52 Commits

Author SHA1 Message Date
57a92ba79a update version number 2022-07-17 22:44:46 +02:00
7ec1e68a00 very slightly improve frame timings when not quite reaching 60 fps 2022-07-14 00:05:15 +02:00
539d19e0d7 fix square filter, arrow keys on windows 2022-07-12 20:18:06 +02:00
e9a5f702b4 finish fast_crt shader 2022-07-12 00:22:05 +02:00
ba0b037ec2 add first version of fast crt shader 2022-07-11 09:26:11 +02:00
0130d1c906 implement square filter 2022-07-10 23:56:19 +02:00
379ece5cbf restructuring for multiple filters 2022-07-10 23:17:31 +02:00
c9c5cb76bd start refactoring wgpu code to allow for different upscale filters 2022-07-10 16:37:39 +02:00
a6d6615231 only draw area covered by framebuffer 2022-07-10 12:18:53 +02:00
fbc86fa78d implement input for gpu window 2022-07-09 21:16:25 +02:00
eb724e8785 keyboard input is working for cpu window again 2022-07-09 13:18:51 +02:00
f559c5b7d4 restructure run_native to report errors back to caller 2022-07-09 12:24:59 +02:00
9dabf75732 first somewhat working version of uw8 using gpu window 2022-07-08 23:29:39 +02:00
b0adf7748d add uw8-window crate 2022-07-08 22:11:00 +02:00
7aa70ef39d some more tunnel optimization 2022-07-08 22:08:30 +02:00
2ce91ef49c continue TomCat's optimization of the tunnel 2022-06-22 00:18:20 +02:00
7caad08b7c print fractional compressed size 2022-06-22 00:16:35 +02:00
1f6de62e5d add test program for filled circle drawing 2022-06-12 23:54:56 +02:00
caeaa82787 optimize hline function, update wasmtime 2022-06-12 14:28:01 +02:00
e0450c9039 successfully reprod audio recording in firefox 2022-06-09 23:54:43 +02:00
95d0d92a6f first try for a simple repro of firefox resample fail (failed) 2022-06-09 23:36:23 +02:00
7a6dd0ab6d improve formatting of change log 2022-05-09 01:13:20 +02:00
e7a00dd9c6 prepare for v0.2.0 release 2022-05-09 00:51:51 +02:00
a02243d98c add sound to skipahead 2022-05-08 20:28:06 +02:00
599873890a add docs for debug output 2022-05-08 19:47:07 +02:00
8e9bb002bc improve sleep timer resolution on windows 2022-05-08 18:08:29 +02:00
b2b990333e prepare for v0.2.0-rc3 release 2022-05-08 00:51:11 +02:00
d1556f7be8 add support for writing debug output to the console 2022-05-08 00:41:11 +02:00
9f548cd6f0 update curlywas 2022-05-08 00:19:49 +02:00
7cea4eebd3 improve frame timings some more in both runtimes 2022-05-05 09:53:36 +02:00
3f67e92c5c prepare for 0.2.0-rc2 release 2022-05-04 08:48:16 +02:00
a2714f25e4 fix unstable playback in browser runtime 2022-05-04 00:32:41 +02:00
7e203d93e6 implement scheduled sound updates in native runtime 2022-05-02 08:19:34 +02:00
e44c87d1f6 add port of cracklebass 2022-04-29 00:22:55 +02:00
614b7cf358 add 0.2.0-rc1 download links to site 2022-04-26 23:20:05 +02:00
c42a484adb Update version number to 0.2.0-rc1 2022-04-26 22:38:31 +02:00
3a5f2bf865 add another small doc paragraph for snd function 2022-04-26 19:41:05 +02:00
2dee1b30a4 add support for non 44.1kHz audio configs (resampling) 2022-04-26 00:02:34 +02:00
42f7887ab2 install missing alsa dependency on ci 2022-04-24 23:48:58 +02:00
4c82f4ad02 add 0.2.0rc1 web runtime 2022-04-24 23:32:28 +02:00
4dd8c3b029 add audio track to recorded video 2022-04-24 23:17:58 +02:00
2bf8938183 remove back-channel from audio thread for now
It needs some more thought before committing to it.
2022-04-24 15:52:19 +02:00
491bf88ade add first version of sound doku 2022-04-24 00:01:54 +02:00
e05701300c implement backchannel from audio thread 2022-04-22 00:28:19 +02:00
df0c169d54 use the last byte 2022-04-20 23:19:26 +02:00
61941bceeb add simple example for doing music just using playNote function 2022-04-20 21:48:03 +02:00
8fa64519e4 add playNote fn and bell chr (7) 2022-04-19 00:27:53 +02:00
7a52ce4e4c implement custom base address for GES 2022-04-18 16:40:16 +02:00
6f20d303c8 adjust tim_ges to latest sound chip revision 2022-04-18 11:52:07 +02:00
a5edeb21d8 update some dependencies 2022-04-17 22:32:59 +02:00
2839fe5be4 implement sound in native runtime 2022-04-17 22:16:17 +02:00
893158e136 use setTimeout instead of requestAnimationFrame for 60 fps update 2022-04-17 12:26:01 +02:00
56 changed files with 6309 additions and 4444 deletions

