||||||
use wasmtime::{
|
use wasmtime::{
|
||||||
Engine, GlobalType, Memory, MemoryType, Module, Mutability, Store, TypedFunc, ValType,
|
Engine, GlobalType, Memory, MemoryType, Module, Mutability, Store, TypedFunc, ValType,
|
||||||
};
|
};
|
||||||
|
|
||||||
static GAMEPAD_KEYS: &[Key] = &[
|
|
||||||
Key::Up,
|
|
||||||
Key::Down,
|
|
||||||
Key::Left,
|
|
||||||
Key::Right,
|
|
||||||
Key::Z,
|
|
||||||
Key::X,
|
|
||||||
Key::A,
|
|
||||||
Key::S,
|
|
||||||
];
|
|
||||||
|
|
||||||
pub struct MicroW8 {
|
pub struct MicroW8 {
|
||||||
|
tx: mpsc::SyncSender<Option<UW8Instance>>,
|
||||||
|
rx: mpsc::Receiver<UIEvent>,
|
||||||
|
stream: Option<cpal::Stream>,
|
||||||
engine: Engine,
|
engine: Engine,
|
||||||
loader_module: Module,
|
loader_module: Module,
|
||||||
window: Window,
|
|
||||||
window_buffer: Vec<u32>,
|
|
||||||
instance: Option<UW8Instance>,
|
|
||||||
timeout: u32,
|
|
||||||
disable_audio: bool,
|
disable_audio: bool,
|
||||||
|
module_data: Option<Vec<u8>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
enum UIEvent {
|
||||||
|
Error(Result<()>),
|
||||||
|
Reset,
|
||||||
}
|
}
|
||||||
|
|
||||||
struct UW8Instance {
|
struct UW8Instance {
|
||||||
@@ -37,10 +30,8 @@ struct UW8Instance {
|
|||||||
end_frame: TypedFunc<(), ()>,
|
end_frame: TypedFunc<(), ()>,
|
||||||
update: Option<TypedFunc<(), ()>>,
|
update: Option<TypedFunc<(), ()>>,
|
||||||
start_time: Instant,
|
start_time: Instant,
|
||||||
next_frame: Instant,
|
|
||||||
module: Vec<u8>,
|
|
||||||
watchdog: Arc<Mutex<UW8WatchDog>>,
|
watchdog: Arc<Mutex<UW8WatchDog>>,
|
||||||
sound: Option<Uw8Sound>,
|
sound_tx: Option<mpsc::SyncSender<RegisterUpdate>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Drop for UW8Instance {
|
impl Drop for UW8Instance {
|
||||||
@@ -57,12 +48,7 @@ struct UW8WatchDog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl MicroW8 {
|
impl MicroW8 {
|
||||||
pub fn new(timeout: Option<u32>) -> Result<MicroW8> {
|
pub fn new(timeout: Option<u32>, gpu: bool) -> Result<MicroW8> {
|
||||||
#[cfg(target_os = "windows")]
|
|
||||||
unsafe {
|
|
||||||
winapi::um::timeapi::timeBeginPeriod(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
let mut config = wasmtime::Config::new();
|
let mut config = wasmtime::Config::new();
|
||||||
config.cranelift_opt_level(wasmtime::OptLevel::Speed);
|
config.cranelift_opt_level(wasmtime::OptLevel::Speed);
|
||||||
if timeout.is_some() {
|
if timeout.is_some() {
|
||||||
@@ -73,32 +59,42 @@ impl MicroW8 {
|
|||||||
let loader_module =
|
let loader_module =
|
||||||
wasmtime::Module::new(&engine, include_bytes!("../platform/bin/loader.wasm"))?;
|
wasmtime::Module::new(&engine, include_bytes!("../platform/bin/loader.wasm"))?;
|
||||||
|
|
||||||
let options = WindowOptions {
|
let (to_ui_tx, to_ui_rx) = mpsc::sync_channel(2);
|
||||||
scale: minifb::Scale::X2,
|
let (from_ui_tx, from_ui_rx) = mpsc::sync_channel(1);
|
||||||
scale_mode: minifb::ScaleMode::AspectRatioStretch,
|
|
||||||
resize: true,
|
std::thread::spawn(move || {
|
||||||
..Default::default()
|
let mut state = State {
|
||||||
};
|
instance: None,
|
||||||
let window = Window::new("MicroW8", 320, 240, options)?;
|
timeout: timeout.unwrap_or(0),
|
||||||
|
};
|
||||||
|
|
||||||
|
uw8_window::run(gpu, move |framebuffer, gamepad, reset| {
|
||||||
|
while let Ok(instance) = to_ui_rx.try_recv() {
|
||||||
|
state.instance = instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
if reset {
|
||||||
|
from_ui_tx.send(UIEvent::Reset).unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
|
state.run_frame(framebuffer, gamepad).unwrap_or_else(|err| {
|
||||||
|
from_ui_tx.send(UIEvent::Error(Err(err))).unwrap();
|
||||||
|
Instant::now()
|
||||||
|
})
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
Ok(MicroW8 {
|
Ok(MicroW8 {
|
||||||
|
tx: to_ui_tx,
|
||||||
|
rx: from_ui_rx,
|
||||||
|
stream: None,
|
||||||
engine,
|
engine,
|
||||||
loader_module,
|
loader_module,
|
||||||
window,
|
|
||||||
window_buffer: vec![0u32; 320 * 240],
|
|
||||||
instance: None,
|
|
||||||
timeout: timeout.unwrap_or(0),
|
|
||||||
disable_audio: false,
|
disable_audio: false,
|
||||||
|
module_data: None,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
fn reset(&mut self) {
|
|
||||||
self.instance = None;
|
|
||||||
for v in &mut self.window_buffer {
|
|
||||||
*v = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn disable_audio(&mut self) {
|
pub fn disable_audio(&mut self) {
|
||||||
self.disable_audio = true;
|
self.disable_audio = true;
|
||||||
}
|
}
|
||||||
@@ -106,11 +102,12 @@ impl MicroW8 {
|
|||||||
|
|
||||||
impl super::Runtime for MicroW8 {
|
impl super::Runtime for MicroW8 {
|
||||||
fn is_open(&self) -> bool {
|
fn is_open(&self) -> bool {
|
||||||
self.window.is_open() && !self.window.is_key_down(Key::Escape)
|
true
|
||||||
}
|
}
|
||||||
|
|
||||||
fn load(&mut self, module_data: &[u8]) -> Result<()> {
|
fn load(&mut self, module_data: &[u8]) -> Result<()> {
|
||||||
self.reset();
|
self.stream = None;
|
||||||
|
self.tx.send(None)?;
|
||||||
|
|
||||||
let mut store = wasmtime::Store::new(&self.engine, ());
|
let mut store = wasmtime::Store::new(&self.engine, ());
|
||||||
store.set_epoch_deadline(60);
|
store.set_epoch_deadline(60);
|
||||||
@@ -162,65 +159,76 @@ impl super::Runtime for MicroW8 {
|
|||||||
let end_frame = platform_instance.get_typed_func::<(), (), _>(&mut store, "endFrame")?;
|
let end_frame = platform_instance.get_typed_func::<(), (), _>(&mut store, "endFrame")?;
|
||||||
let update = instance.get_typed_func::<(), (), _>(&mut store, "upd").ok();
|
let update = instance.get_typed_func::<(), (), _>(&mut store, "upd").ok();
|
||||||
|
|
||||||
let sound = if self.disable_audio {
|
let (sound_tx, stream) = if self.disable_audio {
|
||||||
None
|
(None, None)
|
||||||
} else {
|
} else {
|
||||||
match init_sound(&self.engine, &platform_module, &module) {
|
match init_sound(&self.engine, &platform_module, &module) {
|
||||||
Ok(sound) => {
|
Ok(sound) => {
|
||||||
sound.stream.play()?;
|
sound.stream.play()?;
|
||||||
Some(sound)
|
(Some(sound.tx), Some(sound.stream))
|
||||||
}
|
}
|
||||||
Err(err) => {
|
Err(err) => {
|
||||||
eprintln!("Failed to init sound: {}", err);
|
eprintln!("Failed to init sound: {}", err);
|
||||||
None
|
(None, None)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
self.instance = Some(UW8Instance {
|
self.tx.send(Some(UW8Instance {
|
||||||
store,
|
store,
|
||||||
memory,
|
memory,
|
||||||
end_frame,
|
end_frame,
|
||||||
update,
|
update,
|
||||||
start_time: Instant::now(),
|
start_time: Instant::now(),
|
||||||
next_frame: Instant::now(),
|
|
||||||
module: module_data.into(),
|
|
||||||
watchdog,
|
watchdog,
|
||||||
sound,
|
sound_tx,
|
||||||
});
|
}))?;
|
||||||
|
self.stream = stream;
|
||||||
|
self.module_data = Some(module_data.into());
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
fn run_frame(&mut self) -> Result<()> {
|
fn run_frame(&mut self) -> Result<()> {
|
||||||
let mut result = Ok(());
|
if let Ok(event) = self.rx.try_recv() {
|
||||||
if let Some(mut instance) = self.instance.take() {
|
