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https://github.com/exoticorn/microw8.git
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2 Commits
fbc86fa78d
...
c9c5cb76bd
| Author | SHA1 | Date | |
|---|---|---|---|
| c9c5cb76bd | |||
| a6d6615231 |
@@ -14,10 +14,11 @@ fn vs_main(
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@builtin(vertex_index) in_vertex_index: u32,
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) -> VertexOutput {
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var out: VertexOutput;
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let x = (1.0 - f32(in_vertex_index)) * 3.0;
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let y = f32(in_vertex_index & 1u) * 3.0 - 1.0;
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out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
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out.tex_coords = vec2<f32>(x, y) * uniforms.texture_scale.xy + vec2<f32>(160.0, 120.0);
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let i = in_vertex_index / 3u + in_vertex_index % 3u;
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let x = -1.0 + f32(i % 2u) * 322.0;
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let y = -1.0 + f32(i / 2u) * 242.0;
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out.clip_position = vec4<f32>((vec2<f32>(x, y) - vec2<f32>(160.0, 120.0)) / uniforms.texture_scale.xy, 0.0, 1.0);
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out.tex_coords = vec2<f32>(x, y);
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return out;
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}
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@@ -39,10 +40,6 @@ fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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let o = vec2<f32>(0.5) - (in.tex_coords - pixel);
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let pixel = vec2<i32>(pixel);
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if(pixel.x < -1 || pixel.y < -1 || pixel.x > 320 || pixel.y > 240) {
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return vec4<f32>(0.0, 0.0, 0.0, 1.0);
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}
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let offset_x = o.xxxx + vec4<f32>(-0.125, 0.375, 0.125, -0.375) * uniforms.texture_scale.z;
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let offset_y = o.yyyy + vec4<f32>(-0.375, -0.125, 0.375, 0.125) * uniforms.texture_scale.z;
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@@ -77,54 +77,8 @@ impl Window {
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device,
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queue,
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} = self;
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let framebuffer_texture = device.create_texture(&wgpu::TextureDescriptor {
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size: wgpu::Extent3d {
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width: 320,
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height: 240,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::R8Uint,
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usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
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label: None,
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});
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let palette_texture = device.create_texture(&wgpu::TextureDescriptor {
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size: wgpu::Extent3d {
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width: 256,
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height: 1,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D1,
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format: wgpu::TextureFormat::Rgba8UnormSrgb,
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usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
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label: None,
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});
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let screen_texture = device.create_texture(&wgpu::TextureDescriptor {
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size: wgpu::Extent3d {
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width: 320,
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height: 240,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Rgba8UnormSrgb,
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usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT,
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label: None,
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});
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let framebuffer_texture_view =
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framebuffer_texture.create_view(&wgpu::TextureViewDescriptor::default());
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let palette_texture_view =
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palette_texture.create_view(&wgpu::TextureViewDescriptor::default());
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let screen_texture_view =
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screen_texture.create_view(&wgpu::TextureViewDescriptor::default());
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let palette_screen_mode = PaletteScreenMode::new(&device);
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let mut uniforms = Uniforms {
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texture_scale: texture_scale_from_resolution(window.inner_size()),
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@@ -136,48 +90,6 @@ impl Window {
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let palette_bind_group_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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multisampled: false,
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view_dimension: wgpu::TextureViewDimension::D2,
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sample_type: wgpu::TextureSampleType::Uint,
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},
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count: None,
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},
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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multisampled: false,
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view_dimension: wgpu::TextureViewDimension::D1,
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sample_type: wgpu::TextureSampleType::Float { filterable: false },
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},
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count: None,
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},
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],
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label: None,
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});
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let palette_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &palette_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&framebuffer_texture_view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::TextureView(&palette_texture_view),
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},
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],
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label: None,
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});
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let crt_bind_group_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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entries: &[
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@@ -210,7 +122,7 @@ impl Window {
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&screen_texture_view),