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@@ -27,7 +27,7 @@ jobs:
steps:
- name: Install dependencies
run: sudo apt-get install -y libxkbcommon-dev
run: sudo apt-get install -y libxkbcommon-dev libasound2-dev
if: matrix.os == 'ubuntu-latest'
- name: Checkout
uses: actions/checkout@v2

1429
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -1,22 +1,22 @@
[package]
name = "uw8"
version = "0.1.2"
version = "0.2.1"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[features]
default = ["native", "browser"]
native = ["wasmtime"]
native = ["wasmtime", "uw8-window", "cpal", "rubato" ]
browser = ["warp", "tokio", "tokio-stream", "webbrowser"]
[dependencies]
wasmtime = { version = "0.34", optional = true }
wasmtime = { version = "0.37.0", optional = true }
anyhow = "1"
minifb = { version = "0.20", default-features = false, features = ["x11"] }
uw8-window = { path = "uw8-window", optional = true }
notify = "4"
pico-args = "0.4"
curlywas = { git = "https://github.com/exoticorn/curlywas.git", rev = "aac7bbd" }
curlywas = { git = "https://github.com/exoticorn/curlywas.git", rev = "0e7ea50" }
wat = "1"
uw8-tool = { path = "uw8-tool" }
same-file = "1"
@@ -24,4 +24,6 @@ warp = { version = "0.3.2", optional = true }
tokio = { version = "1.17.0", features = ["sync", "rt"], optional = true }
tokio-stream = { version = "0.1.8", features = ["sync"], optional = true }
webbrowser = { version = "0.6.0", optional = true }
ansi_term = "0.12.1"
ansi_term = "0.12.1"
cpal = { version = "0.13.5", optional = true }
rubato = { version = "0.11.0", optional = true }

