extern fn atan2(x: f32, y: f32) f32; extern fn time() f32; pub const FRAMEBUFFER: *[320 * 240]u8 = @intToPtr(*[320 * 240]u8, 120); export fn upd() void { var i: u32 = 0; while (true) { var t = time() * 63.0; var x = @intToFloat(f32, (@intCast(i32, i % 320) - 160)); var y = @intToFloat(f32, (@intCast(i32, i / 320) - 120)); var d = 40000.0 / @sqrt(x * x + y * y); var u = atan2(x, y) * 512.0 / 3.141; var c = @intCast(u8, (@floatToInt(i32, d + t * 2.0) ^ @floatToInt(i32, u + t)) & 255) >> 4; FRAMEBUFFER[i] = c; i += 1; if (i >= 320 * 240) { break; } } }