35 Commits

Author SHA1 Message Date
57a92ba79a update version number 2022-07-17 22:44:46 +02:00
7ec1e68a00 very slightly improve frame timings when not quite reaching 60 fps 2022-07-14 00:05:15 +02:00
539d19e0d7 fix square filter, arrow keys on windows 2022-07-12 20:18:06 +02:00
e9a5f702b4 finish fast_crt shader 2022-07-12 00:22:05 +02:00
ba0b037ec2 add first version of fast crt shader 2022-07-11 09:26:11 +02:00
0130d1c906 implement square filter 2022-07-10 23:56:19 +02:00
379ece5cbf restructuring for multiple filters 2022-07-10 23:17:31 +02:00
c9c5cb76bd start refactoring wgpu code to allow for different upscale filters 2022-07-10 16:37:39 +02:00
a6d6615231 only draw area covered by framebuffer 2022-07-10 12:18:53 +02:00
fbc86fa78d implement input for gpu window 2022-07-09 21:16:25 +02:00
eb724e8785 keyboard input is working for cpu window again 2022-07-09 13:18:51 +02:00
f559c5b7d4 restructure run_native to report errors back to caller 2022-07-09 12:24:59 +02:00
9dabf75732 first somewhat working version of uw8 using gpu window 2022-07-08 23:29:39 +02:00
b0adf7748d add uw8-window crate 2022-07-08 22:11:00 +02:00
7aa70ef39d some more tunnel optimization 2022-07-08 22:08:30 +02:00
2ce91ef49c continue TomCat's optimization of the tunnel 2022-06-22 00:18:20 +02:00
7caad08b7c print fractional compressed size 2022-06-22 00:16:35 +02:00
1f6de62e5d add test program for filled circle drawing 2022-06-12 23:54:56 +02:00
caeaa82787 optimize hline function, update wasmtime 2022-06-12 14:28:01 +02:00
e0450c9039 successfully reprod audio recording in firefox 2022-06-09 23:54:43 +02:00
95d0d92a6f first try for a simple repro of firefox resample fail (failed) 2022-06-09 23:36:23 +02:00
7a6dd0ab6d improve formatting of change log 2022-05-09 01:13:20 +02:00
e7a00dd9c6 prepare for v0.2.0 release 2022-05-09 00:51:51 +02:00
a02243d98c add sound to skipahead 2022-05-08 20:28:06 +02:00
599873890a add docs for debug output 2022-05-08 19:47:07 +02:00
8e9bb002bc improve sleep timer resolution on windows 2022-05-08 18:08:29 +02:00
b2b990333e prepare for v0.2.0-rc3 release 2022-05-08 00:51:11 +02:00
d1556f7be8 add support for writing debug output to the console 2022-05-08 00:41:11 +02:00
9f548cd6f0 update curlywas 2022-05-08 00:19:49 +02:00
7cea4eebd3 improve frame timings some more in both runtimes 2022-05-05 09:53:36 +02:00
3f67e92c5c prepare for 0.2.0-rc2 release 2022-05-04 08:48:16 +02:00
a2714f25e4 fix unstable playback in browser runtime 2022-05-04 00:32:41 +02:00
7e203d93e6 implement scheduled sound updates in native runtime 2022-05-02 08:19:34 +02:00
e44c87d1f6 add port of cracklebass 2022-04-29 00:22:55 +02:00
614b7cf358 add 0.2.0-rc1 download links to site 2022-04-26 23:20:05 +02:00
48 changed files with 5372 additions and 1036 deletions

1184
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -1,22 +1,22 @@
[package] [package]
name = "uw8" name = "uw8"
version = "0.2.0-rc1" version = "0.2.1"
edition = "2021" edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[features] [features]
default = ["native", "browser"] default = ["native", "browser"]
native = ["wasmtime", "minifb", "cpal", "rubato"] native = ["wasmtime", "uw8-window", "cpal", "rubato" ]
browser = ["warp", "tokio", "tokio-stream", "webbrowser"] browser = ["warp", "tokio", "tokio-stream", "webbrowser"]
[dependencies] [dependencies]
wasmtime = { version = "0.35.3", optional = true } wasmtime = { version = "0.37.0", optional = true }
anyhow = "1" anyhow = "1"
minifb = { version = "0.22", default-features = false, features = ["x11"], optional = true } uw8-window = { path = "uw8-window", optional = true }
notify = "4" notify = "4"
pico-args = "0.4" pico-args = "0.4"
curlywas = { git = "https://github.com/exoticorn/curlywas.git", rev = "aac7bbd" } curlywas = { git = "https://github.com/exoticorn/curlywas.git", rev = "0e7ea50" }
wat = "1" wat = "1"
uw8-tool = { path = "uw8-tool" } uw8-tool = { path = "uw8-tool" }
same-file = "1" same-file = "1"

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@@ -0,0 +1,55 @@
// port of cracklebass by pestis (originally on TIC-80)
include "../include/microw8-api.cwa"
const MUSIC_DATA = 0x20000;
export fn upd() {
let inline t = 32!32 * 6 / 100;
let inline p = t / 1024;
let channel:i32;
loop channels {
let inline e = t * channel?MUSIC_DATA / 8;
let lazy pattern = (8 * channel + p)?(MUSIC_DATA + 56);
let lazy n = !!pattern * (8 * pattern + e / 16 % 8)?MUSIC_DATA;
let inline prev_ctrl = (channel * 6)?80;
(channel * 6)?80 = if n {
let inline base_note = 12 + 12 * channel?(MUSIC_DATA + 4) + n;
let inline pitch_drop = e % 16 * channel?(MUSIC_DATA + 94);
let inline key_pattern = p?(MUSIC_DATA + 8*4 + 56);
let inline key = select(key_pattern, (8 * key_pattern + t / 128 % 8)?MUSIC_DATA, 1);
(channel * 6)?83 = base_note - pitch_drop / 4 + key;
prev_ctrl & 0xfc | (e / 8 & 2) | 1
} else {
prev_ctrl & 0xfe
};
branch_if (channel := channel + 1) < 4: channels;
}
}
data 80 {
i8(
0x44, 0, 0, 0, 0x50, 0x40,
0x4, 0x50, 0, 0, 0x80, 0x80,
0x40, 0x80, 0, 0, 0x40, 0x40,
0, 0, 0, 0, 0x50, 0x50
)
}
data MUSIC_DATA {
i8(
16, 2, 8, 8, 1, 2, 2, 3, 1, 0,
1,13,16, 0, 1, 8, 1, 0, 1,13,
16, 1, 1, 8, 1, 0, 8,13,13, 0,
16,13, 1, 0, 1, 0, 1, 0, 1, 1,
1, 0, 0, 0, 1, 0,13, 1, 1, 1,
6, 8, 1, 1, 6, 8, 1, 1, 2, 1,
2, 1, 2, 0, 0, 0, 0, 3, 3, 3,
5, 0, 0, 2, 1, 2, 1, 2, 1, 2,
0, 4, 4, 0, 4, 4, 4, 4, 0, 0,
0, 0, 6, 6, 0, 0, 0, 8
)
}

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@@ -8,7 +8,7 @@ global mut f: f32 = 2.0;
export fn upd() { export fn upd() {
let y: i32; let y: i32;
let inline zero = 0.0; let inline zero = 0_f;
let lazy control_speed = 0.03125; let lazy control_speed = 0.03125;
s = s + 0.1875 - (f + control_speed) * isButtonPressed(4 <| cls(4)) as f32; s = s + 0.1875 - (f + control_speed) * isButtonPressed(4 <| cls(4)) as f32;
@@ -30,6 +30,8 @@ export fn upd() {
if y == 180 & py > zero { if y == 180 & py > zero {
if x > w | x < zero { if x > w | x < zero {
0?80 = 0xc3;
3?80 = 32;
return; return;
} }
py = zero; py = zero;
@@ -43,6 +45,9 @@ export fn upd() {
circle(160 as f32, 160 as f32 + py, 22 as f32, -28); circle(160 as f32, 160 as f32 + py, 22 as f32, -28);
circle((160 - 6) as f32, (160 - 6) as f32 + py, 6 as f32, -26); circle((160 - 6) as f32, (160 - 6) as f32 + py, 6 as f32, -26);
0?86 = py < zero;
3?86 = 32 - py as i32;
px = px + (isButtonPressed(3) - isButtonPressed(2)) as f32 * control_speed; px = px + (isButtonPressed(3) - isButtonPressed(2)) as f32 * control_speed;
py = py + s; py = py + s;
pz = pz + 1; pz = pz + 1;

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@@ -0,0 +1,74 @@
(module
(import "env" "atan2" (func $atan2 (param f32 f32) (result f32)))
(import "env" "time" (func $time (result f32)))
(import "env" "memory" (memory 4))
(func (export "upd")
(local $y i32)
(local $i i32)
(local $x i32)
(loop $pixels
i32.const 1
local.get $i
local.get $i
i32.const 36928
f32.convert_i32_s
local.get $i
i32.const 320
i32.rem_s
i32.const 160
i32.sub
local.tee $x
local.get $x
i32.mul
local.get $i
i32.const 320
i32.div_s
i32.const 120
i32.sub
local.tee $y
local.get $y
i32.mul
i32.add
f32.convert_i32_s
f32.sqrt
f32.div
call $time
i32.const 163
f32.convert_i32_s
f32.mul
f32.add
i32.trunc_sat_f32_s
local.get $x
f32.convert_i32_s
local.get $y
f32.convert_i32_s
call $atan2
i32.const 163
f32.convert_i32_s
f32.mul
call $time
i32.const 64
f32.convert_i32_s
f32.mul
f32.add
i32.trunc_f32_s
i32.xor
i32.const 4
i32.shr_s
i32.const 15
i32.and
i32.store8 offset=120
i32.add
local.tee $i
i32.const 76800
i32.rem_s
br_if $pixels
)
)
)

2
platform/Cargo.lock generated
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@@ -146,7 +146,7 @@ checksum = "7a81dae078cea95a014a339291cec439d2f232ebe854a9d672b796c6afafa9b7"
[[package]] [[package]]
name = "curlywas" name = "curlywas"
version = "0.1.0" version = "0.1.0"
source = "git+https://github.com/exoticorn/curlywas.git?rev=aac7bbd#aac7bbd8786a26da0dcbe8320b1afefaf6086464" source = "git+https://github.com/exoticorn/curlywas.git?rev=0e7ea50#0e7ea508cd0e76836283ae68a44c9097df83c8ac"
dependencies = [ dependencies = [
"anyhow", "anyhow",
"ariadne", "ariadne",

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@@ -6,7 +6,7 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
curlywas = { git="https://github.com/exoticorn/curlywas.git", rev="aac7bbd" } curlywas = { git="https://github.com/exoticorn/curlywas.git", rev="0e7ea50" }
uw8-tool = { path="../uw8-tool" } uw8-tool = { path="../uw8-tool" }
anyhow = "1" anyhow = "1"
lodepng = "3.4" lodepng = "3.4"