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@@ -0,0 +1,55 @@
// port of cracklebass by pestis (originally on TIC-80)
include "../include/microw8-api.cwa"
const MUSIC_DATA = 0x20000;
export fn upd() {
let inline t = 32!32 * 6 / 100;
let inline p = t / 1024;
let channel:i32;
loop channels {
let inline e = t * channel?MUSIC_DATA / 8;
let lazy pattern = (8 * channel + p)?(MUSIC_DATA + 56);
let lazy n = !!pattern * (8 * pattern + e / 16 % 8)?MUSIC_DATA;
let inline prev_ctrl = (channel * 6)?80;
(channel * 6)?80 = if n {
let inline base_note = 12 + 12 * channel?(MUSIC_DATA + 4) + n;
let inline pitch_drop = e % 16 * channel?(MUSIC_DATA + 94);
let inline key_pattern = p?(MUSIC_DATA + 8*4 + 56);
let inline key = select(key_pattern, (8 * key_pattern + t / 128 % 8)?MUSIC_DATA, 1);
(channel * 6)?83 = base_note - pitch_drop / 4 + key;
prev_ctrl & 0xfc | (e / 8 & 2) | 1
} else {
prev_ctrl & 0xfe
};
branch_if (channel := channel + 1) < 4: channels;
}
}
data 80 {
i8(
0x44, 0, 0, 0, 0x50, 0x40,
0x4, 0x50, 0, 0, 0x80, 0x80,
0x40, 0x80, 0, 0, 0x40, 0x40,
0, 0, 0, 0, 0x50, 0x50
)
}
data MUSIC_DATA {
i8(
16, 2, 8, 8, 1, 2, 2, 3, 1, 0,
1,13,16, 0, 1, 8, 1, 0, 1,13,
16, 1, 1, 8, 1, 0, 8,13,13, 0,
16,13, 1, 0, 1, 0, 1, 0, 1, 1,
1, 0, 0, 0, 1, 0,13, 1, 1, 1,
6, 8, 1, 1, 6, 8, 1, 1, 2, 1,
2, 1, 2, 0, 0, 0, 0, 3, 3, 3,
5, 0, 0, 2, 1, 2, 1, 2, 1, 2,
0, 4, 4, 0, 4, 4, 4, 4, 0, 0,
0, 0, 6, 6, 0, 0, 0, 8
)
}

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@@ -0,0 +1,38 @@
include "../include/microw8-api.cwa"
global mut frame = 0;
export fn upd() {
if frame % 16 == 0 {
let ch: i32;
loop channels {
playNote(ch, (ch * 32 + (frame / 16) % 32)?0x20000);
branch_if ch := (ch + 1) % 4: channels;
}
}
frame = frame + 1;
}
data 0x20000 {
i8(
0x4e, 0x0, 0x0, 0x4c, 0x49, 0x0, 0x45, 0x47,
0x49, 0x47, 0x45, 0x44, 0x42, 0x0, 0x3d, 0x41,
0x44, 0x0, 0x0, 0x47, 0x49, 0x47, 0x45, 0x41,
0x44, 0x0, 0x0, 0x0, 0x42, 0x0, 0x0, 0x0,
0x25, 0, 0x49, 0x25, 0x25, 0, 0x49, 0x38,
0x25, 0, 0x49, 0x25, 0x25, 0, 0x49, 0x38,
0x25, 0, 0x49, 0x25, 0x25, 0, 0x49, 0x38,
0x25, 0, 0x49, 0x25, 0x25, 0, 0x49, 0x38,
0x2a, 0x0, 0x0, 0x0, 0x2d, 0x0, 0x0, 0x0,
0x2c, 0x0, 0x28, 0x0, 0x2a, 0x0, 0x0, 0x0,
0x25, 0x0, 0x0, 0x0, 0x29, 0x0, 0x0, 0x0,
0x2c, 0x0, 0x2d, 0x0, 0x2a, 0x0, 0x25, 0x0,
0x0, 0x0, 0x31, 0x0, 0x34, 0x0, 0x0, 0x36,
0x38, 0x39, 0x38, 0x34, 0x36, 0x0, 0x0, 0x0,
0x0, 0x3d, 0x3b, 0x39, 0x38, 0x0, 0x0, 0x0,
0x0, 0x39, 0x38, 0x39, 0x38, 0x0, 0x36, 0x0
)
}

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@@ -8,7 +8,7 @@ global mut f: f32 = 2.0;
export fn upd() {
let y: i32;
let inline zero = 0.0;
let inline zero = 0_f;
let lazy control_speed = 0.03125;
s = s + 0.1875 - (f + control_speed) * isButtonPressed(4 <| cls(4)) as f32;
@@ -30,6 +30,8 @@ export fn upd() {
if y == 180 & py > zero {
if x > w | x < zero {
0?80 = 0xc3;
3?80 = 32;
return;
}
py = zero;
@@ -43,6 +45,9 @@ export fn upd() {
circle(160 as f32, 160 as f32 + py, 22 as f32, -28);
circle((160 - 6) as f32, (160 - 6) as f32 + py, 6 as f32, -26);
0?86 = py < zero;
3?86 = 32 - py as i32;
px = px + (isButtonPressed(3) - isButtonPressed(2)) as f32 * control_speed;
py = py + s;
pz = pz + 1;