match event {
|
||||||
{
|
UIEvent::Error(err) => err,
|
||||||
if let Some(sleep) = instance.next_frame.checked_duration_since(Instant::now()) {
|
UIEvent::Reset => {
|
||||||
std::thread::sleep(sleep);
|
if let Some(module_data) = self.module_data.take() {
|
||||||
|
self.load(&module_data)
|
||||||
|
} else {
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
let now = Instant::now();
|
struct State {
|
||||||
|
instance: Option<UW8Instance>,
|
||||||
|
timeout: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl State {
|
||||||
|
fn run_frame(
|
||||||
|
&mut self,
|
||||||
|
framebuffer: &mut dyn uw8_window::Framebuffer,
|
||||||
|
gamepad: u32,
|
||||||
|
) -> Result<Instant> {
|
||||||
|
let now = Instant::now();
|
||||||
|
let mut result = Ok(now);
|
||||||
|
if let Some(mut instance) = self.instance.take() {
|
||||||
let time = (now - instance.start_time).as_millis() as i32;
|
let time = (now - instance.start_time).as_millis() as i32;
|
||||||
{
|
{
|
||||||
let offset = ((time as u32 as i64 * 6) % 100 - 50) / 6;
|
let offset = ((time as u32 as i64 * 6) % 100 - 50) / 6;
|
||||||
instance.next_frame = now + Duration::from_millis((16 - offset) as u64);
|
let max = now + Duration::from_millis(17);
|
||||||
|
let next_center = now + Duration::from_millis((16 - offset) as u64);
|
||||||
|
result = Ok(next_center.min(max));
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
let mut gamepad: u32 = 0;
|
|
||||||
for key in self.window.get_keys() {
|
|
||||||
if let Some(index) = GAMEPAD_KEYS
|
|
||||||
.iter()
|
|
||||||
.enumerate()
|
|
||||||
.find(|(_, &k)| k == key)
|
|
||||||
.map(|(i, _)| i)
|
|
||||||
{
|
|
||||||
gamepad |= 1 << index;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let mem = instance.memory.data_mut(&mut instance.store);
|
let mem = instance.memory.data_mut(&mut instance.store);
|
||||||
mem[64..68].copy_from_slice(&time.to_le_bytes());
|
mem[64..68].copy_from_slice(&time.to_le_bytes());
|
||||||
mem[68..72].copy_from_slice(&gamepad.to_le_bytes());
|
mem[68..72].copy_from_slice(&gamepad.to_le_bytes());
|
||||||
@@ -228,7 +236,9 @@ impl super::Runtime for MicroW8 {
|
|||||||
|
|
||||||
instance.store.set_epoch_deadline(self.timeout as u64);
|
instance.store.set_epoch_deadline(self.timeout as u64);
|
||||||
if let Some(ref update) = instance.update {
|
if let Some(ref update) = instance.update {
|
||||||
result = update.call(&mut instance.store, ());
|
if let Err(err) = update.call(&mut instance.store, ()) {
|
||||||
|
result = Err(err);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
instance.end_frame.call(&mut instance.store, ())?;
|
instance.end_frame.call(&mut instance.store, ())?;
|
||||||
|
|
||||||
@@ -236,35 +246,23 @@ impl super::Runtime for MicroW8 {
|
|||||||
|
|
||||||
let mut sound_regs = [0u8; 32];
|
let mut sound_regs = [0u8; 32];
|
||||||
sound_regs.copy_from_slice(&memory[80..112]);
|
sound_regs.copy_from_slice(&memory[80..112]);
|
||||||
if let Some(ref sound) = instance.sound {
|
if let Some(ref sound_tx) = instance.sound_tx {
|
||||||
sound.tx.send(RegisterUpdate {
|
let _ = sound_tx.send(RegisterUpdate {
|
||||||
time,
|
time,
|
||||||
data: sound_regs,
|
data: sound_regs,
|
||||||
})?;
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
let framebuffer = &memory[120..(120 + 320 * 240)];
|
let framebuffer_mem = &memory[120..(120 + 320 * 240)];
|
||||||
let palette = &memory[0x13000..];
|
let palette_mem = &memory[0x13000..];
|
||||||
for (i, &color_index) in framebuffer.iter().enumerate() {
|
framebuffer.update(framebuffer_mem, palette_mem);
|
||||||
let offset = color_index as usize * 4;
|
|
||||||
self.window_buffer[i] = 0xff000000
|
|
||||||
| ((palette[offset] as u32) << 16)
|
|
||||||
| ((palette[offset + 1] as u32) << 8)
|
|
||||||
| palette[offset + 2] as u32;
|
|
||||||
}
|
|
||||||
|
|
||||||
if self.window.is_key_pressed(Key::R, minifb::KeyRepeat::No) {
|
if result.is_ok() {
|
||||||
self.load(&instance.module)?;
|
|
||||||
} else if result.is_ok() {
|
|
||||||
self.instance = Some(instance);
|
self.instance = Some(instance);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
self.window
|
Ok(result?)
|
||||||
.update_with_buffer(&self.window_buffer, 320, 240)?;
|
|
||||||
|
|
||||||
result?;
|
|
||||||
Ok(())
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
1
uw8-window/.gitignore
vendored
Normal file
1
uw8-window/.gitignore
vendored
Normal file
@@ -0,0 +1 @@
|
|||||||
|
/target
|
||||||
1697
uw8-window/Cargo.lock
generated
Normal file
1697
uw8-window/Cargo.lock
generated
Normal file
File diff suppressed because it is too large
Load Diff
17
uw8-window/Cargo.toml
Normal file
17
uw8-window/Cargo.toml
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
[package]
|
||||||
|
name = "uw8-window"
|
||||||
|
version = "0.1.0"
|
||||||
|
edition = "2021"
|
||||||
|
|
||||||
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
winit = "0.26.1"
|
||||||
|
env_logger = "0.9"
|
||||||
|
log = "0.4"
|
||||||
|
wgpu = "0.13.1"
|
||||||
|
pollster = "0.2"
|
||||||
|
bytemuck = { version = "1.4", features = [ "derive" ] }
|
||||||
|
anyhow = "1"
|
||||||
|
minifb = { version = "0.23.0", default-features = false, features = ["x11"] }
|
||||||
|
winapi = "0.3.9"
|
||||||
77
uw8-window/src/cpu.rs
Normal file
77
uw8-window/src/cpu.rs
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
use std::time::Instant;
|
||||||
|
|
||||||
|
use crate::Framebuffer;
|
||||||
|
use minifb::{Key, Window, WindowOptions};
|
||||||
|
|
||||||
|
static GAMEPAD_KEYS: &[Key] = &[
|
||||||
|
Key::Up,
|
||||||
|
Key::Down,
|
||||||
|
Key::Left,
|
||||||
|
Key::Right,
|
||||||
|
Key::Z,
|
||||||
|
Key::X,
|
||||||
|
Key::A,
|
||||||
|
Key::S,
|
||||||
|
];
|
||||||
|
|
||||||
|
pub fn run(mut update: Box<dyn FnMut(&mut dyn Framebuffer, u32, bool) -> Instant + 'static>) -> ! {
|
||||||
|
#[cfg(target_os = "windows")]
|
||||||
|
unsafe {
|
||||||
|
winapi::um::timeapi::timeBeginPeriod(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut buffer: Vec<u32> = vec![0; 320 * 240];
|
||||||
|
|
||||||
|
let options = WindowOptions {
|
||||||
|
scale: minifb::Scale::X2,
|
||||||
|
scale_mode: minifb::ScaleMode::AspectRatioStretch,
|
||||||
|
resize: true,
|
||||||
|
..Default::default()
|
||||||
|
};
|
||||||
|
let mut window = Window::new("MicroW8", 320, 240, options).unwrap();
|
||||||
|
|
||||||
|
let mut next_frame = Instant::now();
|
||||||
|
while window.is_open() && !window.is_key_down(Key::Escape) {
|
||||||
|
if let Some(sleep) = next_frame.checked_duration_since(Instant::now()) {
|
||||||
|
std::thread::sleep(sleep);
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut gamepad = 0;
|
||||||
|
for key in window.get_keys() {
|
||||||
|
if let Some(index) = GAMEPAD_KEYS
|
||||||
|
.iter()
|
||||||
|
.enumerate()
|
||||||
|
.find(|(_, &k)| k == key)
|
||||||
|
.map(|(i, _)| i)
|
||||||
|
{
|
||||||
|
gamepad |= 1 << index;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
next_frame = update(
|
||||||
|
&mut CpuFramebuffer {
|
||||||
|
buffer: &mut buffer,
|
||||||
|
},
|
||||||
|
gamepad,
|
||||||
|
window.is_key_pressed(Key::R, minifb::KeyRepeat::No),
