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0130d1c906
| Author | SHA1 | Date | |
|---|---|---|---|
| 0130d1c906 | |||
| 379ece5cbf |
143
uw8-window/src/gpu/crt.rs
Normal file
143
uw8-window/src/gpu/crt.rs
Normal file
@@ -0,0 +1,143 @@
|
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use wgpu::util::DeviceExt;
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use winit::dpi::PhysicalSize;
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use super::Filter;
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pub struct CrtFilter {
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uniform_buffer: wgpu::Buffer,
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bind_group: wgpu::BindGroup,
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pipeline: wgpu::RenderPipeline,
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}
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impl CrtFilter {
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pub fn new(
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device: &wgpu::Device,
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screen: &wgpu::TextureView,
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resolution: PhysicalSize<u32>,
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surface_format: wgpu::TextureFormat,
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) -> CrtFilter {
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let uniforms = Uniforms {
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texture_scale: texture_scale_from_resolution(resolution),
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};
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let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: None,
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contents: bytemuck::cast_slice(&[uniforms]),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let crt_bind_group_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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multisampled: false,
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view_dimension: wgpu::TextureViewDimension::D2,
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sample_type: wgpu::TextureSampleType::Float { filterable: false },
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},
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count: None,
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},
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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},
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],
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label: None,
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});
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let crt_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &crt_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&screen),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: uniform_buffer.as_entire_binding(),
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},
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],
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label: None,
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});
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let crt_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: None,
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source: wgpu::ShaderSource::Wgsl(include_str!("crt.wgsl").into()),
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});
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let render_pipeline_layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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bind_group_layouts: &[&crt_bind_group_layout],
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push_constant_ranges: &[],
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});
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let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: None,
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layout: Some(&render_pipeline_layout),
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vertex: wgpu::VertexState {
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module: &crt_shader,
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entry_point: "vs_main",
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buffers: &[],
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},
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fragment: Some(wgpu::FragmentState {
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module: &crt_shader,
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entry_point: "fs_main",
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targets: &[Some(wgpu::ColorTargetState {
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format: surface_format,
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blend: None,
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write_mask: wgpu::ColorWrites::ALL,
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})],
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}),
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primitive: Default::default(),
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depth_stencil: None,
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multisample: Default::default(),
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multiview: None,
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});
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|
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CrtFilter {
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uniform_buffer,
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bind_group: crt_bind_group,
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pipeline: render_pipeline,
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}
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}
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}
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impl Filter for CrtFilter {
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fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>) {
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let uniforms = Uniforms {
|
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texture_scale: texture_scale_from_resolution(new_size),
|
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};
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queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
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}
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fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.bind_group, &[]);
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render_pass.draw(0..6, 0..1);
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}
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}
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fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
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let scale = ((res.width as f32) / 160.0).min((res.height as f32) / 120.0);
|
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[
|
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res.width as f32 / scale,
|
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res.height as f32 / scale,
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2.0 / scale,
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0.0,
|
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]