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@@ -4,6 +4,7 @@ import "env.sin" fn sin(f32) -> f32;
import "env.cos" fn cos(f32) -> f32; import "env.cos" fn cos(f32) -> f32;
import "env.pow" fn pow(f32, f32) -> f32; import "env.pow" fn pow(f32, f32) -> f32;
import "env.exp" fn exp(f32) -> f32; import "env.exp" fn exp(f32) -> f32;
import "env.logChar" fn logChar(i32);
export fn time() -> f32 { export fn time() -> f32 {
(0!64) as f32 / 1000 as f32 (0!64) as f32 / 1000 as f32
@@ -32,11 +33,9 @@ export fn random() -> i32 {
} }
export fn random64() -> i64 { export fn random64() -> i64 {
let state: i64; let lazy state = randomState ^ (randomState #>> 12i64);
randomState = (state := ( let lazy state = state ^ (state << 25i64);
state := randomState ^ (randomState #>> 12i64) randomState = state ^ (state #>> 27i64);
) ^ (state << 25i64)
) ^ (state #>> 27i64);
randomState * 0x2545f4914f6cdd1di64 randomState * 0x2545f4914f6cdd1di64
} }
@@ -62,12 +61,8 @@ export fn cls(col: i32) {
let i: i32; let i: i32;
textCursorX = 0; textCursorX = 0;
textCursorY = 0; textCursorY = 0;
graphicsText = 0; outputChannel = 0;
col = (col & 255) * 0x1010101; memory.fill(120, col, 320*240);
loop pixels {
i!120 = col;
branch_if (i := i + 4) < 320*240: pixels;
}
} }
export fn setPixel(x: i32, y: i32, col: i32) { export fn setPixel(x: i32, y: i32, col: i32) {
@@ -91,12 +86,70 @@ fn clamp(v: i32, min: i32, max: i32) -> i32 {
export fn hline(x1: i32, x2: i32, y: i32, col: i32) { export fn hline(x1: i32, x2: i32, y: i32, col: i32) {
x1 = clamp(x1, 0, 320); x1 = clamp(x1, 0, 320);
x2 = clamp(x2, 0, 320); x2 = clamp(x2, 0, 320);
if x1 < x2 & y #< 240 { if y #>= 240 {
return;
}
let word_start = (x1 + 3) & -4;
let word_end = x2 & -4;
if word_end > word_start {
col = (col & 255) * 0x1010101;
let ptr = y * 320 + x1;
let end = ptr + word_start - x1;
if ptr + 2 <= end {
ptr?120 = col;
ptr?121 = col;
ptr += 2;
}
if ptr < end {
ptr?120 = col;
ptr += 1;
}
end += word_end - word_start;
loop words {
if ptr + 16 <= end {
ptr!120 = col;
ptr!124 = col;
ptr!128 = col;
ptr!132 = col;
ptr += 16;
branch words;
}
if ptr + 8 <= end {
ptr!120 = col;
ptr!124 = col;
ptr += 8;
}
if ptr < end {
ptr!120 = col;
ptr += 4;
}
}
end += x2 - word_end;
if ptr + 2 <= end {
ptr?120 = col;
ptr?121 = col;
ptr += 2;
}
if ptr < end {
ptr?120 = col;
}
} else {
let ptr = y * 320 + x1; let ptr = y * 320 + x1;
let end = ptr + x2 - x1; let end = ptr + x2 - x1;
loop pixels { if ptr + 4 <= end {
ptr?120 = col;
ptr?121 = col;
ptr?122 = col;
ptr?123 = col;
ptr += 4;
}
if ptr + 2 <= end {
ptr?120 = col;
ptr?121 = col;
ptr += 2;
}
if ptr < end {
ptr?120 = col; ptr?120 = col;
branch_if (ptr := ptr + 1) < end: pixels;
} }
} }
} }
@@ -307,7 +360,7 @@ global mut textCursorX = 0;
global mut textCursorY = 0; global mut textCursorY = 0;
global mut textColor = 15; global mut textColor = 15;
global mut bgColor = 0; global mut bgColor = 0;
global mut graphicsText = 0; global mut outputChannel = 0;
export fn printChar(char: i32) { export fn printChar(char: i32) {
loop chars { loop chars {
@@ -319,6 +372,20 @@ export fn printChar(char: i32) {
global mut controlCodeLength = 0; global mut controlCodeLength = 0;
fn printSingleChar(char: i32) { fn printSingleChar(char: i32) {
if char >= 4 & char <= 6 {
outputChannel = char - 4;
if !outputChannel {
textCursorX = 0;
textCursorY = 0;
}
return;
}
if outputChannel >= 2 {
logChar(char);
return;
}
controlCodeLength?0x12d20 = char; controlCodeLength?0x12d20 = char;
controlCodeLength = controlCodeLength + 1; controlCodeLength = controlCodeLength + 1;
char = 0x12d20?0; char = 0x12d20?0;
@@ -332,13 +399,6 @@ fn printSingleChar(char: i32) {
return; return;
} }
if char == 4 | char == 5 {
graphicsText = char == 5;
textCursorX = 0;
textCursorY = 0;
return;
}
if char == 7 { if char == 7 {
80?0 = 80?0 ^ 2; 80?0 = 80?0 ^ 2;
return; return;
@@ -346,7 +406,7 @@ fn printSingleChar(char: i32) {
if char == 8 { if char == 8 {
textCursorX = textCursorX - 8; textCursorX = textCursorX - 8;
if !graphicsText & textCursorX < 0 { if !outputChannel & textCursorX < 0 {
textCursorX = 320-8; textCursorX = 320-8;
printSingleChar(11); printSingleChar(11);
} }
@@ -354,7 +414,7 @@ fn printSingleChar(char: i32) {
} }
if char == 9 { if char == 9 {
if !graphicsText & textCursorX >= 320 { if !outputChannel & textCursorX >= 320 {
printChar(0xd0a); printChar(0xd0a);
} }
textCursorX = textCursorX + 8; textCursorX = textCursorX + 8;
@@ -363,7 +423,7 @@ fn printSingleChar(char: i32) {
if char == 10 { if char == 10 {
textCursorY = textCursorY + 8; textCursorY = textCursorY + 8;
if !graphicsText & textCursorY >= 240 { if !outputChannel & textCursorY >= 240 {
textCursorY = 240 - 8; textCursorY = 240 - 8;
let i: i32; let i: i32;
loop scroll_copy { loop scroll_copy {
@@ -377,7 +437,7 @@ fn printSingleChar(char: i32) {
if char == 11 { if char == 11 {
textCursorY = textCursorY - 8; textCursorY = textCursorY - 8;
if !graphicsText & textCursorY < 0 { if !outputChannel & textCursorY < 0 {
textCursorY = 0; textCursorY = 0;
let i = 320 * (240 - 8); let i = 320 * (240 - 8);
loop scroll_copy { loop scroll_copy {
@@ -417,8 +477,8 @@ fn printSingleChar(char: i32) {
} }
if char == 31 { if char == 31 {
textCursorX = 0x12d20?1 * (8 - graphicsText * 6); textCursorX = 0x12d20?1 * (8 - outputChannel * 6);
textCursorY = 0x12d20?2 * (8 - graphicsText * 7); textCursorY = 0x12d20?2 * (8 - outputChannel * 7);
return; return;
} }
@@ -443,7 +503,7 @@ data(0x12d00) {
} }
fn drawChar(char: i32) { fn drawChar(char: i32) {
if !graphicsText & textCursorX >= 320 { if !outputChannel & textCursorX >= 320 {
printChar(0xd0a); printChar(0xd0a);
} }
@@ -451,7 +511,7 @@ fn drawChar(char: i32) {
loop rows { loop rows {
let bits = (char * 8 + y)?0x13400; let bits = (char * 8 + y)?0x13400;
let x = 0; let x = 0;
if graphicsText { if outputChannel {
loop pixels { loop pixels {
if (bits := bits << 1) & 256 { if (bits := bits << 1) & 256 {
setPixel(textCursorX + x, textCursorY + y, textColor); setPixel(textCursorX + x, textCursorY + y, textColor);
@@ -503,7 +563,7 @@ export fn setBackgroundColor(col: i32) {
} }
export fn setCursorPosition(x: i32, y: i32) { export fn setCursorPosition(x: i32, y: i32) {
let lazy scale = select(graphicsText, 1, 8); let lazy scale = select(outputChannel, 1, 8);
textCursorX = x * scale; textCursorX = x * scale;
textCursorY = y * scale; textCursorY = y * scale;
} }
@@ -542,13 +602,6 @@ export fn endFrame() {
68!4 = 68!0; 68!4 = 68!0;
} }
fn memclr(base: i32, size: i32) {
loop bytes {
(base + (size := size - 1))?0 = 0;
branch_if size: bytes;
}
}
start fn setup() { start fn setup() {
let i: i32 = 12*16*3-1; let i: i32 = 12*16*3-1;
let avg: f32; let avg: f32;
@@ -581,9 +634,9 @@ start fn setup() {
branch_if (i := i - 1) >= 0: expand_sweetie; branch_if (i := i - 1) >= 0: expand_sweetie;
} }
memclr(0, 64); memory.fill(0, 0, 64);
memclr(112, 8); memory.fill(112, 0, 8);
memclr(0x14000, 0x2c000); memory.fill(0x14000, 0, 0x2c000);
cls(0); cls(0);

