add input support and fps limit
This commit is contained in:
12
Makefile
12
Makefile
@@ -1,15 +1,15 @@
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WASM3_C := $(wildcard wasm3/source/*.c)
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WASM3_O := $(WASM3_C:.c=.o)
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run: wasm3-test .PHONY
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./wasm3-test
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uw8-wasm3: main.o $(WASM3_O)
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gcc -g -lm -lSDL2 -o uw8-wasm3 $^
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run: uw8-wasm3 .PHONY
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./uw8-wasm3
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run-ts:
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deno run --allow-read main.ts
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wasm3-test: main.o $(WASM3_O)
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gcc -g -lm -lSDL2 -o wasm3-test $^
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wasm3/source/%.o: wasm3/source/%.c
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gcc -g -O2 -c -o $@ $^
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@@ -17,6 +17,6 @@ main.o: main.c
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gcc -g -O2 -c -o main.o main.c
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clean:
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rm wasm3-test main.o $(WASM3_O)
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rm uw8-wasm3 main.o $(WASM3_O)
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.PHONY:
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187
main.c
187
main.c
@@ -121,9 +121,10 @@ void linkPlatformFunctions(IM3Runtime runtime, IM3Module cartMod, IM3Module plat
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}
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}
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void* loadUw8(uint32_t* sizeOut, IM3Runtime runtime, IM3Function loadFunc, uint8_t* memory, const char* filename) {
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void* loadUw8(uint32_t* sizeOut, IM3Runtime runtime, IM3Function loadFunc, const char* filename) {
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size_t uw8Size;
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void* uw8 = loadFile(&uw8Size, filename);
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uint8_t* memory = m3_GetMemory(runtime, NULL, 0);
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memcpy(memory, uw8, uw8Size);
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verifyM3(runtime, m3_CallV(loadFunc, (uint32_t)uw8Size));
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verifyM3(runtime, m3_GetResultsV(loadFunc, sizeOut));
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@@ -132,84 +133,136 @@ void* loadUw8(uint32_t* sizeOut, IM3Runtime runtime, IM3Function loadFunc, uint8
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return wasm;
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}
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int main() {
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IM3Environment env = m3_NewEnvironment();
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IM3Runtime runtime = m3_NewRuntime(env, 16384, NULL);
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runtime->memory.maxPages = 4;
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verifyM3(runtime, ResizeMemory(runtime, 4));
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const uint32_t uw8buttonScanCodes[] = {
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SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT,
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SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_A, SDL_SCANCODE_S
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};
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uint8_t* memory = m3_GetMemory(runtime, NULL, 0);
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assert(memory != NULL);
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int main(int argc, const char** argv) {
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if(argc != 2) {
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fprintf(stderr, "Usage: uw8-wasm3 <UW8-MODULE>\n");
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return 1;
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}
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size_t loaderSize;
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void* loaderWasm = loadFile(&loaderSize, "loader.wasm");
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IM3Module loaderMod;
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verifyM3(runtime, m3_ParseModule(env, &loaderMod, loaderWasm, loaderSize));
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loaderMod->memoryImported = true;
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verifyM3(runtime, m3_LoadModule(runtime, loaderMod));
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verifyM3(runtime, m3_CompileModule(loaderMod));
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verifyM3(runtime, m3_RunStart(loaderMod));
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IM3Function loadFunc;
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verifyM3(runtime, m3_FindFunction(&loadFunc, runtime, "load_uw8"));
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uint32_t platformSize;
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void* platformWasm = loadUw8(&platformSize, runtime, loadFunc, memory, "platform.uw8");
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uint32_t cartSize;
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void* cartWasm = loadUw8(&cartSize, runtime, loadFunc, memory, "never_sleeps.uw8");
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IM3Module platformMod;
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verifyM3(runtime, m3_ParseModule(env, &platformMod, platformWasm, platformSize));
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platformMod->memoryImported = true;
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verifyM3(runtime, m3_LoadModule(runtime, platformMod));
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linkSystemFunctions(runtime, platformMod);
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verifyM3(runtime, m3_CompileModule(platformMod));
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verifyM3(runtime, m3_RunStart(platformMod));
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IM3Module cartMod;
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verifyM3(runtime, m3_ParseModule(env, &cartMod, cartWasm, cartSize));
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platformMod->memoryImported = true;
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verifyM3(runtime, m3_LoadModule(runtime, cartMod));
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linkSystemFunctions(runtime, cartMod);
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linkPlatformFunctions(runtime, cartMod, platformMod);
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verifyM3(runtime, m3_CompileModule(cartMod));
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verifyM3(runtime, m3_RunStart(cartMod));
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
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SDL_Window* window;
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SDL_Renderer* renderer;
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SDL_CreateWindowAndRenderer(320, 240, SDL_WINDOW_RESIZABLE, &window, &renderer);
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SDL_CreateWindowAndRenderer(640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer);
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SDL_RenderSetLogicalSize(renderer, 320, 240);
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SDL_Texture* texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, 320, 240);
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uint32_t* pixels32 = malloc(320*240*4);
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for(uint32_t time = 0;; time += 16) {
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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switch(event.type) {
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case SDL_QUIT:
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exit(0);
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IM3Environment env = m3_NewEnvironment();
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IM3Runtime loaderRuntime = m3_NewRuntime(env, 65536, NULL);