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}
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#[repr(C)]
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#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
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struct Uniforms {
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texture_scale: [f32; 4],
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}
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@@ -2,7 +2,6 @@ use crate::Framebuffer;
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use anyhow::{anyhow, Result};
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use std::{num::NonZeroU32, time::Instant};
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use wgpu::util::DeviceExt;
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use winit::{
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dpi::PhysicalSize,
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event::{Event, VirtualKeyCode, WindowEvent},
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@@ -10,8 +9,18 @@ use winit::{
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window::{Fullscreen, WindowBuilder},
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};
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#[cfg(unix)]
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#[cfg(target_os = "macos")]
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use winit::platform::macos::EventLoopExtMacOS;
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#[cfg(target_os = "linux")]
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use winit::platform::unix::EventLoopExtUnix;
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#[cfg(target_os = "windows")]
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use winit::platform::windows::EventLoopExtWindows;
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mod crt;
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mod square;
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use crt::CrtFilter;
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use square::SquareFilter;
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pub struct Window {
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event_loop: EventLoop<()>,
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@@ -80,70 +89,6 @@ impl Window {
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let palette_screen_mode = PaletteScreenMode::new(&device);
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let mut uniforms = Uniforms {
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texture_scale: texture_scale_from_resolution(window.inner_size()),
|
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};
|
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|
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let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
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label: None,
|
||||
contents: bytemuck::cast_slice(&[uniforms]),
|
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
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});
|
||||
|
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let crt_bind_group_layout =
|
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
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entries: &[
|
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wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
multisampled: false,
|
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view_dimension: wgpu::TextureViewDimension::D2,
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: false },
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
label: None,
|
||||
});
|
||||
|
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let crt_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
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layout: &crt_bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&palette_screen_mode.screen_view),
|
||||
},
|
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wgpu::BindGroupEntry {
|
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binding: 1,
|
||||
resource: uniform_buffer.as_entire_binding(),
|
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},
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],
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label: None,
|
||||
});
|
||||
|
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let crt_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
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label: None,
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source: wgpu::ShaderSource::Wgsl(include_str!("crt.wgsl").into()),
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});
|
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|
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let render_pipeline_layout =
|
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
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label: None,
|
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bind_group_layouts: &[&crt_bind_group_layout],
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push_constant_ranges: &[],
|
||||
});
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|
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let mut surface_config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: surface.get_supported_formats(&adapter)[0],
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@@ -152,28 +97,12 @@ impl Window {
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present_mode: wgpu::PresentMode::AutoNoVsync,
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};
|
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|
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let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: None,
|
||||
layout: Some(&render_pipeline_layout),
|
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vertex: wgpu::VertexState {
|
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module: &crt_shader,
|
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entry_point: "vs_main",
|
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buffers: &[],
|
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},
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fragment: Some(wgpu::FragmentState {
|
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module: &crt_shader,
|
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entry_point: "fs_main",
|
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targets: &[Some(wgpu::ColorTargetState {
|
||||
format: surface_config.format,
|
||||
blend: None,
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
}),
|
||||
primitive: Default::default(),
|
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depth_stencil: None,
|
||||
multisample: Default::default(),
|
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multiview: None,
|
||||
});
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let mut filter: Box<dyn Filter> = Box::new(CrtFilter::new(
|
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&device,
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&palette_screen_mode.screen_view,
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window.inner_size(),
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surface_config.format,
|
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));
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surface.configure(&device, &surface_config);
|
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|
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@@ -189,8 +118,7 @@ impl Window {
