Files
microw8/src/run_native.rs

519 lines
17 KiB
Rust

use std::sync::{mpsc, Arc, Mutex};
use std::time::Duration;
use std::{thread, time::Instant};
use anyhow::{anyhow, Result};
use cpal::traits::*;
use minifb::{Key, Window, WindowOptions};
use rubato::Resampler;
use wasmtime::{
Engine, GlobalType, Memory, MemoryType, Module, Mutability, Store, TypedFunc, ValType,
};
static GAMEPAD_KEYS: &[Key] = &[
Key::Up,
Key::Down,
Key::Left,
Key::Right,
Key::Z,
Key::X,
Key::A,
Key::S,
];
pub struct MicroW8 {
engine: Engine,
loader_module: Module,
window: Window,
window_buffer: Vec<u32>,
instance: Option<UW8Instance>,
timeout: u32,
disable_audio: bool,
}
struct UW8Instance {
store: Store<()>,
memory: Memory,
end_frame: TypedFunc<(), ()>,
update: Option<TypedFunc<(), ()>>,
start_time: Instant,
next_frame: Instant,
module: Vec<u8>,
watchdog: Arc<Mutex<UW8WatchDog>>,
sound: Option<Uw8Sound>,
}
impl Drop for UW8Instance {
fn drop(&mut self) {
if let Ok(mut watchdog) = self.watchdog.lock() {
watchdog.stop = true;
}
}
}
struct UW8WatchDog {
interupt: wasmtime::InterruptHandle,
timeout: u32,
stop: bool,
}
impl MicroW8 {
pub fn new() -> Result<MicroW8> {
let engine = wasmtime::Engine::new(wasmtime::Config::new().interruptable(true))?;
let loader_module =
wasmtime::Module::new(&engine, include_bytes!("../platform/bin/loader.wasm"))?;
let options = WindowOptions {
scale: minifb::Scale::X2,
scale_mode: minifb::ScaleMode::AspectRatioStretch,
resize: true,
..Default::default()
};
let window = Window::new("MicroW8", 320, 240, options)?;
Ok(MicroW8 {
engine,
loader_module,
window,
window_buffer: vec![0u32; 320 * 240],
instance: None,
timeout: 30,
disable_audio: false,
})
}
fn reset(&mut self) {
self.instance = None;
for v in &mut self.window_buffer {
*v = 0;
}
}
pub fn disable_audio(&mut self) {
self.disable_audio = true;
}
}
impl super::Runtime for MicroW8 {
fn is_open(&self) -> bool {
self.window.is_open() && !self.window.is_key_down(Key::Escape)
}
fn set_timeout(&mut self, timeout: u32) {
self.timeout = timeout;
}
fn load(&mut self, module_data: &[u8]) -> Result<()> {
self.reset();
let mut store = wasmtime::Store::new(&self.engine, ());
let memory = wasmtime::Memory::new(&mut store, MemoryType::new(4, Some(4)))?;
let mut linker = wasmtime::Linker::new(&self.engine);
linker.define("env", "memory", memory)?;
let loader_instance = linker.instantiate(&mut store, &self.loader_module)?;
let load_uw8 = loader_instance.get_typed_func::<i32, i32, _>(&mut store, "load_uw8")?;
let platform_data = include_bytes!("../platform/bin/platform.uw8");
memory.data_mut(&mut store)[..platform_data.len()].copy_from_slice(platform_data);
let platform_length =
load_uw8.call(&mut store, platform_data.len() as i32)? as u32 as usize;
let platform_module =
wasmtime::Module::new(&self.engine, &memory.data(&store)[..platform_length])?;
memory.data_mut(&mut store)[..module_data.len()].copy_from_slice(module_data);
let module_length = load_uw8.call(&mut store, module_data.len() as i32)? as u32 as usize;
let module = wasmtime::Module::new(&self.engine, &memory.data(&store)[..module_length])?;
add_native_functions(&mut linker, &mut store)?;
let platform_instance = instantiate_platform(&mut linker, &mut store, &platform_module)?;
let watchdog = Arc::new(Mutex::new(UW8WatchDog {
interupt: store.interrupt_handle()?,
timeout: self.timeout,
stop: false,
}));
{
let watchdog = watchdog.clone();
thread::spawn(move || loop {
thread::sleep(Duration::from_millis(17));
if let Ok(mut watchdog) = watchdog.lock() {
if watchdog.stop {
break;
}
if watchdog.timeout > 0 {
watchdog.timeout -= 1;
if watchdog.timeout == 0 {
watchdog.interupt.interrupt();
}
}
} else {
break;
}
});
}
let instance = linker.instantiate(&mut store, &module)?;
if let Ok(mut watchdog) = watchdog.lock() {
watchdog.timeout = 0;
}
let end_frame = platform_instance.get_typed_func::<(), (), _>(&mut store, "endFrame")?;
let update = instance.get_typed_func::<(), (), _>(&mut store, "upd").ok();
let sound = if self.disable_audio {
None
} else {
match init_sound(&self.engine, &platform_module, &module) {
Ok(sound) => {
sound.stream.play()?;
Some(sound)
}
Err(err) => {
eprintln!("Failed to init sound: {}", err);
None
}
}
};
self.instance = Some(UW8Instance {
store,
memory,
end_frame,
update,
start_time: Instant::now(),
next_frame: Instant::now(),