|
||||||
|
);
|
||||||
|
window.update_with_buffer(&buffer, 320, 240).unwrap();
|
||||||
|
}
|
||||||
|
std::process::exit(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
struct CpuFramebuffer<'a> {
|
||||||
|
buffer: &'a mut Vec<u32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> Framebuffer for CpuFramebuffer<'a> {
|
||||||
|
fn update(&mut self, framebuffer: &[u8], palette: &[u8]) {
|
||||||
|
for (i, &color_index) in framebuffer.iter().enumerate() {
|
||||||
|
let offset = color_index as usize * 4;
|
||||||
|
self.buffer[i] = 0xff000000
|
||||||
|
| ((palette[offset] as u32) << 16)
|
||||||
|
| ((palette[offset + 1] as u32) << 8)
|
||||||
|
| palette[offset + 2] as u32;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
143
uw8-window/src/gpu/crt.rs
Normal file
143
uw8-window/src/gpu/crt.rs
Normal file
@@ -0,0 +1,143 @@
|
|||||||
|
use wgpu::util::DeviceExt;
|
||||||
|
use winit::dpi::PhysicalSize;
|
||||||
|
|
||||||
|
use super::Filter;
|
||||||
|
|
||||||
|
pub struct CrtFilter {
|
||||||
|
uniform_buffer: wgpu::Buffer,
|
||||||
|
bind_group: wgpu::BindGroup,
|
||||||
|
pipeline: wgpu::RenderPipeline,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl CrtFilter {
|
||||||
|
pub fn new(
|
||||||
|
device: &wgpu::Device,
|
||||||
|
screen: &wgpu::TextureView,
|
||||||
|
resolution: PhysicalSize<u32>,
|
||||||
|
surface_format: wgpu::TextureFormat,
|
||||||
|
) -> CrtFilter {
|
||||||
|
let uniforms = Uniforms {
|
||||||
|
texture_scale: texture_scale_from_resolution(resolution),
|
||||||
|
};
|
||||||
|
|
||||||
|
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
|
label: None,
|
||||||
|
contents: bytemuck::cast_slice(&[uniforms]),
|
||||||
|
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||||
|
});
|
||||||
|
|
||||||
|
let crt_bind_group_layout =
|
||||||
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||||
|
entries: &[
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 0,
|
||||||
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||||
|
ty: wgpu::BindingType::Texture {
|
||||||
|
multisampled: false,
|
||||||
|
view_dimension: wgpu::TextureViewDimension::D2,
|
||||||
|
sample_type: wgpu::TextureSampleType::Float { filterable: false },
|
||||||
|
},
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 1,
|
||||||
|
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
|
||||||
|
ty: wgpu::BindingType::Buffer {
|
||||||
|
ty: wgpu::BufferBindingType::Uniform,
|
||||||
|
has_dynamic_offset: false,
|
||||||
|
min_binding_size: None,
|
||||||
|
},
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
label: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
let crt_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
layout: &crt_bind_group_layout,
|
||||||
|
entries: &[
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 0,
|
||||||
|
resource: wgpu::BindingResource::TextureView(&screen),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 1,
|
||||||
|
resource: uniform_buffer.as_entire_binding(),
|
||||||
|
},
|
||||||
|
],
|
||||||
|
label: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
let crt_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||||
|
label: None,
|
||||||
|
source: wgpu::ShaderSource::Wgsl(include_str!("crt.wgsl").into()),
|
||||||
|
});
|
||||||
|
|
||||||
|
let render_pipeline_layout =
|
||||||
|
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||||
|
label: None,
|
||||||
|
bind_group_layouts: &[&crt_bind_group_layout],
|
||||||
|
push_constant_ranges: &[],
|
||||||
|
});
|
||||||
|
|
||||||
|
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||||
|
label: None,
|
||||||
|
layout: Some(&render_pipeline_layout),
|
||||||
|
vertex: wgpu::VertexState {
|
||||||
|
module: &crt_shader,
|
||||||
|
entry_point: "vs_main",
|
||||||
|
buffers: &[],
|
||||||
|
},
|
||||||
|
fragment: Some(wgpu::FragmentState {
|
||||||
|
module: &crt_shader,
|
||||||
|
entry_point: "fs_main",
|
||||||
|
targets: &[Some(wgpu::ColorTargetState {
|
||||||
|
format: surface_format,
|
||||||
|
blend: None,
|
||||||
|
write_mask: wgpu::ColorWrites::ALL,
|
||||||
|
})],
|
||||||
|
}),
|
||||||
|
primitive: Default::default(),
|
||||||
|
depth_stencil: None,
|
||||||
|
multisample: Default::default(),
|
||||||
|
multiview: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
CrtFilter {
|
||||||
|
uniform_buffer,
|
||||||
|
bind_group: crt_bind_group,
|
||||||
|
pipeline: render_pipeline,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Filter for CrtFilter {
|
||||||
|
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>) {
|
||||||
|
let uniforms = Uniforms {
|
||||||
|
texture_scale: texture_scale_from_resolution(new_size),
|
||||||
|
};
|
||||||
|
queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
|
||||||
|
render_pass.set_pipeline(&self.pipeline);
|
||||||
|
render_pass.set_bind_group(0, &self.bind_group, &[]);
|
||||||
|
render_pass.draw(0..6, 0..1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
|
||||||
|
let scale = ((res.width as f32) / 160.0).min((res.height as f32) / 120.0);
|
||||||
|
[
|
||||||
|
res.width as f32 / scale,
|
||||||
|
res.height as f32 / scale,
|
||||||
|
2.0 / scale,
|
||||||
|
0.0,
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
#[repr(C)]
|
||||||
|
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||||
|
struct Uniforms {
|
||||||
|
texture_scale: [f32; 4],
|
||||||
|
}
|
||||||
75
uw8-window/src/gpu/crt.wgsl
Normal file
75
uw8-window/src/gpu/crt.wgsl
Normal file
@@ -0,0 +1,75 @@
|
|||||||
|
struct VertexOutput {
|
||||||
|
@builtin(position) clip_position: vec4<f32>,
|
||||||
|
@location(0) tex_coords: vec2<f32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
struct Uniforms {
|
||||||
|
texture_scale: vec4<f32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
@group(0) @binding(1) var<uniform> uniforms: Uniforms;
|
||||||
|
|
||||||
|
@vertex
|
||||||
|
fn vs_main(
|
||||||
|
@builtin(vertex_index) in_vertex_index: u32,
|
||||||
|
) -> VertexOutput {
|
||||||
|
var out: VertexOutput;
|
||||||
|
let i = in_vertex_index / 3u + in_vertex_index % 3u;
|
||||||
|
let x = -1.0 + f32(i % 2u) * 322.0;
|
||||||
|
let y = -1.0 + f32(i / 2u) * 242.0;
|
||||||
|
out.clip_position = vec4<f32>((vec2<f32>(x, y) - vec2<f32>(160.0, 120.0)) / uniforms.texture_scale.xy, 0.0, 1.0);
|
||||||
|
out.tex_coords = vec2<f32>(x, y);
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
@group(0) @binding(0) var screen_texture: texture_2d<f32>;
|
||||||
|
|
||||||
|
fn sample_pixel(coords: vec2<i32>, offset: vec4<f32>) -> vec3<f32> {
|
||||||
|
let is_outside = any(vec2<u32>(coords) >= vec2<u32>(320u, 240u));
|
||||||
|
if(is_outside) {
|
||||||
|
return vec3<f32>(0.0);
|
||||||
|
} else {
|
||||||
|
let f = max(vec4<f32>(0.008) / offset - vec4<f32>(0.0024), vec4<f32>(0.0));
|
||||||
|
return textureLoad(screen_texture, coords, 0).rgb * (f.x + f.y + f.z + f.w);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||||
|
let pixel = floor(in.tex_coords);
|
||||||
|
let o = vec2<f32>(0.5) - (in.tex_coords - pixel);
|
||||||
|
let pixel = vec2<i32>(pixel);
|
||||||
|
|
||||||
|
