5 Commits

Author SHA1 Message Date
9fc3353599 prepare for 0.4.1 release 2025-03-02 20:45:27 +01:00
fd10378e4d add ScaleMode::Fill to fill screen without black borders 2025-03-02 20:34:43 +01:00
0659f8a57e update to upload-artifact@v4 2025-03-02 20:00:09 +01:00
f4fa9e9c62 revert rubato to 0.12 to fix crackling at 48000
(probably some misuse on my side, need to investigate more)
2025-03-02 13:42:06 +01:00
4c1ce8075e revert to winit 0.28 and wgpu 0.17 to fix fps on windows 2025-03-02 12:57:22 +01:00
20 changed files with 911 additions and 1131 deletions

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@@ -44,7 +44,7 @@ jobs:
- name: Build
run: cargo build --release --verbose
- name: Upload artifact
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: uw8-${{ matrix.build }}
path: target/release/${{ matrix.exe }}

760
Cargo.lock generated

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@@ -1,6 +1,6 @@
[package]
name = "uw8"
version = "0.4.0"
version = "0.4.1"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
@@ -28,4 +28,4 @@ tokio-stream = { version = "0.1.15", features = ["sync"], optional = true }
webbrowser = { version = "0.8.13", optional = true }
ansi_term = "0.12.1"
cpal = { version = "0.15.3", optional = true }
rubato = { version = "0.15.0", optional = true }
rubato = { version = "0.12.0", optional = true }

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@@ -15,9 +15,9 @@ See [here](https://exoticorn.github.io/microw8/) for more information and docs.
## Downloads
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.4.0/microw8-0.4.0-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.4.0/microw8-0.4.0-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.4.0/microw8-0.4.0-windows.zip)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.4.1/microw8-0.4.1-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.4.1/microw8-0.4.1-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.4.1/microw8-0.4.1-windows.zip)
The download includes

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@@ -31,19 +31,19 @@ Examplers for older versions:
## Versions
### v0.4.0
### v0.4.1
* [Web runtime](../v0.4.0)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.4.0/microw8-0.4.0-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.4.0/microw8-0.4.0-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.4.0/microw8-0.4.0-windows.zip)
* [Web runtime](../v0.4.1)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.4.1/microw8-0.4.1-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.4.1/microw8-0.4.1-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.4.1/microw8-0.4.1-windows.zip)
Changes:
* add support for sound on mono- and surround-only devices
* update wasmtime dependency to fix performance regression in 0.3.0
* add frame counter since module start at location 72
* add 6 and 7 parameter function types to base module
* Windows: fix bad/inconsistent frame rate
* fix choppy sound on devices with sample rates != 44100 kHz
* add scale mode 'fill' option
### Older versions

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@@ -468,6 +468,7 @@ when using the native runtime:
* `--no-gpu`: Force old cpu-only window code
* `--filter FILTER`: Select an upscale filter at startup
* `--fullscreen`: Start in fullscreen mode
* `--scale-fill`: Scale to fill whole screen, potentially cropping parts of the frame buffer.
Note that the cpu-only window does not support fullscreen nor upscale filters.
@@ -484,7 +485,7 @@ The upscale filter options are:
5, auto_crt (default) : ss_crt below 960x720, chromatic_crt otherwise
```
You can switch the upscale filter at any time using the keys 1-5. You can toggle fullscreen with F.
You can switch the upscale filter at any time using the keys 1-5. You can toggle fullscreen with F. You can toggle between scale modes 'fit' and 'fill' with M.