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@@ -15,11 +15,11 @@ The initial motivation behind MicroW8 was to explore whether there was a way to
* Gamepad input (D-Pad + 4 Buttons) * Gamepad input (D-Pad + 4 Buttons)
## Examples ## Examples
* [Fireworks](v0.1.2#AgwvgP+M59snqjl4CMKw5sqm1Zw9yJCbSviMjeLUdHus2a3yl/a99+uiBeqZgP/2jqSjrLjRk73COMM6OSLpsxK8ugT1kuk/q4hQUqqPpGozHoa0laulzGGcahzdfdJsYaK1sIdeIYS9M5PnJx/Wk9H+PvWEPy2Zvv7I6IW7Fg==) (127 bytes): Some fireworks to welcome 2022. * [Skip Ahead](v0.2.0#AgVfq24KI2Ok2o8qVtPYj27fSuGnfeSKgbOkIOsaEQMov8TDYQ6UjdjwkZrYcM1i9alo4/+Bhm1PRFEa0YHJlJAk/PGoc2K41rejv9ZSqJqIHNjr7cappqhOR2jT+jk+0b0+U6hO+geRCTP2aufWs7L+f/Z27NFY8LKlqPSv+C6Rd6+ohoKi6sYl5Kcrlf1cyTinV7jTTnmbcXWVDBA5rRKxAGMUTDS8rHxqSztRITOaQVP1pSdYgi/BDdOJOxSOIkeaId84S+Ycls5na7EgwSfVIpgqF+tcfkUecb8t2mQrXA7pyKrh/wzHn5N6Oe5aOgmzY2YpTIct) (249 bytes): A port of my [TIC-80 256byte game](http://tic80.com/play?cart=1735) from LoveByte'21, now with sound
* [Skip Ahead](v0.1.2#AgyfpZ80wkW28kiUZ9VIK4v+RPnVxqjK1dz2BcDoNyQPsS2g4OgEzkTe6jyoAfFOmqKrS8SM2aRljBal9mjNn8i4fP9eBK+RehQKxxGtJa9FqftvqEnh3ez1YaYxqj7jgTdzJ/WAYVmKMovBT1myrX3FamqKSOgMsNedLhVTLAhQup3sNcYEjGNo8b0HZ5+AgMgCwYRGCe//XQOMAaAAzqDILgmpEZ/43RKHcQpHEQwbURfNQJpadJe2sz3q5FlQnTGXQ9oSMokidhlC+aR/IpNHieuBGLhFZ2GfnwVQ0geBbQpTPA==) (229 bytes): A port of my [TIC-80 256byte game](http://tic80.com/play?cart=1735) from LoveByte'21 * [Fireworks](v0.2.0#AgwvgP+M59snqjl4CMKw5sqm1Zw9yJCbSviMjeLUdHus2a3yl/a99+uiBeqZgP/2jqSjrLjRk73COMM6OSLpsxK8ugT1kuk/q4hQUqqPpGozHoa0laulzGGcahzdfdJsYaK1sIdeIYS9M5PnJx/Wk9H+PvWEPy2Zvv7I6IW7Fg==) (127 bytes): Some fireworks to welcome 2022.
* [OhNoAnotherTunnel](v0.1.2#AgPP1oEFvPzY/rBZwTumtYn37zeMFgpir1Bkn91jsNcp26VzoUpkAOOJTtnzVBfW+/dGnnIdbq/irBUJztY5wuua80DORTYZndgdwZHcSk15ajc4nyO0g1A6kGWyW56oZk0iPYJA9WtUmoj0Plvy1CGwIZrMe57X7QZcdqc3u6zjTA41Tpiqi9vnO3xbhi8o594Vx0XPXwVzpYq1ZCTYenfAGaXKkDmAFJqiVIsiCg==) (175 bytes): A port of my [entry](http://tic80.com/play?cart=1871) in the Outline'21 bytebattle final * [OhNoAnotherTunnel](v0.2.0#AgPP1oEFvPzY/rBZwTumtYn37zeMFgpir1Bkn91jsNcp26VzoUpkAOOJTtnzVBfW+/dGnnIdbq/irBUJztY5wuua80DORTYZndgdwZHcSk15ajc4nyO0g1A6kGWyW56oZk0iPYJA9WtUmoj0Plvy1CGwIZrMe57X7QZcdqc3u6zjTA41Tpiqi9vnO3xbhi8o594Vx0XPXwVzpYq1ZCTYenfAGaXKkDmAFJqiVIsiCg==) (175 bytes): A port of my [entry](http://tic80.com/play?cart=1871) in the Outline'21 bytebattle final
* [Technotunnel](v0.1.2#AhPXpq894LaUhp5+HQf39f39/Jc8g5zUrBSc0uyKh36ivskczhY84h55zL8gWpkdvKuRQI+KIt80isKzh8jkM8nILcx0RUvyk8yjE8TgNsgkcORVI0RY5k3qE4ySjaycxa2DVZH61UWZuLsCouuwT7I80TbmmetQSbMywJ/avrrCZIAH0UzQfvOiCJNG48NI0FFY1vjB7a7dcp8Uqg==) (157 bytes): A port of my [entry](https://tic80.com/play?cart=1873) in the Outline'21 bytebattle quater final * [Technotunnel](v0.2.0#AhPXpq894LaUhp5+HQf39f39/Jc8g5zUrBSc0uyKh36ivskczhY84h55zL8gWpkdvKuRQI+KIt80isKzh8jkM8nILcx0RUvyk8yjE8TgNsgkcORVI0RY5k3qE4ySjaycxa2DVZH61UWZuLsCouuwT7I80TbmmetQSbMywJ/avrrCZIAH0UzQfvOiCJNG48NI0FFY1vjB7a7dcp8Uqg==) (157 bytes): A port of my [entry](https://tic80.com/play?cart=1873) in the Outline'21 bytebattle quater final
* [Font & Palette](v0.1.2#At/p39+IBnj6ry1TRe7jzVy2A4tXgBvmoW2itzoyF2aM28pGy5QDiKxqrk8l9sbWZLtnAb+jgOfU+9QhpuyCAkhN6gPOU481IUL/df96vNe3h288Dqwhd3sfFpothIVFsMwRK72kW2hiR7zWsaXyy5pNmjR6BJk4piWx9ApT1ZwoUajhk6/zij6itq/FD1U3jj/J3MOwqZ2ef8Bv6ZPQlJIYVf62icGa69wS6SI1qBpIFiF14F8PcztRVbKIxLpT4ArCS6nz6FPnyUkqATGSBNPJ): Just a simple viewer for the default font and palette. * [Font & Palette](v0.2.0#At/p39+IBnj6ry1TRe7jzVy2A4tXgBvmoW2itzoyF2aM28pGy5QDiKxqrk8l9sbWZLtnAb+jgOfU+9QhpuyCAkhN6gPOU481IUL/df96vNe3h288Dqwhd3sfFpothIVFsMwRK72kW2hiR7zWsaXyy5pNmjR6BJk4piWx9ApT1ZwoUajhk6/zij6itq/FD1U3jj/J3MOwqZ2ef8Bv6ZPQlJIYVf62icGa69wS6SI1qBpIFiF14F8PcztRVbKIxLpT4ArCS6nz6FPnyUkqATGSBNPJ): Just a simple viewer for the default font and palette.
Examplers for older versions: Examplers for older versions:
@@ -29,33 +29,24 @@ Examplers for older versions:
## Versions ## Versions
### v0.2.0-rc1 ### v0.2.0
* [Web runtime](v0.2.0-rc1) * [Web runtime](v0.2.0)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-windows.zip)
Changes: Changes:
* [add sound support](docs#sound) * [add sound support!](docs#sound)
* add support to redirect text output to the console for debugging using control code 6
* update curlywas:
* add support for `else if`
* add support for escape sequences in strings
* add support for char literals
* add support for binop-assignment, eg. `+=`, `^=`, `<<=` etc. (also support for the tee operator: `+:=`)
* "integer constant cast to float" literal syntax in CurlyWas (ex. `1_f` is equivalent to `1 as f32`) * "integer constant cast to float" literal syntax in CurlyWas (ex. `1_f` is equivalent to `1 as f32`)
Known issues:
* timing accuracy/update frequency of sound support currently depends on sound buffer size
### v0.1.2
* [Web runtime](v0.1.2)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.1.2/microw8-0.1.2-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.1.2/microw8-0.1.2-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.1.2/microw8-0.1.2-windows.zip)
Changes:
* add option to `uw8 run` to run the cart in the browser using the web runtime
* CurlyWas: implement `include` support
* CurlyWas: implement support for constants
* fix crash when trying to draw zero sized line
### Older versions ### Older versions
[Find older versions here.](versions) [Find older versions here.](versions)

View File

@@ -226,13 +226,13 @@ Characters 0-31 are control characters and don't print by default. They take the
Avoid the reserved control chars, they are currently NOPs but their behavior can change in later MicroW8 versions. Avoid the reserved control chars, they are currently NOPs but their behavior can change in later MicroW8 versions.
| Code | Parameters | Operation | | Code | Parameters | Operation |
| ----- | ---------- | ------------------------------------ | | ----- | ---------- | ------------------------------------------ |
| 0 | - | Nop | | 0 | - | Nop |
| 1 | char | Print char (including control chars) | | 1 | char | Print char (including control chars) |
| 2-3 | - | Reserved | | 2-3 | - | Reserved |
| 4 | - | Switch to normal mode | | 4 | - | Switch to normal mode, reset cursor to 0,0 |
| 5 | - | Switch to graphics mode | | 5 | - | Switch to graphics mode |
| 6 | - | Reserved | | 6 | - | Switch output to (debug) console |
| 7 | - | Bell / trigger sound channel 0 | | 7 | - | Bell / trigger sound channel 0 |
| 8 | - | Move cursor left | | 8 | - | Move cursor left |
| 9 | - | Move cursor right | | 9 | - | Move cursor right |
@@ -249,6 +249,21 @@ Avoid the reserved control chars, they are currently NOPs but their behavior can
(*) In graphics mode, the x coordinate is doubled when using control char 31 to be able to cover the whole screen with one byte. (*) In graphics mode, the x coordinate is doubled when using control char 31 to be able to cover the whole screen with one byte.
#### Debug output
Control code 6 switches all text output (except codes 4 and 5 to switch output back to the screen) to the console. Where exactly this ends
up (if at all) is an implementation detail of the runtimes. The native dev-runtime writes the debug output to `stdout`, the web runtime to
the debug console using `console.log`. Both implementation buffer the output until they encounter a newline character (10) in the output stream.
There may be future runtimes that ignore the debug output completely.
In CurlyWas, a simple way to log some value might look like this:
```
printChar('\06V: '); // switch to console out, print some prefix
printInt(some_value);
printChar('\n\4'); // newline and switch back to screen
```
### fn printChar(char: i32) ### fn printChar(char: i32)
Prints the character in the lower 8 bits of `char`. If the upper 24 bits are non-zero, right-shifts `char` by 8 bits and loops back to the beginning. Prints the character in the lower 8 bits of `char`. If the upper 24 bits are non-zero, right-shifts `char` by 8 bits and loops back to the beginning.

View File

@@ -2,6 +2,69 @@
description = "Versions" description = "Versions"
+++ +++
### v0.2.0
* [Web runtime](v0.2.0)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-windows.zip)
Changes:
* [add sound support!](docs#sound)
* add support to redirect text output to the console for debugging using control code 6
* update curlywas:
* add support for `else if`
* add support for escape sequences in strings
* add support for char literals
* add support for binop-assignment, eg. `+=`, `^=`, `<<=` etc. (also support for the tee operator: `+:=`)
* "integer constant cast to float" literal syntax in CurlyWas (ex. `1_f` is equivalent to `1 as f32`)
### v0.2.0-rc3
* [Web runtime](v0.2.0-rc3)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc3/microw8-0.2.0-rc3-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc3/microw8-0.2.0-rc3-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc3/microw8-0.2.0-rc3-windows.zip)
Changes:
* improve timing stability some more. essentially now guaranteeing that "frame = time_ms * 6 / 100" returns
consecutive frame numbers, provided the module can be run at 60 fps
* add support to redirect text output to the console for debugging using control code 6
* update curlywas:
* add support for `else if`
* add support for escape sequences in strings
* add support for char literals
* add support for binop-assignment, eg. `+=`, `^=`, `<<=` etc. (also support for the tee operator: `+:=`)
### v0.2.0-rc2
* [Web runtime](v0.2.0-rc2)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc2/microw8-0.2.0-rc2-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc2/microw8-0.2.0-rc2-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc2/microw8-0.2.0-rc2-windows.zip)
Changes:
* fix timing issues of sound playback, especially on systems with large sound buffers
### v0.2.0-rc1
* [Web runtime](v0.2.0-rc1)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc1/microw8-0.2.0-rc1-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc1/microw8-0.2.0-rc1-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc1/microw8-0.2.0-rc1-windows.zip)
Changes:
* [add sound support](docs#sound)
* "integer constant cast to float" literal syntax in CurlyWas (ex. `1_f` is equivalent to `1 as f32`)
Known issues:
* timing accuracy/update frequency of sound support currently depends on sound buffer size
### v0.1.2 ### v0.1.2
* [Web runtime](v0.1.2) * [Web runtime](v0.1.2)

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@@ -4,7 +4,7 @@
<section> <section>
<h1 class="text-center heading-text">A WebAssembly based fantasy console</h1> <h1 class="text-center heading-text">A WebAssembly based fantasy console</h1>
</section> </section>
<a href="v0.1.2"> <a href="v0.2.0">
<img class="demonstration-gif" style="width:640px;height:480px;image-rendering:pixelated" src="img/technotunnel.png"></img> <img class="demonstration-gif" style="width:640px;height:480px;image-rendering:pixelated" src="img/technotunnel.png"></img>
</a> </a>
</div> </div>

View File

@@ -14,9 +14,6 @@ use anyhow::Result;
pub trait Runtime { pub trait Runtime {
fn is_open(&self) -> bool; fn is_open(&self) -> bool;
fn set_timeout(&mut self, _timeout: u32) {
eprintln!("Warning: runtime doesn't support timeout");
}
fn load(&mut self, module_data: &[u8]) -> Result<()>; fn load(&mut self, module_data: &[u8]) -> Result<()>;
fn run_frame(&mut self) -> Result<()>; fn run_frame(&mut self) -> Result<()>;
} }

View File

@@ -35,7 +35,7 @@ fn main() -> Result<()> {
println!(); println!();
println!("Usage:"); println!("Usage:");
#[cfg(any(feature = "native", feature = "browser"))] #[cfg(any(feature = "native", feature = "browser"))]
println!(" uw8 run [-t/--timeout <frames>] [--b/--browser] [-w/--watch] [-p/--pack] [-u/--uncompressed] [-l/--level] [-o/--output <out-file>] <file>"); println!(" uw8 run [-t/--timeout <frames>] [--no-gpu] [--b/--browser] [-w/--watch] [-p/--pack] [-u/--uncompressed] [-l/--level] [-o/--output <out-file>] <file>");
println!(" uw8 pack [-u/--uncompressed] [-l/--level] <in-file> <out-file>"); println!(" uw8 pack [-u/--uncompressed] [-l/--level] <in-file> <out-file>");
println!(" uw8 unpack <in-file> <out-file>"); println!(" uw8 unpack <in-file> <out-file>");
println!(" uw8 compile [-d/--debug] <in-file> <out-file>"); println!(" uw8 compile [-d/--debug] <in-file> <out-file>");
@@ -52,7 +52,10 @@ fn main() -> Result<()> {
#[cfg(any(feature = "native", feature = "browser"))] #[cfg(any(feature = "native", feature = "browser"))]
fn run(mut args: Arguments) -> Result<()> { fn run(mut args: Arguments) -> Result<()> {
let watch_mode = args.contains(["-w", "--watch"]); let watch_mode = args.contains(["-w", "--watch"]);
#[allow(unused)]
let timeout: Option<u32> = args.opt_value_from_str(["-t", "--timeout"])?; let timeout: Option<u32> = args.opt_value_from_str(["-t", "--timeout"])?;
#[allow(unused)]
let gpu = !args.contains("--no-gpu");
let mut config = Config::default(); let mut config = Config::default();
if args.contains(["-p", "--pack"]) { if args.contains(["-p", "--pack"]) {
@@ -92,7 +95,7 @@ fn run(mut args: Arguments) -> Result<()> {
unimplemented!(); unimplemented!();
#[cfg(feature = "native")] #[cfg(feature = "native")]
{ {
let mut microw8 = MicroW8::new()?; let mut microw8 = MicroW8::new(timeout, gpu)?;
if disable_audio { if disable_audio {
microw8.disable_audio(); microw8.disable_audio();
} }
@@ -105,10 +108,6 @@ fn run(mut args: Arguments) -> Result<()> {
Box::new(RunWebServer::new()) Box::new(RunWebServer::new())
}; };
if let Some(timeout) = timeout {
runtime.set_timeout(timeout);
}
let mut first_run = true; let mut first_run = true;
while runtime.is_open() { while runtime.is_open() {
@@ -167,7 +166,10 @@ fn load_cart(filename: &Path, config: &Config) -> (Result<Vec<u8>>, Vec<PathBuf>
if let Some(ref pack_config) = config.pack { if let Some(ref pack_config) = config.pack {
cart = uw8_tool::pack(&cart, pack_config)?; cart = uw8_tool::pack(&cart, pack_config)?;
println!("packed size: {} bytes", cart.len()); println!(
"\npacked size: {:.2} bytes",
uw8_tool::compressed_size(&cart)
);
} }
if let Some(ref path) = config.output_path { if let Some(ref path) = config.output_path {

