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copy optimized blitSprite impl to grabSprite, add simple docs
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@@ -146,13 +146,13 @@ Fills the circle at `cx, cy` and with `radius` with the given color index.
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(Sets all pixels where the pixel center lies inside the circle.)
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### fn rectangle_outline(x: f32, y: f32, w: f32, h: f32, color: i32)
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### fn rectangleOutline(x: f32, y: f32, w: f32, h: f32, color: i32)
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Draws a one pixel outline on the inside of the given rectangle.
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(Draws the outermost pixels that are still inside the rectangle area.)
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### fn circle_outline(cx: f32, cy: f32, radius: f32, color: i32)
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### fn circleOutline(cx: f32, cy: f32, radius: f32, color: i32)
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Draws a one pixel outline on the inside of the given circle.
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@@ -162,6 +162,21 @@ Draws a one pixel outline on the inside of the given circle.
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Draws a line from `x1,y1` to `x2,y2` in the given color index.
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### fn blitSprite(spriteData: i32, size: i32, x: i32, y: i32, control: i32)
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Copies the pixel data at `spriteData` onto the screen at `x`, `y`. The size of the sprite is passed as `width | (height << 16)`.
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If the height is given as 0, the sprite is is treated as square (width x width).
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The control parameter controls masking and flipping of the sprite:
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* bits 0-7: color mask index
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* bit 8: switch on masked blit (pixel with color mask index are treated as transparent)
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* bit 9: flip sprite x
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* bit 10: flip sprite y
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### fn grabSprite(spriteData: i32, size: i32, x: i32, y: i32, control: i32)
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Copies the pixel data on the screen at `x`, `y` to `spriteData`. Parameters are exactly the same as `blitSprite`.
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## Input
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MicroW8 provides input from a gamepad with one D-Pad and 4 buttons, or a keyboard emulation thereof.
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