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@@ -1,3 +1,7 @@
// Steady On Tim, It's Only A Budget Game
// original bytebeat by Gasman / Hooy-Program
// ported to MicroW8/GES by exoticorn/icebird
import "env.memory" memory(4);
fn melody(ch: i32, t: i32, T: i32) {
@@ -9,7 +13,7 @@ fn melody(ch: i32, t: i32, T: i32) {
let inline riff_note = 5514 >> (riff_pos % note_count * 4) & 15;
let inline melody_note = shift + octave - riff_note;
ch?1 = 248 - riff_pos * 15;
ch?1 = 230 - riff_pos * 14;
ch?3 = melody_note + 64;
let inline arp_note = shift + ((0x85>>((t/2)%3*4)) & 15) - 1;
@@ -22,13 +26,13 @@ export fn upd() {
melody(98, t, T - 3);
melody(92, t, T);
80?0 = ((T >= 256) & (T/12+(T-3)/12)) * 2 | 0x44; // arp trigger
80?0 = ((T >= 256) & (T/12+(T-3)/12)) * 2 | 0x48; // arp trigger
if T >= 128 {
let inline bass_step = T % 8;
86?3 = if bass_step / 2 == 2 {
86?0 = 0xc2;
80
86?0 = 0xd6;
81
} else {
86?0 = ((197 >> bass_step) & 1) | 0x48;
((T & 4) * ((T & 7) - 1)) / 2 + 28
@@ -38,12 +42,12 @@ export fn upd() {
data 80 {
i8(
0, 0x81, 0, 0, 0, 0x90,
0, 0x4c, 0, 0, 0, 0x5c,
5, 0, 0, 0, 0, 0x4c,
5, 0, 0, 0, 0, 0x4c,
0xfa, 0x85,
0x81, 0x81, 0, 110, 0, 90
0, 0x90, 0, 0, 0, 0x90,
0, 0x4c, 0, 0, 0, 0x4c,
0x19, 0, 0, 0, 0, 0x4c,
0x19, 0, 0, 0, 0, 0x4c,
0xfa, 0x84,
0xc1, 0xc1, 0, 107, 0, 0x4c
)
}
@@ -51,6 +55,7 @@ data 80 {
include "../../platform/src/ges.cwa"
import "env.pow" fn pow(f32, f32) -> f32;
import "env.exp" fn exp(f32) -> f32;
import "env.sin" fn sin(f32) -> f32;
export fn snd(t: i32) -> f32 {

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@@ -33,6 +33,7 @@ import "env.setCursorPosition" fn setCursorPosition(i32, i32);
import "env.rectangle_outline" fn rectangle_outline(f32, f32, f32, f32, i32);
import "env.circle_outline" fn circle_outline(f32, f32, f32, i32);
import "env.exp" fn exp(f32) -> f32;
import "env.playNote" fn playNote(i32, i32);
const TIME_MS = 0x40;
const GAMEPAD = 0x44;

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@@ -33,6 +33,7 @@
(import "env" "rectangle_outline" (func $rectangle_outline (param f32) (param f32) (param f32) (param f32) (param i32)))
(import "env" "circle_outline" (func $circle_outline (param f32) (param f32) (param f32) (param i32)))
(import "env" "exp" (func $exp (param f32) (result f32)))
(import "env" "playNote" (func $playNote (param i32) (param i32)))
;; to use defines, include this file with a preprocessor
;; like gpp (https://logological.org/gpp).