## `uw8 pack`

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@@ -2,6 +2,19 @@
description = "Versions"
+++
### v0.4.1
* [Web runtime](../v0.4.1)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.4.1/microw8-0.4.1-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.4.1/microw8-0.4.1-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.4.1/microw8-0.4.1-windows.zip)
Changes:
* Windows: fix bad/inconsistent frame rate
* fix choppy sound on devices with sample rates != 44100 kHz
* add scale mode 'fill' option
### v0.4.0
* [Web runtime](../v0.4.0)

File diff suppressed because one or more lines are too long

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@@ -4,7 +4,7 @@
<section>
<h1 class="text-center heading-text">A WebAssembly based fantasy console</h1>
</section>
<a href="v0.4.0">
<a href="v0.4.1">
<img class="demonstration-gif" style="width:640px;height:480px;image-rendering:pixelated" src="img/technotunnel.png"></img>
</a>
</div>

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@@ -395,8 +395,8 @@ fn init_sound(
None
} else {
let rs = rubato::FftFixedIn::new(44100, sample_rate, 128, 1, 2)?;
let input_buffers = rs.input_buffer_allocate(true);
let output_buffers = rs.output_buffer_allocate(true);
let input_buffers = rs.input_buffer_allocate();
let output_buffers = rs.output_buffer_allocate();
Some(Resampler {
resampler: rs,
input_buffers,

911
uw8-window/Cargo.lock generated

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@@ -6,11 +6,11 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
winit = "0.29.15"
env_logger = "0.11.3"
winit = "0.28.6"
log = "0.4"
pico-args = "0.5"
wgpu = "0.19.3"
wgpu = "0.17"
pollster = "0.3.0"
bytemuck = { version = "1.15", features = [ "derive" ] }
anyhow = "1"

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@@ -1,7 +1,7 @@
use wgpu::util::DeviceExt;
use winit::dpi::PhysicalSize;
use super::Filter;
use super::{scale_mode::ScaleMode, Filter};
pub struct CrtFilter {
uniform_buffer: wgpu::Buffer,
@@ -15,9 +15,10 @@ impl CrtFilter {
screen: &wgpu::TextureView,
resolution: PhysicalSize<u32>,
surface_format: wgpu::TextureFormat,
scale_mode: ScaleMode,
) -> CrtFilter {
let uniforms = Uniforms {
texture_scale: texture_scale_from_resolution(resolution),
texture_scale: scale_mode.texture_scale_from_resolution(resolution),
};
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
@@ -112,9 +113,9 @@ impl CrtFilter {
}
impl Filter for CrtFilter {
fn resize(&mut self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>) {
fn resize(&mut self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>, scale_mode: ScaleMode) {
let uniforms = Uniforms {
texture_scale: texture_scale_from_resolution(new_size),
texture_scale: scale_mode.texture_scale_from_resolution(new_size),
};
queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
}
@@ -126,16 +127,6 @@ impl Filter for CrtFilter {
}
}
fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
let scale = ((res.width as f32) / 160.0).min((res.height as f32) / 120.0);
[
res.width as f32 / scale,
res.height as f32 / scale,
2.0 / scale,
0.0,
]
}
#[repr(C)]
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct Uniforms {

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@@ -17,7 +17,7 @@ fn vs_main(
let i = in_vertex_index / 3u + in_vertex_index % 3u;
let x = -1.0 + f32(i % 2u) * 322.0;
let y = -1.0 + f32(i / 2u) * 242.0;
out.clip_position = vec4<f32>((vec2<f32>(x, y) - vec2<f32>(160.0, 120.0)) / uniforms.texture_scale.xy, 0.0, 1.0);
out.clip_position = vec4<f32>((vec2<f32>(x, y) - vec2<f32>(160.0, 120.0)) * uniforms.texture_scale.xy, 0.0, 1.0);
out.tex_coords = vec2<f32>(x, y);
return out;
}

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@@ -1,7 +1,7 @@
use wgpu::util::DeviceExt;
use winit::dpi::PhysicalSize;
use super::Filter;
use super::{scale_mode::ScaleMode, Filter};
pub struct FastCrtFilter {
uniform_buffer: wgpu::Buffer,
@@ -16,9 +16,10 @@ impl FastCrtFilter {
resolution: PhysicalSize<u32>,
surface_format: wgpu::TextureFormat,
chromatic: bool,
scale_mode: ScaleMode,
) -> FastCrtFilter {
let uniforms = Uniforms {
texture_scale: texture_scale_from_resolution(resolution),
texture_scale: scale_mode.texture_scale_from_resolution(resolution),
};
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
@@ -131,9 +132,9 @@ impl FastCrtFilter {