File diff suppressed because one or more lines are too long

View File

@@ -4,31 +4,24 @@ use std::{thread, time::Instant};
use anyhow::{anyhow, Result}; use anyhow::{anyhow, Result};
use cpal::traits::*; use cpal::traits::*;
use minifb::{Key, Window, WindowOptions};
use rubato::Resampler; use rubato::Resampler;
use wasmtime::{ use wasmtime::{
Engine, GlobalType, Memory, MemoryType, Module, Mutability, Store, TypedFunc, ValType, Engine, GlobalType, Memory, MemoryType, Module, Mutability, Store, TypedFunc, ValType,
}; };
static GAMEPAD_KEYS: &[Key] = &[
Key::Up,
Key::Down,
Key::Left,
Key::Right,
Key::Z,
Key::X,
Key::A,
Key::S,
];
pub struct MicroW8 { pub struct MicroW8 {
tx: mpsc::SyncSender<Option<UW8Instance>>,
rx: mpsc::Receiver<UIEvent>,
stream: Option<cpal::Stream>,
engine: Engine, engine: Engine,
loader_module: Module, loader_module: Module,
window: Window,
window_buffer: Vec<u32>,
instance: Option<UW8Instance>,
timeout: u32,
disable_audio: bool, disable_audio: bool,
module_data: Option<Vec<u8>>,
}
enum UIEvent {
Error(Result<()>),
Reset,
} }
struct UW8Instance { struct UW8Instance {
@@ -37,9 +30,8 @@ struct UW8Instance {
end_frame: TypedFunc<(), ()>, end_frame: TypedFunc<(), ()>,
update: Option<TypedFunc<(), ()>>, update: Option<TypedFunc<(), ()>>,
start_time: Instant, start_time: Instant,
module: Vec<u8>,
watchdog: Arc<Mutex<UW8WatchDog>>, watchdog: Arc<Mutex<UW8WatchDog>>,
sound: Option<Uw8Sound>, sound_tx: Option<mpsc::SyncSender<RegisterUpdate>>,
} }
impl Drop for UW8Instance { impl Drop for UW8Instance {
@@ -51,45 +43,58 @@ impl Drop for UW8Instance {
} }
struct UW8WatchDog { struct UW8WatchDog {
interupt: wasmtime::InterruptHandle, engine: Engine,
timeout: u32,
stop: bool, stop: bool,
} }
impl MicroW8 { impl MicroW8 {
pub fn new() -> Result<MicroW8> { pub fn new(timeout: Option<u32>, gpu: bool) -> Result<MicroW8> {
let engine = wasmtime::Engine::new(wasmtime::Config::new().interruptable(true))?; let mut config = wasmtime::Config::new();
config.cranelift_opt_level(wasmtime::OptLevel::Speed);
if timeout.is_some() {
config.epoch_interruption(true);
}
let engine = wasmtime::Engine::new(&config)?;
let loader_module = let loader_module =
wasmtime::Module::new(&engine, include_bytes!("../platform/bin/loader.wasm"))?; wasmtime::Module::new(&engine, include_bytes!("../platform/bin/loader.wasm"))?;
let options = WindowOptions { let (to_ui_tx, to_ui_rx) = mpsc::sync_channel(2);
scale: minifb::Scale::X2, let (from_ui_tx, from_ui_rx) = mpsc::sync_channel(1);
scale_mode: minifb::ScaleMode::AspectRatioStretch,
resize: true, std::thread::spawn(move || {
..Default::default() let mut state = State {
instance: None,
timeout: timeout.unwrap_or(0),
}; };
let mut window = Window::new("MicroW8", 320, 240, options)?;
window.limit_update_rate(Some(std::time::Duration::from_micros(16666))); uw8_window::run(gpu, move |framebuffer, gamepad, reset| {
while let Ok(instance) = to_ui_rx.try_recv() {
state.instance = instance;
}
if reset {
from_ui_tx.send(UIEvent::Reset).unwrap();
}
state.run_frame(framebuffer, gamepad).unwrap_or_else(|err| {
from_ui_tx.send(UIEvent::Error(Err(err))).unwrap();
Instant::now()
})
});
});
Ok(MicroW8 { Ok(MicroW8 {
tx: to_ui_tx,
rx: from_ui_rx,
stream: None,
engine, engine,
loader_module, loader_module,
window,
window_buffer: vec![0u32; 320 * 240],
instance: None,
timeout: 30,
disable_audio: false, disable_audio: false,
module_data: None,
}) })
} }
fn reset(&mut self) {
self.instance = None;
for v in &mut self.window_buffer {
*v = 0;
}
}
pub fn disable_audio(&mut self) { pub fn disable_audio(&mut self) {
self.disable_audio = true; self.disable_audio = true;
} }
@@ -97,17 +102,15 @@ impl MicroW8 {
impl super::Runtime for MicroW8 { impl super::Runtime for MicroW8 {
fn is_open(&self) -> bool { fn is_open(&self) -> bool {
self.window.is_open() && !self.window.is_key_down(Key::Escape) true
}
fn set_timeout(&mut self, timeout: u32) {
self.timeout = timeout;
} }
fn load(&mut self, module_data: &[u8]) -> Result<()> { fn load(&mut self, module_data: &[u8]) -> Result<()> {
self.reset(); self.stream = None;
self.tx.send(None)?;
let mut store = wasmtime::Store::new(&self.engine, ()); let mut store = wasmtime::Store::new(&self.engine, ());
store.set_epoch_deadline(60);
let memory = wasmtime::Memory::new(&mut store, MemoryType::new(4, Some(4)))?; let memory = wasmtime::Memory::new(&mut store, MemoryType::new(4, Some(4)))?;
@@ -133,8 +136,7 @@ impl super::Runtime for MicroW8 {
let platform_instance = instantiate_platform(&mut linker, &mut store, &platform_module)?; let platform_instance = instantiate_platform(&mut linker, &mut store, &platform_module)?;
let watchdog = Arc::new(Mutex::new(UW8WatchDog { let watchdog = Arc::new(Mutex::new(UW8WatchDog {
interupt: store.interrupt_handle()?, engine: self.engine.clone(),
timeout: self.timeout,
stop: false, stop: false,
})); }));
@@ -142,16 +144,11 @@ impl super::Runtime for MicroW8 {
let watchdog = watchdog.clone(); let watchdog = watchdog.clone();
thread::spawn(move || loop { thread::spawn(move || loop {
thread::sleep(Duration::from_millis(17)); thread::sleep(Duration::from_millis(17));
if let Ok(mut watchdog) = watchdog.lock() { if let Ok(watchdog) = watchdog.lock() {
if watchdog.stop { if watchdog.stop {
break; break;
} }
if watchdog.timeout > 0 { watchdog.engine.increment_epoch();
watchdog.timeout -= 1;
if watchdog.timeout == 0 {
watchdog.interupt.interrupt();
}
}
} else { } else {
break; break;
} }
@@ -159,71 +156,89 @@ impl super::Runtime for MicroW8 {
} }
let instance = linker.instantiate(&mut store, &module)?; let instance = linker.instantiate(&mut store, &module)?;
if let Ok(mut watchdog) = watchdog.lock() {
watchdog.timeout = 0;
}
let end_frame = platform_instance.get_typed_func::<(), (), _>(&mut store, "endFrame")?; let end_frame = platform_instance.get_typed_func::<(), (), _>(&mut store, "endFrame")?;
let update = instance.get_typed_func::<(), (), _>(&mut store, "upd").ok(); let update = instance.get_typed_func::<(), (), _>(&mut store, "upd").ok();
let sound = if self.disable_audio { let (sound_tx, stream) = if self.disable_audio {
None (None, None)
} else { } else {
match init_sound(&self.engine, &platform_module, &module) { match init_sound(&self.engine, &platform_module, &module) {
Ok(sound) => { Ok(sound) => {
sound.stream.play()?; sound.stream.play()?;
Some(sound) (Some(sound.tx), Some(sound.stream))
} }
Err(err) => { Err(err) => {
eprintln!("Failed to init sound: {}", err); eprintln!("Failed to init sound: {}", err);
None (None, None)
} }
} }
}; };
self.instance = Some(UW8Instance { self.tx.send(Some(UW8Instance {
store, store,
memory, memory,
end_frame, end_frame,
update, update,
start_time: Instant::now(), start_time: Instant::now(),
module: module_data.into(),
watchdog, watchdog,
sound, sound_tx,
}); }))?;
self.stream = stream;
self.module_data = Some(module_data.into());
Ok(()) Ok(())
} }
fn run_frame(&mut self) -> Result<()> { fn run_frame(&mut self) -> Result<()> {
let mut result = Ok(()); if let Ok(event) = self.rx.try_recv() {
if let Some(mut instance) = self.instance.take() { match event {
{ UIEvent::Error(err) => err,
let time = instance.start_time.elapsed().as_millis() as i32; UIEvent::Reset => {
let mut gamepad: u32 = 0; if let Some(module_data) = self.module_data.take() {
for key in self.window.get_keys() { self.load(&module_data)
if let Some(index) = GAMEPAD_KEYS } else {
.iter() Ok(())
.enumerate() }
.find(|(_, &k)| k == key) }
.map(|(i, _)| i) }
{ } else {
gamepad |= 1 << index; Ok(())
}
} }
} }
struct State {
instance: Option<UW8Instance>,
timeout: u32,
}
impl State {
fn run_frame(
&mut self,
framebuffer: &mut dyn uw8_window::Framebuffer,
gamepad: u32,
) -> Result<Instant> {
let now = Instant::now();
let mut result = Ok(now);
if let Some(mut instance) = self.instance.take() {
let time = (now - instance.start_time).as_millis() as i32;
{
let offset = ((time as u32 as i64 * 6) % 100 - 50) / 6;
let max = now + Duration::from_millis(17);
let next_center = now + Duration::from_millis((16 - offset) as u64);
result = Ok(next_center.min(max));
}
{
let mem = instance.memory.data_mut(&mut instance.store); let mem = instance.memory.data_mut(&mut instance.store);
mem[64..68].copy_from_slice(&time.to_le_bytes()); mem[64..68].copy_from_slice(&time.to_le_bytes());
mem[68..72].copy_from_slice(&gamepad.to_le_bytes()); mem[68..72].copy_from_slice(&gamepad.to_le_bytes());
} }
if let Ok(mut watchdog) = instance.watchdog.lock() { instance.store.set_epoch_deadline(self.timeout as u64);
watchdog.timeout = self.timeout;
}
if let Some(ref update) = instance.update { if let Some(ref update) = instance.update {
result = update.call(&mut instance.store, ()); if let Err(err) = update.call(&mut instance.store, ()) {
result = Err(err);
} }
if let Ok(mut watchdog) = instance.watchdog.lock() {
watchdog.timeout = 0;
} }
instance.end_frame.call(&mut instance.store, ())?; instance.end_frame.call(&mut instance.store, ())?;
@@ -231,32 +246,23 @@ impl super::Runtime for MicroW8 {
let mut sound_regs = [0u8; 32]; let mut sound_regs = [0u8; 32];
sound_regs.copy_from_slice(&memory[80..112]); sound_regs.copy_from_slice(&memory[80..112]);
if let Some(ref sound) = instance.sound { if let Some(ref sound_tx) = instance.sound_tx {
sound.tx.send(sound_regs)?; let _ = sound_tx.send(RegisterUpdate {
time,
data: sound_regs,
});
} }
let framebuffer = &memory[120..(120 + 320 * 240)]; let framebuffer_mem = &memory[120..(120 + 320 * 240)];
let palette = &memory[0x13000..]; let palette_mem = &memory[0x13000..];
for (i, &color_index) in framebuffer.iter().enumerate() { framebuffer.update(framebuffer_mem, palette_mem);
let offset = color_index as usize * 4;
self.window_buffer[i] = 0xff000000
| ((palette[offset] as u32) << 16)
| ((palette[offset + 1] as u32) << 8)
| palette[offset + 2] as u32;
}
if self.window.is_key_pressed(Key::R, minifb::KeyRepeat::No) { if result.is_ok() {
self.load(&instance.module)?;
} else if result.is_ok() {
self.instance = Some(instance); self.instance = Some(instance);
} }
} }
self.window Ok(result?)
.update_with_buffer(&self.window_buffer, 320, 240)?;
result?;
Ok(())
} }
} }
@@ -277,6 +283,16 @@ fn add_native_functions(
for i in 10..64 { for i in 10..64 {
linker.func_wrap("env", &format!("reserved{}", i), || {})?; linker.func_wrap("env", &format!("reserved{}", i), || {})?;
} }
let log_line = std::sync::Mutex::new(String::new());
linker.func_wrap("env", "logChar", move |c: i32| {
let mut log_line = log_line.lock().unwrap();
if c == 10 {
println!("{}", log_line);
log_line.clear();
} else {
log_line.push(c as u8 as char);
}
})?;
for i in 0..16 { for i in 0..16 {
linker.define( linker.define(
"env", "env",
@@ -312,9 +328,14 @@ fn instantiate_platform(
Ok(platform_instance) Ok(platform_instance)
} }
struct RegisterUpdate {
time: i32,
data: [u8; 32],
}
struct Uw8Sound { struct Uw8Sound {
stream: cpal::Stream, stream: cpal::Stream,
tx: mpsc::SyncSender<[u8; 32]>, tx: mpsc::SyncSender<RegisterUpdate>,
} }
fn init_sound( fn init_sound(
@@ -323,6 +344,7 @@ fn init_sound(
module: &wasmtime::Module, module: &wasmtime::Module,
) -> Result<Uw8Sound> { ) -> Result<Uw8Sound> {
let mut store = wasmtime::Store::new(engine, ()); let mut store = wasmtime::Store::new(engine, ());
store.set_epoch_deadline(60);
let memory = wasmtime::Memory::new(&mut store, MemoryType::new(4, Some(4)))?; let memory = wasmtime::Memory::new(&mut store, MemoryType::new(4, Some(4)))?;
@@ -378,9 +400,7 @@ fn init_sound(
let sample_rate = config.sample_rate.0 as usize; let sample_rate = config.sample_rate.0 as usize;
let (tx, rx) = mpsc::sync_channel::<[u8; 32]>(1); let (tx, rx) = mpsc::sync_channel::<RegisterUpdate>(30);
let start_time = Instant::now();
struct Resampler { struct Resampler {
resampler: rubato::FftFixedIn<f32>, resampler: rubato::FftFixedIn<f32>,
@@ -403,17 +423,43 @@ fn init_sound(
}; };
let mut sample_index = 0; let mut sample_index = 0;
let mut pending_updates: Vec<RegisterUpdate> = Vec::with_capacity(30);
let mut current_time = 0;
let stream = device.build_output_stream( let stream = device.build_output_stream(
&config, &config,
move |mut buffer: &mut [f32], _| { move |mut outer_buffer: &mut [f32], _| {
if let Ok(regs) = rx.try_recv() { let mut first_update = true;
memory.write(&mut store, 80, &regs).unwrap(); while let Ok(update) = rx.try_recv() {
if first_update {
current_time += update.time.wrapping_sub(current_time) / 8;
first_update = false;
}
pending_updates.push(update);
} }
while !outer_buffer.is_empty() {
store.set_epoch_deadline(30);
while pending_updates
.first()
.into_iter()
.any(|u| u.time.wrapping_sub(current_time) <= 0)
{
let update = pending_updates.remove(0);
memory.write(&mut store, 80, &update.data).unwrap();
}
let duration = if let Some(update) = pending_updates.first() {
((update.time.wrapping_sub(current_time) as usize) * sample_rate + 999) / 1000
} else {
outer_buffer.len()
};
let step_size = (duration.max(64) * 2).min(outer_buffer.len());
let mut buffer = &mut outer_buffer[..step_size];
{ {
let time = start_time.elapsed().as_millis() as i32;
let mem = memory.data_mut(&mut store); let mem = memory.data_mut(&mut store);
mem[64..68].copy_from_slice(&time.to_le_bytes()); mem[64..68].copy_from_slice(&current_time.to_le_bytes());
} }
if let Some(ref mut resampler) = resampler { if let Some(ref mut resampler) = resampler {
@@ -444,7 +490,8 @@ fn init_sound(
resampler.output_index = 0; resampler.output_index = 0;
} else { } else {
for i in 0..copy_size { for i in 0..copy_size {
buffer[i * 2] = resampler.output_buffers[0][resampler.output_index + i]; buffer[i * 2] =
resampler.output_buffers[0][resampler.output_index + i];
buffer[i * 2 + 1] = buffer[i * 2 + 1] =
resampler.output_buffers[1][resampler.output_index + i]; resampler.output_buffers[1][resampler.output_index + i];
} }
@@ -458,6 +505,11 @@ fn init_sound(
sample_index = sample_index.wrapping_add(1); sample_index = sample_index.wrapping_add(1);
} }
} }
outer_buffer = &mut outer_buffer[step_size..];
current_time =
current_time.wrapping_add((step_size * 500 / sample_rate).max(1) as i32);
}
}, },
move |err| { move |err| {
dbg!(err); dbg!(err);

