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Compare commits
30 Commits
v0.2.0-rc2
...
gpu-window
| Author | SHA1 | Date | |
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| 599873890a | |||
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| 9f548cd6f0 | |||
| 7cea4eebd3 |
1184
Cargo.lock
generated
1184
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
10
Cargo.toml
10
Cargo.toml
@@ -1,22 +1,22 @@
|
||||
[package]
|
||||
name = "uw8"
|
||||
version = "0.2.0-rc2"
|
||||
version = "0.2.1"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[features]
|
||||
default = ["native", "browser"]
|
||||
native = ["wasmtime", "minifb", "cpal", "rubato"]
|
||||
native = ["wasmtime", "uw8-window", "cpal", "rubato" ]
|
||||
browser = ["warp", "tokio", "tokio-stream", "webbrowser"]
|
||||
|
||||
[dependencies]
|
||||
wasmtime = { version = "0.35.3", optional = true }
|
||||
wasmtime = { version = "0.37.0", optional = true }
|
||||
anyhow = "1"
|
||||
minifb = { version = "0.22", default-features = false, features = ["x11"], optional = true }
|
||||
uw8-window = { path = "uw8-window", optional = true }
|
||||
notify = "4"
|
||||
pico-args = "0.4"
|
||||
curlywas = { git = "https://github.com/exoticorn/curlywas.git", rev = "aac7bbd" }
|
||||
curlywas = { git = "https://github.com/exoticorn/curlywas.git", rev = "0e7ea50" }
|
||||
wat = "1"
|
||||
uw8-tool = { path = "uw8-tool" }
|
||||
same-file = "1"
|
||||
|
||||
@@ -8,7 +8,7 @@ global mut f: f32 = 2.0;
|
||||
|
||||
export fn upd() {
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let y: i32;
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||||
let inline zero = 0.0;
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||||
let inline zero = 0_f;
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||||
|
||||
let lazy control_speed = 0.03125;
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s = s + 0.1875 - (f + control_speed) * isButtonPressed(4 <| cls(4)) as f32;
|
||||
@@ -30,6 +30,8 @@ export fn upd() {
|
||||
|
||||
if y == 180 & py > zero {
|
||||
if x > w | x < zero {
|
||||
0?80 = 0xc3;
|
||||
3?80 = 32;
|
||||
return;
|
||||
}
|
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py = zero;
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@@ -43,6 +45,9 @@ export fn upd() {
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circle(160 as f32, 160 as f32 + py, 22 as f32, -28);
|
||||
circle((160 - 6) as f32, (160 - 6) as f32 + py, 6 as f32, -26);
|
||||
|
||||
0?86 = py < zero;
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||||
3?86 = 32 - py as i32;
|
||||
|
||||
px = px + (isButtonPressed(3) - isButtonPressed(2)) as f32 * control_speed;
|
||||
py = py + s;
|
||||
pz = pz + 1;
|
||||
|
||||
74
examples/wat/tunnel_opt.wat
Normal file
74
examples/wat/tunnel_opt.wat
Normal file
@@ -0,0 +1,74 @@
|
||||
(module
|
||||
(import "env" "atan2" (func $atan2 (param f32 f32) (result f32)))
|
||||
(import "env" "time" (func $time (result f32)))
|
||||
(import "env" "memory" (memory 4))
|
||||
(func (export "upd")
|
||||
(local $y i32)
|
||||
(local $i i32)
|
||||
(local $x i32)
|
||||
|
||||
(loop $pixels
|
||||
i32.const 1
|
||||
local.get $i
|
||||
|
||||
local.get $i
|
||||
|
||||
i32.const 36928
|
||||
f32.convert_i32_s
|
||||
local.get $i
|
||||
i32.const 320
|
||||
i32.rem_s
|
||||
i32.const 160
|
||||
i32.sub
|
||||
local.tee $x
|
||||
local.get $x
|
||||
i32.mul
|
||||
local.get $i
|
||||
i32.const 320
|
||||
i32.div_s
|
||||
i32.const 120
|
||||
i32.sub
|
||||
local.tee $y
|
||||
local.get $y
|
||||
i32.mul
|
||||
i32.add
|
||||
f32.convert_i32_s
|
||||
f32.sqrt
|
||||
f32.div
|
||||
call $time
|
||||
i32.const 163
|
||||
f32.convert_i32_s
|
||||
f32.mul
|
||||
f32.add
|
||||
i32.trunc_sat_f32_s
|
||||
|
||||
local.get $x
|
||||
f32.convert_i32_s
|
||||
local.get $y
|
||||
f32.convert_i32_s
|
||||
call $atan2
|
||||
i32.const 163
|
||||
f32.convert_i32_s
|
||||
f32.mul
|
||||
call $time
|
||||
i32.const 64
|
||||
f32.convert_i32_s
|
||||
f32.mul
|
||||
f32.add
|
||||
i32.trunc_f32_s
|
||||
|
||||
i32.xor
|
||||
i32.const 4
|
||||
i32.shr_s
|
||||
i32.const 15
|
||||
i32.and
|
||||
i32.store8 offset=120
|
||||
|
||||
i32.add
|
||||
local.tee $i
|
||||
i32.const 76800
|
||||
i32.rem_s
|
||||
br_if $pixels
|
||||
)
|
||||
)
|
||||
)
|
||||
2
platform/Cargo.lock
generated
2
platform/Cargo.lock
generated
@@ -146,7 +146,7 @@ checksum = "7a81dae078cea95a014a339291cec439d2f232ebe854a9d672b796c6afafa9b7"
|
||||
[[package]]
|
||||
name = "curlywas"
|
||||
version = "0.1.0"
|
||||
source = "git+https://github.com/exoticorn/curlywas.git?rev=aac7bbd#aac7bbd8786a26da0dcbe8320b1afefaf6086464"
|
||||
source = "git+https://github.com/exoticorn/curlywas.git?rev=0e7ea50#0e7ea508cd0e76836283ae68a44c9097df83c8ac"
|
||||
dependencies = [
|
||||
"anyhow",
|
||||
"ariadne",
|
||||
|
||||
@@ -6,7 +6,7 @@ edition = "2021"
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
curlywas = { git="https://github.com/exoticorn/curlywas.git", rev="aac7bbd" }
|
||||
curlywas = { git="https://github.com/exoticorn/curlywas.git", rev="0e7ea50" }
|
||||
uw8-tool = { path="../uw8-tool" }
|
||||
anyhow = "1"
|
||||
lodepng = "3.4"
|
||||
Binary file not shown.
@@ -4,6 +4,7 @@ import "env.sin" fn sin(f32) -> f32;
|
||||
import "env.cos" fn cos(f32) -> f32;
|
||||
import "env.pow" fn pow(f32, f32) -> f32;
|
||||
import "env.exp" fn exp(f32) -> f32;
|
||||
import "env.logChar" fn logChar(i32);
|
||||
|
||||
export fn time() -> f32 {
|
||||
(0!64) as f32 / 1000 as f32
|
||||
@@ -32,11 +33,9 @@ export fn random() -> i32 {
|
||||
}
|
||||
|
||||
export fn random64() -> i64 {
|
||||
let state: i64;
|
||||
randomState = (state := (
|
||||
state := randomState ^ (randomState #>> 12i64)
|
||||
) ^ (state << 25i64)
|
||||
) ^ (state #>> 27i64);
|
||||
let lazy state = randomState ^ (randomState #>> 12i64);
|
||||
let lazy state = state ^ (state << 25i64);
|
||||
randomState = state ^ (state #>> 27i64);
|
||||
randomState * 0x2545f4914f6cdd1di64
|
||||
}
|
||||
|
||||
@@ -62,12 +61,8 @@ export fn cls(col: i32) {
|
||||
let i: i32;
|
||||
textCursorX = 0;
|
||||
textCursorY = 0;
|
||||
graphicsText = 0;
|
||||
col = (col & 255) * 0x1010101;
|
||||
loop pixels {
|
||||
i!120 = col;
|
||||
branch_if (i := i + 4) < 320*240: pixels;
|
||||
}
|
||||
outputChannel = 0;
|
||||
memory.fill(120, col, 320*240);
|
||||
}
|
||||
|
||||
export fn setPixel(x: i32, y: i32, col: i32) {
|
||||
@@ -91,12 +86,70 @@ fn clamp(v: i32, min: i32, max: i32) -> i32 {
|
||||
export fn hline(x1: i32, x2: i32, y: i32, col: i32) {
|
||||
x1 = clamp(x1, 0, 320);
|
||||
x2 = clamp(x2, 0, 320);
|
||||
if x1 < x2 & y #< 240 {
|
||||
if y #>= 240 {
|
||||
return;
|
||||
}
|
||||
let word_start = (x1 + 3) & -4;
|
||||
let word_end = x2 & -4;
|
||||
if word_end > word_start {
|
||||
col = (col & 255) * 0x1010101;
|
||||
let ptr = y * 320 + x1;
|
||||
let end = ptr + word_start - x1;
|
||||
if ptr + 2 <= end {
|
||||
ptr?120 = col;
|
||||
ptr?121 = col;
|
||||
ptr += 2;
|
||||
}
|
||||
if ptr < end {
|
||||
ptr?120 = col;
|
||||
ptr += 1;
|
||||
}
|
||||
end += word_end - word_start;
|
||||
loop words {
|
||||
if ptr + 16 <= end {
|
||||
ptr!120 = col;
|
||||
ptr!124 = col;
|
||||
ptr!128 = col;
|
||||
ptr!132 = col;
|
||||
ptr += 16;
|
||||
branch words;
|
||||
}
|
||||
if ptr + 8 <= end {
|
||||
ptr!120 = col;
|
||||
ptr!124 = col;
|
||||
ptr += 8;
|
||||
}
|
||||
if ptr < end {
|
||||
ptr!120 = col;
|
||||
ptr += 4;
|
||||
}
|
||||
}
|
||||
end += x2 - word_end;
|
||||
if ptr + 2 <= end {
|
||||
ptr?120 = col;
|
||||
ptr?121 = col;
|
||||
ptr += 2;
|
||||
}
|
||||
if ptr < end {
|
||||
ptr?120 = col;
|
||||
}
|
||||
} else {
|
||||
let ptr = y * 320 + x1;
|
||||
let end = ptr + x2 - x1;
|
||||
loop pixels {
|
||||
if ptr + 4 <= end {
|
||||
ptr?120 = col;
|
||||
ptr?121 = col;
|
||||
ptr?122 = col;
|
||||
ptr?123 = col;
|
||||
ptr += 4;
|
||||
}
|
||||
if ptr + 2 <= end {
|
||||
ptr?120 = col;
|
||||
ptr?121 = col;
|
||||
ptr += 2;
|
||||
}
|
||||
if ptr < end {
|
||||
ptr?120 = col;
|
||||
branch_if (ptr := ptr + 1) < end: pixels;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -307,7 +360,7 @@ global mut textCursorX = 0;
|
||||
global mut textCursorY = 0;
|
||||
global mut textColor = 15;
|
||||
global mut bgColor = 0;
|
||||
global mut graphicsText = 0;
|
||||
global mut outputChannel = 0;
|
||||
|
||||
export fn printChar(char: i32) {
|
||||
loop chars {
|
||||
@@ -319,6 +372,20 @@ export fn printChar(char: i32) {
|
||||
global mut controlCodeLength = 0;
|
||||
|
||||
fn printSingleChar(char: i32) {
|
||||
if char >= 4 & char <= 6 {
|
||||
outputChannel = char - 4;
|
||||
if !outputChannel {
|
||||
textCursorX = 0;
|
||||
textCursorY = 0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if outputChannel >= 2 {
|
||||
logChar(char);
|
||||
return;
|
||||
}
|
||||
|
||||
controlCodeLength?0x12d20 = char;
|
||||
controlCodeLength = controlCodeLength + 1;
|
||||
char = 0x12d20?0;
|
||||
@@ -332,13 +399,6 @@ fn printSingleChar(char: i32) {
|
||||
return;
|
||||
}
|
||||
|
||||
if char == 4 | char == 5 {
|
||||
graphicsText = char == 5;
|
||||
textCursorX = 0;
|
||||
textCursorY = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if char == 7 {
|
||||
80?0 = 80?0 ^ 2;
|
||||
return;
|
||||
@@ -346,7 +406,7 @@ fn printSingleChar(char: i32) {
|
||||
|
||||
if char == 8 {
|
||||
textCursorX = textCursorX - 8;
|
||||
if !graphicsText & textCursorX < 0 {
|
||||
if !outputChannel & textCursorX < 0 {
|
||||
textCursorX = 320-8;
