mirror of
https://github.com/exoticorn/microw8.git
synced 2026-01-20 11:16:42 +01:00
96 lines
2.7 KiB
Zig
96 lines
2.7 KiB
Zig
const uw8 = @import("uw8.zig");
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var redBallSprite: [16 * 16]u8 = undefined;
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var greenBallSprite: [16 * 16]u8 = undefined;
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var blueBallSprite: [16 * 16]u8 = undefined;
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var wallSprite: [24 * 24]u8 = undefined;
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const SphereConfigStep = struct { size: u8, color: u8 };
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// zig fmt: off
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const redSphereConfig: [4]SphereConfigStep = .{
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.{ .size = 0, .color = 0x3d },
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.{ .size = 2, .color = 0x48 },
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.{ .size = 6, .color = 0x65 },
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.{ .size = 9, .color = 0x55 }
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};
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const greenSphereConfig: [4]SphereConfigStep = .{
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.{ .size = 0, .color = 0x7d },
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.{ .size = 2, .color = 0x88 },
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.{ .size = 6, .color = 0x96 },
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.{ .size = 9, .color = 0xa3 }
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};
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const blueSphereConfig: [4]SphereConfigStep = .{
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.{ .size = 0, .color = 0x2e },
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.{ .size = 2, .color = 0x19 },
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.{ .size = 6, .color = 0x17 },
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.{ .size = 9, .color = 0x24 }
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};
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const levelData: [14] *const [19]u8 = .{
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"xxxxxxxxxxxxxxxxxxx",
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"x x x x",
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"x x xx x xx x x",
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"x x xxx x xxx x x",
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"x xx x x xx x",
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"x xx xxxxx xx x",
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"x x x x",
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"x xx xx xxx xx xx x",
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"x x xx xx x x",
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"xx x x x x xx",
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"x xx xxx xxx xx x",
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"x xx x x xx x",
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"x x x x x",
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"xxxxxxxxxxxxxxxxxxx",
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};
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// zig fmt: on
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export fn start() void {
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blitSphere(&redBallSprite, &redSphereConfig);
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blitSphere(&greenBallSprite, &greenSphereConfig);
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blitSphere(&blueBallSprite, &blueSphereConfig);
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createWallSprite();
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}
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fn blitSphere(sprite: [*]u8, config: []const SphereConfigStep) void {
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for (config) |circle| {
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uw8.circle(8, 8, 8, circle.color);
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uw8.circle(5, 6, @intToFloat(f32, circle.size), 0);
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uw8.grabSprite(sprite, 16, 0, 0, 0x100);
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}
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}
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fn createWallSprite() void {
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uw8.cls(0xe4);
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var i: i32 = 0;
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while (i < 50) : (i += 1) {
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const x = uw8.randomf() * 16;
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const y = uw8.randomf() * 16;
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const radius = uw8.randomf() * 2 + 1;
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const c = @intCast(u8, (uw8.random() & 3)) + 0x95;
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var j: i32 = 0;
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while (j < 9) : (j += 1) {
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uw8.circle(x + @intToFloat(f32, @rem(j, 3) * 16), y + @intToFloat(f32, @divFloor(j, 3) * 16), radius, c);
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}
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}
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uw8.grabSprite(&wallSprite, 16, 16, 16, 0);
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}
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export fn upd() void {
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uw8.cls(0);
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var y: usize = 0;
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while (y < levelData.len) : (y += 1) {
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var x: usize = 0;
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while (x < levelData[y].len) : (x += 1) {
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if (levelData[y][x] == 'x') {
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uw8.blitSprite(&wallSprite, 16, 8 + @intCast(i32, x) * 16, @intCast(i32, y) * 16, 0);
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}
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}
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}
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uw8.blitSprite(&redBallSprite, 16, 100, 100, 0x100);
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uw8.blitSprite(&greenBallSprite, 16, 130, 100, 0x100);
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uw8.blitSprite(&blueBallSprite, 16, 160, 100, 0x100);
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}
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