62
test/drawing_test.cwa Normal file
View File

@@ -0,0 +1,62 @@
include "../examples/include/microw8-api.cwa"
global mut counter = 0;
export fn upd() {
cls(0);
let col: i32 = 1;
loop colors {
if !testCircle(counter, col) {
printInt(counter);
return;
}
counter += 1;
branch_if (col +:= 1) < 256: colors;
}
}
fn testCircle(seed: i32, col: i32) -> i32 {
randomSeed(seed);
let cx = randomf() * 640_f - 160_f;
let cy = randomf() * 480_f - 120_f;
let radius = randomf() * 4_f;
radius *= radius;
radius *= radius;
circle(cx, cy, radius, col);
let min_x = max(0_f, floor(cx - radius - 1_f)) as i32;
let min_y = max(0_f, floor(cy - radius - 1_f)) as i32;
let max_x = min(320_f, ceil(cx + radius + 1_f)) as i32;
let max_y = min(240_f, ceil(cy + radius + 1_f)) as i32;
let x = min_x;
loop xloop {
if x < max_x {
let y = min_y;
loop yloop {
if y < max_y {
let rx = x as f32 + 0.5 - cx;
let ry = y as f32 + 0.5 - cy;
let d = sqrt(rx*rx + ry*ry) - radius;
if abs(d) > 0.001 {
let is_inside = d < 0_f;
let is_plotted = getPixel(x, y) == col;
if is_inside != is_plotted {
return 0;
}
}
y += 1;
branch yloop;
}
}
x += 1;
branch xloop;
}
}
1
}

20
test/frame_time.cwa Normal file
View File

@@ -0,0 +1,20 @@
include "../examples/include/microw8-api.cwa"
global mut pos = 0;
global mut next = 0;
export fn upd() {
let lazy t = 32!32;
let lazy tick = t * 6 / 100;
let lazy rel = t - tick * 100 / 6;
setBackgroundColor(select(tick == next, 0, select(tick < next, 0x35, 0x55)));
setCursorPosition(pos % 13 * 3, pos / 13 % 30);
if rel < 10 {
printChar(32);
}
printInt(rel);
pos = pos + 1;
next = tick + 1;
}

7
test/log.cwa Normal file
View File

@@ -0,0 +1,7 @@
include "../examples/include/microw8-api.cwa"
export fn upd() {
printChar('\06f: ');
printInt(32!32 * 6 / 100);
printChar('\n\4');
}

2
uw8-tool/Cargo.lock generated
View File

@@ -189,7 +189,7 @@ checksum = "8ccb82d61f80a663efe1f787a51b16b5a51e3314d6ac365b08639f52387b33f3"
[[package]] [[package]]
name = "upkr" name = "upkr"
version = "0.1.0" version = "0.1.0"
source = "git+https://github.com/exoticorn/upkr.git?rev=2e7983fc#2e7983fc650788d98da2eecef2d16f63e849e4a0" source = "git+https://github.com/exoticorn/upkr.git?rev=d93aec186c9fb91d962c488682a2db125c61306c#d93aec186c9fb91d962c488682a2db125c61306c"
dependencies = [ dependencies = [
"anyhow", "anyhow",
"cdivsufsort", "cdivsufsort",

View File

@@ -11,5 +11,5 @@ wasm-encoder = "0.8"
walrus = "0.19" walrus = "0.19"
anyhow = "1" anyhow = "1"
pico-args = "0.4" pico-args = "0.4"
upkr = { git = "https://github.com/exoticorn/upkr.git", rev = "2e7983fc" } upkr = { git = "https://github.com/exoticorn/upkr.git", rev = "d93aec186c9fb91d962c488682a2db125c61306c" }
pbr = "1" pbr = "1"

View File

@@ -286,7 +286,7 @@ impl BaseModule {
pub fn create_binary(path: &Path) -> Result<()> { pub fn create_binary(path: &Path) -> Result<()> {
let base1 = BaseModule::for_format_version(1)?.to_wasm(); let base1 = BaseModule::for_format_version(1)?.to_wasm();
let data = upkr::pack(&base1, 4, None); let data = upkr::pack(&base1, 4, false, None);
File::create(path)?.write_all(&data)?; File::create(path)?.write_all(&data)?;
Ok(()) Ok(())
} }

View File

@@ -1,7 +1,15 @@
mod base_module; mod base_module;
mod pack;
mod filter_exports; mod filter_exports;
mod pack;
pub use base_module::BaseModule; pub use base_module::BaseModule;
pub use pack::{pack, pack_file, unpack, unpack_file, PackConfig};
pub use filter_exports::filter_exports; pub use filter_exports::filter_exports;
pub use pack::{pack, pack_file, unpack, unpack_file, PackConfig};
pub fn compressed_size(cart: &[u8]) -> f32 {
if cart[0] != 2 {
cart.len() as f32
} else {
upkr::compressed_size(&cart[1..]) + 1.
}
}

View File

@@ -63,6 +63,7 @@ pub fn pack(data: &[u8], config: &PackConfig) -> Result<Vec<u8>> {
uw8.extend_from_slice(&upkr::pack( uw8.extend_from_slice(&upkr::pack(
&result[8..], &result[8..],
level, level,
false,
Some(&mut |pos| { Some(&mut |pos| {
pb.set(pos as u64); pb.set(pos as u64);
}), }),
@@ -89,7 +90,7 @@ pub fn unpack(data: Vec<u8>) -> Result<Vec<u8>> {
let (version, data) = match data[0] { let (version, data) = match data[0] {
0 => return Ok(data), 0 => return Ok(data),
1 => (1, data[1..].to_vec()), 1 => (1, data[1..].to_vec()),
2 => (1, upkr::unpack(&data[1..])), 2 => (1, upkr::unpack(&data[1..], false)),
other => bail!("Uknown format version {}", other), other => bail!("Uknown format version {}", other),
}; };
@@ -962,6 +963,8 @@ fn remap_function(
De::I64TruncSatF32U => En::I64TruncSatF32U, De::I64TruncSatF32U => En::I64TruncSatF32U,
De::I64TruncSatF64S => En::I64TruncSatF64S, De::I64TruncSatF64S => En::I64TruncSatF64S,
De::I64TruncSatF64U => En::I64TruncSatF64U, De::I64TruncSatF64U => En::I64TruncSatF64U,
De::MemoryCopy { src, dst } => En::MemoryCopy { src, dst },
De::MemoryFill { mem } => En::MemoryFill(mem),
other => bail!("Unsupported instruction {:?}", other), other => bail!("Unsupported instruction {:?}", other),
}); });
} }