|
||||
printSingleChar(11);
|
||||
}
|
||||
@@ -354,7 +414,7 @@ fn printSingleChar(char: i32) {
|
||||
}
|
||||
|
||||
if char == 9 {
|
||||
if !graphicsText & textCursorX >= 320 {
|
||||
if !outputChannel & textCursorX >= 320 {
|
||||
printChar(0xd0a);
|
||||
}
|
||||
textCursorX = textCursorX + 8;
|
||||
@@ -363,7 +423,7 @@ fn printSingleChar(char: i32) {
|
||||
|
||||
if char == 10 {
|
||||
textCursorY = textCursorY + 8;
|
||||
if !graphicsText & textCursorY >= 240 {
|
||||
if !outputChannel & textCursorY >= 240 {
|
||||
textCursorY = 240 - 8;
|
||||
let i: i32;
|
||||
loop scroll_copy {
|
||||
@@ -377,7 +437,7 @@ fn printSingleChar(char: i32) {
|
||||
|
||||
if char == 11 {
|
||||
textCursorY = textCursorY - 8;
|
||||
if !graphicsText & textCursorY < 0 {
|
||||
if !outputChannel & textCursorY < 0 {
|
||||
textCursorY = 0;
|
||||
let i = 320 * (240 - 8);
|
||||
loop scroll_copy {
|
||||
@@ -417,8 +477,8 @@ fn printSingleChar(char: i32) {
|
||||
}
|
||||
|
||||
if char == 31 {
|
||||
textCursorX = 0x12d20?1 * (8 - graphicsText * 6);
|
||||
textCursorY = 0x12d20?2 * (8 - graphicsText * 7);
|
||||
textCursorX = 0x12d20?1 * (8 - outputChannel * 6);
|
||||
textCursorY = 0x12d20?2 * (8 - outputChannel * 7);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -443,7 +503,7 @@ data(0x12d00) {
|
||||
}
|
||||
|
||||
fn drawChar(char: i32) {
|
||||
if !graphicsText & textCursorX >= 320 {
|
||||
if !outputChannel & textCursorX >= 320 {
|
||||
printChar(0xd0a);
|
||||
}
|
||||
|
||||
@@ -451,7 +511,7 @@ fn drawChar(char: i32) {
|
||||
loop rows {
|
||||
let bits = (char * 8 + y)?0x13400;
|
||||
let x = 0;
|
||||
if graphicsText {
|
||||
if outputChannel {
|
||||
loop pixels {
|
||||
if (bits := bits << 1) & 256 {
|
||||
setPixel(textCursorX + x, textCursorY + y, textColor);
|
||||
@@ -503,7 +563,7 @@ export fn setBackgroundColor(col: i32) {
|
||||
}
|
||||
|
||||
export fn setCursorPosition(x: i32, y: i32) {
|
||||
let lazy scale = select(graphicsText, 1, 8);
|
||||
let lazy scale = select(outputChannel, 1, 8);
|
||||
textCursorX = x * scale;
|
||||
textCursorY = y * scale;
|
||||
}
|
||||
@@ -542,13 +602,6 @@ export fn endFrame() {
|
||||
68!4 = 68!0;
|
||||
}
|
||||
|
||||
fn memclr(base: i32, size: i32) {
|
||||
loop bytes {
|
||||
(base + (size := size - 1))?0 = 0;
|
||||
branch_if size: bytes;
|
||||
}
|
||||
}
|
||||
|
||||
start fn setup() {
|
||||
let i: i32 = 12*16*3-1;
|
||||
let avg: f32;
|
||||
@@ -581,9 +634,9 @@ start fn setup() {
|
||||
branch_if (i := i - 1) >= 0: expand_sweetie;
|
||||
}
|
||||
|
||||
memclr(0, 64);
|
||||
memclr(112, 8);
|
||||
memclr(0x14000, 0x2c000);
|
||||
memory.fill(0, 0, 64);
|
||||
memory.fill(112, 0, 8);
|
||||
memory.fill(0x14000, 0, 0x2c000);
|
||||
|
||||
|
||||
cls(0);
|
||||
|
||||
@@ -15,11 +15,11 @@ The initial motivation behind MicroW8 was to explore whether there was a way to
|
||||
* Gamepad input (D-Pad + 4 Buttons)
|
||||
|
||||
## Examples
|
||||
* [Fireworks](v0.1.2#AgwvgP+M59snqjl4CMKw5sqm1Zw9yJCbSviMjeLUdHus2a3yl/a99+uiBeqZgP/2jqSjrLjRk73COMM6OSLpsxK8ugT1kuk/q4hQUqqPpGozHoa0laulzGGcahzdfdJsYaK1sIdeIYS9M5PnJx/Wk9H+PvWEPy2Zvv7I6IW7Fg==) (127 bytes): Some fireworks to welcome 2022.
|
||||
* [Skip Ahead](v0.1.2#AgyfpZ80wkW28kiUZ9VIK4v+RPnVxqjK1dz2BcDoNyQPsS2g4OgEzkTe6jyoAfFOmqKrS8SM2aRljBal9mjNn8i4fP9eBK+RehQKxxGtJa9FqftvqEnh3ez1YaYxqj7jgTdzJ/WAYVmKMovBT1myrX3FamqKSOgMsNedLhVTLAhQup3sNcYEjGNo8b0HZ5+AgMgCwYRGCe//XQOMAaAAzqDILgmpEZ/43RKHcQpHEQwbURfNQJpadJe2sz3q5FlQnTGXQ9oSMokidhlC+aR/IpNHieuBGLhFZ2GfnwVQ0geBbQpTPA==) (229 bytes): A port of my [TIC-80 256byte game](http://tic80.com/play?cart=1735) from LoveByte'21
|
||||
* [OhNoAnotherTunnel](v0.1.2#AgPP1oEFvPzY/rBZwTumtYn37zeMFgpir1Bkn91jsNcp26VzoUpkAOOJTtnzVBfW+/dGnnIdbq/irBUJztY5wuua80DORTYZndgdwZHcSk15ajc4nyO0g1A6kGWyW56oZk0iPYJA9WtUmoj0Plvy1CGwIZrMe57X7QZcdqc3u6zjTA41Tpiqi9vnO3xbhi8o594Vx0XPXwVzpYq1ZCTYenfAGaXKkDmAFJqiVIsiCg==) (175 bytes): A port of my [entry](http://tic80.com/play?cart=1871) in the Outline'21 bytebattle final
|
||||
* [Technotunnel](v0.1.2#AhPXpq894LaUhp5+HQf39f39/Jc8g5zUrBSc0uyKh36ivskczhY84h55zL8gWpkdvKuRQI+KIt80isKzh8jkM8nILcx0RUvyk8yjE8TgNsgkcORVI0RY5k3qE4ySjaycxa2DVZH61UWZuLsCouuwT7I80TbmmetQSbMywJ/avrrCZIAH0UzQfvOiCJNG48NI0FFY1vjB7a7dcp8Uqg==) (157 bytes): A port of my [entry](https://tic80.com/play?cart=1873) in the Outline'21 bytebattle quater final
|
||||
* [Font & Palette](v0.1.2#At/p39+IBnj6ry1TRe7jzVy2A4tXgBvmoW2itzoyF2aM28pGy5QDiKxqrk8l9sbWZLtnAb+jgOfU+9QhpuyCAkhN6gPOU481IUL/df96vNe3h288Dqwhd3sfFpothIVFsMwRK72kW2hiR7zWsaXyy5pNmjR6BJk4piWx9ApT1ZwoUajhk6/zij6itq/FD1U3jj/J3MOwqZ2ef8Bv6ZPQlJIYVf62icGa69wS6SI1qBpIFiF14F8PcztRVbKIxLpT4ArCS6nz6FPnyUkqATGSBNPJ): Just a simple viewer for the default font and palette.
|
||||
* [Skip Ahead](v0.2.0#AgVfq24KI2Ok2o8qVtPYj27fSuGnfeSKgbOkIOsaEQMov8TDYQ6UjdjwkZrYcM1i9alo4/+Bhm1PRFEa0YHJlJAk/PGoc2K41rejv9ZSqJqIHNjr7cappqhOR2jT+jk+0b0+U6hO+geRCTP2aufWs7L+f/Z27NFY8LKlqPSv+C6Rd6+ohoKi6sYl5Kcrlf1cyTinV7jTTnmbcXWVDBA5rRKxAGMUTDS8rHxqSztRITOaQVP1pSdYgi/BDdOJOxSOIkeaId84S+Ycls5na7EgwSfVIpgqF+tcfkUecb8t2mQrXA7pyKrh/wzHn5N6Oe5aOgmzY2YpTIct) (249 bytes): A port of my [TIC-80 256byte game](http://tic80.com/play?cart=1735) from LoveByte'21, now with sound
|
||||
* [Fireworks](v0.2.0#AgwvgP+M59snqjl4CMKw5sqm1Zw9yJCbSviMjeLUdHus2a3yl/a99+uiBeqZgP/2jqSjrLjRk73COMM6OSLpsxK8ugT1kuk/q4hQUqqPpGozHoa0laulzGGcahzdfdJsYaK1sIdeIYS9M5PnJx/Wk9H+PvWEPy2Zvv7I6IW7Fg==) (127 bytes): Some fireworks to welcome 2022.
|
||||
* [OhNoAnotherTunnel](v0.2.0#AgPP1oEFvPzY/rBZwTumtYn37zeMFgpir1Bkn91jsNcp26VzoUpkAOOJTtnzVBfW+/dGnnIdbq/irBUJztY5wuua80DORTYZndgdwZHcSk15ajc4nyO0g1A6kGWyW56oZk0iPYJA9WtUmoj0Plvy1CGwIZrMe57X7QZcdqc3u6zjTA41Tpiqi9vnO3xbhi8o594Vx0XPXwVzpYq1ZCTYenfAGaXKkDmAFJqiVIsiCg==) (175 bytes): A port of my [entry](http://tic80.com/play?cart=1871) in the Outline'21 bytebattle final
|
||||
* [Technotunnel](v0.2.0#AhPXpq894LaUhp5+HQf39f39/Jc8g5zUrBSc0uyKh36ivskczhY84h55zL8gWpkdvKuRQI+KIt80isKzh8jkM8nILcx0RUvyk8yjE8TgNsgkcORVI0RY5k3qE4ySjaycxa2DVZH61UWZuLsCouuwT7I80TbmmetQSbMywJ/avrrCZIAH0UzQfvOiCJNG48NI0FFY1vjB7a7dcp8Uqg==) (157 bytes): A port of my [entry](https://tic80.com/play?cart=1873) in the Outline'21 bytebattle quater final
|
||||
* [Font & Palette](v0.2.0#At/p39+IBnj6ry1TRe7jzVy2A4tXgBvmoW2itzoyF2aM28pGy5QDiKxqrk8l9sbWZLtnAb+jgOfU+9QhpuyCAkhN6gPOU481IUL/df96vNe3h288Dqwhd3sfFpothIVFsMwRK72kW2hiR7zWsaXyy5pNmjR6BJk4piWx9ApT1ZwoUajhk6/zij6itq/FD1U3jj/J3MOwqZ2ef8Bv6ZPQlJIYVf62icGa69wS6SI1qBpIFiF14F8PcztRVbKIxLpT4ArCS6nz6FPnyUkqATGSBNPJ): Just a simple viewer for the default font and palette.
|
||||
|
||||
Examplers for older versions:
|
||||
|
||||
@@ -29,46 +29,23 @@ Examplers for older versions:
|
||||
|
||||
## Versions
|
||||
|
||||
### v0.2.0-rc2
|
||||
### v0.2.0
|
||||
|
||||
* [Web runtime](v0.2.0-rc2)
|
||||
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc2/microw8-0.2.0-rc2-linux.tgz)
|
||||
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc2/microw8-0.2.0-rc2-macos.tgz)
|
||||
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc2/microw8-0.2.0-rc2-windows.zip)
|
||||
* [Web runtime](v0.2.0)
|
||||
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-linux.tgz)
|
||||
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-macos.tgz)
|
||||
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-windows.zip)
|
||||
|
||||
Changes:
|
||||
|
||||
* fix timing issues of sound playback, especially on systems with large sound buffers
|
||||
|
||||
### v0.2.0-rc1
|
||||
|
||||
* [Web runtime](v0.2.0-rc1)
|
||||
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc1/microw8-0.2.0-rc1-linux.tgz)
|
||||
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc1/microw8-0.2.0-rc1-macos.tgz)
|
||||
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc1/microw8-0.2.0-rc1-windows.zip)
|
||||
|
||||
Changes:
|
||||
|
||||
* [add sound support](docs#sound)
|
||||
* "integer constant cast to float" literal syntax in CurlyWas (ex. `1_f` is equivalent to `1 as f32`)
|
||||
|
||||
Known issues:
|
||||
|
||||
* timing accuracy/update frequency of sound support currently depends on sound buffer size
|
||||
|
||||
### v0.1.2
|
||||
|
||||
* [Web runtime](v0.1.2)
|
||||
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.1.2/microw8-0.1.2-linux.tgz)
|
||||
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.1.2/microw8-0.1.2-macos.tgz)
|
||||
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.1.2/microw8-0.1.2-windows.zip)
|
||||
|
||||
Changes:
|
||||
|
||||
* add option to `uw8 run` to run the cart in the browser using the web runtime
|
||||
* CurlyWas: implement `include` support
|
||||
* CurlyWas: implement support for constants
|
||||
* fix crash when trying to draw zero sized line
|
||||
* [add sound support!](docs#sound)
|
||||
* add support to redirect text output to the console for debugging using control code 6
|
||||
* update curlywas:
|
||||
* add support for `else if`
|
||||
* add support for escape sequences in strings
|
||||
* add support for char literals
|
||||
* add support for binop-assignment, eg. `+=`, `^=`, `<<=` etc. (also support for the tee operator: `+:=`)
|
||||
* "integer constant cast to float" literal syntax in CurlyWas (ex. `1_f` is equivalent to `1 as f32`)
|
||||
|
||||
### Older versions
|
||||
|
||||
|
||||
@@ -225,30 +225,45 @@ Moving/printing past any border does not cause any special operation, the cursor
|
||||
Characters 0-31 are control characters and don't print by default. They take the next 0-2 following characters as parameters.
