Files
microw8/uw8-window/src/lib.rs

118 lines
3.1 KiB
Rust

use anyhow::Result;
use std::time::Instant;
mod cpu;
mod gpu;
pub struct Window {
inner: Box<dyn WindowImpl>,
fps_counter: Option<FpsCounter>,
}
struct FpsCounter {
start: Instant,
num_frames: u32,
}
impl Window {
pub fn new(config: WindowConfig) -> Result<Window> {
let fps_counter = if config.fps_counter {
Some(FpsCounter {
start: Instant::now(),
num_frames: 0,
})
} else {
None
};
if config.enable_gpu {
match gpu::Window::new(config) {
Ok(window) => {
return Ok(Window {
inner: Box::new(window),
fps_counter,
})
}
Err(err) => eprintln!(
"Failed to create gpu window: {}\nFalling back tp cpu window",
err
),
}
}
cpu::Window::new().map(|window| Window {
inner: Box::new(window),
fps_counter,
})
}
pub fn begin_frame(&mut self) -> Input {
self.inner.begin_frame()
}
pub fn end_frame(&mut self, framebuffer: &[u8], palette: &[u8], next_frame: Instant) {
self.inner.end_frame(framebuffer, palette, next_frame);
if let Some(ref mut fps_counter) = self.fps_counter {
fps_counter.num_frames += 1;
let elapsed = fps_counter.start.elapsed().as_secs_f32();
if elapsed >= 1.0 {
println!("fps: {:.1}", fps_counter.num_frames as f32 / elapsed);
fps_counter.num_frames = 0;
fps_counter.start = Instant::now();
}
}
}
pub fn is_open(&self) -> bool {
self.inner.is_open()
}
}
#[derive(Debug)]
pub struct WindowConfig {
enable_gpu: bool,
filter: u32,
fullscreen: bool,
fps_counter: bool,
}
impl Default for WindowConfig {
fn default() -> WindowConfig {
WindowConfig {
enable_gpu: true,
filter: 5,
fullscreen: false,
fps_counter: false,
}
}
}
impl WindowConfig {
pub fn parse_arguments(&mut self, args: &mut pico_args::Arguments) {
self.enable_gpu = !args.contains("--no-gpu");
if let Some(filter) = args.opt_value_from_str::<_, String>("--filter").unwrap() {
self.filter = match filter.as_str() {
"1" | "nearest" => 1,
"2" | "fast_crt" => 2,
"3" | "ss_crt" => 3,
"4" | "chromatic" => 4,
"5" | "auto_crt" => 5,
o => {
println!("Unknown --filter '{}'", o);
std::process::exit(1);
}
}
}
self.fullscreen = args.contains("--fullscreen");
self.fps_counter = args.contains("--fps");
}
}
pub struct Input {
pub gamepads: [u8; 4],
pub reset: bool,
}
trait WindowImpl {
fn begin_frame(&mut self) -> Input;
fn end_frame(&mut self, framebuffer: &[u8], palette: &[u8], next_frame: Instant);
fn is_open(&self) -> bool;
}