1
uw8-window/.gitignore vendored Normal file
View File

@@ -0,0 +1 @@
/target

1697
uw8-window/Cargo.lock generated Normal file

File diff suppressed because it is too large Load Diff

17
uw8-window/Cargo.toml Normal file
View File

@@ -0,0 +1,17 @@
[package]
name = "uw8-window"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
winit = "0.26.1"
env_logger = "0.9"
log = "0.4"
wgpu = "0.13.1"
pollster = "0.2"
bytemuck = { version = "1.4", features = [ "derive" ] }
anyhow = "1"
minifb = { version = "0.23.0", default-features = false, features = ["x11"] }
winapi = "0.3.9"

77
uw8-window/src/cpu.rs Normal file
View File

@@ -0,0 +1,77 @@
use std::time::Instant;
use crate::Framebuffer;
use minifb::{Key, Window, WindowOptions};
static GAMEPAD_KEYS: &[Key] = &[
Key::Up,
Key::Down,
Key::Left,
Key::Right,
Key::Z,
Key::X,
Key::A,
Key::S,
];
pub fn run(mut update: Box<dyn FnMut(&mut dyn Framebuffer, u32, bool) -> Instant + 'static>) -> ! {
#[cfg(target_os = "windows")]
unsafe {
winapi::um::timeapi::timeBeginPeriod(1);
}
let mut buffer: Vec<u32> = vec![0; 320 * 240];
let options = WindowOptions {
scale: minifb::Scale::X2,
scale_mode: minifb::ScaleMode::AspectRatioStretch,
resize: true,
..Default::default()
};
let mut window = Window::new("MicroW8", 320, 240, options).unwrap();
let mut next_frame = Instant::now();
while window.is_open() && !window.is_key_down(Key::Escape) {
if let Some(sleep) = next_frame.checked_duration_since(Instant::now()) {
std::thread::sleep(sleep);
}
let mut gamepad = 0;
for key in window.get_keys() {
if let Some(index) = GAMEPAD_KEYS
.iter()
.enumerate()
.find(|(_, &k)| k == key)
.map(|(i, _)| i)
{
gamepad |= 1 << index;
}
}
next_frame = update(
&mut CpuFramebuffer {
buffer: &mut buffer,
},
gamepad,
window.is_key_pressed(Key::R, minifb::KeyRepeat::No),
);
window.update_with_buffer(&buffer, 320, 240).unwrap();
}
std::process::exit(0);
}
struct CpuFramebuffer<'a> {
buffer: &'a mut Vec<u32>,
}
impl<'a> Framebuffer for CpuFramebuffer<'a> {
fn update(&mut self, framebuffer: &[u8], palette: &[u8]) {
for (i, &color_index) in framebuffer.iter().enumerate() {
let offset = color_index as usize * 4;
self.buffer[i] = 0xff000000
| ((palette[offset] as u32) << 16)
| ((palette[offset + 1] as u32) << 8)
| palette[offset + 2] as u32;
}
}
}

143
uw8-window/src/gpu/crt.rs Normal file
View File

@@ -0,0 +1,143 @@
use wgpu::util::DeviceExt;
use winit::dpi::PhysicalSize;
use super::Filter;
pub struct CrtFilter {
uniform_buffer: wgpu::Buffer,
bind_group: wgpu::BindGroup,
pipeline: wgpu::RenderPipeline,
}
impl CrtFilter {
pub fn new(
device: &wgpu::Device,
screen: &wgpu::TextureView,
resolution: PhysicalSize<u32>,
surface_format: wgpu::TextureFormat,
) -> CrtFilter {
let uniforms = Uniforms {
texture_scale: texture_scale_from_resolution(resolution),
};
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: bytemuck::cast_slice(&[uniforms]),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let crt_bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: false },
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
label: None,
});
let crt_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &crt_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&screen),
},
wgpu::BindGroupEntry {
binding: 1,
resource: uniform_buffer.as_entire_binding(),
},
],
label: None,
});
let crt_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(include_str!("crt.wgsl").into()),
});
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&crt_bind_group_layout],
push_constant_ranges: &[],
});
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &crt_shader,
entry_point: "vs_main",
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &crt_shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format: surface_format,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
primitive: Default::default(),
depth_stencil: None,
multisample: Default::default(),
multiview: None,
});
CrtFilter {
uniform_buffer,
bind_group: crt_bind_group,
pipeline: render_pipeline,
}
}
}
impl Filter for CrtFilter {
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>) {
let uniforms = Uniforms {
texture_scale: texture_scale_from_resolution(new_size),
};
queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
}
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.bind_group, &[]);
render_pass.draw(0..6, 0..1);
}
}
fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
let scale = ((res.width as f32) / 160.0).min((res.height as f32) / 120.0);
[
res.width as f32 / scale,
res.height as f32 / scale,
2.0 / scale,
0.0,
]
}
#[repr(C)]
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct Uniforms {
texture_scale: [f32; 4],
}

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@@ -0,0 +1,75 @@
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) tex_coords: vec2<f32>,
}
struct Uniforms {
texture_scale: vec4<f32>,
}
@group(0) @binding(1) var<uniform> uniforms: Uniforms;
@vertex
fn vs_main(
@builtin(vertex_index) in_vertex_index: u32,
) -> VertexOutput {
var out: VertexOutput;
let i = in_vertex_index / 3u + in_vertex_index % 3u;
let x = -1.0 + f32(i % 2u) * 322.0;
let y = -1.0 + f32(i / 2u) * 242.0;
out.clip_position = vec4<f32>((vec2<f32>(x, y) - vec2<f32>(160.0, 120.0)) / uniforms.texture_scale.xy, 0.0, 1.0);
out.tex_coords = vec2<f32>(x, y);
return out;
}
@group(0) @binding(0) var screen_texture: texture_2d<f32>;
fn sample_pixel(coords: vec2<i32>, offset: vec4<f32>) -> vec3<f32> {
let is_outside = any(vec2<u32>(coords) >= vec2<u32>(320u, 240u));
if(is_outside) {
return vec3<f32>(0.0);
} else {
let f = max(vec4<f32>(0.008) / offset - vec4<f32>(0.0024), vec4<f32>(0.0));
return textureLoad(screen_texture, coords, 0).rgb * (f.x + f.y + f.z + f.w);
}
}
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
let pixel = floor(in.tex_coords);
let o = vec2<f32>(0.5) - (in.tex_coords - pixel);
let pixel = vec2<i32>(pixel);
let offset_x = o.xxxx + vec4<f32>(-0.125, 0.375, 0.125, -0.375) * uniforms.texture_scale.z;
let offset_y = o.yyyy + vec4<f32>(-0.375, -0.125, 0.375, 0.125) * uniforms.texture_scale.z;
let offset_x0 = max(abs(offset_x + vec4<f32>(-1.0)) - vec4<f32>(0.5), vec4<f32>(0.0));
let offset_x1 = max(abs(offset_x) - vec4<f32>(0.5), vec4<f32>(0.0));
let offset_x2 = max(abs(offset_x + vec4<f32>(1.0)) - vec4<f32>(0.5), vec4<f32>(0.0));
let offset_x0 = offset_x0 * offset_x0;
let offset_x1 = offset_x1 * offset_x1;
let offset_x2 = offset_x2 * offset_x2;
let offset_yr = offset_y + vec4<f32>(-1.0);
let offset_yr = vec4<f32>(0.02) + offset_yr * offset_yr;
var acc = sample_pixel(pixel + vec2<i32>(-1, -1), offset_x0 + offset_yr);
acc = acc + sample_pixel(pixel + vec2<i32>(0, -1), offset_x1 + offset_yr);
acc = acc + sample_pixel(pixel + vec2<i32>(1, -1), offset_x2 + offset_yr);
let offset_yr = vec4<f32>(0.02) + offset_y * offset_y;
acc = acc + sample_pixel(pixel + vec2<i32>(-1, 0), offset_x0 + offset_yr);
acc = acc + sample_pixel(pixel, offset_x1 + offset_yr);
acc = acc + sample_pixel(pixel + vec2<i32>(1, 0), offset_x2 + offset_yr);
let offset_yr = offset_y + vec4<f32>(1.0);
let offset_yr = vec4<f32>(0.02) + offset_yr * offset_yr;
acc = acc + sample_pixel(pixel + vec2<i32>(-1, 1), offset_x0 + offset_yr);
acc = acc + sample_pixel(pixel + vec2<i32>(0, 1), offset_x1 + offset_yr);
acc = acc + sample_pixel(pixel + vec2<i32>(1, 1), offset_x2 + offset_yr);
return vec4<f32>(acc, 1.0);
}

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use wgpu::util::DeviceExt;
use winit::dpi::PhysicalSize;
use super::Filter;
pub struct FastCrtFilter {
uniform_buffer: wgpu::Buffer,
bind_group: wgpu::BindGroup,
pipeline: wgpu::RenderPipeline,
}
impl FastCrtFilter {
pub fn new(
device: &wgpu::Device,
screen: &wgpu::TextureView,
resolution: PhysicalSize<u32>,
surface_format: wgpu::TextureFormat,
) -> FastCrtFilter {
let uniforms = Uniforms {
texture_scale: texture_scale_from_resolution(resolution),
};
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: bytemuck::cast_slice(&[uniforms]),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
label: None,
});
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
mag_filter: wgpu::FilterMode::Linear,
..Default::default()
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&screen),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&sampler),
},
wgpu::BindGroupEntry {
binding: 2,
resource: uniform_buffer.as_entire_binding(),
},
],
label: None,
});
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(include_str!("fast_crt.wgsl").into()),
});
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format: surface_format,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
primitive: Default::default(),
depth_stencil: None,
multisample: Default::default(),
multiview: None,
});
FastCrtFilter {
uniform_buffer,
bind_group,
pipeline: render_pipeline,
}
}
}
impl Filter for FastCrtFilter {
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>) {
let uniforms = Uniforms {
texture_scale: texture_scale_from_resolution(new_size),
};
queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
}
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.bind_group, &[]);
render_pass.draw(0..6, 0..1);
}
}
fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
let scale = ((res.width as f32) / 160.0).min((res.height as f32) / 120.0);
[
scale / res.width as f32,
scale / res.height as f32,
2.0 / scale,
0.0,
]
}
#[repr(C)]
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct Uniforms {
texture_scale: [f32; 4],
}

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@@ -0,0 +1,54 @@
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) tex_coords: vec2<f32>,
}
struct Uniforms {
texture_scale: vec4<f32>,
}
@group(0) @binding(2) var<uniform> uniforms: Uniforms;
@vertex
fn vs_main(
@builtin(vertex_index) in_vertex_index: u32,
) -> VertexOutput {
var out: VertexOutput;
let i = in_vertex_index / 3u + in_vertex_index % 3u;
let x = 0.0 + f32(i % 2u) * 320.0;
let y = 0.0 + f32(i / 2u) * 240.0;
out.clip_position = vec4<f32>((vec2<f32>(x, y) - vec2<f32>(160.0, 120.0)) * uniforms.texture_scale.xy, 0.0, 1.0);
out.tex_coords = vec2<f32>(x, y);
return out;
}
@group(0) @binding(0) var screen_texture: texture_2d<f32>;
@group(0) @binding(1) var linear_sampler: sampler;
fn row_factor(offset: f32) -> f32 {
return 1.0 / (1.0 + offset * offset * 16.0);
}
fn col_factor(offset: f32) -> f32 {
let offset = max(0.0, abs(offset) - 0.4);
return 1.0 / (1.0 + offset * offset * 16.0);
}
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
let base = round(in.tex_coords) - vec2<f32>(0.5);
let frac = in.tex_coords - base;
let top_factor = row_factor(frac.y);
let bottom_factor = row_factor(frac.y - 1.0);
let v = base.y + bottom_factor / (bottom_factor + top_factor);
let left_factor = col_factor(frac.x);
let right_factor = col_factor(frac.x - 1.0);
let u = base.x + right_factor / (right_factor + left_factor);
return textureSample(screen_texture, linear_sampler, vec2<f32>(u, v) / vec2<f32>(320.0, 240.0)) * (top_factor + bottom_factor) * (left_factor + right_factor) * 1.1;
}