module: module_data.into(),
watchdog,
sound,
});
Ok(())
}
fn run_frame(&mut self) -> Result<()> {
let mut result = Ok(());
if let Some(mut instance) = self.instance.take() {
{
if let Some(sleep) = instance.next_frame.checked_duration_since(Instant::now()) {
std::thread::sleep(sleep);
}
}
let now = Instant::now();
let time = (now - instance.start_time).as_millis() as i32;
{
let offset = ((time as u32 as i64 * 6) % 100 - 50) / 6;
instance.next_frame = now + Duration::from_millis((16 - offset) as u64);
}
{
let mut gamepad: u32 = 0;
for key in self.window.get_keys() {
if let Some(index) = GAMEPAD_KEYS
.iter()
.enumerate()
.find(|(_, &k)| k == key)
.map(|(i, _)| i)
{
gamepad |= 1 << index;
}
}
let mem = instance.memory.data_mut(&mut instance.store);
mem[64..68].copy_from_slice(&time.to_le_bytes());
mem[68..72].copy_from_slice(&gamepad.to_le_bytes());
}
if let Ok(mut watchdog) = instance.watchdog.lock() {
watchdog.timeout = self.timeout;
}
if let Some(ref update) = instance.update {
result = update.call(&mut instance.store, ());
}
if let Ok(mut watchdog) = instance.watchdog.lock() {
watchdog.timeout = 0;
}
instance.end_frame.call(&mut instance.store, ())?;
let memory = instance.memory.data(&instance.store);
let mut sound_regs = [0u8; 32];
sound_regs.copy_from_slice(&memory[80..112]);
if let Some(ref sound) = instance.sound {
sound.tx.send(RegisterUpdate {
time,
data: sound_regs,
})?;
}
let framebuffer = &memory[120..(120 + 320 * 240)];
let palette = &memory[0x13000..];
for (i, &color_index) in framebuffer.iter().enumerate() {
let offset = color_index as usize * 4;
self.window_buffer[i] = 0xff000000
| ((palette[offset] as u32) << 16)
| ((palette[offset + 1] as u32) << 8)
| palette[offset + 2] as u32;
}
if self.window.is_key_pressed(Key::R, minifb::KeyRepeat::No) {
self.load(&instance.module)?;
} else if result.is_ok() {
self.instance = Some(instance);
}
}
self.window
.update_with_buffer(&self.window_buffer, 320, 240)?;
result?;
Ok(())
}
}
fn add_native_functions(
linker: &mut wasmtime::Linker<()>,
store: &mut wasmtime::Store<()>,
) -> Result<()> {
linker.func_wrap("env", "acos", |v: f32| v.acos())?;
linker.func_wrap("env", "asin", |v: f32| v.asin())?;
linker.func_wrap("env", "atan", |v: f32| v.atan())?;
linker.func_wrap("env", "atan2", |x: f32, y: f32| x.atan2(y))?;
linker.func_wrap("env", "cos", |v: f32| v.cos())?;
linker.func_wrap("env", "exp", |v: f32| v.exp())?;
linker.func_wrap("env", "log", |v: f32| v.ln())?;
linker.func_wrap("env", "sin", |v: f32| v.sin())?;
linker.func_wrap("env", "tan", |v: f32| v.tan())?;
linker.func_wrap("env", "pow", |a: f32, b: f32| a.powf(b))?;
for i in 10..64 {
linker.func_wrap("env", &format!("reserved{}", i), || {})?;
}
for i in 0..16 {
linker.define(
"env",
&format!("g_reserved{}", i),
wasmtime::Global::new(
&mut *store,
GlobalType::new(ValType::I32, Mutability::Const),
0.into(),
)?,
)?;
}
Ok(())
}
fn instantiate_platform(
linker: &mut wasmtime::Linker<()>,
store: &mut wasmtime::Store<()>,
platform_module: &wasmtime::Module,
) -> Result<wasmtime::Instance> {
let platform_instance = linker.instantiate(&mut *store, &platform_module)?;
for export in platform_instance.exports(&mut *store) {
linker.define(
"env",
export.name(),
export
.into_func()
.expect("platform surely only exports functions"),
)?;
}
Ok(platform_instance)
}
struct RegisterUpdate {
time: i32,
data: [u8; 32],
}
struct Uw8Sound {
stream: cpal::Stream,
tx: mpsc::SyncSender<RegisterUpdate>,
}
fn init_sound(
engine: &wasmtime::Engine,
platform_module: &wasmtime::Module,
module: &wasmtime::Module,
) -> Result<Uw8Sound> {
let mut store = wasmtime::Store::new(engine, ());
let memory = wasmtime::Memory::new(&mut store, MemoryType::new(4, Some(4)))?;
let mut linker = wasmtime::Linker::new(engine);
linker.define("env", "memory", memory)?;
add_native_functions(&mut linker, &mut store)?;
let platform_instance = instantiate_platform(&mut linker, &mut store, platform_module)?;
let instance = linker.instantiate(&mut store, module)?;
let snd = instance
.get_typed_func::<(i32,), f32, _>(&mut store, "snd")
.or_else(|_| platform_instance.get_typed_func::<(i32,), f32, _>(&mut store, "gesSnd"))?;
let host = cpal::default_host();
let device = host
.default_output_device()
.ok_or_else(|| anyhow!("No audio output device available"))?;
let mut configs: Vec<_> = device
.supported_output_configs()?