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loaderRuntime->memory.maxPages = 4;
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verifyM3(loaderRuntime, ResizeMemory(loaderRuntime, 4));
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size_t loaderSize;
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void* loaderWasm = loadFile(&loaderSize, "loader.wasm");
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IM3Module loaderMod;
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verifyM3(loaderRuntime, m3_ParseModule(env, &loaderMod, loaderWasm, loaderSize));
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loaderMod->memoryImported = true;
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verifyM3(loaderRuntime, m3_LoadModule(loaderRuntime, loaderMod));
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verifyM3(loaderRuntime, m3_CompileModule(loaderMod));
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verifyM3(loaderRuntime, m3_RunStart(loaderMod));
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IM3Function loadFunc;
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verifyM3(loaderRuntime, m3_FindFunction(&loadFunc, loaderRuntime, "load_uw8"));
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uint32_t platformSize;
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void* platformWasm = loadUw8(&platformSize, loaderRuntime, loadFunc, "platform.uw8");
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uint32_t cartSize;
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void* cartWasm = loadUw8(&cartSize, loaderRuntime, loadFunc, argv[1]);
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bool quit = false;
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while(!quit) {
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IM3Runtime runtime = m3_NewRuntime(env, 16384, NULL);
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runtime->memory.maxPages = 4;
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verifyM3(runtime, ResizeMemory(runtime, 4));
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uint8_t* memory = m3_GetMemory(runtime, NULL, 0);
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assert(memory != NULL);
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IM3Module platformMod;
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verifyM3(runtime, m3_ParseModule(env, &platformMod, platformWasm, platformSize));
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platformMod->memoryImported = true;
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verifyM3(runtime, m3_LoadModule(runtime, platformMod));
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linkSystemFunctions(runtime, platformMod);
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verifyM3(runtime, m3_CompileModule(platformMod));
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verifyM3(runtime, m3_RunStart(platformMod));
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IM3Module cartMod;
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verifyM3(runtime, m3_ParseModule(env, &cartMod, cartWasm, cartSize));
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platformMod->memoryImported = true;
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verifyM3(runtime, m3_LoadModule(runtime, cartMod));
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linkSystemFunctions(runtime, cartMod);
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linkPlatformFunctions(runtime, cartMod, platformMod);
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verifyM3(runtime, m3_CompileModule(cartMod));
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verifyM3(runtime, m3_RunStart(cartMod));
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uint32_t startTime = SDL_GetTicks();
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bool restart = false;
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while(!quit && !restart) {
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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switch(event.type) {
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case SDL_QUIT:
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quit = true;
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break;
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case SDL_KEYDOWN:
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switch(event.key.keysym.sym) {
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case SDLK_ESCAPE:
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quit = true;
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break;
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case SDLK_r:
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restart = true;
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break;
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}
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break;
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}
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}
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uint32_t time = SDL_GetTicks() - startTime;
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*(uint32_t*)(memory + 64) = time;
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int numKeys;
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const Uint8* keyState = SDL_GetKeyboardState(&numKeys);
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uint8_t buttons = 0;
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for(int i = 0; i < 8; ++i) {
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if(keyState[uw8buttonScanCodes[i]]) {
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buttons |= 1 << i;
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}
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}
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memory[0x44] = buttons;
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IM3Function updFunc;
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verifyM3(runtime, m3_FindFunction(&updFunc, runtime, "upd"));
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verifyM3(runtime, m3_CallV(updFunc));
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uint32_t* palette = (uint32_t*)(memory + 0x13000);
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uint8_t* pixels = memory + 120;
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for(uint32_t i = 0; i < 320*240; ++i) {
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pixels32[i] = palette[pixels[i]];
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}
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SDL_UpdateTexture(texture, NULL, pixels32, 320*4);
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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uint32_t frame = (uint32_t)((uint64_t)time * 60 / 1000);
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uint32_t offset = time - (uint32_t)((uint64_t)frame * 1000 / 60);
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uint32_t nextFrameTime = (uint32_t)((uint64_t)(frame + 1) * 1000 / 60 + (offset < 4 ? offset : 4));
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uint32_t delay = startTime + nextFrameTime - SDL_GetTicks();
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if(delay < 33) {
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SDL_Delay(delay);
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}
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}
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*(uint32_t*)(memory + 64) = time;
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IM3Function updFunc;
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verifyM3(runtime, m3_FindFunction(&updFunc, runtime, "upd"));
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verifyM3(runtime, m3_CallV(updFunc));
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uint32_t* palette = (uint32_t*)(memory + 0x13000);
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uint8_t* pixels = memory + 120;
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for(uint32_t i = 0; i < 320*240; ++i) {
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pixels32[i] = palette[pixels[i]];
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}
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SDL_UpdateTexture(texture, NULL, pixels32, 320*4);
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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m3_FreeRuntime(runtime);
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}
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return 0;
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