469
uw8-window/src/gpu/mod.rs Normal file
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use crate::Framebuffer;
use anyhow::{anyhow, Result};
use std::{num::NonZeroU32, time::Instant};
use winit::{
dpi::PhysicalSize,
event::{Event, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::{Fullscreen, WindowBuilder},
};
#[cfg(target_os = "macos")]
use winit::platform::macos::EventLoopExtMacOS;
#[cfg(target_os = "linux")]
use winit::platform::unix::EventLoopExtUnix;
#[cfg(target_os = "windows")]
use winit::platform::windows::EventLoopExtWindows;
mod crt;
mod fast_crt;
mod square;
use crt::CrtFilter;
use fast_crt::FastCrtFilter;
use square::SquareFilter;
pub struct Window {
event_loop: EventLoop<()>,
window: winit::window::Window,
instance: wgpu::Instance,
surface: wgpu::Surface,
adapter: wgpu::Adapter,
device: wgpu::Device,
queue: wgpu::Queue,
}
impl Window {
pub fn new() -> Result<Window> {
async fn create() -> Result<Window> {
let event_loop = EventLoop::new_any_thread();
let window = WindowBuilder::new()
.with_inner_size(PhysicalSize::new(640u32, 480))
.with_min_inner_size(PhysicalSize::new(320u32, 240))
.with_title("MicroW8")
.build(&event_loop)?;
window.set_cursor_visible(false);
let instance = wgpu::Instance::new(wgpu::Backends::all());
let surface = unsafe { instance.create_surface(&window) };
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::LowPower,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.ok_or_else(|| anyhow!("Request adapter failed"))?;
let (device, queue) = adapter
.request_device(&wgpu::DeviceDescriptor::default(), None)
.await?;
Ok(Window {
event_loop,
window,
instance,
surface,
adapter,
device,
queue,
})
}
pollster::block_on(create())
}
pub fn run(
self,
mut update: Box<dyn FnMut(&mut dyn Framebuffer, u32, bool) -> Instant + 'static>,
) -> ! {
let Window {
event_loop,
window,
instance,
surface,
adapter,
device,
queue,
} = self;
let palette_screen_mode = PaletteScreenMode::new(&device);
let mut surface_config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface.get_supported_formats(&adapter)[0],
width: window.inner_size().width,
height: window.inner_size().height,
present_mode: wgpu::PresentMode::AutoNoVsync,
};
let mut filter: Box<dyn Filter> = Box::new(CrtFilter::new(
&device,
&palette_screen_mode.screen_view,
window.inner_size(),
surface_config.format,
));
surface.configure(&device, &surface_config);
let mut reset = false;
let mut gamepad = 0;
event_loop.run(move |event, _, control_flow| {
let _ = (&window, &instance, &surface, &adapter, &device);
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::Resized(new_size) => {
surface_config.width = new_size.width;
surface_config.height = new_size.height;
surface.configure(&device, &surface_config);
filter.resize(&queue, new_size);
}
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput { input, .. } => {
fn gamepad_button(input: &winit::event::KeyboardInput) -> u32 {
match input.scancode {
44 => 16,
45 => 32,
30 => 64,
31 => 128,
_ => match input.virtual_keycode {
Some(VirtualKeyCode::Up) => 1,
Some(VirtualKeyCode::Down) => 2,
Some(VirtualKeyCode::Left) => 4,
Some(VirtualKeyCode::Right) => 8,
_ => 0,
},
}
}
if input.state == winit::event::ElementState::Pressed {
match input.virtual_keycode {
Some(VirtualKeyCode::Escape) => *control_flow = ControlFlow::Exit,
Some(VirtualKeyCode::F) => {
window.set_fullscreen(if window.fullscreen().is_some() {
None
} else {
Some(Fullscreen::Borderless(None))
});
}
Some(VirtualKeyCode::R) => reset = true,
Some(VirtualKeyCode::Key1) => {
filter = Box::new(SquareFilter::new(
&device,
&palette_screen_mode.screen_view,
window.inner_size(),
surface_config.format,
))
}
Some(VirtualKeyCode::Key2) => {
filter = Box::new(FastCrtFilter::new(
&device,
&palette_screen_mode.screen_view,
window.inner_size(),
surface_config.format,
))
}
Some(VirtualKeyCode::Key3) => {
filter = Box::new(CrtFilter::new(
&device,
&palette_screen_mode.screen_view,
window.inner_size(),
surface_config.format,
))
}
_ => (),
}
gamepad |= gamepad_button(&input);
} else {
gamepad &= !gamepad_button(&input);
}
}
_ => (),
},
Event::MainEventsCleared => {
if let ControlFlow::WaitUntil(t) = *control_flow {
if Instant::now() < t {
return;
}
}
let next_frame = update(
&mut GpuFramebuffer {
queue: &queue,
framebuffer: &palette_screen_mode,
},
gamepad,
reset,
);
reset = false;
*control_flow = ControlFlow::WaitUntil(next_frame);
let output = surface.get_current_texture().unwrap();
let view = output
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
palette_screen_mode.resolve_screen(&mut encoder);
{
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 1.0,
}),
store: true,
},
})],
depth_stencil_attachment: None,
});
filter.render(&mut render_pass);
}
queue.submit(std::iter::once(encoder.finish()));
output.present();
}
_ => (),
}
});
}
}
struct GpuFramebuffer<'a> {
framebuffer: &'a PaletteScreenMode,
queue: &'a wgpu::Queue,
}
impl<'a> Framebuffer for GpuFramebuffer<'a> {
fn update(&mut self, pixels: &[u8], palette: &[u8]) {
self.framebuffer.write_framebuffer(self.queue, pixels);
self.framebuffer.write_palette(self.queue, palette);
}
}
trait Filter {
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>);
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>);
}
struct PaletteScreenMode {
framebuffer: wgpu::Texture,
palette: wgpu::Texture,
screen_view: wgpu::TextureView,
bind_group: wgpu::BindGroup,
pipeline: wgpu::RenderPipeline,
}
impl PaletteScreenMode {
fn new(device: &wgpu::Device) -> PaletteScreenMode {
let framebuffer_texture = device.create_texture(&wgpu::TextureDescriptor {
size: wgpu::Extent3d {
width: 320,
height: 240,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::R8Uint,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
label: None,
});
let palette_texture = device.create_texture(&wgpu::TextureDescriptor {
size: wgpu::Extent3d {
width: 256,
height: 1,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D1,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
label: None,
});
let screen_texture = device.create_texture(&wgpu::TextureDescriptor {
size: wgpu::Extent3d {
width: 320,
height: 240,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT,
label: None,
});
let framebuffer_texture_view =
framebuffer_texture.create_view(&wgpu::TextureViewDescriptor::default());
let palette_texture_view =
palette_texture.create_view(&wgpu::TextureViewDescriptor::default());
let screen_texture_view =
screen_texture.create_view(&wgpu::TextureViewDescriptor::default());
let palette_bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Uint,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D1,
sample_type: wgpu::TextureSampleType::Float { filterable: false },
},
count: None,
},
],
label: None,
});
let palette_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &palette_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&framebuffer_texture_view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(&palette_texture_view),
},
],
label: None,
});
let palette_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(include_str!("palette.wgsl").into()),
});
let palette_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&palette_bind_group_layout],
push_constant_ranges: &[],
});
let palette_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&palette_pipeline_layout),
vertex: wgpu::VertexState {
module: &palette_shader,
entry_point: "vs_main",
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &palette_shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Rgba8UnormSrgb,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
primitive: Default::default(),
depth_stencil: None,
multisample: Default::default(),
multiview: None,
});
PaletteScreenMode {
framebuffer: framebuffer_texture,
palette: palette_texture,
screen_view: screen_texture_view,
bind_group: palette_bind_group,
pipeline: palette_pipeline,
}
}
fn write_framebuffer(&self, queue: &wgpu::Queue, pixels: &[u8]) {
queue.write_texture(
wgpu::ImageCopyTexture {
texture: &self.framebuffer,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
&bytemuck::cast_slice(pixels),
wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: NonZeroU32::new(320),
rows_per_image: None,
},
wgpu::Extent3d {
width: 320,
height: 240,
depth_or_array_layers: 1,
},
);
}
fn write_palette(&self, queue: &wgpu::Queue, palette: &[u8]) {
queue.write_texture(
wgpu::ImageCopyTexture {
texture: &self.palette,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
&bytemuck::cast_slice(palette),
wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: NonZeroU32::new(256 * 4),
rows_per_image: None,
},
wgpu::Extent3d {
width: 256,
height: 1,
depth_or_array_layers: 1,
},
);
}
fn resolve_screen(&self, encoder: &mut wgpu::CommandEncoder) {
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &self.screen_view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: true,
},
})],
depth_stencil_attachment: None,
});
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.bind_group, &[]);
render_pass.draw(0..3, 0..1);
}
}

View File

@@ -0,0 +1,24 @@
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) tex_coords: vec2<f32>,
}
@vertex
fn vs_main(@builtin(vertex_index) vertex_index: u32) -> VertexOutput {
var out: VertexOutput;
let x = (1.0 - f32(vertex_index)) * 3.0;
let y = f32(vertex_index & 1u) * 3.0 - 1.0;
out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
out.tex_coords = vec2<f32>((x + 1.0) * 160.0, (y + 1.0) * 120.0);
return out;
}
@group(0) @binding(0) var framebuffer_texture: texture_2d<u32>;
@group(0) @binding(1) var palette_texture: texture_1d<f32>;
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
let texel = vec2<i32>(floor(in.tex_coords));
let index = textureLoad(framebuffer_texture, texel, 0).r;
return textureLoad(palette_texture, i32(index), 0);
}

View File

@@ -0,0 +1,157 @@
use wgpu::util::DeviceExt;
use winit::dpi::PhysicalSize;
use super::Filter;
pub struct SquareFilter {
uniform_buffer: wgpu::Buffer,
bind_group: wgpu::BindGroup,
pipeline: wgpu::RenderPipeline,
}
impl SquareFilter {
pub fn new(
device: &wgpu::Device,
screen: &wgpu::TextureView,
resolution: PhysicalSize<u32>,
surface_format: wgpu::TextureFormat,
) -> SquareFilter {
let uniforms = Uniforms {
texture_scale: texture_scale_from_resolution(resolution),
};
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: bytemuck::cast_slice(&[uniforms]),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
label: None,
});
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
mag_filter: wgpu::FilterMode::Linear,
..Default::default()
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&screen),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&sampler),
},
wgpu::BindGroupEntry {
binding: 2,
resource: uniform_buffer.as_entire_binding(),
},
],
label: None,
});
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(include_str!("square.wgsl").into()),
});
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format: surface_format,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
primitive: Default::default(),
depth_stencil: None,
multisample: Default::default(),
multiview: None,
});
SquareFilter {
uniform_buffer,
bind_group,
pipeline: render_pipeline,
}
}
}
impl Filter for SquareFilter {
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>) {
let uniforms = Uniforms {
texture_scale: texture_scale_from_resolution(new_size),
};
queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
}
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.bind_group, &[]);
render_pass.draw(0..6, 0..1);
}
}
fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
let scale = ((res.width as f32) / 160.0).min((res.height as f32) / 120.0);
[
scale / res.width as f32,
scale / res.height as f32,
2.0 / scale,
0.0,
]
}
#[repr(C)]
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct Uniforms {
texture_scale: [f32; 4],
}

View File

@@ -0,0 +1,44 @@
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) tex_coords: vec2<f32>,
}
struct Uniforms {
texture_scale: vec4<f32>,
}
@group(0) @binding(2) var<uniform> uniforms: Uniforms;
@vertex
fn vs_main(
@builtin(vertex_index) in_vertex_index: u32,
) -> VertexOutput {
var out: VertexOutput;
let i = in_vertex_index / 3u + in_vertex_index % 3u;
let x = 0.0 + f32(i % 2u) * 320.0;
let y = 0.0 + f32(i / 2u) * 240.0;
out.clip_position = vec4<f32>((vec2<f32>(x, y) - vec2<f32>(160.0, 120.0)) * uniforms.texture_scale.xy, 0.0, 1.0);
out.tex_coords = vec2<f32>(x, y);
return out;
}
@group(0) @binding(0) var screen_texture: texture_2d<f32>;
@group(0) @binding(1) var linear_sampler: sampler;
fn aa_tex_coord(c: f32) -> f32 {
let low = c - uniforms.texture_scale.z * 0.5;
let high = c + uniforms.texture_scale.z * 0.5;
let base = floor(low);
let center = base + 0.5;
let next = base + 1.0;
if high > next {
return center + (high - next) / (high - low);
} else {
return center;
}
}
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return textureSample(screen_texture, linear_sampler, vec2<f32>(aa_tex_coord(in.tex_coords.x), aa_tex_coord(in.tex_coords.y)) / vec2<f32>(320.0, 240.0));
}