.filter(|config| {
config.channels() == 2 && config.sample_format() == cpal::SampleFormat::F32
})
.collect();
configs.sort_by_key(|config| {
let rate = 44100
.max(config.min_sample_rate().0)
.min(config.max_sample_rate().0);
if rate >= 44100 {
rate - 44100
} else {
(44100 - rate) * 1000
}
});
let config = configs
.into_iter()
.next()
.ok_or_else(|| anyhow!("Could not find float output config"))?;
let sample_rate = cpal::SampleRate(44100)
.max(config.min_sample_rate())
.max(config.max_sample_rate());
let config = config.with_sample_rate(sample_rate);
let buffer_size = match *config.buffer_size() {
cpal::SupportedBufferSize::Unknown => cpal::BufferSize::Default,
cpal::SupportedBufferSize::Range { min, max } => {
cpal::BufferSize::Fixed(65536.max(min).min(max))
}
};
let config = cpal::StreamConfig {
buffer_size,
..config.config()
};
let sample_rate = config.sample_rate.0 as usize;
let (tx, rx) = mpsc::sync_channel::<RegisterUpdate>(30);
struct Resampler {
resampler: rubato::FftFixedIn<f32>,
input_buffers: Vec<Vec<f32>>,
output_buffers: Vec<Vec<f32>>,
output_index: usize,
}
let mut resampler: Option<Resampler> = if sample_rate == 44100 {
None
} else {
let rs = rubato::FftFixedIn::new(44100, sample_rate, 128, 1, 2)?;
let input_buffers = rs.input_buffer_allocate();
let output_buffers = rs.output_buffer_allocate();
Some(Resampler {
resampler: rs,
input_buffers,
output_buffers,
output_index: usize::MAX,
})
};
let mut sample_index = 0;
let mut pending_updates: Vec<RegisterUpdate> = Vec::with_capacity(30);
let mut current_time = 0;
let stream = device.build_output_stream(
&config,
move |mut outer_buffer: &mut [f32], _| {
let mut first_update = true;
while let Ok(update) = rx.try_recv() {
if first_update {
current_time += update.time.wrapping_sub(current_time) / 8;
first_update = false;
}
pending_updates.push(update);
}
while !outer_buffer.is_empty() {
while pending_updates
.first()
.into_iter()
.any(|u| u.time.wrapping_sub(current_time) <= 0)
{
let update = pending_updates.remove(0);
memory.write(&mut store, 80, &update.data).unwrap();
}
let duration = if let Some(update) = pending_updates.first() {
((update.time.wrapping_sub(current_time) as usize) * sample_rate + 999) / 1000
} else {
outer_buffer.len()
};
let step_size = (duration.max(64) * 2).min(outer_buffer.len());
let mut buffer = &mut outer_buffer[..step_size];
{
let mem = memory.data_mut(&mut store);
mem[64..68].copy_from_slice(&current_time.to_le_bytes());
}
if let Some(ref mut resampler) = resampler {
while !buffer.is_empty() {
let copy_size = resampler.output_buffers[0]
.len()
.saturating_sub(resampler.output_index)
.min(buffer.len() / 2);
if copy_size == 0 {
resampler.input_buffers[0].clear();
resampler.input_buffers[1].clear();
for _ in 0..resampler.resampler.input_frames_next() {
resampler.input_buffers[0]
.push(snd.call(&mut store, (sample_index,)).unwrap_or(0.0));
resampler.input_buffers[1]
.push(snd.call(&mut store, (sample_index + 1,)).unwrap_or(0.0));
sample_index = sample_index.wrapping_add(2);
}
resampler
.resampler
.process_into_buffer(
&resampler.input_buffers,
&mut resampler.output_buffers,
None,
)
.unwrap();
resampler.output_index = 0;
} else {
for i in 0..copy_size {
buffer[i * 2] =
resampler.output_buffers[0][resampler.output_index + i];
buffer[i * 2 + 1] =
resampler.output_buffers[1][resampler.output_index + i];
}
resampler.output_index += copy_size;
buffer = &mut buffer[copy_size * 2..];
}
}
} else {
for v in buffer {
*v = snd.call(&mut store, (sample_index,)).unwrap_or(0.0);
sample_index = sample_index.wrapping_add(1);
}
}
outer_buffer = &mut outer_buffer[step_size..];
current_time =
current_time.wrapping_add((step_size * 500 / sample_rate).max(1) as i32);
}
},
move |err| {
dbg!(err);
},
)?;
Ok(Uw8Sound { stream, tx })
}