|
||||
Avoid the reserved control chars, they are currently NOPs but their behavior can change in later MicroW8 versions.
|
||||
|
||||
| Code | Parameters | Operation |
|
||||
| ----- | ---------- | ------------------------------------ |
|
||||
| 0 | - | Nop |
|
||||
| 1 | char | Print char (including control chars) |
|
||||
| 2-3 | - | Reserved |
|
||||
| 4 | - | Switch to normal mode |
|
||||
| 5 | - | Switch to graphics mode |
|
||||
| 6 | - | Reserved |
|
||||
| 7 | - | Bell / trigger sound channel 0 |
|
||||
| 8 | - | Move cursor left |
|
||||
| 9 | - | Move cursor right |
|
||||
| 10 | - | Move cursor down |
|
||||
| 11 | - | Move cursor up |
|
||||
| 12 | - | do `cls(background_color)` |
|
||||
| 13 | - | Move cursor to the left border |
|
||||
| 14 | color | Set the background color |
|
||||
| 15 | color | Set the text color |
|
||||
| 16-23 | - | Reserved |
|
||||
| 24 | - | Swap text/background colors |
|
||||
| 25-30 | - | Reserved |
|
||||
| 31 | x, y | Set cursor position (*) |
|
||||
| Code | Parameters | Operation |
|
||||
| ----- | ---------- | ------------------------------------------ |
|
||||
| 0 | - | Nop |
|
||||
| 1 | char | Print char (including control chars) |
|
||||
| 2-3 | - | Reserved |
|
||||
| 4 | - | Switch to normal mode, reset cursor to 0,0 |
|
||||
| 5 | - | Switch to graphics mode |
|
||||
| 6 | - | Switch output to (debug) console |
|
||||
| 7 | - | Bell / trigger sound channel 0 |
|
||||
| 8 | - | Move cursor left |
|
||||
| 9 | - | Move cursor right |
|
||||
| 10 | - | Move cursor down |
|
||||
| 11 | - | Move cursor up |
|
||||
| 12 | - | do `cls(background_color)` |
|
||||
| 13 | - | Move cursor to the left border |
|
||||
| 14 | color | Set the background color |
|
||||
| 15 | color | Set the text color |
|
||||
| 16-23 | - | Reserved |
|
||||
| 24 | - | Swap text/background colors |
|
||||
| 25-30 | - | Reserved |
|
||||
| 31 | x, y | Set cursor position (*) |
|
||||
|
||||
(*) In graphics mode, the x coordinate is doubled when using control char 31 to be able to cover the whole screen with one byte.
|
||||
|
||||
#### Debug output
|
||||
|
||||
Control code 6 switches all text output (except codes 4 and 5 to switch output back to the screen) to the console. Where exactly this ends
|
||||
up (if at all) is an implementation detail of the runtimes. The native dev-runtime writes the debug output to `stdout`, the web runtime to
|
||||
the debug console using `console.log`. Both implementation buffer the output until they encounter a newline character (10) in the output stream.
|
||||
|
||||
There may be future runtimes that ignore the debug output completely.
|
||||
|
||||
In CurlyWas, a simple way to log some value might look like this:
|
||||
```
|
||||
printChar('\06V: '); // switch to console out, print some prefix
|
||||
printInt(some_value);
|
||||
printChar('\n\4'); // newline and switch back to screen
|
||||
```
|
||||
|
||||
### fn printChar(char: i32)
|
||||
|
||||
Prints the character in the lower 8 bits of `char`. If the upper 24 bits are non-zero, right-shifts `char` by 8 bits and loops back to the beginning.
|
||||
|
||||
@@ -2,6 +2,69 @@
|
||||
description = "Versions"
|
||||
+++
|
||||
|
||||
### v0.2.0
|
||||
|
||||
* [Web runtime](v0.2.0)
|
||||
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-linux.tgz)
|
||||
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-macos.tgz)
|
||||
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-windows.zip)
|
||||
|
||||
Changes:
|
||||
|
||||
* [add sound support!](docs#sound)
|
||||
* add support to redirect text output to the console for debugging using control code 6
|
||||
* update curlywas:
|
||||
* add support for `else if`
|
||||
* add support for escape sequences in strings
|
||||
* add support for char literals
|
||||
* add support for binop-assignment, eg. `+=`, `^=`, `<<=` etc. (also support for the tee operator: `+:=`)
|
||||
* "integer constant cast to float" literal syntax in CurlyWas (ex. `1_f` is equivalent to `1 as f32`)
|
||||
|
||||
### v0.2.0-rc3
|
||||
|
||||
* [Web runtime](v0.2.0-rc3)
|
||||
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc3/microw8-0.2.0-rc3-linux.tgz)
|
||||
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc3/microw8-0.2.0-rc3-macos.tgz)
|
||||
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc3/microw8-0.2.0-rc3-windows.zip)
|
||||
|
||||
Changes:
|
||||
|
||||
* improve timing stability some more. essentially now guaranteeing that "frame = time_ms * 6 / 100" returns
|
||||
consecutive frame numbers, provided the module can be run at 60 fps
|
||||
* add support to redirect text output to the console for debugging using control code 6
|
||||
* update curlywas:
|
||||
* add support for `else if`
|
||||
* add support for escape sequences in strings
|
||||
* add support for char literals
|
||||
* add support for binop-assignment, eg. `+=`, `^=`, `<<=` etc. (also support for the tee operator: `+:=`)
|
||||
|
||||
### v0.2.0-rc2
|
||||
|
||||
* [Web runtime](v0.2.0-rc2)
|
||||
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc2/microw8-0.2.0-rc2-linux.tgz)
|
||||
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc2/microw8-0.2.0-rc2-macos.tgz)
|
||||
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc2/microw8-0.2.0-rc2-windows.zip)
|
||||
|
||||
Changes:
|
||||
|
||||
* fix timing issues of sound playback, especially on systems with large sound buffers
|
||||
|
||||
### v0.2.0-rc1
|
||||
|
||||
* [Web runtime](v0.2.0-rc1)
|
||||
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc1/microw8-0.2.0-rc1-linux.tgz)
|
||||
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc1/microw8-0.2.0-rc1-macos.tgz)
|
||||
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc1/microw8-0.2.0-rc1-windows.zip)
|
||||
|
||||
Changes:
|
||||
|
||||
* [add sound support](docs#sound)
|
||||
* "integer constant cast to float" literal syntax in CurlyWas (ex. `1_f` is equivalent to `1 as f32`)
|
||||
|
||||
Known issues:
|
||||
|
||||
* timing accuracy/update frequency of sound support currently depends on sound buffer size
|
||||
|
||||
### v0.1.2
|
||||
|
||||
* [Web runtime](v0.1.2)
|
||||
|
||||
1
site/static/v0.2.0-rc3/index.html
Normal file
1
site/static/v0.2.0-rc3/index.html
Normal file
File diff suppressed because one or more lines are too long
1
site/static/v0.2.0/index.html
Normal file
1
site/static/v0.2.0/index.html
Normal file
File diff suppressed because one or more lines are too long
@@ -4,7 +4,7 @@
|
||||
<section>
|
||||
<h1 class="text-center heading-text">A WebAssembly based fantasy console</h1>
|
||||
</section>
|
||||
<a href="v0.1.2">
|
||||
<a href="v0.2.0">
|
||||
<img class="demonstration-gif" style="width:640px;height:480px;image-rendering:pixelated" src="img/technotunnel.png"></img>
|
||||
</a>
|
||||
</div>
|
||||
|
||||
@@ -14,9 +14,6 @@ use anyhow::Result;
|
||||
|
||||
pub trait Runtime {
|
||||
fn is_open(&self) -> bool;
|
||||
fn set_timeout(&mut self, _timeout: u32) {
|
||||
eprintln!("Warning: runtime doesn't support timeout");
|
||||
}
|
||||
fn load(&mut self, module_data: &[u8]) -> Result<()>;
|
||||
fn run_frame(&mut self) -> Result<()>;
|
||||
}
|
||||
16
src/main.rs
16
src/main.rs
@@ -35,7 +35,7 @@ fn main() -> Result<()> {
|
||||
println!();
|
||||
println!("Usage:");
|
||||
#[cfg(any(feature = "native", feature = "browser"))]
|
||||
println!(" uw8 run [-t/--timeout <frames>] [--b/--browser] [-w/--watch] [-p/--pack] [-u/--uncompressed] [-l/--level] [-o/--output <out-file>] <file>");
|
||||
println!(" uw8 run [-t/--timeout <frames>] [--no-gpu] [--b/--browser] [-w/--watch] [-p/--pack] [-u/--uncompressed] [-l/--level] [-o/--output <out-file>] <file>");
|
||||
println!(" uw8 pack [-u/--uncompressed] [-l/--level] <in-file> <out-file>");
|
||||
println!(" uw8 unpack <in-file> <out-file>");
|
||||
println!(" uw8 compile [-d/--debug] <in-file> <out-file>");
|
||||
@@ -52,7 +52,10 @@ fn main() -> Result<()> {
|
||||
#[cfg(any(feature = "native", feature = "browser"))]
|
||||
fn run(mut args: Arguments) -> Result<()> {
|
||||
let watch_mode = args.contains(["-w", "--watch"]);
|
||||
#[allow(unused)]
|
||||
let timeout: Option<u32> = args.opt_value_from_str(["-t", "--timeout"])?;
|
||||
#[allow(unused)]
|
||||
let gpu = !args.contains("--no-gpu");
|
||||
|
||||
let mut config = Config::default();
|
||||
if args.contains(["-p", "--pack"]) {
|
||||
@@ -92,7 +95,7 @@ fn run(mut args: Arguments) -> Result<()> {
|
||||
unimplemented!();
|
||||
#[cfg(feature = "native")]
|
||||
{
|
||||
let mut microw8 = MicroW8::new()?;
|
||||
let mut microw8 = MicroW8::new(timeout, gpu)?;
|
||||
if disable_audio {
|
||||
microw8.disable_audio();
|
||||
}
|
||||
@@ -105,10 +108,6 @@ fn run(mut args: Arguments) -> Result<()> {
|
||||
Box::new(RunWebServer::new())
|
||||
};
|
||||
|
||||
if let Some(timeout) = timeout {
|
||||
runtime.set_timeout(timeout);
|
||||
}
|
||||
|
||||
let mut first_run = true;
|
||||
|
||||
while runtime.is_open() {
|
||||
@@ -167,7 +166,10 @@ fn load_cart(filename: &Path, config: &Config) -> (Result<Vec<u8>>, Vec<PathBuf>
|
||||
|
||||
if let Some(ref pack_config) = config.pack {
|
||||
cart = uw8_tool::pack(&cart, pack_config)?;
|
||||
println!("packed size: {} bytes", cart.len());
|
||||
println!(
|
||||
"\npacked size: {:.2} bytes",
|
||||
uw8_tool::compressed_size(&cart)
|
||||
);
|
||||
}
|
||||
|
||||
if let Some(ref path) = config.output_path {
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -4,31 +4,24 @@ use std::{thread, time::Instant};
|
||||
|
||||
use anyhow::{anyhow, Result};
|
||||
use cpal::traits::*;
|
||||
use minifb::{Key, Window, WindowOptions};
|
||||
use rubato::Resampler;
|
||||
use wasmtime::{
|
||||
Engine, GlobalType, Memory, MemoryType, Module, Mutability, Store, TypedFunc, ValType,
|
||||
};
|
||||
|
||||
static GAMEPAD_KEYS: &[Key] = &[
|
||||
Key::Up,
|
||||
Key::Down,
|
||||
Key::Left,
|
||||
Key::Right,
|
||||
Key::Z,
|
||||
Key::X,
|
||||
Key::A,
|
||||
Key::S,
|
||||
];
|
||||
|
||||
pub struct MicroW8 {
|
||||
tx: mpsc::SyncSender<Option<UW8Instance>>,
|
||||
rx: mpsc::Receiver<UIEvent>,
|
||||
stream: Option<cpal::Stream>,
|
||||
engine: Engine,
|
||||
loader_module: Module,
|
||||
window: Window,
|
||||
window_buffer: Vec<u32>,
|
||||
instance: Option<UW8Instance>,
|
||||
timeout: u32,
|
||||
disable_audio: bool,
|
||||
module_data: Option<Vec<u8>>,
|
||||
}
|
||||
|
||||
enum UIEvent {
|
||||
Error(Result<()>),
|
||||
Reset,
|
||||
}
|
||||
|
||||
struct UW8Instance {
|
||||
@@ -37,9 +30,8 @@ struct UW8Instance {
|
||||
end_frame: TypedFunc<(), ()>,
|
||||
update: Option<TypedFunc<(), ()>>,
|
||||
start_time: Instant,
|
||||
module: Vec<u8>,
|
||||
watchdog: Arc<Mutex<UW8WatchDog>>,
|
||||
sound: Option<Uw8Sound>,
|
||||
sound_tx: Option<mpsc::SyncSender<RegisterUpdate>>,
|
||||
}
|
||||
|
||||
impl Drop for UW8Instance {
|
||||
@@ -51,45 +43,58 @@ impl Drop for UW8Instance {
|
||||
}
|
||||
|
||||
struct UW8WatchDog {