}
impl Filter for FastCrtFilter {
fn resize(&mut self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>) {
fn resize(&mut self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>, scale_mode: ScaleMode) {
let uniforms = Uniforms {
texture_scale: texture_scale_from_resolution(new_size),
texture_scale: scale_mode.texture_scale_from_resolution(new_size),
};
queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
}
@@ -145,16 +146,6 @@ impl Filter for FastCrtFilter {
}
}
fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
let scale = ((res.width as f32) / 160.0).min((res.height as f32) / 120.0);
[
scale / res.width as f32,
scale / res.height as f32,
2.0 / scale,
0.0,
]
}
#[repr(C)]
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct Uniforms {

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@@ -1,18 +1,20 @@
use crate::{Input, WindowConfig, WindowImpl};
use anyhow::{anyhow, Result};
use std::{sync::Arc, time::Instant};
use scale_mode::ScaleMode;
use std::time::Instant;
use winit::{
dpi::PhysicalSize,
event::{Event, WindowEvent},
event::{Event, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
keyboard::{Key, KeyCode, NamedKey, PhysicalKey},
platform::pump_events::{EventLoopExtPumpEvents, PumpStatus},
window::{Fullscreen, WindowBuilder},
};
use winit::platform::run_return::EventLoopExtRunReturn;
mod crt;
mod fast_crt;
pub mod scale_mode;
mod square;
use crt::CrtFilter;
@@ -21,7 +23,7 @@ use square::SquareFilter;
pub struct Window {
_instance: wgpu::Instance,
surface: wgpu::Surface<'static>,
surface: wgpu::Surface,
_adapter: wgpu::Adapter,
device: wgpu::Device,
queue: wgpu::Queue,
@@ -29,17 +31,18 @@ pub struct Window {
surface_config: wgpu::SurfaceConfiguration,
filter: Box<dyn Filter>,
event_loop: EventLoop<()>,
window: Arc<winit::window::Window>,
window: winit::window::Window,
gamepads: [u8; 4],
next_frame: Instant,
is_fullscreen: bool,
is_open: bool,
scale_mode: ScaleMode,
}
impl Window {
pub fn new(window_config: WindowConfig) -> Result<Window> {
async fn create(window_config: WindowConfig) -> Result<Window> {
let event_loop = EventLoop::new()?;
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_inner_size(PhysicalSize::new(
(320. * window_config.scale).round() as u32,
@@ -56,10 +59,8 @@ impl Window {
window.set_cursor_visible(false);
let window = Arc::new(window);
let instance = wgpu::Instance::new(Default::default());
let surface = instance.create_surface(window.clone())?;
let surface = unsafe { instance.create_surface(&window) }?;
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::LowPower,
@@ -92,6 +93,7 @@ impl Window {
window.inner_size(),
surface_config.format,
window_config.filter,
window_config.scale_mode,
);
surface.configure(&device, &surface_config);
@@ -111,6 +113,7 @@ impl Window {
next_frame: Instant::now(),
is_fullscreen: window_config.fullscreen,
is_open: true,
scale_mode: window_config.scale_mode,
})
}
@@ -121,93 +124,103 @@ impl Window {
impl WindowImpl for Window {
fn begin_frame(&mut self) -> Input {
let mut reset = false;
self.event_loop
.set_control_flow(ControlFlow::WaitUntil(self.next_frame));
while self.is_open {
let timeout = self.next_frame.saturating_duration_since(Instant::now());
let status = self.event_loop.pump_events(Some(timeout), |event, elwt| {
let mut new_filter = None;
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::Resized(new_size) => {
self.surface_config.width = new_size.width;
self.surface_config.height = new_size.height;
self.surface.configure(&self.device, &self.surface_config);
self.filter.resize(&self.queue, new_size);
}
WindowEvent::CloseRequested => {
elwt.exit();
}
WindowEvent::KeyboardInput { event, .. } => {
fn gamepad_button(input: &winit::event::KeyEvent) -> u8 {
match input.physical_key {
PhysicalKey::Code(KeyCode::KeyZ) => 16,
PhysicalKey::Code(KeyCode::KeyX) => 32,
PhysicalKey::Code(KeyCode::KeyA) => 64,
PhysicalKey::Code(KeyCode::KeyS) => 128,
_ => match input.logical_key {
Key::Named(NamedKey::ArrowUp) => 1,
Key::Named(NamedKey::ArrowDown) => 2,
Key::Named(NamedKey::ArrowLeft) => 4,
Key::Named(NamedKey::ArrowRight) => 8,
_ => 0,
},
}
self.event_loop.run_return(|event, _, control_flow| {
*control_flow = ControlFlow::WaitUntil(self.next_frame);
let mut new_filter = None;
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::Resized(new_size) => {