let offset_x = o.xxxx + vec4<f32>(-0.125, 0.375, 0.125, -0.375) * uniforms.texture_scale.z;
|
||||||
|
let offset_y = o.yyyy + vec4<f32>(-0.375, -0.125, 0.375, 0.125) * uniforms.texture_scale.z;
|
||||||
|
|
||||||
|
let offset_x0 = max(abs(offset_x + vec4<f32>(-1.0)) - vec4<f32>(0.5), vec4<f32>(0.0));
|
||||||
|
let offset_x1 = max(abs(offset_x) - vec4<f32>(0.5), vec4<f32>(0.0));
|
||||||
|
let offset_x2 = max(abs(offset_x + vec4<f32>(1.0)) - vec4<f32>(0.5), vec4<f32>(0.0));
|
||||||
|
|
||||||
|
let offset_x0 = offset_x0 * offset_x0;
|
||||||
|
let offset_x1 = offset_x1 * offset_x1;
|
||||||
|
let offset_x2 = offset_x2 * offset_x2;
|
||||||
|
|
||||||
|
let offset_yr = offset_y + vec4<f32>(-1.0);
|
||||||
|
let offset_yr = vec4<f32>(0.02) + offset_yr * offset_yr;
|
||||||
|
|
||||||
|
var acc = sample_pixel(pixel + vec2<i32>(-1, -1), offset_x0 + offset_yr);
|
||||||
|
acc = acc + sample_pixel(pixel + vec2<i32>(0, -1), offset_x1 + offset_yr);
|
||||||
|
acc = acc + sample_pixel(pixel + vec2<i32>(1, -1), offset_x2 + offset_yr);
|
||||||
|
|
||||||
|
let offset_yr = vec4<f32>(0.02) + offset_y * offset_y;
|
||||||
|
|
||||||
|
acc = acc + sample_pixel(pixel + vec2<i32>(-1, 0), offset_x0 + offset_yr);
|
||||||
|
acc = acc + sample_pixel(pixel, offset_x1 + offset_yr);
|
||||||
|
acc = acc + sample_pixel(pixel + vec2<i32>(1, 0), offset_x2 + offset_yr);
|
||||||
|
|
||||||
|
let offset_yr = offset_y + vec4<f32>(1.0);
|
||||||
|
let offset_yr = vec4<f32>(0.02) + offset_yr * offset_yr;
|
||||||
|
|
||||||
|
acc = acc + sample_pixel(pixel + vec2<i32>(-1, 1), offset_x0 + offset_yr);
|
||||||
|
acc = acc + sample_pixel(pixel + vec2<i32>(0, 1), offset_x1 + offset_yr);
|
||||||
|
acc = acc + sample_pixel(pixel + vec2<i32>(1, 1), offset_x2 + offset_yr);
|
||||||
|
|
||||||
|
return vec4<f32>(acc, 1.0);
|
||||||
|
}
|
||||||
157
uw8-window/src/gpu/fast_crt.rs
Normal file
157
uw8-window/src/gpu/fast_crt.rs
Normal file
@@ -0,0 +1,157 @@
|
|||||||
|
use wgpu::util::DeviceExt;
|
||||||
|
use winit::dpi::PhysicalSize;
|
||||||
|
|
||||||
|
use super::Filter;
|
||||||
|
|
||||||
|
pub struct FastCrtFilter {
|
||||||
|
uniform_buffer: wgpu::Buffer,
|
||||||
|
bind_group: wgpu::BindGroup,
|
||||||
|
pipeline: wgpu::RenderPipeline,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FastCrtFilter {
|
||||||
|
pub fn new(
|
||||||
|
device: &wgpu::Device,
|
||||||
|
screen: &wgpu::TextureView,
|
||||||
|
resolution: PhysicalSize<u32>,
|
||||||
|
surface_format: wgpu::TextureFormat,
|
||||||
|
) -> FastCrtFilter {
|
||||||
|
let uniforms = Uniforms {
|
||||||
|
texture_scale: texture_scale_from_resolution(resolution),
|
||||||
|
};
|
||||||
|
|
||||||
|
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
|
label: None,
|
||||||
|
contents: bytemuck::cast_slice(&[uniforms]),
|
||||||
|
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||||
|
});
|
||||||
|
|
||||||
|
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||||
|
entries: &[
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 0,
|
||||||
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||||
|
ty: wgpu::BindingType::Texture {
|
||||||
|
multisampled: false,
|
||||||
|
view_dimension: wgpu::TextureViewDimension::D2,
|
||||||
|
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||||
|
},
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 1,
|
||||||
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||||
|
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 2,
|
||||||
|
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
|
||||||
|
ty: wgpu::BindingType::Buffer {
|
||||||
|
ty: wgpu::BufferBindingType::Uniform,
|
||||||
|
has_dynamic_offset: false,
|
||||||
|
min_binding_size: None,
|
||||||
|
},
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
label: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||||
|
mag_filter: wgpu::FilterMode::Linear,
|
||||||
|
..Default::default()
|
||||||
|
});
|
||||||
|
|
||||||
|
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
layout: &bind_group_layout,
|
||||||
|
entries: &[
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 0,
|
||||||
|
resource: wgpu::BindingResource::TextureView(&screen),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 1,
|
||||||
|
resource: wgpu::BindingResource::Sampler(&sampler),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 2,
|
||||||
|
resource: uniform_buffer.as_entire_binding(),
|
||||||
|
},
|
||||||
|
],
|
||||||
|
label: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||||
|
label: None,
|
||||||
|
source: wgpu::ShaderSource::Wgsl(include_str!("fast_crt.wgsl").into()),
|
||||||
|
});
|
||||||
|
|
||||||
|
let render_pipeline_layout =
|
||||||
|
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||||
|
label: None,
|
||||||
|
bind_group_layouts: &[&bind_group_layout],
|
||||||
|
push_constant_ranges: &[],
|
||||||
|
});
|
||||||
|
|
||||||
|
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||||
|
label: None,
|
||||||
|
layout: Some(&render_pipeline_layout),
|
||||||
|
vertex: wgpu::VertexState {
|
||||||
|
module: &shader,
|
||||||
|
entry_point: "vs_main",
|
||||||
|
buffers: &[],
|
||||||
|
},
|
||||||
|
fragment: Some(wgpu::FragmentState {
|
||||||
|
module: &shader,
|
||||||
|
entry_point: "fs_main",
|
||||||
|
targets: &[Some(wgpu::ColorTargetState {
|
||||||
|
format: surface_format,
|
||||||
|
blend: None,
|
||||||
|
write_mask: wgpu::ColorWrites::ALL,
|
||||||
|
})],
|
||||||
|
}),
|
||||||
|
primitive: Default::default(),
|
||||||
|
depth_stencil: None,
|
||||||
|
multisample: Default::default(),
|
||||||
|
multiview: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
FastCrtFilter {
|
||||||
|
uniform_buffer,
|
||||||
|
bind_group,
|
||||||
|
pipeline: render_pipeline,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Filter for FastCrtFilter {
|
||||||
|
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>) {
|
||||||
|
let uniforms = Uniforms {
|
||||||
|
texture_scale: texture_scale_from_resolution(new_size),
|
||||||
|
};
|
||||||
|
queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
|
||||||
|
render_pass.set_pipeline(&self.pipeline);
|
||||||
|
render_pass.set_bind_group(0, &self.bind_group, &[]);
|
||||||
|
render_pass.draw(0..6, 0..1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
|
||||||
|
let scale = ((res.width as f32) / 160.0).min((res.height as f32) / 120.0);
|
||||||
|
[
|
||||||
|
scale / res.width as f32,
|
||||||
|
scale / res.height as f32,
|
||||||
|
2.0 / scale,
|
||||||
|
0.0,
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
#[repr(C)]
|
||||||
|
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||||
|
struct Uniforms {
|
||||||
|
texture_scale: [f32; 4],
|
||||||
|
}
|
||||||
54
uw8-window/src/gpu/fast_crt.wgsl
Normal file
54
uw8-window/src/gpu/fast_crt.wgsl
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
struct VertexOutput {
|
||||||
|
@builtin(position) clip_position: vec4<f32>,
|
||||||
|
@location(0) tex_coords: vec2<f32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
struct Uniforms {
|
||||||
|
texture_scale: vec4<f32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
@group(0) @binding(2) var<uniform> uniforms: Uniforms;