|
||||
interupt: wasmtime::InterruptHandle,
|
||||
timeout: u32,
|
||||
engine: Engine,
|
||||
stop: bool,
|
||||
}
|
||||
|
||||
impl MicroW8 {
|
||||
pub fn new() -> Result<MicroW8> {
|
||||
let engine = wasmtime::Engine::new(wasmtime::Config::new().interruptable(true))?;
|
||||
pub fn new(timeout: Option<u32>, gpu: bool) -> Result<MicroW8> {
|
||||
let mut config = wasmtime::Config::new();
|
||||
config.cranelift_opt_level(wasmtime::OptLevel::Speed);
|
||||
if timeout.is_some() {
|
||||
config.epoch_interruption(true);
|
||||
}
|
||||
let engine = wasmtime::Engine::new(&config)?;
|
||||
|
||||
let loader_module =
|
||||
wasmtime::Module::new(&engine, include_bytes!("../platform/bin/loader.wasm"))?;
|
||||
|
||||
let options = WindowOptions {
|
||||
scale: minifb::Scale::X2,
|
||||
scale_mode: minifb::ScaleMode::AspectRatioStretch,
|
||||
resize: true,
|
||||
..Default::default()
|
||||
};
|
||||
let mut window = Window::new("MicroW8", 320, 240, options)?;
|
||||
window.limit_update_rate(Some(std::time::Duration::from_micros(16666)));
|
||||
let (to_ui_tx, to_ui_rx) = mpsc::sync_channel(2);
|
||||
let (from_ui_tx, from_ui_rx) = mpsc::sync_channel(1);
|
||||
|
||||
std::thread::spawn(move || {
|
||||
let mut state = State {
|
||||
instance: None,
|
||||
timeout: timeout.unwrap_or(0),
|
||||
};
|
||||
|
||||
uw8_window::run(gpu, move |framebuffer, gamepad, reset| {
|
||||
while let Ok(instance) = to_ui_rx.try_recv() {
|
||||
state.instance = instance;
|
||||
}
|
||||
|
||||
if reset {
|
||||
from_ui_tx.send(UIEvent::Reset).unwrap();
|
||||
}
|
||||
|
||||
state.run_frame(framebuffer, gamepad).unwrap_or_else(|err| {
|
||||
from_ui_tx.send(UIEvent::Error(Err(err))).unwrap();
|
||||
Instant::now()
|
||||
})
|
||||
});
|
||||
});
|
||||
|
||||
Ok(MicroW8 {
|
||||
tx: to_ui_tx,
|
||||
rx: from_ui_rx,
|
||||
stream: None,
|
||||
engine,
|
||||
loader_module,
|
||||
window,
|
||||
window_buffer: vec![0u32; 320 * 240],
|
||||
instance: None,
|
||||
timeout: 30,
|
||||
disable_audio: false,
|
||||
module_data: None,
|
||||
})
|
||||
}
|
||||
|
||||
fn reset(&mut self) {
|
||||
self.instance = None;
|
||||
for v in &mut self.window_buffer {
|
||||
*v = 0;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn disable_audio(&mut self) {
|
||||
self.disable_audio = true;
|
||||
}
|
||||
@@ -97,17 +102,15 @@ impl MicroW8 {
|
||||
|
||||
impl super::Runtime for MicroW8 {
|
||||
fn is_open(&self) -> bool {
|
||||
self.window.is_open() && !self.window.is_key_down(Key::Escape)
|
||||
}
|
||||
|
||||
fn set_timeout(&mut self, timeout: u32) {
|
||||
self.timeout = timeout;
|
||||
true
|
||||
}
|
||||
|
||||
fn load(&mut self, module_data: &[u8]) -> Result<()> {
|
||||
self.reset();
|
||||
self.stream = None;
|
||||
self.tx.send(None)?;
|
||||
|
||||
let mut store = wasmtime::Store::new(&self.engine, ());
|
||||
store.set_epoch_deadline(60);
|
||||
|
||||
let memory = wasmtime::Memory::new(&mut store, MemoryType::new(4, Some(4)))?;
|
||||
|
||||
@@ -133,8 +136,7 @@ impl super::Runtime for MicroW8 {
|
||||
let platform_instance = instantiate_platform(&mut linker, &mut store, &platform_module)?;
|
||||
|
||||
let watchdog = Arc::new(Mutex::new(UW8WatchDog {
|
||||
interupt: store.interrupt_handle()?,
|
||||
timeout: self.timeout,
|
||||
engine: self.engine.clone(),
|
||||
stop: false,
|
||||
}));
|
||||
|
||||
@@ -142,16 +144,11 @@ impl super::Runtime for MicroW8 {
|
||||
let watchdog = watchdog.clone();
|
||||
thread::spawn(move || loop {
|
||||
thread::sleep(Duration::from_millis(17));
|
||||
if let Ok(mut watchdog) = watchdog.lock() {
|
||||
if let Ok(watchdog) = watchdog.lock() {
|
||||
if watchdog.stop {
|
||||
break;
|
||||
}
|
||||
if watchdog.timeout > 0 {
|
||||
watchdog.timeout -= 1;
|
||||
if watchdog.timeout == 0 {
|
||||
watchdog.interupt.interrupt();
|
||||
}
|
||||
}
|
||||
watchdog.engine.increment_epoch();
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
@@ -159,71 +156,89 @@ impl super::Runtime for MicroW8 {
|
||||
}
|
||||
|
||||
let instance = linker.instantiate(&mut store, &module)?;
|
||||
if let Ok(mut watchdog) = watchdog.lock() {
|
||||
watchdog.timeout = 0;
|
||||
}
|
||||
let end_frame = platform_instance.get_typed_func::<(), (), _>(&mut store, "endFrame")?;
|
||||
let update = instance.get_typed_func::<(), (), _>(&mut store, "upd").ok();
|
||||
|
||||
let sound = if self.disable_audio {
|
||||
None
|
||||
let (sound_tx, stream) = if self.disable_audio {
|
||||
(None, None)
|
||||
} else {
|
||||
match init_sound(&self.engine, &platform_module, &module) {
|
||||
Ok(sound) => {
|
||||
sound.stream.play()?;
|
||||
Some(sound)
|
||||
(Some(sound.tx), Some(sound.stream))
|
||||
}
|
||||
Err(err) => {
|
||||
eprintln!("Failed to init sound: {}", err);
|
||||
None
|
||||
(None, None)
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
self.instance = Some(UW8Instance {
|
||||
self.tx.send(Some(UW8Instance {
|
||||
store,
|
||||
memory,
|
||||
end_frame,
|
||||
update,
|
||||
start_time: Instant::now(),
|
||||
module: module_data.into(),
|
||||
watchdog,
|
||||
sound,
|
||||
});
|
||||
|
||||
sound_tx,
|
||||
}))?;
|
||||
self.stream = stream;
|
||||
self.module_data = Some(module_data.into());
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn run_frame(&mut self) -> Result<()> {
|
||||
let mut result = Ok(());
|
||||
if let Some(mut instance) = self.instance.take() {
|
||||
let time = instance.start_time.elapsed().as_millis() as i32;
|
||||
{
|
||||
let mut gamepad: u32 = 0;
|
||||
for key in self.window.get_keys() {
|
||||
if let Some(index) = GAMEPAD_KEYS
|
||||
.iter()
|
||||
.enumerate()
|
||||
.find(|(_, &k)| k == key)
|
||||
.map(|(i, _)| i)
|
||||
{
|
||||
gamepad |= 1 << index;
|
||||
if let Ok(event) = self.rx.try_recv() {
|
||||
match event {
|
||||
UIEvent::Error(err) => err,
|
||||
UIEvent::Reset => {
|
||||
if let Some(module_data) = self.module_data.take() {
|
||||
self.load(&module_data)
|
||||
} else {
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct State {
|
||||
instance: Option<UW8Instance>,
|
||||
timeout: u32,
|
||||
}
|
||||
|
||||
impl State {
|
||||
fn run_frame(
|
||||
&mut self,
|
||||
framebuffer: &mut dyn uw8_window::Framebuffer,
|
||||
gamepad: u32,
|
||||
) -> Result<Instant> {
|
||||
let now = Instant::now();
|
||||
let mut result = Ok(now);
|
||||
if let Some(mut instance) = self.instance.take() {
|
||||
let time = (now - instance.start_time).as_millis() as i32;
|
||||
{
|
||||
let offset = ((time as u32 as i64 * 6) % 100 - 50) / 6;
|
||||
let max = now + Duration::from_millis(17);
|
||||
let next_center = now + Duration::from_millis((16 - offset) as u64);
|
||||
result = Ok(next_center.min(max));
|
||||
}
|
||||
|
||||
{
|
||||
let mem = instance.memory.data_mut(&mut instance.store);
|
||||
mem[64..68].copy_from_slice(&time.to_le_bytes());
|
||||
mem[68..72].copy_from_slice(&gamepad.to_le_bytes());
|
||||
}
|
||||
|
||||
if let Ok(mut watchdog) = instance.watchdog.lock() {
|
||||
watchdog.timeout = self.timeout;
|
||||
}
|
||||
instance.store.set_epoch_deadline(self.timeout as u64);
|
||||
if let Some(ref update) = instance.update {
|
||||
result = update.call(&mut instance.store, ());
|
||||
}
|
||||
if let Ok(mut watchdog) = instance.watchdog.lock() {
|
||||
watchdog.timeout = 0;
|
||||
if let Err(err) = update.call(&mut instance.store, ()) {
|
||||
result = Err(err);
|
||||
}
|
||||
}
|
||||
instance.end_frame.call(&mut instance.store, ())?;
|
||||
|
||||
@@ -231,35 +246,23 @@ impl super::Runtime for MicroW8 {
|
||||
|
||||
let mut sound_regs = [0u8; 32];
|
||||
sound_regs.copy_from_slice(&memory[80..112]);
|
||||
if let Some(ref sound) = instance.sound {
|
||||
sound.tx.send(RegisterUpdate {
|
||||
if let Some(ref sound_tx) = instance.sound_tx {
|
||||
let _ = sound_tx.send(RegisterUpdate {
|
||||
time,
|
||||
data: sound_regs,
|
||||
})?;
|
||||
});
|
||||
}
|
||||
|
||||
let framebuffer = &memory[120..(120 + 320 * 240)];
|
||||
let palette = &memory[0x13000..];
|
||||
for (i, &color_index) in framebuffer.iter().enumerate() {
|
||||
let offset = color_index as usize * 4;
|
||||
self.window_buffer[i] = 0xff000000
|
||||
| ((palette[offset] as u32) << 16)
|
||||
| ((palette[offset + 1] as u32) << 8)
|
||||
| palette[offset + 2] as u32;
|
||||
}
|
||||
let framebuffer_mem = &memory[120..(120 + 320 * 240)];
|
||||
let palette_mem = &memory[0x13000..];
|
||||
framebuffer.update(framebuffer_mem, palette_mem);
|
||||
|
||||
if self.window.is_key_pressed(Key::R, minifb::KeyRepeat::No) {
|
||||
self.load(&instance.module)?;
|
||||
} else if result.is_ok() {
|
||||
if result.is_ok() {
|
||||
self.instance = Some(instance);
|
||||
}
|
||||
}
|
||||
|
||||
self.window
|
||||
.update_with_buffer(&self.window_buffer, 320, 240)?;
|
||||
|
||||
result?;
|
||||
Ok(())
|
||||
Ok(result?)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -280,6 +283,16 @@ fn add_native_functions(
|
||||
for i in 10..64 {
|
||||
linker.func_wrap("env", &format!("reserved{}", i), || {})?;
|
||||
}
|
||||
let log_line = std::sync::Mutex::new(String::new());
|
||||
linker.func_wrap("env", "logChar", move |c: i32| {
|
||||
let mut log_line = log_line.lock().unwrap();
|
||||
if c == 10 {
|
||||
println!("{}", log_line);
|
||||
log_line.clear();
|
||||
} else {
|
||||
log_line.push(c as u8 as char);
|
||||
}
|
||||
})?;
|
||||
for i in 0..16 {
|
||||
linker.define(
|
||||
"env",
|
||||
@@ -331,6 +344,7 @@ fn init_sound(
|
||||
module: &wasmtime::Module,
|
||||
) -> Result<Uw8Sound> {
|
||||
let mut store = wasmtime::Store::new(engine, ());
|
||||
store.set_epoch_deadline(60);
|
||||
|
||||
let memory = wasmtime::Memory::new(&mut store, MemoryType::new(4, Some(4)))?;
|
||||
|
||||
@@ -376,7 +390,7 @@ fn init_sound(
|
||||
let buffer_size = match *config.buffer_size() {
|
||||
cpal::SupportedBufferSize::Unknown => cpal::BufferSize::Default,
|
||||
cpal::SupportedBufferSize::Range { min, max } => {
|
||||
cpal::BufferSize::Fixed(65536.max(min).min(max))
|
||||
cpal::BufferSize::Fixed(256.max(min).min(max))
|
||||
}
|
||||
};
|
||||
let config = cpal::StreamConfig {
|
||||
@@ -424,6 +438,7 @@ fn init_sound(
|
||||
}
|
||||
|
||||
while !outer_buffer.is_empty() {
|
||||
store.set_epoch_deadline(30);
|
||||
while pending_updates
|
||||
.first()
|
||||
.into_iter()
|
||||
|
||||
62
test/drawing_test.cwa
Normal file
62
test/drawing_test.cwa
Normal file
@@ -0,0 +1,62 @@
|
||||
include "../examples/include/microw8-api.cwa"
|
||||
|
||||
global mut counter = 0;
|
||||
|
||||
export fn upd() {
|
||||
cls(0);
|
||||
|
||||
let col: i32 = 1;
|
||||
|
||||
loop colors {
|
||||
if !testCircle(counter, col) {
|
||||
printInt(counter);
|
||||
return;
|
||||
}
|
||||
counter += 1;
|
||||
branch_if (col +:= 1) < 256: colors;
|
||||
}
|
||||
}
|
||||
|
||||
fn testCircle(seed: i32, col: i32) -> i32 {
|
||||
randomSeed(seed);
|
||||
let cx = randomf() * 640_f - 160_f;
|
||||
let cy = randomf() * 480_f - 120_f;
|
||||
let radius = randomf() * 4_f;
