include "../include/microw8-api.cwa" const SPRITE = 0x20000; export fn upd() { cls(0); let t = time() / 2_f; let i: i32; loop spriteLoop { let inline x = sin(t * -1.3 + i as f32 * (3.141 / 30_f)) * 180_f + 160_f; let inline y = sin(t * 1.7 + i as f32 * (3.141 / 40_f)) * 140_f + 120_f; blitSprite(SPRITE, 16, x as i32, y as i32, (i & 3) * 0x200 + 0x100); branch_if (i +:= 1) < 100: spriteLoop; } } start fn start() { printChar('OO'); circle(8_f, 8_f, 6_f, 75); grabSprite(SPRITE, 16, 0, 0, 0); }