|
||||||
|
|
||||||
|
@vertex
|
||||||
|
fn vs_main(
|
||||||
|
@builtin(vertex_index) in_vertex_index: u32,
|
||||||
|
) -> VertexOutput {
|
||||||
|
var out: VertexOutput;
|
||||||
|
let i = in_vertex_index / 3u + in_vertex_index % 3u;
|
||||||
|
let x = 0.0 + f32(i % 2u) * 320.0;
|
||||||
|
let y = 0.0 + f32(i / 2u) * 240.0;
|
||||||
|
out.clip_position = vec4<f32>((vec2<f32>(x, y) - vec2<f32>(160.0, 120.0)) * uniforms.texture_scale.xy, 0.0, 1.0);
|
||||||
|
out.tex_coords = vec2<f32>(x, y);
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
@group(0) @binding(0) var screen_texture: texture_2d<f32>;
|
||||||
|
@group(0) @binding(1) var linear_sampler: sampler;
|
||||||
|
|
||||||
|
fn row_factor(offset: f32) -> f32 {
|
||||||
|
return 1.0 / (1.0 + offset * offset * 16.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn col_factor(offset: f32) -> f32 {
|
||||||
|
let offset = max(0.0, abs(offset) - 0.4);
|
||||||
|
return 1.0 / (1.0 + offset * offset * 16.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||||
|
let base = round(in.tex_coords) - vec2<f32>(0.5);
|
||||||
|
let frac = in.tex_coords - base;
|
||||||
|
|
||||||
|
let top_factor = row_factor(frac.y);
|
||||||
|
let bottom_factor = row_factor(frac.y - 1.0);
|
||||||
|
|
||||||
|
let v = base.y + bottom_factor / (bottom_factor + top_factor);
|
||||||
|
|
||||||
|
let left_factor = col_factor(frac.x);
|
||||||
|
let right_factor = col_factor(frac.x - 1.0);
|
||||||
|
|
||||||
|
let u = base.x + right_factor / (right_factor + left_factor);
|
||||||
|
|
||||||
|
return textureSample(screen_texture, linear_sampler, vec2<f32>(u, v) / vec2<f32>(320.0, 240.0)) * (top_factor + bottom_factor) * (left_factor + right_factor) * 1.1;
|
||||||
|
}
|
||||||
|
|
||||||
469
uw8-window/src/gpu/mod.rs
Normal file
469
uw8-window/src/gpu/mod.rs
Normal file
@@ -0,0 +1,469 @@
|
|||||||
|
use crate::Framebuffer;
|
||||||
|
use anyhow::{anyhow, Result};
|
||||||
|
use std::{num::NonZeroU32, time::Instant};
|
||||||
|
|
||||||
|
use winit::{
|
||||||
|
dpi::PhysicalSize,
|
||||||
|
event::{Event, VirtualKeyCode, WindowEvent},
|
||||||
|
event_loop::{ControlFlow, EventLoop},
|
||||||
|
window::{Fullscreen, WindowBuilder},
|
||||||
|
};
|
||||||
|
|
||||||
|
#[cfg(target_os = "macos")]
|
||||||
|
use winit::platform::macos::EventLoopExtMacOS;
|
||||||
|
#[cfg(target_os = "linux")]
|
||||||
|
use winit::platform::unix::EventLoopExtUnix;
|
||||||
|
#[cfg(target_os = "windows")]
|
||||||
|
use winit::platform::windows::EventLoopExtWindows;
|
||||||
|
|
||||||
|
mod crt;
|
||||||
|
mod fast_crt;
|
||||||
|
mod square;
|
||||||
|
|
||||||
|
use crt::CrtFilter;
|
||||||
|
use fast_crt::FastCrtFilter;
|
||||||
|
use square::SquareFilter;
|
||||||
|
|
||||||
|
pub struct Window {
|
||||||
|
event_loop: EventLoop<()>,
|
||||||
|
window: winit::window::Window,
|
||||||
|
instance: wgpu::Instance,
|
||||||
|
surface: wgpu::Surface,
|
||||||
|
adapter: wgpu::Adapter,
|
||||||
|
device: wgpu::Device,
|
||||||
|
queue: wgpu::Queue,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Window {
|
||||||
|
pub fn new() -> Result<Window> {
|
||||||
|
async fn create() -> Result<Window> {
|
||||||
|
let event_loop = EventLoop::new_any_thread();
|
||||||
|
let window = WindowBuilder::new()
|
||||||
|
.with_inner_size(PhysicalSize::new(640u32, 480))
|
||||||
|
.with_min_inner_size(PhysicalSize::new(320u32, 240))
|
||||||
|
.with_title("MicroW8")
|
||||||
|
.build(&event_loop)?;
|
||||||
|
|
||||||
|
window.set_cursor_visible(false);
|
||||||
|
|
||||||
|
let instance = wgpu::Instance::new(wgpu::Backends::all());
|
||||||
|
let surface = unsafe { instance.create_surface(&window) };
|
||||||
|
let adapter = instance
|
||||||
|
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||||
|
power_preference: wgpu::PowerPreference::LowPower,
|
||||||
|
compatible_surface: Some(&surface),
|
||||||
|
force_fallback_adapter: false,
|
||||||
|
})
|
||||||
|
.await
|
||||||
|
.ok_or_else(|| anyhow!("Request adapter failed"))?;
|
||||||
|
|
||||||
|
let (device, queue) = adapter
|
||||||
|
.request_device(&wgpu::DeviceDescriptor::default(), None)
|
||||||
|
.await?;
|
||||||
|
|
||||||
|
Ok(Window {
|
||||||
|
event_loop,
|
||||||
|
window,
|
||||||
|
instance,
|
||||||
|
surface,
|
||||||
|
adapter,
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
pollster::block_on(create())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn run(
|
||||||
|
self,
|
||||||
|
mut update: Box<dyn FnMut(&mut dyn Framebuffer, u32, bool) -> Instant + 'static>,
|
||||||
|
) -> ! {
|
||||||
|
let Window {
|
||||||
|
event_loop,
|
||||||
|
window,
|
||||||
|
instance,
|
||||||
|
surface,
|
||||||
|
adapter,
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
} = self;
|
||||||
|
|
||||||
|
let palette_screen_mode = PaletteScreenMode::new(&device);
|
||||||
|
|
||||||
|
let mut surface_config = wgpu::SurfaceConfiguration {
|
||||||
|
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||||
|
format: surface.get_supported_formats(&adapter)[0],
|
||||||
|
width: window.inner_size().width,
|
||||||
|
height: window.inner_size().height,
|
||||||
|
present_mode: wgpu::PresentMode::AutoNoVsync,
|
||||||
|
};
|
||||||
|
|
||||||
|
let mut filter: Box<dyn Filter> = Box::new(CrtFilter::new(
|
||||||
|
&device,
|
||||||
|
&palette_screen_mode.screen_view,
|
||||||
|
window.inner_size(),
|
||||||
|
surface_config.format,
|
||||||
|
));
|
||||||
|
|
||||||
|
surface.configure(&device, &surface_config);
|
||||||
|
|
||||||
|
let mut reset = false;
|
||||||
|
let mut gamepad = 0;
|
||||||
|
|
||||||
|
event_loop.run(move |event, _, control_flow| {
|
||||||
|
let _ = (&window, &instance, &surface, &adapter, &device);
|
||||||
|
|
||||||
|
match event {
|
||||||
|
Event::WindowEvent { event, .. } => match event {
|
||||||
|
WindowEvent::Resized(new_size) => {
|
||||||
|
surface_config.width = new_size.width;
|
||||||
|
surface_config.height = new_size.height;
|
||||||
|
surface.configure(&device, &surface_config);
|
||||||
|
filter.resize(&queue, new_size);
|
||||||
|
}
|
||||||
|
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
|
||||||
|
WindowEvent::KeyboardInput { input, .. } => {
|
||||||
|
fn gamepad_button(input: &winit::event::KeyboardInput) -> u32 {
|
||||||
|
match input.scancode {
|
||||||
|
44 => 16,
|
||||||
|
45 => 32,
|
||||||
|
30 => 64,
|
||||||
|
31 => 128,
|
||||||
|
_ => match input.virtual_keycode {
|
||||||
|
Some(VirtualKeyCode::Up) => 1,
|
||||||
|
Some(VirtualKeyCode::Down) => 2,
|
||||||
|
Some(VirtualKeyCode::Left) => 4,
|
||||||
|
Some(VirtualKeyCode::Right) => 8,
|
||||||
|
_ => 0,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if input.state == winit::event::ElementState::Pressed {
|
||||||
|
match input.virtual_keycode {
|
||||||
|
Some(VirtualKeyCode::Escape) => *control_flow = ControlFlow::Exit,
|
||||||
|
Some(VirtualKeyCode::F) => {
|
||||||
|
window.set_fullscreen(if window.fullscreen().is_some() {
|
||||||
|
None
|
||||||
|
} else {
|
||||||
|
Some(Fullscreen::Borderless(None))
|
||||||
|
});
|
||||||
|
}
|
||||||
|
Some(VirtualKeyCode::R) => reset = true,