|
||||
radius *= radius;
|
||||
radius *= radius;
|
||||
|
||||
circle(cx, cy, radius, col);
|
||||
|
||||
let min_x = max(0_f, floor(cx - radius - 1_f)) as i32;
|
||||
let min_y = max(0_f, floor(cy - radius - 1_f)) as i32;
|
||||
let max_x = min(320_f, ceil(cx + radius + 1_f)) as i32;
|
||||
let max_y = min(240_f, ceil(cy + radius + 1_f)) as i32;
|
||||
|
||||
let x = min_x;
|
||||
loop xloop {
|
||||
if x < max_x {
|
||||
let y = min_y;
|
||||
loop yloop {
|
||||
if y < max_y {
|
||||
let rx = x as f32 + 0.5 - cx;
|
||||
let ry = y as f32 + 0.5 - cy;
|
||||
let d = sqrt(rx*rx + ry*ry) - radius;
|
||||
if abs(d) > 0.001 {
|
||||
let is_inside = d < 0_f;
|
||||
let is_plotted = getPixel(x, y) == col;
|
||||
if is_inside != is_plotted {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
y += 1;
|
||||
branch yloop;
|
||||
}
|
||||
}
|
||||
x += 1;
|
||||
branch xloop;
|
||||
}
|
||||
}
|
||||
|
||||
1
|
||||
}
|
||||
20
test/frame_time.cwa
Normal file
20
test/frame_time.cwa
Normal file
@@ -0,0 +1,20 @@
|
||||
include "../examples/include/microw8-api.cwa"
|
||||
|
||||
global mut pos = 0;
|
||||
global mut next = 0;
|
||||
|
||||
export fn upd() {
|
||||
let lazy t = 32!32;
|
||||
let lazy tick = t * 6 / 100;
|
||||
let lazy rel = t - tick * 100 / 6;
|
||||
|
||||
setBackgroundColor(select(tick == next, 0, select(tick < next, 0x35, 0x55)));
|
||||
setCursorPosition(pos % 13 * 3, pos / 13 % 30);
|
||||
if rel < 10 {
|
||||
printChar(32);
|
||||
}
|
||||
printInt(rel);
|
||||
|
||||
pos = pos + 1;
|
||||
next = tick + 1;
|
||||
}
|
||||
7
test/log.cwa
Normal file
7
test/log.cwa
Normal file
@@ -0,0 +1,7 @@
|
||||
include "../examples/include/microw8-api.cwa"
|
||||
|
||||
export fn upd() {
|
||||
printChar('\06f: ');
|
||||
printInt(32!32 * 6 / 100);
|
||||
printChar('\n\4');
|
||||
}
|
||||
2
uw8-tool/Cargo.lock
generated
2
uw8-tool/Cargo.lock
generated
@@ -189,7 +189,7 @@ checksum = "8ccb82d61f80a663efe1f787a51b16b5a51e3314d6ac365b08639f52387b33f3"
|
||||
[[package]]
|
||||
name = "upkr"
|
||||
version = "0.1.0"
|
||||
source = "git+https://github.com/exoticorn/upkr.git?rev=2e7983fc#2e7983fc650788d98da2eecef2d16f63e849e4a0"
|
||||
source = "git+https://github.com/exoticorn/upkr.git?rev=d93aec186c9fb91d962c488682a2db125c61306c#d93aec186c9fb91d962c488682a2db125c61306c"
|
||||
dependencies = [
|
||||
"anyhow",
|
||||
"cdivsufsort",
|
||||
|
||||
@@ -11,5 +11,5 @@ wasm-encoder = "0.8"
|
||||
walrus = "0.19"
|
||||
anyhow = "1"
|
||||
pico-args = "0.4"
|
||||
upkr = { git = "https://github.com/exoticorn/upkr.git", rev = "2e7983fc" }
|
||||
upkr = { git = "https://github.com/exoticorn/upkr.git", rev = "d93aec186c9fb91d962c488682a2db125c61306c" }
|
||||
pbr = "1"
|
||||
@@ -286,7 +286,7 @@ impl BaseModule {
|
||||
|
||||
pub fn create_binary(path: &Path) -> Result<()> {
|
||||
let base1 = BaseModule::for_format_version(1)?.to_wasm();
|
||||
let data = upkr::pack(&base1, 4, None);
|
||||
let data = upkr::pack(&base1, 4, false, None);
|
||||
File::create(path)?.write_all(&data)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@@ -1,7 +1,15 @@
|
||||
mod base_module;
|
||||
mod pack;
|
||||
mod filter_exports;
|
||||
mod pack;
|
||||
|
||||
pub use base_module::BaseModule;
|
||||
pub use pack::{pack, pack_file, unpack, unpack_file, PackConfig};
|
||||
pub use filter_exports::filter_exports;
|
||||
pub use pack::{pack, pack_file, unpack, unpack_file, PackConfig};
|
||||
|
||||
pub fn compressed_size(cart: &[u8]) -> f32 {
|
||||
if cart[0] != 2 {
|
||||
cart.len() as f32
|
||||
} else {
|
||||
upkr::compressed_size(&cart[1..]) + 1.
|
||||
}
|
||||
}
|
||||
|
||||
@@ -63,6 +63,7 @@ pub fn pack(data: &[u8], config: &PackConfig) -> Result<Vec<u8>> {
|
||||
uw8.extend_from_slice(&upkr::pack(
|
||||
&result[8..],
|
||||
level,
|
||||
false,
|
||||
Some(&mut |pos| {
|
||||
pb.set(pos as u64);
|
||||
}),
|
||||
@@ -89,7 +90,7 @@ pub fn unpack(data: Vec<u8>) -> Result<Vec<u8>> {
|
||||
let (version, data) = match data[0] {
|
||||
0 => return Ok(data),
|
||||
1 => (1, data[1..].to_vec()),
|
||||
2 => (1, upkr::unpack(&data[1..])),
|
||||
2 => (1, upkr::unpack(&data[1..], false)),
|
||||
other => bail!("Uknown format version {}", other),
|
||||
};
|
||||
|
||||
@@ -962,6 +963,8 @@ fn remap_function(
|
||||
De::I64TruncSatF32U => En::I64TruncSatF32U,
|
||||
De::I64TruncSatF64S => En::I64TruncSatF64S,
|
||||
De::I64TruncSatF64U => En::I64TruncSatF64U,
|
||||
De::MemoryCopy { src, dst } => En::MemoryCopy { src, dst },
|
||||
De::MemoryFill { mem } => En::MemoryFill(mem),
|
||||
other => bail!("Unsupported instruction {:?}", other),
|
||||
});
|
||||
}
|
||||
|
||||
1
uw8-window/.gitignore
vendored
Normal file
1
uw8-window/.gitignore
vendored
Normal file
@@ -0,0 +1 @@
|
||||
/target
|
||||
1697
uw8-window/Cargo.lock
generated
Normal file
1697
uw8-window/Cargo.lock
generated
Normal file
File diff suppressed because it is too large
Load Diff
17
uw8-window/Cargo.toml
Normal file
17
uw8-window/Cargo.toml
Normal file
@@ -0,0 +1,17 @@
|
||||
[package]
|
||||
name = "uw8-window"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
winit = "0.26.1"
|
||||
env_logger = "0.9"
|
||||
log = "0.4"
|
||||
wgpu = "0.13.1"
|
||||
pollster = "0.2"
|
||||
bytemuck = { version = "1.4", features = [ "derive" ] }
|
||||
anyhow = "1"
|
||||
minifb = { version = "0.23.0", default-features = false, features = ["x11"] }
|
||||
winapi = "0.3.9"
|
||||
77
uw8-window/src/cpu.rs
Normal file
77
uw8-window/src/cpu.rs
Normal file
@@ -0,0 +1,77 @@
|
||||
use std::time::Instant;
|
||||
|
||||
use crate::Framebuffer;
|
||||
use minifb::{Key, Window, WindowOptions};
|
||||
|
||||
static GAMEPAD_KEYS: &[Key] = &[
|
||||
Key::Up,
|
||||
Key::Down,
|
||||
Key::Left,
|
||||
Key::Right,
|
||||
Key::Z,
|
||||
Key::X,
|
||||
Key::A,
|
||||
Key::S,
|
||||
];
|
||||
|
||||
pub fn run(mut update: Box<dyn FnMut(&mut dyn Framebuffer, u32, bool) -> Instant + 'static>) -> ! {
|
||||
#[cfg(target_os = "windows")]
|
||||
unsafe {
|
||||
winapi::um::timeapi::timeBeginPeriod(1);
|
||||
}
|
||||
|
||||
let mut buffer: Vec<u32> = vec![0; 320 * 240];
|
||||
|
||||
let options = WindowOptions {
|
||||
scale: minifb::Scale::X2,
|
||||
scale_mode: minifb::ScaleMode::AspectRatioStretch,
|
||||
resize: true,
|
||||
..Default::default()
|
||||
};
|
||||
let mut window = Window::new("MicroW8", 320, 240, options).unwrap();
|
||||
|
||||
let mut next_frame = Instant::now();
|
||||
while window.is_open() && !window.is_key_down(Key::Escape) {
|
||||
if let Some(sleep) = next_frame.checked_duration_since(Instant::now()) {
|
||||
std::thread::sleep(sleep);
|
||||
}
|
||||
|
||||
let mut gamepad = 0;
|
||||
for key in window.get_keys() {
|
||||
if let Some(index) = GAMEPAD_KEYS
|
||||
.iter()
|
||||
.enumerate()
|
||||
.find(|(_, &k)| k == key)
|
||||
.map(|(i, _)| i)
|
||||
{
|
||||
gamepad |= 1 << index;
|
||||
}
|
||||
}
|
||||
|
||||
next_frame = update(
|
||||
&mut CpuFramebuffer {
|
||||
buffer: &mut buffer,
|
||||
},
|
||||
gamepad,
|
||||
window.is_key_pressed(Key::R, minifb::KeyRepeat::No),
|
||||
);
|
||||
window.update_with_buffer(&buffer, 320, 240).unwrap();
|
||||
}
|
||||
std::process::exit(0);
|
||||
}
|
||||
|
||||
struct CpuFramebuffer<'a> {
|
||||
buffer: &'a mut Vec<u32>,
|
||||
}
|
||||
|
||||
impl<'a> Framebuffer for CpuFramebuffer<'a> {
|
||||
fn update(&mut self, framebuffer: &[u8], palette: &[u8]) {
|
||||
for (i, &color_index) in framebuffer.iter().enumerate() {
|
||||
let offset = color_index as usize * 4;
|
||||
self.buffer[i] = 0xff000000
|
||||
| ((palette[offset] as u32) << 16)
|
||||
| ((palette[offset + 1] as u32) << 8)
|
||||
| palette[offset + 2] as u32;
|
||||
}
|
||||
}
|
||||
}
|
||||
143
uw8-window/src/gpu/crt.rs
Normal file
143
uw8-window/src/gpu/crt.rs
Normal file
@@ -0,0 +1,143 @@
|
||||
use wgpu::util::DeviceExt;
|
||||
use winit::dpi::PhysicalSize;
|
||||
|
||||
use super::Filter;
|
||||
|
||||
pub struct CrtFilter {
|
||||
uniform_buffer: wgpu::Buffer,
|
||||
bind_group: wgpu::BindGroup,
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
}
|
||||
|
||||
impl CrtFilter {
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
screen: &wgpu::TextureView,
|
||||
resolution: PhysicalSize<u32>,
|
||||
surface_format: wgpu::TextureFormat,
|
||||
) -> CrtFilter {
|
||||
let uniforms = Uniforms {
|
||||
texture_scale: texture_scale_from_resolution(resolution),
|
||||
};
|
||||
|
||||
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: None,
|
||||
contents: bytemuck::cast_slice(&[uniforms]),
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
|
||||
let crt_bind_group_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
entries: &[
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
multisampled: false,
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: false },
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
label: None,
|
||||
});
|
||||
|
||||
let crt_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &crt_bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&screen),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: uniform_buffer.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
label: None,
|
||||
});
|
||||
|
||||
let crt_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: None,
|
||||
source: wgpu::ShaderSource::Wgsl(include_str!("crt.wgsl").into()),
|
||||
});
|
||||
|
||||
let render_pipeline_layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: None,
|
||||
bind_group_layouts: &[&crt_bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: None,
|
||||
layout: Some(&render_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &crt_shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &crt_shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: surface_format,
|
||||
blend: None,
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
}),
|
||||
primitive: Default::default(),
|
||||
depth_stencil: None,
|
||||
multisample: Default::default(),
|
||||
multiview: None,
|
||||
});
|
||||
|
||||
CrtFilter {
|
||||
uniform_buffer,
|
||||
bind_group: crt_bind_group,
|
||||
pipeline: render_pipeline,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Filter for CrtFilter {
|
||||
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>) {
|
||||
let uniforms = Uniforms {
|
||||
texture_scale: texture_scale_from_resolution(new_size),
|
||||
};
|
||||
queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
|
||||
}
|
||||
|
||||
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_bind_group(0, &self.bind_group, &[]);
|
||||
render_pass.draw(0..6, 0..1);
|
||||
}
|
||||
}
|
||||
|
||||
fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
|
||||
let scale = ((res.width as f32) / 160.0).min((res.height as f32) / 120.0);
|
||||
[
|
||||
res.width as f32 / scale,
|
||||
res.height as f32 / scale,
|
||||
2.0 / scale,
|
||||
0.0,
|
||||
]
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
struct Uniforms {
|
||||
texture_scale: [f32; 4],
|
||||
}
|
||||
75