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resource: wgpu::BindingResource::TextureView(&palette_screen_mode.screen_view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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@@ -220,41 +132,6 @@ impl Window {
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label: None,
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});
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let palette_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: None,
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source: wgpu::ShaderSource::Wgsl(include_str!("palette.wgsl").into()),
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});
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let palette_pipeline_layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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bind_group_layouts: &[&palette_bind_group_layout],
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push_constant_ranges: &[],
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});
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let palette_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: None,
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layout: Some(&palette_pipeline_layout),
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vertex: wgpu::VertexState {
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module: &palette_shader,
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entry_point: "vs_main",
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buffers: &[],
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},
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fragment: Some(wgpu::FragmentState {
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module: &palette_shader,
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entry_point: "fs_main",
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targets: &[Some(wgpu::ColorTargetState {
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format: wgpu::TextureFormat::Rgba8UnormSrgb,
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blend: None,
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write_mask: wgpu::ColorWrites::ALL,
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})],
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}),
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primitive: Default::default(),
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depth_stencil: None,
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multisample: Default::default(),
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multiview: None,
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});
|
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let crt_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: None,
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source: wgpu::ShaderSource::Wgsl(include_str!("crt.wgsl").into()),
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@@ -360,8 +237,7 @@ impl Window {
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let next_frame = update(
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&mut GpuFramebuffer {
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queue: &queue,
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framebuffer: &framebuffer_texture,
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palette: &palette_texture,
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framebuffer: &palette_screen_mode,
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},
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gamepad,
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reset,
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@@ -376,25 +252,7 @@ impl Window {
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let mut encoder = device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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{
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let mut render_pass =
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: None,
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: &screen_texture_view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Load,
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store: true,
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},
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})],
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depth_stencil_attachment: None,
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});
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render_pass.set_pipeline(&palette_pipeline);
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render_pass.set_bind_group(0, &palette_bind_group, &[]);
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render_pass.draw(0..3, 0..1);
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}
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palette_screen_mode.resolve_screen(&mut encoder);
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{
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let mut render_pass =
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@@ -404,7 +262,12 @@ impl Window {
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view: &view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Load,
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load: wgpu::LoadOp::Clear(wgpu::Color {
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r: 0.0,
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g: 0.0,
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b: 0.0,
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a: 1.0,
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}),
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store: true,
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},
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})],
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@@ -413,7 +276,7 @@ impl Window {
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render_pass.set_pipeline(&render_pipeline);
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render_pass.set_bind_group(0, &crt_bind_group, &[]);
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render_pass.draw(0..3, 0..1);
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render_pass.draw(0..6, 0..1);
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}
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queue.submit(std::iter::once(encoder.finish()));
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@@ -426,51 +289,14 @@ impl Window {
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}
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struct GpuFramebuffer<'a> {
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framebuffer: &'a wgpu::Texture,
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palette: &'a wgpu::Texture,
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framebuffer: &'a PaletteScreenMode,
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queue: &'a wgpu::Queue,
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}
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impl<'a> Framebuffer for GpuFramebuffer<'a> {
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fn update(&mut self, pixels: &[u8], palette: &[u8]) {
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self.queue.write_texture(
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wgpu::ImageCopyTexture {
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texture: self.framebuffer,
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mip_level: 0,
|
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origin: wgpu::Origin3d::ZERO,
|
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aspect: wgpu::TextureAspect::All,
|
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},
|
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&bytemuck::cast_slice(pixels),