self.surface_config.width = new_size.width;
self.surface_config.height = new_size.height;
self.surface.configure(&self.device, &self.surface_config);
self.filter.resize(&self.queue, new_size, self.scale_mode);
}
WindowEvent::CloseRequested => {
self.is_open = false;
*control_flow = ControlFlow::Exit;
}
WindowEvent::KeyboardInput { input, .. } => {
fn gamepad_button(input: &winit::event::KeyboardInput) -> u8 {
match input.scancode {
44 => 16,
45 => 32,
30 => 64,
31 => 128,
_ => match input.virtual_keycode {
Some(VirtualKeyCode::Up) => 1,
Some(VirtualKeyCode::Down) => 2,
Some(VirtualKeyCode::Left) => 4,
Some(VirtualKeyCode::Right) => 8,
_ => 0,
},
}
if event.state == winit::event::ElementState::Pressed {
match event.logical_key {
Key::Named(NamedKey::Escape) => {
elwt.exit();
}
Key::Character(ref c) => match c.as_str() {
"f" => {
let fullscreen = if self.window.fullscreen().is_some() {
None
} else {
Some(Fullscreen::Borderless(None))
};
self.is_fullscreen = fullscreen.is_some();
self.window.set_fullscreen(fullscreen);
}
"r" => reset = true,
"1" => new_filter = Some(1),
"2" => new_filter = Some(2),
"3" => new_filter = Some(3),
"4" => new_filter = Some(4),
"5" => new_filter = Some(5),
_ => (),
},
_ => (),
}
if input.state == winit::event::ElementState::Pressed {
match input.virtual_keycode {
Some(VirtualKeyCode::Escape) => {
self.is_open = false;
*control_flow = ControlFlow::Exit;
}
Some(VirtualKeyCode::F) => {
let fullscreen = if self.window.fullscreen().is_some() {
None
} else {
Some(Fullscreen::Borderless(None))
};
self.is_fullscreen = fullscreen.is_some();
self.window.set_fullscreen(fullscreen);
}
Some(VirtualKeyCode::M) => {
self.scale_mode = match self.scale_mode {
ScaleMode::Fit => ScaleMode::Fill,
ScaleMode::Fill => ScaleMode::Fit,
};
self.filter.resize(
&self.queue,
PhysicalSize {
width: self.surface_config.width,
height: self.surface_config.height,
},
self.scale_mode,
);
}
Some(VirtualKeyCode::R) => reset = true,
Some(VirtualKeyCode::Key1) => new_filter = Some(1),
Some(VirtualKeyCode::Key2) => new_filter = Some(2),
Some(VirtualKeyCode::Key3) => new_filter = Some(3),
Some(VirtualKeyCode::Key4) => new_filter = Some(4),
Some(VirtualKeyCode::Key5) => new_filter = Some(5),
_ => (),
}
self.gamepads[0] |= gamepad_button(&event);
} else {
self.gamepads[0] &= !gamepad_button(&event);
}
self.gamepads[0] |= gamepad_button(&input);
} else {
self.gamepads[0] &= !gamepad_button(&input);
}
_ => (),
},
}
_ => (),
},
Event::RedrawEventsCleared => {
if Instant::now() >= self.next_frame
// workaround needed on Wayland until the next winit release
&& self.window.fullscreen().is_some() == self.is_fullscreen
{
*control_flow = ControlFlow::Exit
}
}
if let Some(new_filter) = new_filter {
self.filter = create_filter(
&self.device,
&self.palette_screen_mode.screen_view,
self.window.inner_size(),
self.surface_config.format,
new_filter,
);
}
});
match status {
PumpStatus::Exit(_) => self.is_open = false,
_ => (),
}
if Instant::now() >= self.next_frame {
break;
if let Some(new_filter) = new_filter {
self.filter = create_filter(
&self.device,
&self.palette_screen_mode.screen_view,
self.window.inner_size(),
self.surface_config.format,
new_filter,
self.scale_mode,
);
}
}
});
Input {
gamepads: self.gamepads,
reset,
@@ -243,12 +256,10 @@ impl WindowImpl for Window {
b: 0.0,
a: 1.0,
}),
store: wgpu::StoreOp::Store,
store: true,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
self.filter.render(&mut render_pass);
@@ -269,6 +280,7 @@ fn create_filter(
window_size: PhysicalSize<u32>,
surface_format: wgpu::TextureFormat,
filter: u32,
scale_mode: ScaleMode,
) -> Box<dyn Filter> {
match filter {
1 => Box::new(SquareFilter::new(
@@ -276,6 +288,7 @@ fn create_filter(
screen_texture,
window_size,
surface_format,
scale_mode,
)),
2 => Box::new(FastCrtFilter::new(
device,
@@ -283,12 +296,14 @@ fn create_filter(
window_size,
surface_format,
false,
scale_mode,
)),
3 => Box::new(CrtFilter::new(
device,
screen_texture,
window_size,
surface_format,
scale_mode,
)),
4 => Box::new(FastCrtFilter::new(
device,
@@ -296,18 +311,20 @@ fn create_filter(
window_size,
surface_format,
true,
scale_mode,
)),
_ => Box::new(AutoCrtFilter::new(
device,
screen_texture,
window_size,
surface_format,
scale_mode,
)),
}
}
trait Filter {
fn resize(&mut self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>);