uw8-window/src/gpu/crt.wgsl
Normal file
75
uw8-window/src/gpu/crt.wgsl
Normal file
@@ -0,0 +1,75 @@
|
||||
struct VertexOutput {
|
||||
@builtin(position) clip_position: vec4<f32>,
|
||||
@location(0) tex_coords: vec2<f32>,
|
||||
}
|
||||
|
||||
struct Uniforms {
|
||||
texture_scale: vec4<f32>,
|
||||
}
|
||||
|
||||
@group(0) @binding(1) var<uniform> uniforms: Uniforms;
|
||||
|
||||
@vertex
|
||||
fn vs_main(
|
||||
@builtin(vertex_index) in_vertex_index: u32,
|
||||
) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
let i = in_vertex_index / 3u + in_vertex_index % 3u;
|
||||
let x = -1.0 + f32(i % 2u) * 322.0;
|
||||
let y = -1.0 + f32(i / 2u) * 242.0;
|
||||
out.clip_position = vec4<f32>((vec2<f32>(x, y) - vec2<f32>(160.0, 120.0)) / uniforms.texture_scale.xy, 0.0, 1.0);
|
||||
out.tex_coords = vec2<f32>(x, y);
|
||||
return out;
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var screen_texture: texture_2d<f32>;
|
||||
|
||||
fn sample_pixel(coords: vec2<i32>, offset: vec4<f32>) -> vec3<f32> {
|
||||
let is_outside = any(vec2<u32>(coords) >= vec2<u32>(320u, 240u));
|
||||
if(is_outside) {
|
||||
return vec3<f32>(0.0);
|
||||
} else {
|
||||
let f = max(vec4<f32>(0.008) / offset - vec4<f32>(0.0024), vec4<f32>(0.0));
|
||||
return textureLoad(screen_texture, coords, 0).rgb * (f.x + f.y + f.z + f.w);
|
||||
}
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
let pixel = floor(in.tex_coords);
|
||||
let o = vec2<f32>(0.5) - (in.tex_coords - pixel);
|
||||
let pixel = vec2<i32>(pixel);
|
||||
|
||||
let offset_x = o.xxxx + vec4<f32>(-0.125, 0.375, 0.125, -0.375) * uniforms.texture_scale.z;
|
||||
let offset_y = o.yyyy + vec4<f32>(-0.375, -0.125, 0.375, 0.125) * uniforms.texture_scale.z;
|
||||
|
||||
let offset_x0 = max(abs(offset_x + vec4<f32>(-1.0)) - vec4<f32>(0.5), vec4<f32>(0.0));
|
||||
let offset_x1 = max(abs(offset_x) - vec4<f32>(0.5), vec4<f32>(0.0));
|
||||
let offset_x2 = max(abs(offset_x + vec4<f32>(1.0)) - vec4<f32>(0.5), vec4<f32>(0.0));
|
||||
|
||||
let offset_x0 = offset_x0 * offset_x0;
|
||||
let offset_x1 = offset_x1 * offset_x1;
|
||||
let offset_x2 = offset_x2 * offset_x2;
|
||||
|
||||
let offset_yr = offset_y + vec4<f32>(-1.0);
|
||||
let offset_yr = vec4<f32>(0.02) + offset_yr * offset_yr;
|
||||
|
||||
var acc = sample_pixel(pixel + vec2<i32>(-1, -1), offset_x0 + offset_yr);
|
||||
acc = acc + sample_pixel(pixel + vec2<i32>(0, -1), offset_x1 + offset_yr);
|
||||
acc = acc + sample_pixel(pixel + vec2<i32>(1, -1), offset_x2 + offset_yr);
|
||||
|
||||
let offset_yr = vec4<f32>(0.02) + offset_y * offset_y;
|
||||
|
||||
acc = acc + sample_pixel(pixel + vec2<i32>(-1, 0), offset_x0 + offset_yr);
|
||||
acc = acc + sample_pixel(pixel, offset_x1 + offset_yr);
|
||||
acc = acc + sample_pixel(pixel + vec2<i32>(1, 0), offset_x2 + offset_yr);
|
||||
|
||||
let offset_yr = offset_y + vec4<f32>(1.0);
|
||||
let offset_yr = vec4<f32>(0.02) + offset_yr * offset_yr;
|
||||
|
||||
acc = acc + sample_pixel(pixel + vec2<i32>(-1, 1), offset_x0 + offset_yr);
|
||||
acc = acc + sample_pixel(pixel + vec2<i32>(0, 1), offset_x1 + offset_yr);
|
||||
acc = acc + sample_pixel(pixel + vec2<i32>(1, 1), offset_x2 + offset_yr);
|
||||
|
||||
return vec4<f32>(acc, 1.0);
|
||||
}
|
||||
157
uw8-window/src/gpu/fast_crt.rs
Normal file
157
uw8-window/src/gpu/fast_crt.rs
Normal file
@@ -0,0 +1,157 @@
|
||||
use wgpu::util::DeviceExt;
|
||||
use winit::dpi::PhysicalSize;
|
||||
|
||||
use super::Filter;
|
||||
|
||||
pub struct FastCrtFilter {
|
||||
uniform_buffer: wgpu::Buffer,
|
||||
bind_group: wgpu::BindGroup,
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
}
|
||||
|
||||
impl FastCrtFilter {
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
screen: &wgpu::TextureView,
|
||||
resolution: PhysicalSize<u32>,
|
||||
surface_format: wgpu::TextureFormat,
|
||||
) -> FastCrtFilter {
|
||||
let uniforms = Uniforms {
|
||||
texture_scale: texture_scale_from_resolution(resolution),
|
||||
};
|
||||
|
||||
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: None,
|
||||
contents: bytemuck::cast_slice(&[uniforms]),
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
|
||||
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
entries: &[
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
multisampled: false,
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 2,
|
||||
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
label: None,
|
||||
});
|
||||
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
mag_filter: wgpu::FilterMode::Linear,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&screen),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::Sampler(&sampler),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: uniform_buffer.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
label: None,
|
||||
});
|
||||
|
||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: None,
|
||||
source: wgpu::ShaderSource::Wgsl(include_str!("fast_crt.wgsl").into()),
|
||||
});
|
||||
|
||||
let render_pipeline_layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: None,
|
||||
bind_group_layouts: &[&bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: None,
|
||||
layout: Some(&render_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: surface_format,
|
||||
blend: None,
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
}),
|
||||
primitive: Default::default(),
|
||||
depth_stencil: None,
|
||||
multisample: Default::default(),
|
||||
multiview: None,
|
||||
});
|
||||
|
||||
FastCrtFilter {
|
||||
uniform_buffer,
|
||||
bind_group,
|
||||
pipeline: render_pipeline,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Filter for FastCrtFilter {
|
||||
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>) {
|
||||
let uniforms = Uniforms {
|
||||
texture_scale: texture_scale_from_resolution(new_size),
|
||||
};
|
||||
queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
|
||||
}
|
||||
|
||||
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_bind_group(0, &self.bind_group, &[]);
|
||||
render_pass.draw(0..6, 0..1);
|
||||
}
|
||||
}
|
||||
|
||||
fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
|
||||
let scale = ((res.width as f32) / 160.0).min((res.height as f32) / 120.0);
|
||||
[
|
||||
scale / res.width as f32,
|
||||
scale / res.height as f32,
|
||||
2.0 / scale,
|
||||
0.0,
|
||||
]
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
struct Uniforms {
|
||||
texture_scale: [f32; 4],
|
||||
}
|
||||
54
uw8-window/src/gpu/fast_crt.wgsl
Normal file
54
uw8-window/src/gpu/fast_crt.wgsl
Normal file
@@ -0,0 +1,54 @@
|
||||
struct VertexOutput {
|
||||
@builtin(position) clip_position: vec4<f32>,
|
||||
@location(0) tex_coords: vec2<f32>,
|
||||
}
|
||||
|
||||
struct Uniforms {
|
||||
texture_scale: vec4<f32>,
|
||||
}
|
||||
|
||||
@group(0) @binding(2) var<uniform> uniforms: Uniforms;
|
||||
|
||||
@vertex
|
||||
fn vs_main(
|
||||
@builtin(vertex_index) in_vertex_index: u32,
|
||||
) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
let i = in_vertex_index / 3u + in_vertex_index % 3u;
|
||||
let x = 0.0 + f32(i % 2u) * 320.0;
|
||||
let y = 0.0 + f32(i / 2u) * 240.0;
|
||||
out.clip_position = vec4<f32>((vec2<f32>(x, y) - vec2<f32>(160.0, 120.0)) * uniforms.texture_scale.xy, 0.0, 1.0);
|
||||
out.tex_coords = vec2<f32>(x, y);
|
||||
return out;
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var screen_texture: texture_2d<f32>;
|
||||
@group(0) @binding(1) var linear_sampler: sampler;
|
||||
|
||||
fn row_factor(offset: f32) -> f32 {
|
||||
return 1.0 / (1.0 + offset * offset * 16.0);
|
||||
}
|
||||
|
||||
fn col_factor(offset: f32) -> f32 {
|
||||
let offset = max(0.0, abs(offset) - 0.4);
|
||||
return 1.0 / (1.0 + offset * offset * 16.0);
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
let base = round(in.tex_coords) - vec2<f32>(0.5);
|
||||
let frac = in.tex_coords - base;
|
||||
|
||||
let top_factor = row_factor(frac.y);
|
||||
let bottom_factor = row_factor(frac.y - 1.0);
|
||||
|
||||
let v = base.y + bottom_factor / (bottom_factor + top_factor);
|
||||
|
||||
let left_factor = col_factor(frac.x);
|
||||
let right_factor = col_factor(frac.x - 1.0);
|
||||
|
||||
let u = base.x + right_factor / (right_factor + left_factor);
|
||||
|
||||
return textureSample(screen_texture, linear_sampler, vec2<f32>(u, v) / vec2<f32>(320.0, 240.0)) * (top_factor + bottom_factor) * (left_factor + right_factor) * 1.1;
|
||||
}
|
||||
|
||||
469
uw8-window/src/gpu/mod.rs
Normal file
469
uw8-window/src/gpu/mod.rs
Normal file
@@ -0,0 +1,469 @@
|
||||
use crate::Framebuffer;
|
||||
use anyhow::{anyhow, Result};
|
||||
use std::{num::NonZeroU32, time::Instant};
|
||||
|
||||
use winit::{
|
||||
dpi::PhysicalSize,
|
||||
event::{Event, VirtualKeyCode, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::{Fullscreen, WindowBuilder},
|
||||
};
|
||||
|
||||
#[cfg(target_os = "macos")]
|
||||
use winit::platform::macos::EventLoopExtMacOS;
|
||||
#[cfg(target_os = "linux")]
|
||||
use winit::platform::unix::EventLoopExtUnix;
|
||||
#[cfg(target_os = "windows")]
|
||||
use winit::platform::windows::EventLoopExtWindows;
|
||||
|
||||
mod crt;
|
||||
mod fast_crt;
|
||||
mod square;
|
||||
|
||||
use crt::CrtFilter;
|
||||
use fast_crt::FastCrtFilter;
|
||||
use square::SquareFilter;
|
||||
|
||||
pub struct Window {
|
||||
event_loop: EventLoop<()>,
|
||||
window: winit::window::Window,
|
||||
instance: wgpu::Instance,
|
||||
surface: wgpu::Surface,
|
||||
adapter: wgpu::Adapter,
|
||||
device: wgpu::Device,
|
||||
queue: wgpu::Queue,
|
||||
}
|
||||
|
||||
impl Window {
|
||||
pub fn new() -> Result<Window> {
|
||||
async fn create() -> Result<Window> {
|
||||
let event_loop = EventLoop::new_any_thread();
|
||||
let window = WindowBuilder::new()
|
||||
.with_inner_size(PhysicalSize::new(640u32, 480))
|
||||
.with_min_inner_size(PhysicalSize::new(320u32, 240))
|
||||
.with_title("MicroW8")
|
||||
.build(&event_loop)?;
|
||||
|
||||
window.set_cursor_visible(false);
|
||||
|
||||
let instance = wgpu::Instance::new(wgpu::Backends::all());
|
||||
let surface = unsafe { instance.create_surface(&window) };
|
||||
let adapter = instance
|
||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::LowPower,
|
||||
compatible_surface: Some(&surface),
|
||||
force_fallback_adapter: false,
|
||||
})
|
||||
.await
|
||||
.ok_or_else(|| anyhow!("Request adapter failed"))?;
|
||||
|
||||
let (device, queue) = adapter
|
||||
.request_device(&wgpu::DeviceDescriptor::default(), None)
|
||||
.await?;
|
||||
|
||||
Ok(Window {
|
||||
event_loop,
|
||||
window,
|
||||
instance,
|
||||
surface,
|
||||
adapter,
|
||||
device,
|
||||
queue,
|
||||
})
|
||||
}
|
||||
|
||||
pollster::block_on(create())
|
||||
}
|
||||
|
||||
pub fn run(
|
||||
self,
|
||||
mut update: Box<dyn FnMut(&mut dyn Framebuffer, u32, bool) -> Instant + 'static>,
|
||||
) -> ! {
|
||||
let Window {
|
||||
event_loop,
|
||||
window,
|
||||
instance,
|
