Files
microw8/uw8-window/src/main.rs
2022-07-08 22:11:00 +02:00

41 lines
1.3 KiB
Rust

use std::time::{Duration, Instant};
fn main() {
env_logger::Builder::from_env(env_logger::Env::default().default_filter_or("info")).init();
let mut framebuffer = vec![0u8; 320 * 240];
let start_time = Instant::now();
let mut palette = vec![0u32; 256];
for i in 0..256 {
let v = i & 15;
let r = ((i >> 2) & 12) * v;
let g = ((i >> 3) & 12) * v;
let b = ((i >> 4) & 12) * v;
palette[i as usize] = r + (g << 8) + (b << 16);
}
let mut prev_frame = Instant::now();
uw8_window::run(move |gpu_framebuffer, _gamepads, _reset| {
draw_frame(&mut framebuffer, start_time.elapsed().as_secs_f32());
gpu_framebuffer.update(&framebuffer, bytemuck::cast_slice(&palette));
prev_frame += Duration::from_secs_f32(1.0 / 60.0);
prev_frame
});
}
fn draw_frame(framebuffer: &mut [u8], time: f32) {
for x in 0..320 {
let xr = x as f32 - 160.0;
for y in 0..240 {
let yr = y as f32 - 120.0;
let f = 8192.0 / (xr * xr + yr * yr);
let u = xr * f + 512.0 + time * 32.0;
let v = yr * f + time * 29.0;
let c = (u.floor() as i32 ^ v.floor() as i32) as u32;
framebuffer[x + y * 320] = c as u8;
}
}
}