copy optimized blitSprite impl to grabSprite, add simple docs

This commit is contained in:
2023-04-03 23:44:12 +02:00
parent 4a1d607bcb
commit c8a9f533ef
7 changed files with 56 additions and 25 deletions

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@@ -30,8 +30,8 @@ import "env.printInt" fn printInt(i32);
import "env.setTextColor" fn setTextColor(i32);
import "env.setBackgroundColor" fn setBackgroundColor(i32);
import "env.setCursorPosition" fn setCursorPosition(i32, i32);
import "env.rectangle_outline" fn rectangle_outline(f32, f32, f32, f32, i32);
import "env.circle_outline" fn circle_outline(f32, f32, f32, i32);
import "env.rectangleOutline" fn rectangleOutline(f32, f32, f32, f32, i32);
import "env.circleOutline" fn circleOutline(f32, f32, f32, i32);
import "env.exp" fn exp(f32) -> f32;
import "env.playNote" fn playNote(i32, i32);
import "env.sndGes" fn sndGes(i32) -> f32;

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@@ -30,8 +30,8 @@
(import "env" "setTextColor" (func $setTextColor (param i32)))
(import "env" "setBackgroundColor" (func $setBackgroundColor (param i32)))
(import "env" "setCursorPosition" (func $setCursorPosition (param i32) (param i32)))
(import "env" "rectangle_outline" (func $rectangle_outline (param f32) (param f32) (param f32) (param f32) (param i32)))
(import "env" "circle_outline" (func $circle_outline (param f32) (param f32) (param f32) (param i32)))
(import "env" "rectangleOutline" (func $rectangleOutline (param f32) (param f32) (param f32) (param f32) (param i32)))
(import "env" "circleOutline" (func $circleOutline (param f32) (param f32) (param f32) (param i32)))
(import "env" "exp" (func $exp (param f32) (result f32)))
(import "env" "playNote" (func $playNote (param i32) (param i32)))
(import "env" "sndGes" (func $sndGes (param i32) (result f32)))

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@@ -171,7 +171,7 @@ export fn rectangle(x: f32, y: f32, w: f32, h: f32, col: i32) {
}
}
export fn rectangle_outline(x: f32, y: f32, w: f32, h: f32, col: i32) {
export fn rectangleOutline(x: f32, y: f32, w: f32, h: f32, col: i32) {
let xl = nearest(x) as i32;
let xr = nearest(x + w) as i32;
let yt = nearest(y) as i32;
@@ -212,7 +212,7 @@ export fn circle(cx: f32, cy: f32, radius: f32, col: i32) {
}
}
export fn circle_outline(cx: f32, cy: f32, radius: f32, col: i32) {
export fn circleOutline(cx: f32, cy: f32, radius: f32, col: i32) {
let prev_w: f32;
let y = clamp(nearest(cy - radius) as i32, -1, 241);
let maxY = clamp(nearest(cy + radius) as i32, -1, 241);
@@ -377,30 +377,42 @@ export fn blitSprite(sprite: i32, size: i32, x: i32, y: i32, control: i32) {
sprite += (height - 1) * width;
}
let srcRow = sprite + x0 * flip_x + y0 * flip_y * width;
let dstRow = x + x0 + (y + y0) * 320;
let spriteRow = sprite + x0 * flip_x + y0 * flip_y * width;
let screenRow = x + x0 + (y + y0) * 320;
loop yloop {
let lx = 0;
loop xloop {
let lazy col = (srcRow + lx * flip_x)?0;
let lazy col = (spriteRow + lx * flip_x)?0;
if col != trans {
(dstRow + lx)?120 = col;
(screenRow + lx)?120 = col;
}
branch_if (lx +:= 1) < numCols: xloop;
}
srcRow += width * flip_y;
dstRow += 320;
spriteRow += width * flip_y;
screenRow += 320;
branch_if numRows -:= 1: yloop;
}
}
export fn grabSprite(sprite: i32, size: i32, x: i32, y: i32, control: i32) {
let width = size & 65535;
let height = select(size >> 16, size >> 16, width);
let lazy width = size & 65535;
let lazy height = select(size >> 16, size >> 16, width);
let lazy x0 = select(x < 0, -x, 0);
let lazy x1 = select(x + width > 320, 320 - x, width);
let lazy y0 = select(y < 0, -y, 0);
let lazy y1 = select(y + height > 240, 240 - y, height);
let lazy numRows = y1 - y0;
let lazy numCols = x1 - x0;
if numRows <= 0 | numCols <= 0 {
return;
}
let trans = (control & 511) - 256;
let flip_x = 1 - ((control >> 8) & 2);
let flip_y = 1 - ((control >> 9) & 2);
let lazy flip_x = 1 - ((control >> 8) & 2);
let lazy flip_y = 1 - ((control >> 9) & 2);
if flip_x < 0 {
sprite += width - 1;
}
@@ -408,17 +420,21 @@ export fn grabSprite(sprite: i32, size: i32, x: i32, y: i32, control: i32) {
sprite += (height - 1) * width;
}
let ly = 0;
let spriteRow = sprite + x0 * flip_x + y0 * flip_y * width;
let screenRow = x + x0 + (y + y0) * 320;
loop yloop {
let lx = 0;
loop xloop {
let col = getPixel(x + lx, y + ly);
let lazy col = (screenRow + lx)?120;
if col != trans {
(sprite + lx * flip_x + ly * flip_y * height)?0 = col;
(spriteRow + lx * flip_x)?0 = col;
}
branch_if (lx +:= 1) < width: xloop;
branch_if (lx +:= 1) < numCols: xloop;
}
branch_if (ly +:= 1) < height: yloop;
spriteRow += width * flip_y;
screenRow += 320;
branch_if numRows -:= 1: yloop;
}
}