|
||||||
|
Some(VirtualKeyCode::Key1) => {
|
||||||
|
filter = Box::new(SquareFilter::new(
|
||||||
|
&device,
|
||||||
|
&palette_screen_mode.screen_view,
|
||||||
|
window.inner_size(),
|
||||||
|
surface_config.format,
|
||||||
|
))
|
||||||
|
}
|
||||||
|
Some(VirtualKeyCode::Key2) => {
|
||||||
|
filter = Box::new(FastCrtFilter::new(
|
||||||
|
&device,
|
||||||
|
&palette_screen_mode.screen_view,
|
||||||
|
window.inner_size(),
|
||||||
|
surface_config.format,
|
||||||
|
))
|
||||||
|
}
|
||||||
|
Some(VirtualKeyCode::Key3) => {
|
||||||
|
filter = Box::new(CrtFilter::new(
|
||||||
|
&device,
|
||||||
|
&palette_screen_mode.screen_view,
|
||||||
|
window.inner_size(),
|
||||||
|
surface_config.format,
|
||||||
|
))
|
||||||
|
}
|
||||||
|
_ => (),
|
||||||
|
}
|
||||||
|
|
||||||
|
gamepad |= gamepad_button(&input);
|
||||||
|
} else {
|
||||||
|
gamepad &= !gamepad_button(&input);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => (),
|
||||||
|
},
|
||||||
|
Event::MainEventsCleared => {
|
||||||
|
if let ControlFlow::WaitUntil(t) = *control_flow {
|
||||||
|
if Instant::now() < t {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let next_frame = update(
|
||||||
|
&mut GpuFramebuffer {
|
||||||
|
queue: &queue,
|
||||||
|
framebuffer: &palette_screen_mode,
|
||||||
|
},
|
||||||
|
gamepad,
|
||||||
|
reset,
|
||||||
|
);
|
||||||
|
reset = false;
|
||||||
|
*control_flow = ControlFlow::WaitUntil(next_frame);
|
||||||
|
|
||||||
|
let output = surface.get_current_texture().unwrap();
|
||||||
|
let view = output
|
||||||
|
.texture
|
||||||
|
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||||
|
let mut encoder = device
|
||||||
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||||
|
|
||||||
|
palette_screen_mode.resolve_screen(&mut encoder);
|
||||||
|
|
||||||
|
{
|
||||||
|
let mut render_pass =
|
||||||
|
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||||
|
label: None,
|
||||||
|
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||||
|
view: &view,
|
||||||
|
resolve_target: None,
|
||||||
|
ops: wgpu::Operations {
|
||||||
|
load: wgpu::LoadOp::Clear(wgpu::Color {
|
||||||
|
r: 0.0,
|
||||||
|
g: 0.0,
|
||||||
|
b: 0.0,
|
||||||
|
a: 1.0,
|
||||||
|
}),
|
||||||
|
store: true,
|
||||||
|
},
|
||||||
|
})],
|
||||||
|
depth_stencil_attachment: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
filter.render(&mut render_pass);
|
||||||
|
}
|
||||||
|
|
||||||
|
queue.submit(std::iter::once(encoder.finish()));
|
||||||
|
output.present();
|
||||||
|
}
|
||||||
|
_ => (),
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
struct GpuFramebuffer<'a> {
|
||||||
|
framebuffer: &'a PaletteScreenMode,
|
||||||
|
queue: &'a wgpu::Queue,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> Framebuffer for GpuFramebuffer<'a> {
|
||||||
|
fn update(&mut self, pixels: &[u8], palette: &[u8]) {
|
||||||
|
self.framebuffer.write_framebuffer(self.queue, pixels);
|
||||||
|
self.framebuffer.write_palette(self.queue, palette);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
trait Filter {
|
||||||
|
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>);
|
||||||
|
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>);
|
||||||
|
}
|
||||||
|
|
||||||
|
struct PaletteScreenMode {
|
||||||
|
framebuffer: wgpu::Texture,
|
||||||
|
palette: wgpu::Texture,
|
||||||
|
screen_view: wgpu::TextureView,
|
||||||
|
bind_group: wgpu::BindGroup,
|
||||||
|
pipeline: wgpu::RenderPipeline,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PaletteScreenMode {
|
||||||
|
fn new(device: &wgpu::Device) -> PaletteScreenMode {
|
||||||
|
let framebuffer_texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||||
|
size: wgpu::Extent3d {
|
||||||
|
width: 320,
|
||||||
|
height: 240,
|
||||||
|
depth_or_array_layers: 1,
|
||||||
|
},
|
||||||
|
mip_level_count: 1,
|
||||||
|
sample_count: 1,
|
||||||
|
dimension: wgpu::TextureDimension::D2,
|
||||||
|
format: wgpu::TextureFormat::R8Uint,
|
||||||
|
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||||
|
label: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
let palette_texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||||
|
size: wgpu::Extent3d {
|
||||||
|
width: 256,
|
||||||
|
height: 1,
|
||||||
|
depth_or_array_layers: 1,
|
||||||
|
},
|
||||||
|
mip_level_count: 1,
|
||||||
|
sample_count: 1,
|
||||||
|
dimension: wgpu::TextureDimension::D1,
|
||||||
|
format: wgpu::TextureFormat::Rgba8UnormSrgb,
|
||||||
|
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||||
|
label: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
let screen_texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||||
|
size: wgpu::Extent3d {
|
||||||
|
width: 320,
|
||||||
|
height: 240,
|
||||||
|
depth_or_array_layers: 1,
|
||||||
|
},
|
||||||
|
mip_level_count: 1,
|
||||||
|
sample_count: 1,
|
||||||
|
dimension: wgpu::TextureDimension::D2,
|
||||||
|
format: wgpu::TextureFormat::Rgba8UnormSrgb,
|
||||||
|
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||||
|
label: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
let framebuffer_texture_view =
|
||||||
|
framebuffer_texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||||
|
let palette_texture_view =
|
||||||
|
palette_texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||||
|
let screen_texture_view =
|
||||||
|
screen_texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||||
|
|
||||||
|
let palette_bind_group_layout =
|
||||||
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||||
|
entries: &[
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 0,
|
||||||
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||||
|
ty: wgpu::BindingType::Texture {
|
||||||
|
multisampled: false,
|
||||||
|
view_dimension: wgpu::TextureViewDimension::D2,
|
||||||
|
sample_type: wgpu::TextureSampleType::Uint,
|
||||||
|
},
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 1,
|
||||||
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||||
|
ty: wgpu::BindingType::Texture {
|
||||||
|
multisampled: false,
|
||||||
|
view_dimension: wgpu::TextureViewDimension::D1,
|
||||||
|
sample_type: wgpu::TextureSampleType::Float { filterable: false },
|
||||||
|
},
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
label: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
let palette_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
layout: &palette_bind_group_layout,
|
||||||
|
entries: &[
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 0,
|
||||||
|
resource: wgpu::BindingResource::TextureView(&framebuffer_texture_view),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 1,
|
||||||
|
resource: wgpu::BindingResource::TextureView(&palette_texture_view),
|
||||||
|
},
|
||||||
|
],
|
||||||
|
label: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
let palette_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||||
|
label: None,
|
||||||
|
source: wgpu::ShaderSource::Wgsl(include_str!("palette.wgsl").into()),
|
||||||
|
});
|
||||||
|
|
||||||
|
let palette_pipeline_layout =
|
||||||
|
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||||
|