24
uw8-window/src/lib.rs Normal file
View File

@@ -0,0 +1,24 @@
use std::time::Instant;
mod cpu;
mod gpu;
pub fn run<F: 'static + FnMut(&mut dyn Framebuffer, u32, bool) -> Instant>(
gpu: bool,
update: F,
) -> ! {
if gpu {
match gpu::Window::new() {
Ok(window) => window.run(Box::new(update)),
Err(err) => eprintln!(
"Failed to create gpu window: {}\nFalling back to cpu window",
err
),
}
}
cpu::run(Box::new(update));
}
pub trait Framebuffer {
fn update(&mut self, pixels: &[u8], palette: &[u8]);
}

49
uw8-window/src/main.rs Normal file
View File

@@ -0,0 +1,49 @@
use std::time::Instant;
fn main() {
env_logger::Builder::from_env(env_logger::Env::default().default_filter_or("info")).init();
let mut framebuffer = vec![0u8; 320 * 240];
let start_time = Instant::now();
let mut palette = vec![0u32; 256];
for i in 0..256 {
let v = i & 15;
let r = ((i >> 2) & 12) * v;
let g = ((i >> 3) & 12) * v;
let b = ((i >> 4) & 12) * v;
palette[i as usize] = r + (g << 8) + (b << 16);
}
let mut fps_start = Instant::now();
let mut fps_counter = 0;
uw8_window::run(true, move |gpu_framebuffer, _gamepads, _reset| {
for _ in 0..1 {
draw_frame(&mut framebuffer, start_time.elapsed().as_secs_f32());
}
gpu_framebuffer.update(&framebuffer, bytemuck::cast_slice(&palette));
fps_counter += 1;
let elapsed = fps_start.elapsed().as_secs_f32();
if elapsed >= 1.0 {
println!("{:.1} fps", fps_counter as f32 / elapsed);
fps_start = Instant::now();
fps_counter = 0;
}
Instant::now()
});
}
fn draw_frame(framebuffer: &mut [u8], time: f32) {
for x in 0..320 {
let xr = x as f32 - 160.0;
for y in 0..240 {
let yr = y as f32 - 120.0;
let f = 8192.0 / (xr * xr + yr * yr);
let u = xr * f + 512.0 + time * 32.0;
let v = yr * f + time * 29.0;
let c = (u.floor() as i32 ^ v.floor() as i32) as u32;
framebuffer[x + y * 320] = c as u8;
}
}
}

57
web/opus-repro.html Normal file
View File

@@ -0,0 +1,57 @@
<html>
<button onclick="go()">Go!</button>
<canvas id="screen" width="320" height="240"></canvas>
<video id="video"></video>
<script>
function go() {
let audioContext = new AudioContext({sampleRate: 44100});
let oscillator = new OscillatorNode(audioContext);
let gain = new GainNode(audioContext, {gain: 1});
oscillator.connect(gain);
gain.connect(audioContext.destination);
for(let i = 0; i < 8; ++i ) {
gain.gain.setValueAtTime(1, i / 2);
gain.gain.setValueAtTime(0, i / 2 + 0.3);
}
oscillator.start();
oscillator.stop(4);
let screen = document.getElementById('screen');
let context = screen.getContext('2d');
let startTime = Date.now();
let drawFrame = () => {
let time = Date.now() - startTime;
context.fillStyle = 'white';
context.fillRect(0, 0, 320, 240);
if(time < 4000) {
if(time % 500 < 300) {
context.fillStyle = 'black';
context.fillRect(time / 15, 50, 50, 50);
}
window.requestAnimationFrame(drawFrame);
}
};
drawFrame();
let stream = screen.captureStream();
let audioStreamNode = audioContext.createMediaStreamDestination();
gain.connect(audioStreamNode);
stream.addTrack(audioStreamNode.stream.getAudioTracks()[0]);
let recorder = new MediaRecorder(stream, { mimeType: 'video/webm' });
let chunks = [];
recorder.ondataavailable = e => chunks.push(e.data);
recorder.onstop = () => {
let blob = new Blob(chunks, {type: 'video/webm'});
let url = URL.createObjectURL(blob);
let video = document.getElementById('video');
video.src = url;
video.play();
};
recorder.start();
setTimeout(() => recorder.stop(), 4000);
}
</script>
</html>

View File

@@ -3,13 +3,17 @@ class APU extends AudioWorkletProcessor {
constructor() { constructor() {
super(); super();
this.sampleIndex = 0; this.sampleIndex = 0;
this.currentTime = 0;
this.isFirstMessage = true;
this.pendingUpdates = [];
this.port.onmessage = (ev) => { this.port.onmessage = (ev) => {
if(this.memory) { if(this.memory) {
if(isNaN(ev.data)) { if(this.isFirstMessage)
U8(this.memory.buffer, 80, 32).set(U8(ev.data)); {
} else { this.currentTime += (ev.data.t - this.currentTime) / 8;
this.startTime = ev.data; this.isFirstMessage = false;
} }
this.pendingUpdates.push(ev.data);
} else { } else {
this.load(ev.data[0], ev.data[1]); this.load(ev.data[0], ev.data[1]);
} }
@@ -33,6 +37,16 @@ class APU extends AudioWorkletProcessor {
importObject.env['reserved' + i] = () => { }; importObject.env['reserved' + i] = () => { };
} }
let logLine = '';
importObject.env['logChar'] = (c) => {
if(c == 10) {
console.log(logLine);
logLine = '';
} else {
logLine += String.fromCharCode(c);
}
};
for (let i = 0; i < 16; ++i) { for (let i = 0; i < 16; ++i) {
importObject.env['g_reserved' + i] = 0; importObject.env['g_reserved' + i] = 0;
} }
@@ -55,9 +69,13 @@ class APU extends AudioWorkletProcessor {
} }
process(inputs, outputs, parameters) { process(inputs, outputs, parameters) {
if(this.snd && this.startTime) { this.isFirstMessage = true;
if(this.snd) {
while(this.pendingUpdates.length > 0 && this.pendingUpdates[0].t <= this.currentTime) {
U8(this.memory.buffer, 80, 32).set(U8(this.pendingUpdates.shift().r));
}
let u32Mem = new Uint32Array(this.memory.buffer); let u32Mem = new Uint32Array(this.memory.buffer);
u32Mem[16] = Date.now() - this.startTime; u32Mem[16] = this.currentTime;
let channels = outputs[0]; let channels = outputs[0];
let index = this.sampleIndex; let index = this.sampleIndex;
let numSamples = channels[0].length; let numSamples = channels[0].length;
@@ -66,6 +84,7 @@ class APU extends AudioWorkletProcessor {
channels[1][i] = this.snd(index++); channels[1][i] = this.snd(index++);
} }
this.sampleIndex = index & 0xffffffff; this.sampleIndex = index & 0xffffffff;
this.currentTime += numSamples / 44.1;
} }
return true; return true;

View File

@@ -10,7 +10,7 @@
</head> </head>
<body> <body>
<div id="uw8"> <div id="uw8">
<a href="https://exoticorn.github.io/microw8">MicroW8</a> 0.2.0-rc1 <a href="https://exoticorn.github.io/microw8">MicroW8</a> 0.2.1
</div> </div>
<div id="centered"> <div id="centered">
<canvas class="screen" id="screen" width="320" height="240"> <canvas class="screen" id="screen" width="320" height="240">

View File

@@ -107,7 +107,7 @@ export default function MicroW8(screen, config = {}) {
audioContext.close(); audioContext.close();
keepRunning = false; keepRunning = false;
abortController.abort(); abortController.abort();
} };
let cartridgeSize = data.byteLength; let cartridgeSize = data.byteLength;
@@ -206,6 +206,16 @@ export default function MicroW8(screen, config = {}) {
importObject.env['reserved' + i] = () => { }; importObject.env['reserved' + i] = () => { };
} }
let logLine = '';
importObject.env['logChar'] = (c) => {
if(c == 10) {
console.log(logLine);
logLine = '';
} else {
logLine += String.fromCharCode(c);
}
};
for (let i = 0; i < 16; ++i) { for (let i = 0; i < 16; ++i) {
importObject.env['g_reserved' + i] = 0; importObject.env['g_reserved' + i] = 0;
} }
@@ -232,7 +242,6 @@ export default function MicroW8(screen, config = {}) {
let startTime = Date.now(); let startTime = Date.now();
const timePerFrame = 1000 / 60; const timePerFrame = 1000 / 60;
let nextFrame = startTime;
audioNode.connect(audioContext.destination); audioNode.connect(audioContext.destination);
@@ -244,12 +253,10 @@ export default function MicroW8(screen, config = {}) {
isPaused = false; isPaused = false;
audioContext.resume(); audioContext.resume();
startTime += now - pauseTime; startTime += now - pauseTime;
audioNode.port.postMessage(startTime);
} else { } else {
isPaused = true; isPaused = true;
audioContext.suspend(); audioContext.suspend();
pauseTime = now; pauseTime = now;
audioNode.port.postMessage(0);
} }
}; };
window.addEventListener('focus', () => updateVisibility(true), { signal: abortController.signal }); window.addEventListener('focus', () => updateVisibility(true), { signal: abortController.signal });
@@ -263,6 +270,7 @@ export default function MicroW8(screen, config = {}) {
try { try {
let restart = false; let restart = false;
let thisFrame;
if (!isPaused) { if (!isPaused) {
let gamepads = navigator.getGamepads(); let gamepads = navigator.getGamepads();
let gamepad = 0; let gamepad = 0;
@@ -291,7 +299,8 @@ export default function MicroW8(screen, config = {}) {
} }
let u32Mem = U32(memory.buffer); let u32Mem = U32(memory.buffer);
u32Mem[16] = Date.now() - startTime; let time = Date.now() - startTime;
u32Mem[16] = time;
u32Mem[17] = pad | gamepad; u32Mem[17] = pad | gamepad;
if(instance.exports.upd) { if(instance.exports.upd) {
instance.exports.upd(); instance.exports.upd();
@@ -300,21 +309,26 @@ export default function MicroW8(screen, config = {}) {
let soundRegisters = new ArrayBuffer(32); let soundRegisters = new ArrayBuffer(32);
U8(soundRegisters).set(U8(memory.buffer, 80, 32)); U8(soundRegisters).set(U8(memory.buffer, 80, 32));
audioNode.port.postMessage(soundRegisters, [soundRegisters]); audioNode.port.postMessage({t: time, r: soundRegisters}, [soundRegisters]);
let palette = U32(memory.buffer, 0x13000, 1024); let palette = U32(memory.buffer, 0x13000, 1024);
for (let i = 0; i < 320 * 240; ++i) { for (let i = 0; i < 320 * 240; ++i) {
buffer[i] = palette[memU8[i + 120]] | 0xff000000; buffer[i] = palette[memU8[i + 120]] | 0xff000000;
} }
canvasCtx.putImageData(imageData, 0, 0); canvasCtx.putImageData(imageData, 0, 0);
let timeOffset = ((time * 6) % 100 - 50) / 6;
thisFrame = startTime + time - timeOffset / 8;
} else {
thisFrame = Date.now();
} }
let now = Date.now(); let now = Date.now();
nextFrame = Math.max(nextFrame + timePerFrame, now); let nextFrame = Math.max(thisFrame + timePerFrame, now);
if (restart) { if (restart) {
runModule(currentData); runModule(currentData);
} else { } else {
window.setTimeout(mainloop, Math.round(nextFrame - now)) window.setTimeout(mainloop, nextFrame - now)
} }
} catch (err) { } catch (err) {
config.setMessage(cartridgeSize, err.toString()); config.setMessage(cartridgeSize, err.toString());

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