||||
surface,
|
||||
adapter,
|
||||
device,
|
||||
queue,
|
||||
} = self;
|
||||
|
||||
let palette_screen_mode = PaletteScreenMode::new(&device);
|
||||
|
||||
let mut surface_config = wgpu::SurfaceConfiguration {
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
format: surface.get_supported_formats(&adapter)[0],
|
||||
width: window.inner_size().width,
|
||||
height: window.inner_size().height,
|
||||
present_mode: wgpu::PresentMode::AutoNoVsync,
|
||||
};
|
||||
|
||||
let mut filter: Box<dyn Filter> = Box::new(CrtFilter::new(
|
||||
&device,
|
||||
&palette_screen_mode.screen_view,
|
||||
window.inner_size(),
|
||||
surface_config.format,
|
||||
));
|
||||
|
||||
surface.configure(&device, &surface_config);
|
||||
|
||||
let mut reset = false;
|
||||
let mut gamepad = 0;
|
||||
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
let _ = (&window, &instance, &surface, &adapter, &device);
|
||||
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::Resized(new_size) => {
|
||||
surface_config.width = new_size.width;
|
||||
surface_config.height = new_size.height;
|
||||
surface.configure(&device, &surface_config);
|
||||
filter.resize(&queue, new_size);
|
||||
}
|
||||
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
|
||||
WindowEvent::KeyboardInput { input, .. } => {
|
||||
fn gamepad_button(input: &winit::event::KeyboardInput) -> u32 {
|
||||
match input.scancode {
|
||||
44 => 16,
|
||||
45 => 32,
|
||||
30 => 64,
|
||||
31 => 128,
|
||||
_ => match input.virtual_keycode {
|
||||
Some(VirtualKeyCode::Up) => 1,
|
||||
Some(VirtualKeyCode::Down) => 2,
|
||||
Some(VirtualKeyCode::Left) => 4,
|
||||
Some(VirtualKeyCode::Right) => 8,
|
||||
_ => 0,
|
||||
},
|
||||
}
|
||||
}
|
||||
if input.state == winit::event::ElementState::Pressed {
|
||||
match input.virtual_keycode {
|
||||
Some(VirtualKeyCode::Escape) => *control_flow = ControlFlow::Exit,
|
||||
Some(VirtualKeyCode::F) => {
|
||||
window.set_fullscreen(if window.fullscreen().is_some() {
|
||||
None
|
||||
} else {
|
||||
Some(Fullscreen::Borderless(None))
|
||||
});
|
||||
}
|
||||
Some(VirtualKeyCode::R) => reset = true,
|
||||
Some(VirtualKeyCode::Key1) => {
|
||||
filter = Box::new(SquareFilter::new(
|
||||
&device,
|
||||
&palette_screen_mode.screen_view,
|
||||
window.inner_size(),
|
||||
surface_config.format,
|
||||
))
|
||||
}
|
||||
Some(VirtualKeyCode::Key2) => {
|
||||
filter = Box::new(FastCrtFilter::new(
|
||||
&device,
|
||||
&palette_screen_mode.screen_view,
|
||||
window.inner_size(),
|
||||
surface_config.format,
|
||||
))
|
||||
}
|
||||
Some(VirtualKeyCode::Key3) => {
|
||||
filter = Box::new(CrtFilter::new(
|
||||
&device,
|
||||
&palette_screen_mode.screen_view,
|
||||
window.inner_size(),
|
||||
surface_config.format,
|
||||
))
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
|
||||
gamepad |= gamepad_button(&input);
|
||||
} else {
|
||||
gamepad &= !gamepad_button(&input);
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::MainEventsCleared => {
|
||||
if let ControlFlow::WaitUntil(t) = *control_flow {
|
||||
if Instant::now() < t {
|
||||
return;
|
||||
}
|
||||
}
|
||||
let next_frame = update(
|
||||
&mut GpuFramebuffer {
|
||||
queue: &queue,
|
||||
framebuffer: &palette_screen_mode,
|
||||
},
|
||||
gamepad,
|
||||
reset,
|
||||
);
|
||||
reset = false;
|
||||
*control_flow = ControlFlow::WaitUntil(next_frame);
|
||||
|
||||
let output = surface.get_current_texture().unwrap();
|
||||
let view = output
|
||||
.texture
|
||||
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let mut encoder = device
|
||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||
|
||||
palette_screen_mode.resolve_screen(&mut encoder);
|
||||
|
||||
{
|
||||
let mut render_pass =
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: None,
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color {
|
||||
r: 0.0,
|
||||
g: 0.0,
|
||||
b: 0.0,
|
||||
a: 1.0,
|
||||
}),
|
||||
store: true,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
filter.render(&mut render_pass);
|
||||
}
|
||||
|
||||
queue.submit(std::iter::once(encoder.finish()));
|
||||
output.present();
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
struct GpuFramebuffer<'a> {
|
||||
framebuffer: &'a PaletteScreenMode,
|
||||
queue: &'a wgpu::Queue,
|
||||
}
|
||||
|
||||
impl<'a> Framebuffer for GpuFramebuffer<'a> {
|
||||
fn update(&mut self, pixels: &[u8], palette: &[u8]) {
|
||||
self.framebuffer.write_framebuffer(self.queue, pixels);
|
||||
self.framebuffer.write_palette(self.queue, palette);
|
||||
}
|
||||
}
|
||||
|
||||
trait Filter {
|
||||
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>);
|
||||
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>);
|
||||
}
|
||||
|
||||
struct PaletteScreenMode {
|
||||
framebuffer: wgpu::Texture,
|
||||
palette: wgpu::Texture,
|
||||
screen_view: wgpu::TextureView,
|
||||
bind_group: wgpu::BindGroup,
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
}
|
||||
|
||||
impl PaletteScreenMode {
|
||||
fn new(device: &wgpu::Device) -> PaletteScreenMode {
|
||||
let framebuffer_texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
size: wgpu::Extent3d {
|
||||
width: 320,
|
||||
height: 240,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::R8Uint,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||
label: None,
|
||||
});
|
||||
|
||||
let palette_texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
size: wgpu::Extent3d {
|
||||
width: 256,
|
||||
height: 1,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D1,
|
||||
format: wgpu::TextureFormat::Rgba8UnormSrgb,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||
label: None,
|
||||
});
|
||||
|
||||
let screen_texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
size: wgpu::Extent3d {
|
||||
width: 320,
|
||||
height: 240,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Rgba8UnormSrgb,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
label: None,
|
||||
});
|
||||
|
||||
let framebuffer_texture_view =
|
||||
framebuffer_texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let palette_texture_view =
|
||||
palette_texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let screen_texture_view =
|
||||
screen_texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let palette_bind_group_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
entries: &[
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
multisampled: false,
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
sample_type: wgpu::TextureSampleType::Uint,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
multisampled: false,
|
||||
view_dimension: wgpu::TextureViewDimension::D1,
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: false },
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
label: None,
|
||||
});
|
||||
|
||||
let palette_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &palette_bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&framebuffer_texture_view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::TextureView(&palette_texture_view),
|
||||
},
|
||||
],
|
||||
label: None,
|
||||
});
|
||||
|
||||
let palette_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: None,
|
||||
source: wgpu::ShaderSource::Wgsl(include_str!("palette.wgsl").into()),
|
||||
});
|
||||
|
||||
let palette_pipeline_layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: None,
|
||||
bind_group_layouts: &[&palette_bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let palette_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: None,
|
||||
layout: Some(&palette_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &palette_shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &palette_shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: wgpu::TextureFormat::Rgba8UnormSrgb,
|
||||
blend: None,
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
}),
|
||||
primitive: Default::default(),
|
||||
depth_stencil: None,
|
||||
multisample: Default::default(),
|
||||
multiview: None,
|
||||
});
|
||||
|
||||
PaletteScreenMode {
|
||||
framebuffer: framebuffer_texture,
|
||||
palette: palette_texture,
|
||||
screen_view: screen_texture_view,
|
||||
bind_group: palette_bind_group,
|
||||
pipeline: palette_pipeline,
|
||||
}
|
||||
}
|
||||
|
||||
fn write_framebuffer(&self, queue: &wgpu::Queue, pixels: &[u8]) {
|
||||
queue.write_texture(
|
||||
wgpu::ImageCopyTexture {
|
||||
texture: &self.framebuffer,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d::ZERO,
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
},
|
||||
&bytemuck::cast_slice(pixels),
|
||||
wgpu::ImageDataLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: NonZeroU32::new(320),
|
||||
rows_per_image: None,
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width: 320,
|
||||
height: 240,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
fn write_palette(&self, queue: &wgpu::Queue, palette: &[u8]) {
|
||||
queue.write_texture(
|
||||
wgpu::ImageCopyTexture {
|
||||
texture: &self.palette,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d::ZERO,
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
},
|
||||
&bytemuck::cast_slice(palette),
|
||||
wgpu::ImageDataLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: NonZeroU32::new(256 * 4),
|
||||
rows_per_image: None,
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width: 256,
|
||||
height: 1,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
fn resolve_screen(&self, encoder: &mut wgpu::CommandEncoder) {
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: None,
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &self.screen_view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: true,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_bind_group(0, &self.bind_group, &[]);
|
||||
render_pass.draw(0..3, 0..1);
|
||||
}
|
||||
}
|
||||
24
uw8-window/src/gpu/palette.wgsl
Normal file
24
uw8-window/src/gpu/palette.wgsl
Normal file
@@ -0,0 +1,24 @@
|
||||
struct VertexOutput {
|
||||
@builtin(position) clip_position: vec4<f32>,
|
||||
@location(0) tex_coords: vec2<f32>,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vs_main(@builtin(vertex_index) vertex_index: u32) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
let x = (1.0 - f32(vertex_index)) * 3.0;
|
||||
let y = f32(vertex_index & 1u) * 3.0 - 1.0;
|
||||
out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
|
||||
out.tex_coords = vec2<f32>((x + 1.0) * 160.0, (y + 1.0) * 120.0);
|
||||
return out;
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var framebuffer_texture: texture_2d<u32>;
|
||||
@group(0) @binding(1) var palette_texture: texture_1d<f32>;
|
||||
|
||||
@fragment
|
||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
let texel = vec2<i32>(floor(in.tex_coords));
|
||||
let index = textureLoad(framebuffer_texture, texel, 0).r;
|
||||
return textureLoad(palette_texture, i32(index), 0);
|
||||
}
|
||||
157
uw8-window/src/gpu/square.rs