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surface_config.width = new_size.width;
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surface_config.height = new_size.height;
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surface.configure(&device, &surface_config);
|
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uniforms.texture_scale = texture_scale_from_resolution(new_size);
|
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queue.write_buffer(&uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
|
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filter.resize(&queue, new_size);
|
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}
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
|
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WindowEvent::KeyboardInput { input, .. } => {
|
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@@ -218,6 +146,22 @@ impl Window {
|
||||
});
|
||||
}
|
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Some(VirtualKeyCode::R) => reset = true,
|
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Some(VirtualKeyCode::Key1) => {
|
||||
filter = Box::new(SquareFilter::new(
|
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&device,
|
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&palette_screen_mode.screen_view,
|
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window.inner_size(),
|
||||
surface_config.format,
|
||||
))
|
||||
}
|
||||
Some(VirtualKeyCode::Key2) => {
|
||||
filter = Box::new(CrtFilter::new(
|
||||
&device,
|
||||
&palette_screen_mode.screen_view,
|
||||
window.inner_size(),
|
||||
surface_config.format,
|
||||
))
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
|
||||
@@ -274,9 +218,7 @@ impl Window {
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
render_pass.set_pipeline(&render_pipeline);
|
||||
render_pass.set_bind_group(0, &crt_bind_group, &[]);
|
||||
render_pass.draw(0..6, 0..1);
|
||||
filter.render(&mut render_pass);
|
||||
}
|
||||
|
||||
queue.submit(std::iter::once(encoder.finish()));
|
||||
@@ -300,21 +242,11 @@ impl<'a> Framebuffer for GpuFramebuffer<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
|
||||
let scale = ((res.width as f32) / 160.0).min((res.height as f32) / 120.0);
|
||||
[
|
||||
res.width as f32 / scale,
|
||||
res.height as f32 / scale,
|
||||
2.0 / scale,
|
||||
0.0,
|
||||
]
|
||||
trait Filter {
|
||||
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>);
|
||||
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>);
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
struct Uniforms {
|
||||
texture_scale: [f32; 4],
|
||||
}
|
||||
struct PaletteScreenMode {
|
||||
framebuffer: wgpu::Texture,
|
||||
palette: wgpu::Texture,
|
||||
157
uw8-window/src/gpu/square.rs
Normal file
157
uw8-window/src/gpu/square.rs
Normal file
@@ -0,0 +1,157 @@
|
||||
use wgpu::util::DeviceExt;
|
||||
use winit::dpi::PhysicalSize;
|
||||
|
||||
use super::Filter;
|
||||
|
||||
pub struct SquareFilter {
|
||||
uniform_buffer: wgpu::Buffer,
|
||||
bind_group: wgpu::BindGroup,
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
}
|
||||
|
||||
impl SquareFilter {
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
screen: &wgpu::TextureView,
|
||||
resolution: PhysicalSize<u32>,
|
||||
surface_format: wgpu::TextureFormat,
|
||||
) -> SquareFilter {
|
||||
let uniforms = Uniforms {
|
||||
texture_scale: texture_scale_from_resolution(resolution),
|
||||
};
|
||||
|
||||
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: None,
|
||||
contents: bytemuck::cast_slice(&[uniforms]),
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
|
||||
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
entries: &[
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
multisampled: false,
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 2,
|
||||
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
label: None,
|
||||
});
|
||||
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
mag_filter: wgpu::FilterMode::Linear,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&screen),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::Sampler(&sampler),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: uniform_buffer.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
label: None,
|
||||
});
|
||||
|
||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: None,
|
||||
source: wgpu::ShaderSource::Wgsl(include_str!("square.wgsl").into()),
|
||||
});
|
||||
|
||||
let render_pipeline_layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: None,
|
||||
bind_group_layouts: &[&bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: None,
|
||||
layout: Some(&render_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: surface_format,
|
||||
blend: None,
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
}),
|
||||
primitive: Default::default(),
|
||||
depth_stencil: None,
|
||||
multisample: Default::default(),
|
||||
multiview: None,
|
||||
});
|
||||
|
||||
SquareFilter {
|
||||
uniform_buffer,
|
||||
bind_group,
|
||||
pipeline: render_pipeline,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Filter for SquareFilter {
|
||||
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>) {
|
||||
let uniforms = Uniforms {
|
||||
texture_scale: texture_scale_from_resolution(new_size),
|
||||
};
|
||||
queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
|
||||
}
|
||||
|
||||
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_bind_group(0, &self.bind_group, &[]);
|
||||
render_pass.draw(0..6, 0..1);
|
||||
}
|
||||
}
|
||||
|
||||
fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
|
||||
let scale = ((res.width as f32) / 160.0).min((res.height as f32) / 120.0);
|
||||
[
|
||||
scale / res.width as f32,
|
||||
scale / res.height as f32,
|
||||
2.0 / scale,
|
||||
0.0,
|
||||
]
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
struct Uniforms {
|
||||
texture_scale: [f32; 4],
|
||||
}
|
||||
44
uw8-window/src/gpu/square.wgsl
Normal file
44
uw8-window/src/gpu/square.wgsl
Normal file
@@ -0,0 +1,44 @@
|
||||
struct VertexOutput {
|
||||
@builtin(position) clip_position: vec4<f32>,
|
||||
@location(0) tex_coords: vec2<f32>,
|
||||
}
|
||||
|
||||
struct Uniforms {
|
||||
texture_scale: vec4<f32>,
|
||||
}
|
||||
|
||||
@group(0) @binding(2) var<uniform> uniforms: Uniforms;
|
||||
|
||||
@vertex
|
||||
fn vs_main(
|
||||
@builtin(vertex_index) in_vertex_index: u32,
|
||||
) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
let i = in_vertex_index / 3u + in_vertex_index % 3u;
|
||||
let x = -1.0 + f32(i % 2u) * 322.0;
|
||||
let y = -1.0 + f32(i / 2u) * 242.0;
|
||||
out.clip_position = vec4<f32>((vec2<f32>(x, y) - vec2<f32>(160.0, 120.0)) * uniforms.texture_scale.xy, 0.0, 1.0);
|
||||
out.tex_coords = vec2<f32>(x, y);
|
||||
return out;
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var screen_texture: texture_2d<f32>;
|
||||
@group(0) @binding(1) var linear_sampler: sampler;
|
||||
|
||||
fn aa_tex_coord(c: f32) -> f32 {
|
||||
let low = c - uniforms.texture_scale.z * 0.5;
|
||||
let high = c + uniforms.texture_scale.z * 0.5;
|
||||
let base = floor(low);
|
||||
let center = base + 0.5;
|
||||
let next = base + 1.0;
|
||||
if high > next {
|
||||
return center + (high - next) / (high - base);
|
||||
} else {
|
||||
return center;
|
||||
}
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
return textureSample(screen_texture, linear_sampler, vec2<f32>(aa_tex_coord(in.tex_coords.x), aa_tex_coord(in.tex_coords.y)) / vec2<f32>(320.0, 240.0));
|
||||
}
|
||||
Reference in New Issue
Block a user