fn resize(&mut self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>, scale_mode: ScaleMode);
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>);
}
@@ -323,9 +340,11 @@ impl AutoCrtFilter {
screen: &wgpu::TextureView,
resolution: PhysicalSize<u32>,
surface_format: wgpu::TextureFormat,
scale_mode: ScaleMode,
) -> AutoCrtFilter {
let small = CrtFilter::new(device, screen, resolution, surface_format);
let large = FastCrtFilter::new(device, screen, resolution, surface_format, true);
let small = CrtFilter::new(device, screen, resolution, surface_format, scale_mode);
let large =
FastCrtFilter::new(device, screen, resolution, surface_format, true, scale_mode);
AutoCrtFilter {
small,
large,
@@ -335,9 +354,9 @@ impl AutoCrtFilter {
}
impl Filter for AutoCrtFilter {
fn resize(&mut self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>) {
self.small.resize(queue, new_size);
self.large.resize(queue, new_size);
fn resize(&mut self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>, scale_mode: ScaleMode) {
self.small.resize(queue, new_size, scale_mode);
self.large.resize(queue, new_size, scale_mode);
self.resolution = new_size;
}
@@ -550,12 +569,10 @@ impl PaletteScreenMode {
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: wgpu::StoreOp::Store,
store: true,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
render_pass.set_pipeline(&self.pipeline);

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@@ -0,0 +1,28 @@
use winit::dpi::PhysicalSize;
#[derive(Debug, Copy, Clone)]
pub enum ScaleMode {
Fit,
Fill,
}
impl Default for ScaleMode {
fn default() -> ScaleMode {
ScaleMode::Fit
}
}
impl ScaleMode {
pub fn texture_scale_from_resolution(&self, res: PhysicalSize<u32>) -> [f32; 4] {
let scale = match self {
ScaleMode::Fit => ((res.width as f32) / 160.0).min((res.height as f32) / 120.0),
ScaleMode::Fill => ((res.width as f32) / 160.0).max((res.height as f32) / 120.0),
};
[
scale / res.width as f32,
scale / res.height as f32,
2.0 / scale,
0.0,
]
}
}

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@@ -1,7 +1,7 @@
use wgpu::util::DeviceExt;
use winit::dpi::PhysicalSize;
use super::Filter;
use super::{scale_mode::ScaleMode, Filter};
pub struct SquareFilter {
uniform_buffer: wgpu::Buffer,
@@ -15,9 +15,10 @@ impl SquareFilter {
screen: &wgpu::TextureView,
resolution: PhysicalSize<u32>,
surface_format: wgpu::TextureFormat,
scale_mode: ScaleMode,
) -> SquareFilter {
let uniforms = Uniforms {
texture_scale: texture_scale_from_resolution(resolution),
texture_scale: scale_mode.texture_scale_from_resolution(resolution),
};
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
@@ -126,9 +127,9 @@ impl SquareFilter {
}
impl Filter for SquareFilter {
fn resize(&mut self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>) {
fn resize(&mut self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>, scale_mode: ScaleMode) {
let uniforms = Uniforms {
texture_scale: texture_scale_from_resolution(new_size),
texture_scale: scale_mode.texture_scale_from_resolution(new_size),
};
queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
}
@@ -140,16 +141,6 @@ impl Filter for SquareFilter {
}
}
fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
let scale = ((res.width as f32) / 160.0).min((res.height as f32) / 120.0);
[
scale / res.width as f32,
scale / res.height as f32,
2.0 / scale,
0.0,
]
}
#[repr(C)]
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct Uniforms {

View File

@@ -1,4 +1,5 @@
use anyhow::Result;
use gpu::scale_mode::ScaleMode;
use std::time::Instant;
mod cpu;
@@ -73,6 +74,7 @@ pub struct WindowConfig {
fullscreen: bool,
fps_counter: bool,
scale: f32,
scale_mode: ScaleMode,
}
impl Default for WindowConfig {
@@ -83,6 +85,7 @@ impl Default for WindowConfig {
fullscreen: false,
fps_counter: false,
scale: 2.,
scale_mode: ScaleMode::Fit,
}
}
}
@@ -109,6 +112,9 @@ impl WindowConfig {
.opt_value_from_str("--scale")
.unwrap()
.unwrap_or(self.scale);
if args.contains("--scale-fill") {
self.scale_mode = ScaleMode::Fill;
}
}
}

View File

@@ -10,7 +10,7 @@
</head>
<body>
<div id="uw8">
<a href="https://exoticorn.github.io/microw8">MicroW8</a> 0.4.0
<a href="https://exoticorn.github.io/microw8">MicroW8</a> 0.4.1
</div>
<div id="centered">
<canvas class="screen" id="screen" width="320" height="240">