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@@ -146,13 +146,13 @@ Fills the circle at `cx, cy` and with `radius` with the given color index.
(Sets all pixels where the pixel center lies inside the circle.)
### fn rectangle_outline(x: f32, y: f32, w: f32, h: f32, color: i32)
### fn rectangleOutline(x: f32, y: f32, w: f32, h: f32, color: i32)
Draws a one pixel outline on the inside of the given rectangle.
(Draws the outermost pixels that are still inside the rectangle area.)
### fn circle_outline(cx: f32, cy: f32, radius: f32, color: i32)
### fn circleOutline(cx: f32, cy: f32, radius: f32, color: i32)
Draws a one pixel outline on the inside of the given circle.
@@ -162,6 +162,21 @@ Draws a one pixel outline on the inside of the given circle.
Draws a line from `x1,y1` to `x2,y2` in the given color index.
### fn blitSprite(spriteData: i32, size: i32, x: i32, y: i32, control: i32)
Copies the pixel data at `spriteData` onto the screen at `x`, `y`. The size of the sprite is passed as `width | (height << 16)`.
If the height is given as 0, the sprite is is treated as square (width x width).
The control parameter controls masking and flipping of the sprite:
* bits 0-7: color mask index
* bit 8: switch on masked blit (pixel with color mask index are treated as transparent)
* bit 9: flip sprite x
* bit 10: flip sprite y
### fn grabSprite(spriteData: i32, size: i32, x: i32, y: i32, control: i32)
Copies the pixel data on the screen at `x`, `y` to `spriteData`. Parameters are exactly the same as `blitSprite`.
## Input
MicroW8 provides input from a gamepad with one D-Pad and 4 buttons, or a keyboard emulation thereof.

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@@ -152,14 +152,14 @@ impl BaseModule {
add_function(
&mut functions,
&type_map,
"rectangle_outline",
"rectangleOutline",
&[F32, F32, F32, F32, I32],
None,
);
add_function(
&mut functions,
&type_map,
"circle_outline",
"circleOutline",
&[F32, F32, F32, I32],
None,
);