import "env.memory" memory(4); import "env.rectangle" fn rect(f32, f32, f32, f32, i32); import "env.circle" fn circle(f32, f32, f32, i32); import "env.isButtonPressed" fn btn(i32) -> i32; import "env.random" fn random() -> i32; import "env.randomSeed" fn randomSeed(i32); import "env.cls" fn cls(i32); global mut pz: i32 = 4; global mut px: f32 = 2.0; global mut py: f32 = 2.0; global mut s: f32 = 2.0; global mut f: f32 = 2.0; export fn upd() { let y: i32; let inline zero = 0.0; let lazy control_speed = 0.03; s = s + 0.1 - (f + control_speed) * btn(4 <| cls(4)) as f32; f = f * 0.7; loop lines { let lazy z = (4000 / (y := y + 1) + pz) / 20; let lazy x = px - ({randomSeed(z); random()} >> 30) as f32; let lazy w = 9 as f32 / sqrt(z as f32); let lazy rx = 160 as f32 - (y as f32 * x); let inline rw = y as f32 * w; let inline c = (z & 1) * -2; let inline yf = y as f32; rect(rx, yf, rw, yf / 6 as f32, c + 1); rect(rx, yf, rw, 1 as f32, c - 4); if y == 180 & py > zero { if x > w | x < zero { if btn(5) { pz = 5; px = 2 as f32; } return; } py = zero; s = zero; f = 0.8; } branch_if y < 240: lines; } circle(160 as f32, 160 as f32 + py, 22 as f32, -28); circle((160 - 6) as f32, (160 - 6) as f32 + py, 6 as f32, -26); px = px + (btn(3) - btn(2)) as f32 * control_speed; py = py + s; pz = pz + 1; }