Normal file
157
uw8-window/src/gpu/square.rs
Normal file
@@ -0,0 +1,157 @@
|
||||
use wgpu::util::DeviceExt;
|
||||
use winit::dpi::PhysicalSize;
|
||||
|
||||
use super::Filter;
|
||||
|
||||
pub struct SquareFilter {
|
||||
uniform_buffer: wgpu::Buffer,
|
||||
bind_group: wgpu::BindGroup,
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
}
|
||||
|
||||
impl SquareFilter {
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
screen: &wgpu::TextureView,
|
||||
resolution: PhysicalSize<u32>,
|
||||
surface_format: wgpu::TextureFormat,
|
||||
) -> SquareFilter {
|
||||
let uniforms = Uniforms {
|
||||
texture_scale: texture_scale_from_resolution(resolution),
|
||||
};
|
||||
|
||||
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: None,
|
||||
contents: bytemuck::cast_slice(&[uniforms]),
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
|
||||
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
entries: &[
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
multisampled: false,
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 2,
|
||||
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
label: None,
|
||||
});
|
||||
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
mag_filter: wgpu::FilterMode::Linear,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&screen),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::Sampler(&sampler),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: uniform_buffer.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
label: None,
|
||||
});
|
||||
|
||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: None,
|
||||
source: wgpu::ShaderSource::Wgsl(include_str!("square.wgsl").into()),
|
||||
});
|
||||
|
||||
let render_pipeline_layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: None,
|
||||
bind_group_layouts: &[&bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: None,
|
||||
layout: Some(&render_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: surface_format,
|
||||
blend: None,
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
}),
|
||||
primitive: Default::default(),
|
||||
depth_stencil: None,
|
||||
multisample: Default::default(),
|
||||
multiview: None,
|
||||
});
|
||||
|
||||
SquareFilter {
|
||||
uniform_buffer,
|
||||
bind_group,
|
||||
pipeline: render_pipeline,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Filter for SquareFilter {
|
||||
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>) {
|
||||
let uniforms = Uniforms {
|
||||
texture_scale: texture_scale_from_resolution(new_size),
|
||||
};
|
||||
queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
|
||||
}
|
||||
|
||||
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_bind_group(0, &self.bind_group, &[]);
|
||||
render_pass.draw(0..6, 0..1);
|
||||
}
|
||||
}
|
||||
|
||||
fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
|
||||
let scale = ((res.width as f32) / 160.0).min((res.height as f32) / 120.0);
|
||||
[
|
||||
scale / res.width as f32,
|
||||
scale / res.height as f32,
|
||||
2.0 / scale,
|
||||
0.0,
|
||||
]
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
struct Uniforms {
|
||||
texture_scale: [f32; 4],
|
||||
}
|
||||
44
uw8-window/src/gpu/square.wgsl
Normal file
44
uw8-window/src/gpu/square.wgsl
Normal file
@@ -0,0 +1,44 @@
|
||||
struct VertexOutput {
|
||||
@builtin(position) clip_position: vec4<f32>,
|
||||
@location(0) tex_coords: vec2<f32>,
|
||||
}
|
||||
|
||||
struct Uniforms {
|
||||
texture_scale: vec4<f32>,
|
||||
}
|
||||
|
||||
@group(0) @binding(2) var<uniform> uniforms: Uniforms;
|
||||
|
||||
@vertex
|
||||
fn vs_main(
|
||||
@builtin(vertex_index) in_vertex_index: u32,
|
||||
) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
let i = in_vertex_index / 3u + in_vertex_index % 3u;
|
||||
let x = 0.0 + f32(i % 2u) * 320.0;
|
||||
let y = 0.0 + f32(i / 2u) * 240.0;
|
||||
out.clip_position = vec4<f32>((vec2<f32>(x, y) - vec2<f32>(160.0, 120.0)) * uniforms.texture_scale.xy, 0.0, 1.0);
|
||||
out.tex_coords = vec2<f32>(x, y);
|
||||
return out;
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var screen_texture: texture_2d<f32>;
|
||||
@group(0) @binding(1) var linear_sampler: sampler;
|
||||
|
||||
fn aa_tex_coord(c: f32) -> f32 {
|
||||
let low = c - uniforms.texture_scale.z * 0.5;
|
||||
let high = c + uniforms.texture_scale.z * 0.5;
|
||||
let base = floor(low);
|
||||
let center = base + 0.5;
|
||||
let next = base + 1.0;
|
||||
if high > next {
|
||||
return center + (high - next) / (high - low);
|
||||
} else {
|
||||
return center;
|
||||
}
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
return textureSample(screen_texture, linear_sampler, vec2<f32>(aa_tex_coord(in.tex_coords.x), aa_tex_coord(in.tex_coords.y)) / vec2<f32>(320.0, 240.0));
|
||||
}
|
||||
24
uw8-window/src/lib.rs
Normal file
24
uw8-window/src/lib.rs
Normal file
@@ -0,0 +1,24 @@
|
||||
use std::time::Instant;
|
||||
|
||||
mod cpu;
|
||||
mod gpu;
|
||||
|
||||
pub fn run<F: 'static + FnMut(&mut dyn Framebuffer, u32, bool) -> Instant>(
|
||||
gpu: bool,
|
||||
update: F,
|
||||
) -> ! {
|
||||
if gpu {
|
||||
match gpu::Window::new() {
|
||||
Ok(window) => window.run(Box::new(update)),
|
||||
Err(err) => eprintln!(
|
||||
"Failed to create gpu window: {}\nFalling back to cpu window",
|
||||
err
|
||||
),
|
||||
}
|
||||
}
|
||||
cpu::run(Box::new(update));
|
||||
}
|
||||
|
||||
pub trait Framebuffer {
|
||||
fn update(&mut self, pixels: &[u8], palette: &[u8]);
|
||||
}
|
||||
49
uw8-window/src/main.rs
Normal file
49
uw8-window/src/main.rs
Normal file
@@ -0,0 +1,49 @@
|
||||
use std::time::Instant;
|
||||
|
||||
fn main() {
|
||||
env_logger::Builder::from_env(env_logger::Env::default().default_filter_or("info")).init();
|
||||
|
||||
let mut framebuffer = vec![0u8; 320 * 240];
|
||||
let start_time = Instant::now();
|
||||
|
||||
let mut palette = vec![0u32; 256];
|
||||
for i in 0..256 {
|
||||
let v = i & 15;
|
||||
let r = ((i >> 2) & 12) * v;
|
||||
let g = ((i >> 3) & 12) * v;
|
||||
let b = ((i >> 4) & 12) * v;
|
||||
palette[i as usize] = r + (g << 8) + (b << 16);
|
||||
}
|
||||
|
||||
let mut fps_start = Instant::now();
|
||||
let mut fps_counter = 0;
|
||||
|
||||
uw8_window::run(true, move |gpu_framebuffer, _gamepads, _reset| {
|
||||
for _ in 0..1 {
|
||||
draw_frame(&mut framebuffer, start_time.elapsed().as_secs_f32());
|
||||
}
|
||||
gpu_framebuffer.update(&framebuffer, bytemuck::cast_slice(&palette));
|
||||
fps_counter += 1;
|
||||
let elapsed = fps_start.elapsed().as_secs_f32();
|
||||
if elapsed >= 1.0 {
|
||||
println!("{:.1} fps", fps_counter as f32 / elapsed);
|
||||
fps_start = Instant::now();
|
||||
fps_counter = 0;
|
||||
}
|
||||
Instant::now()
|
||||
});
|
||||
}
|
||||
|
||||
fn draw_frame(framebuffer: &mut [u8], time: f32) {
|
||||
for x in 0..320 {
|
||||
let xr = x as f32 - 160.0;
|
||||
for y in 0..240 {
|
||||
let yr = y as f32 - 120.0;
|
||||
let f = 8192.0 / (xr * xr + yr * yr);
|
||||
let u = xr * f + 512.0 + time * 32.0;
|
||||
let v = yr * f + time * 29.0;
|
||||
let c = (u.floor() as i32 ^ v.floor() as i32) as u32;
|
||||
framebuffer[x + y * 320] = c as u8;
|
||||
}
|
||||
}
|
||||
}
|
||||
57
web/opus-repro.html
Normal file
57
web/opus-repro.html
Normal file
@@ -0,0 +1,57 @@
|
||||
<html>
|
||||
<button onclick="go()">Go!</button>
|
||||
<canvas id="screen" width="320" height="240"></canvas>
|
||||
<video id="video"></video>
|
||||
<script>
|
||||
function go() {
|
||||
let audioContext = new AudioContext({sampleRate: 44100});
|
||||
|
||||
let oscillator = new OscillatorNode(audioContext);
|
||||
let gain = new GainNode(audioContext, {gain: 1});
|
||||
oscillator.connect(gain);
|
||||
gain.connect(audioContext.destination);
|
||||
for(let i = 0; i < 8; ++i ) {
|
||||
gain.gain.setValueAtTime(1, i / 2);
|
||||
gain.gain.setValueAtTime(0, i / 2 + 0.3);
|
||||
}
|
||||
oscillator.start();
|
||||
oscillator.stop(4);
|
||||
|
||||
let screen = document.getElementById('screen');
|
||||
let context = screen.getContext('2d');
|
||||
let startTime = Date.now();
|
||||
let drawFrame = () => {
|
||||
let time = Date.now() - startTime;
|
||||
context.fillStyle = 'white';
|
||||
context.fillRect(0, 0, 320, 240);
|
||||
if(time < 4000) {
|
||||
if(time % 500 < 300) {
|
||||
context.fillStyle = 'black';
|
||||
context.fillRect(time / 15, 50, 50, 50);
|
||||
}
|
||||
window.requestAnimationFrame(drawFrame);
|
||||
}
|
||||
};
|
||||
drawFrame();
|
||||
|
||||
let stream = screen.captureStream();
|
||||
let audioStreamNode = audioContext.createMediaStreamDestination();
|
||||
gain.connect(audioStreamNode);
|
||||
stream.addTrack(audioStreamNode.stream.getAudioTracks()[0]);
|
||||
let recorder = new MediaRecorder(stream, { mimeType: 'video/webm' });
|
||||
|
||||
let chunks = [];
|
||||
recorder.ondataavailable = e => chunks.push(e.data);
|
||||
recorder.onstop = () => {
|
||||
let blob = new Blob(chunks, {type: 'video/webm'});
|
||||
let url = URL.createObjectURL(blob);
|
||||
let video = document.getElementById('video');
|
||||
video.src = url;
|
||||
video.play();
|
||||
};
|
||||
|
||||
recorder.start();
|
||||
setTimeout(() => recorder.stop(), 4000);
|
||||
}
|
||||
</script>
|
||||
</html>
|
||||
@@ -37,6 +37,16 @@ class APU extends AudioWorkletProcessor {
|
||||
importObject.env['reserved' + i] = () => { };
|
||||
}
|
||||
|
||||
let logLine = '';
|
||||
importObject.env['logChar'] = (c) => {
|
||||
if(c == 10) {
|
||||
console.log(logLine);
|
||||
logLine = '';
|
||||
} else {
|
||||
logLine += String.fromCharCode(c);
|
||||
}
|
||||
};
|
||||
|
||||
for (let i = 0; i < 16; ++i) {
|
||||
importObject.env['g_reserved' + i] = 0;
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
</head>
|
||||
<body>
|
||||
<div id="uw8">
|
||||
<a href="https://exoticorn.github.io/microw8">MicroW8</a> 0.2.0-rc2
|
||||
<a href="https://exoticorn.github.io/microw8">MicroW8</a> 0.2.1
|
||||
</div>
|
||||
<div id="centered">
|
||||
<canvas class="screen" id="screen" width="320" height="240">
|
||||
|
||||
@@ -206,6 +206,16 @@ export default function MicroW8(screen, config = {}) {
|
||||
importObject.env['reserved' + i] = () => { };
|
||||
}
|
||||
|
||||
let logLine = '';
|
||||
importObject.env['logChar'] = (c) => {
|
||||
if(c == 10) {
|
||||
console.log(logLine);
|
||||
logLine = '';
|
||||
} else {
|
||||
logLine += String.fromCharCode(c);
|
||||
}
|
||||
};
|
||||
|
||||
for (let i = 0; i < 16; ++i) {
|
||||
importObject.env['g_reserved' + i] = 0;
|
||||
}
|
||||
@@ -318,7 +328,7 @@ export default function MicroW8(screen, config = {}) {
|
||||
if (restart) {
|
||||
runModule(currentData);
|
||||
} else {
|
||||
window.setTimeout(mainloop, Math.round(nextFrame - now))
|
||||
window.setTimeout(mainloop, nextFrame - now)
|
||||
}
|
||||
} catch (err) {
|
||||
config.setMessage(cartridgeSize, err.toString());
|
||||
|
||||
1158
web/yarn.lock
1158
web/yarn.lock
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user