|
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wgpu::ImageDataLayout {
|
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offset: 0,
|
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bytes_per_row: NonZeroU32::new(320),
|
||||
rows_per_image: None,
|
||||
},
|
||||
wgpu::Extent3d {
|
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width: 320,
|
||||
height: 240,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
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);
|
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self.queue.write_texture(
|
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wgpu::ImageCopyTexture {
|
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texture: self.palette,
|
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mip_level: 0,
|
||||
origin: wgpu::Origin3d::ZERO,
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
},
|
||||
&bytemuck::cast_slice(palette),
|
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wgpu::ImageDataLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: NonZeroU32::new(256 * 4),
|
||||
rows_per_image: None,
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width: 256,
|
||||
height: 1,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
);
|
||||
self.framebuffer.write_framebuffer(self.queue, pixels);
|
||||
self.framebuffer.write_palette(self.queue, palette);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -489,3 +315,211 @@ fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
|
||||
struct Uniforms {
|
||||
texture_scale: [f32; 4],
|
||||
}
|
||||
struct PaletteScreenMode {
|
||||
framebuffer: wgpu::Texture,
|
||||
palette: wgpu::Texture,
|
||||
screen_view: wgpu::TextureView,
|
||||
bind_group: wgpu::BindGroup,
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
}
|
||||
|
||||
impl PaletteScreenMode {
|
||||
fn new(device: &wgpu::Device) -> PaletteScreenMode {
|
||||
let framebuffer_texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
size: wgpu::Extent3d {
|
||||
width: 320,
|
||||
height: 240,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::R8Uint,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||
label: None,
|
||||
});
|
||||
|
||||
let palette_texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
size: wgpu::Extent3d {
|
||||
width: 256,
|
||||
height: 1,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D1,
|
||||
format: wgpu::TextureFormat::Rgba8UnormSrgb,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||
label: None,
|
||||
});
|
||||
|
||||
let screen_texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
size: wgpu::Extent3d {
|
||||
width: 320,
|
||||
height: 240,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Rgba8UnormSrgb,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
label: None,
|
||||
});
|
||||
|
||||
let framebuffer_texture_view =
|
||||
framebuffer_texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let palette_texture_view =
|
||||
palette_texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let screen_texture_view =
|
||||
screen_texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let palette_bind_group_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
entries: &[
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
multisampled: false,
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
sample_type: wgpu::TextureSampleType::Uint,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
multisampled: false,
|
||||
view_dimension: wgpu::TextureViewDimension::D1,
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: false },
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
label: None,
|
||||
});
|
||||
|
||||
let palette_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &palette_bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&framebuffer_texture_view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::TextureView(&palette_texture_view),
|
||||
},
|
||||
],
|
||||
label: None,
|
||||
});
|
||||
|
||||
let palette_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: None,
|
||||
source: wgpu::ShaderSource::Wgsl(include_str!("palette.wgsl").into()),
|
||||
});
|
||||
|
||||
let palette_pipeline_layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: None,
|
||||
bind_group_layouts: &[&palette_bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let palette_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: None,
|
||||
layout: Some(&palette_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &palette_shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &palette_shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: wgpu::TextureFormat::Rgba8UnormSrgb,
|
||||
blend: None,
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
}),
|
||||
primitive: Default::default(),
|
||||
depth_stencil: None,
|
||||
multisample: Default::default(),
|
||||
multiview: None,
|
||||
});
|
||||
|
||||
PaletteScreenMode {
|
||||
framebuffer: framebuffer_texture,
|
||||
palette: palette_texture,
|
||||
screen_view: screen_texture_view,
|
||||
bind_group: palette_bind_group,
|
||||
pipeline: palette_pipeline,
|
||||
}
|
||||
}
|
||||
|
||||
fn write_framebuffer(&self, queue: &wgpu::Queue, pixels: &[u8]) {
|
||||
queue.write_texture(
|
||||
wgpu::ImageCopyTexture {
|
||||
texture: &self.framebuffer,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d::ZERO,
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
},
|
||||
&bytemuck::cast_slice(pixels),
|
||||
wgpu::ImageDataLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: NonZeroU32::new(320),
|
||||
rows_per_image: None,
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width: 320,
|
||||
height: 240,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
fn write_palette(&self, queue: &wgpu::Queue, palette: &[u8]) {
|
||||
queue.write_texture(
|
||||
wgpu::ImageCopyTexture {
|
||||
texture: &self.palette,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d::ZERO,
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
},
|
||||
&bytemuck::cast_slice(palette),
|
||||
wgpu::ImageDataLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: NonZeroU32::new(256 * 4),
|
||||
rows_per_image: None,
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width: 256,
|
||||
height: 1,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
fn resolve_screen(&self, encoder: &mut wgpu::CommandEncoder) {
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: None,
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &self.screen_view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: true,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_bind_group(0, &self.bind_group, &[]);
|
||||
render_pass.draw(0..3, 0..1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
use std::time::{Duration, Instant};
|
||||
use std::time::Instant;
|
||||
|
||||
fn main() {
|
||||
env_logger::Builder::from_env(env_logger::Env::default().default_filter_or("info")).init();
|
||||
@@ -15,13 +15,22 @@ fn main() {
|
||||
palette[i as usize] = r + (g << 8) + (b << 16);
|
||||
}
|
||||
|
||||
let mut prev_frame = Instant::now();
|
||||
let mut fps_start = Instant::now();
|
||||
let mut fps_counter = 0;
|
||||
|
||||
uw8_window::run(move |gpu_framebuffer, _gamepads, _reset| {
|
||||
draw_frame(&mut framebuffer, start_time.elapsed().as_secs_f32());
|
||||
uw8_window::run(true, move |gpu_framebuffer, _gamepads, _reset| {
|
||||
for _ in 0..1 {
|
||||
draw_frame(&mut framebuffer, start_time.elapsed().as_secs_f32());
|
||||
}
|
||||
gpu_framebuffer.update(&framebuffer, bytemuck::cast_slice(&palette));
|
||||
prev_frame += Duration::from_secs_f32(1.0 / 60.0);
|
||||
prev_frame
|
||||
fps_counter += 1;
|
||||
let elapsed = fps_start.elapsed().as_secs_f32();
|
||||
if elapsed >= 1.0 {
|
||||
println!("{:.1} fps", fps_counter as f32 / elapsed);
|
||||
fps_start = Instant::now();
|
||||
fps_counter = 0;
|
||||
}
|
||||
Instant::now()
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user