label: None,
|
||||||
|
bind_group_layouts: &[&palette_bind_group_layout],
|
||||||
|
push_constant_ranges: &[],
|
||||||
|
});
|
||||||
|
|
||||||
|
let palette_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||||
|
label: None,
|
||||||
|
layout: Some(&palette_pipeline_layout),
|
||||||
|
vertex: wgpu::VertexState {
|
||||||
|
module: &palette_shader,
|
||||||
|
entry_point: "vs_main",
|
||||||
|
buffers: &[],
|
||||||
|
},
|
||||||
|
fragment: Some(wgpu::FragmentState {
|
||||||
|
module: &palette_shader,
|
||||||
|
entry_point: "fs_main",
|
||||||
|
targets: &[Some(wgpu::ColorTargetState {
|
||||||
|
format: wgpu::TextureFormat::Rgba8UnormSrgb,
|
||||||
|
blend: None,
|
||||||
|
write_mask: wgpu::ColorWrites::ALL,
|
||||||
|
})],
|
||||||
|
}),
|
||||||
|
primitive: Default::default(),
|
||||||
|
depth_stencil: None,
|
||||||
|
multisample: Default::default(),
|
||||||
|
multiview: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
PaletteScreenMode {
|
||||||
|
framebuffer: framebuffer_texture,
|
||||||
|
palette: palette_texture,
|
||||||
|
screen_view: screen_texture_view,
|
||||||
|
bind_group: palette_bind_group,
|
||||||
|
pipeline: palette_pipeline,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn write_framebuffer(&self, queue: &wgpu::Queue, pixels: &[u8]) {
|
||||||
|
queue.write_texture(
|
||||||
|
wgpu::ImageCopyTexture {
|
||||||
|
texture: &self.framebuffer,
|
||||||
|
mip_level: 0,
|
||||||
|
origin: wgpu::Origin3d::ZERO,
|
||||||
|
aspect: wgpu::TextureAspect::All,
|
||||||
|
},
|
||||||
|
&bytemuck::cast_slice(pixels),
|
||||||
|
wgpu::ImageDataLayout {
|
||||||
|
offset: 0,
|
||||||
|
bytes_per_row: NonZeroU32::new(320),
|
||||||
|
rows_per_image: None,
|
||||||
|
},
|
||||||
|
wgpu::Extent3d {
|
||||||
|
width: 320,
|
||||||
|
height: 240,
|
||||||
|
depth_or_array_layers: 1,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn write_palette(&self, queue: &wgpu::Queue, palette: &[u8]) {
|
||||||
|
queue.write_texture(
|
||||||
|
wgpu::ImageCopyTexture {
|
||||||
|
texture: &self.palette,
|
||||||
|
mip_level: 0,
|
||||||
|
origin: wgpu::Origin3d::ZERO,
|
||||||
|
aspect: wgpu::TextureAspect::All,
|
||||||
|
},
|
||||||
|
&bytemuck::cast_slice(palette),
|
||||||
|
wgpu::ImageDataLayout {
|
||||||
|
offset: 0,
|
||||||
|
bytes_per_row: NonZeroU32::new(256 * 4),
|
||||||
|
rows_per_image: None,
|
||||||
|
},
|
||||||
|
wgpu::Extent3d {
|
||||||
|
width: 256,
|
||||||
|
height: 1,
|
||||||
|
depth_or_array_layers: 1,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn resolve_screen(&self, encoder: &mut wgpu::CommandEncoder) {
|
||||||
|
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||||
|
label: None,
|
||||||
|
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||||
|
view: &self.screen_view,
|
||||||
|
resolve_target: None,
|
||||||
|
ops: wgpu::Operations {
|
||||||
|
load: wgpu::LoadOp::Load,
|
||||||
|
store: true,
|
||||||
|
},
|
||||||
|
})],
|
||||||
|
depth_stencil_attachment: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
render_pass.set_pipeline(&self.pipeline);
|
||||||
|
render_pass.set_bind_group(0, &self.bind_group, &[]);
|
||||||
|
render_pass.draw(0..3, 0..1);
|
||||||
|
}
|
||||||
|
}
|
||||||
24
uw8-window/src/gpu/palette.wgsl
Normal file
24
uw8-window/src/gpu/palette.wgsl
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
struct VertexOutput {
|
||||||
|
@builtin(position) clip_position: vec4<f32>,
|
||||||
|
@location(0) tex_coords: vec2<f32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
@vertex
|
||||||
|
fn vs_main(@builtin(vertex_index) vertex_index: u32) -> VertexOutput {
|
||||||
|
var out: VertexOutput;
|
||||||
|
let x = (1.0 - f32(vertex_index)) * 3.0;
|
||||||
|
let y = f32(vertex_index & 1u) * 3.0 - 1.0;
|
||||||
|
out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
|
||||||
|
out.tex_coords = vec2<f32>((x + 1.0) * 160.0, (y + 1.0) * 120.0);
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
@group(0) @binding(0) var framebuffer_texture: texture_2d<u32>;
|
||||||
|
@group(0) @binding(1) var palette_texture: texture_1d<f32>;
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||||
|
let texel = vec2<i32>(floor(in.tex_coords));
|
||||||
|
let index = textureLoad(framebuffer_texture, texel, 0).r;
|
||||||
|
return textureLoad(palette_texture, i32(index), 0);
|
||||||
|
}
|
||||||
157
uw8-window/src/gpu/square.rs
Normal file
157
uw8-window/src/gpu/square.rs
Normal file
@@ -0,0 +1,157 @@
|
|||||||
|
use wgpu::util::DeviceExt;
|
||||||
|
use winit::dpi::PhysicalSize;
|
||||||
|
|
||||||
|
use super::Filter;
|
||||||
|
|
||||||
|
pub struct SquareFilter {
|
||||||
|
uniform_buffer: wgpu::Buffer,
|
||||||
|
bind_group: wgpu::BindGroup,
|
||||||
|
pipeline: wgpu::RenderPipeline,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl SquareFilter {
|
||||||
|
pub fn new(
|
||||||
|
device: &wgpu::Device,
|
||||||
|
screen: &wgpu::TextureView,
|
||||||
|
resolution: PhysicalSize<u32>,
|
||||||
|
surface_format: wgpu::TextureFormat,
|
||||||
|
) -> SquareFilter {
|
||||||
|
let uniforms = Uniforms {
|
||||||
|
texture_scale: texture_scale_from_resolution(resolution),
|
||||||
|
};
|
||||||
|
|
||||||
|
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
|
label: None,
|
||||||
|
contents: bytemuck::cast_slice(&[uniforms]),
|
||||||
|
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||||
|
});
|
||||||
|
|
||||||
|
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||||
|
entries: &[
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 0,
|
||||||
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||||
|
ty: wgpu::BindingType::Texture {
|
||||||
|
multisampled: false,
|
||||||
|
view_dimension: wgpu::TextureViewDimension::D2,
|
||||||
|
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||||
|
},
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 1,
|
||||||
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||||
|
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 2,
|
||||||
|
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
|
||||||
|
ty: wgpu::BindingType::Buffer {
|
||||||
|
ty: wgpu::BufferBindingType::Uniform,
|
||||||
|
has_dynamic_offset: false,
|
||||||
|
min_binding_size: None,
|
||||||
|
},
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
label: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||||
|
mag_filter: wgpu::FilterMode::Linear,
|
||||||
|
..Default::default()
|
||||||
|
});
|
||||||
|
|
||||||
|
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
layout: &bind_group_layout,
|
||||||
|
entries: &[
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 0,
|
||||||
|
resource: wgpu::BindingResource::TextureView(&screen),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 1,
|
||||||
|
resource: wgpu::BindingResource::Sampler(&sampler),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 2,
|
||||||
|
resource: uniform_buffer.as_entire_binding(),
|
||||||
|
},
|
||||||
|
],
|
||||||
|
label: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||||
|
label: None,
|
||||||
|
source: wgpu::ShaderSource::Wgsl(include_str!("square.wgsl").into()),
|
||||||
|
});
|
||||||
|
|
||||||
|
let render_pipeline_layout =
|
||||||
|
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||||
|
label: None,
|
||||||
|
bind_group_layouts: &[&bind_group_layout],
|
||||||
|
push_constant_ranges: &[],
|
||||||
|
});
|
||||||
|
|
||||||
|
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||||
|
label: None,
|
||||||
|
layout: Some(&render_pipeline_layout),
|
||||||
|
vertex: wgpu::VertexState {
|
||||||
|
module: &shader,
|
||||||
|
entry_point: "vs_main",
|
||||||
|
buffers: &[],
|
||||||
|
},
|
||||||
|
fragment: Some(wgpu::FragmentState {
|
||||||
|
module: &shader,
|
||||||
|
entry_point: "fs_main",
|
||||||
|
targets: &[Some(wgpu::ColorTargetState {
|
||||||
|
format: surface_format,
|
||||||
|
blend: None,
|
||||||
|
write_mask: wgpu::ColorWrites::ALL,
|
||||||
|
})],
|
||||||
|
}),
|
||||||
|
primitive: Default::default(),
|
||||||
|
depth_stencil: None,
|
||||||
|
multisample: Default::default(),
|
||||||
|
multiview: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
SquareFilter {
|
||||||
|
uniform_buffer,
|
||||||
|
bind_group,
|
||||||
|
pipeline: render_pipeline,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Filter for SquareFilter {
|
||||||
|
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>) {
|
||||||
|
let uniforms = Uniforms {
|
||||||
|
texture_scale: texture_scale_from_resolution(new_size),
|
||||||
|
};
|
||||||
|
queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
|
||||||
|
render_pass.set_pipeline(&self.pipeline);
|
||||||
|
render_pass.set_bind_group(0, &self.bind_group, &[]);
|
||||||
|
render_pass.draw(0..6, 0..1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
|
||||||
|
let scale = ((res.width as f32) / 160.0).min((res.height as f32) / 120.0);
|
||||||
|
[
|
||||||
|
scale / res.width as f32,
|
||||||
|
scale / res.height as f32,
|
||||||
|
2.0 / scale,
|
||||||
|
0.0,
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
#[repr(C)]
|
||||||
|
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||||
|
struct Uniforms {
|
||||||
|
texture_scale: [f32; 4],
|
||||||
|
}
|
||||||
44
uw8-window/src/gpu/square.wgsl
Normal file
44
uw8-window/src/gpu/square.wgsl
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
struct VertexOutput {
|
||||||
|
@builtin(position) clip_position: vec4<f32>,
|
||||||
|
@location(0) tex_coords: vec2<f32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
struct Uniforms {
|
||||||
|
texture_scale: vec4<f32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
@group(0) @binding(2) var<uniform> uniforms: Uniforms;
|
||||||
|
|
||||||
|
@vertex
|
||||||
|
fn vs_main(
|
||||||
|
@builtin(vertex_index) in_vertex_index: u32,
|
||||||
|
) -> VertexOutput {
|
||||||
|
var out: VertexOutput;
|
||||||
|
let i = in_vertex_index / 3u + in_vertex_index % 3u;
|
||||||
|
let x = 0.0 + f32(i % 2u) * 320.0;
|
||||||
|
let y = 0.0 + f32(i / 2u) * 240.0;
|
||||||
|
out.clip_position = vec4<f32>((vec2<f32>(x, y) - vec2<f32>(160.0, 120.0)) * uniforms.texture_scale.xy, 0.0, 1.0);
|
||||||
|
out.tex_coords = vec2<f32>(x, y);
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
@group(0) @binding(0) var screen_texture: texture_2d<f32>;
|
||||||
|
@group(0) @binding(1) var linear_sampler: sampler;
|
||||||
|
|
||||||
|
fn aa_tex_coord(c: f32) -> f32 {
|
||||||
|
let low = c - uniforms.texture_scale.z * 0.5;
|
||||||
|
let high = c + uniforms.texture_scale.z * 0.5;
|
||||||
|
let base = floor(low);
|
||||||
|
let center = base + 0.5;
|
||||||
|
let next = base + 1.0;
|
||||||
|
if high > next {
|
||||||
|
return center + (high - next) / (high - low);
|
||||||
|
} else {
|
||||||
|
return center;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||||
|
return textureSample(screen_texture, linear_sampler, vec2<f32>(aa_tex_coord(in.tex_coords.x), aa_tex_coord(in.tex_coords.y)) / vec2<f32>(320.0, 240.0));
|
||||||
|
}
|
||||||
24
uw8-window/src/lib.rs
Normal file
24
uw8-window/src/lib.rs
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
use std::time::Instant;
|
||||||
|
|
||||||
|
mod cpu;
|
||||||
|
mod gpu;
|
||||||
|
|
||||||
|
pub fn run<F: 'static + FnMut(&mut dyn Framebuffer, u32, bool) -> Instant>(
|
||||||
|
gpu: bool,
|
||||||
|
update: F,
|
||||||
|
) -> ! {
|
||||||
|
if gpu {
|
||||||
|
match gpu::Window::new() {
|
||||||
|
Ok(window) => window.run(Box::new(update)),
|
||||||
|
Err(err) => eprintln!(
|
||||||
|
"Failed to create gpu window: {}\nFalling back to cpu window",
|
||||||
|
err
|
||||||
|
),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
cpu::run(Box::new(update));
|
||||||
|
}
|
||||||
|
|
||||||
|
pub trait Framebuffer {
|
||||||
|
fn update(&mut self, pixels: &[u8], palette: &[u8]);
|
||||||
|
}
|
||||||
49
uw8-window/src/main.rs
Normal file
49
uw8-window/src/main.rs
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
use std::time::Instant;
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
env_logger::Builder::from_env(env_logger::Env::default().default_filter_or("info")).init();
|
||||||
|
|
||||||
|
let mut framebuffer = vec![0u8; 320 * 240];
|
||||||
|
let start_time = Instant::now();
|
||||||
|
|
||||||
|
let mut palette = vec![0u32; 256];
|
||||||
|
for i in 0..256 {
|
||||||
|
let v = i & 15;
|
||||||
|
let r = ((i >> 2) & 12) * v;
|
||||||
|
let g = ((i >> 3) & 12) * v;
|
||||||
|
let b = ((i >> 4) & 12) * v;
|
||||||
|
palette[i as usize] = r + (g << 8) + (b << 16);
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut fps_start = Instant::now();
|
||||||
|
let mut fps_counter = 0;
|
||||||
|
|
||||||
|
uw8_window::run(true, move |gpu_framebuffer, _gamepads, _reset| {
|
||||||
|
for _ in 0..1 {
|
||||||
|
draw_frame(&mut framebuffer, start_time.elapsed().as_secs_f32());
|
||||||
|
}
|
||||||
|
gpu_framebuffer.update(&framebuffer, bytemuck::cast_slice(&palette));
|
||||||
|
fps_counter += 1;
|
||||||
|
let elapsed = fps_start.elapsed().as_secs_f32();
|
||||||
|
if elapsed >= 1.0 {
|
||||||
|
println!("{:.1} fps", fps_counter as f32 / elapsed);
|
||||||
|
fps_start = Instant::now();
|
||||||
|
fps_counter = 0;
|
||||||
|
}
|
||||||
|
Instant::now()
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
fn draw_frame(framebuffer: &mut [u8], time: f32) {
|
||||||
|
for x in 0..320 {
|
||||||
|
let xr = x as f32 - 160.0;
|
||||||
|
for y in 0..240 {
|
||||||
|
let yr = y as f32 - 120.0;
|
||||||
|
let f = 8192.0 / (xr * xr + yr * yr);
|
||||||
|
let u = xr * f + 512.0 + time * 32.0;
|
||||||
|
let v = yr * f + time * 29.0;
|
||||||
|
let c = (u.floor() as i32 ^ v.floor() as i32) as u32;
|
||||||
|
framebuffer[x + y * 320] = c as u8;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -10,7 +10,7 @@
|
|||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<div id="uw8">
|
<div id="uw8">
|
||||||
<a href="https://exoticorn.github.io/microw8">MicroW8</a> 0.2.0
|
<a href="https://exoticorn.github.io/microw8">MicroW8</a> 0.2.1
|
||||||
</div>
|
</div>
|
||||||
<div id="centered">
|
<div id="centered">
|
||||||
<canvas class="screen" id="screen" width="320" height="240">
|
<canvas class="screen" id="screen" width="320" height="240">
|
||||||
|
|||||||
Reference in New Issue
Block a user