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@@ -0,0 +1,74 @@
(module
(import "env" "atan2" (func $atan2 (param f32 f32) (result f32)))
(import "env" "time" (func $time (result f32)))
(import "env" "memory" (memory 4))
(func (export "upd")
(local $y i32)
(local $i i32)
(local $x i32)
(loop $pixels
i32.const 1
local.get $i
local.get $i
i32.const 36928
f32.convert_i32_s
local.get $i
i32.const 320
i32.rem_s
i32.const 160
i32.sub
local.tee $x
local.get $x
i32.mul
local.get $i
i32.const 320
i32.div_s
i32.const 120
i32.sub
local.tee $y
local.get $y
i32.mul
i32.add
f32.convert_i32_s
f32.sqrt
f32.div
call $time
i32.const 163
f32.convert_i32_s
f32.mul
f32.add
i32.trunc_sat_f32_s
local.get $x
f32.convert_i32_s
local.get $y
f32.convert_i32_s
call $atan2
i32.const 163
f32.convert_i32_s
f32.mul
call $time
i32.const 64
f32.convert_i32_s
f32.mul
f32.add
i32.trunc_f32_s
i32.xor
i32.const 4
i32.shr_s
i32.const 15
i32.and
i32.store8 offset=120
i32.add
local.tee $i
i32.const 76800
i32.rem_s
br_if $pixels
)
)
)

2
platform/Cargo.lock generated
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@@ -146,7 +146,7 @@ checksum = "7a81dae078cea95a014a339291cec439d2f232ebe854a9d672b796c6afafa9b7"
[[package]]
name = "curlywas"
version = "0.1.0"
source = "git+https://github.com/exoticorn/curlywas.git?rev=aac7bbd#aac7bbd8786a26da0dcbe8320b1afefaf6086464"
source = "git+https://github.com/exoticorn/curlywas.git?rev=0e7ea50#0e7ea508cd0e76836283ae68a44c9097df83c8ac"
dependencies = [
"anyhow",
"ariadne",

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@@ -6,7 +6,7 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
curlywas = { git="https://github.com/exoticorn/curlywas.git", rev="aac7bbd" }
curlywas = { git="https://github.com/exoticorn/curlywas.git", rev="0e7ea50" }
uw8-tool = { path="../uw8-tool" }
anyhow = "1"
lodepng = "3.4"

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@@ -7,21 +7,22 @@ const GesChannelState.Size = 8;
const GesState.Filter = GesChannelState.Size * 4;
const GesState.Size = GesState.Filter + 8*4;
const GesStateOffset = 112;
const GesBufferOffset = 112 + GesState.Size;
const GesStateOffset = 32;
const GesBufferOffset = 32 + GesState.Size;
export fn gesSnd(t: i32) -> f32 {
let baseAddr = 0!0x12c78;
if !(t & 127) {
let i: i32;
loop clearLoop {
i!GesBufferOffset = 0;
branch_if (i := i + 4) < 128*8: clearLoop;
(baseAddr + i)!GesBufferOffset = 0;
branch_if (i := i + 4) < 128*4: clearLoop;
}
let ch: i32;
loop channelLoop {
let lazy channelState = GesStateOffset + ch * GesChannelState.Size;
let lazy channelReg = 80 + ch * 6;
let lazy channelState = baseAddr + GesStateOffset + ch * GesChannelState.Size;
let lazy channelReg = baseAddr + ch * 6;
let envState = channelState?GesChannelState.EnvState;
let envVol = i32.load16_u(channelState, GesChannelState.EnvVol);
@@ -77,7 +78,7 @@ export fn gesSnd(t: i32) -> f32 {
let saw2 = saw2 -
polyBlep((p - pulsePhase1) >> 16, invPhaseInc, -saw) -
polyBlep((p - pulsePhase2) >> 16, invPhaseInc, saw);
i!(GesBufferOffset + 128*4) = saw2;
(baseAddr + i)!(GesBufferOffset + 128*4) = saw2;
phase = phase + phaseInc;
branch_if (i := i + 4) < 64*4: sawLoop;
}
@@ -86,7 +87,7 @@ export fn gesSnd(t: i32) -> f32 {
{
let pulsePhase = 32768 + pulseWidth * 128;
loop rectLoop {
i!(GesBufferOffset + 128*4) = select((phase & 65535) < pulsePhase, -32768, 32767) -
(baseAddr + i)!(GesBufferOffset + 128*4) = select((phase & 65535) < pulsePhase, -32768, 32767) -
polyBlep(phase, invPhaseInc, -32767) -
polyBlep(phase - pulsePhase, invPhaseInc, 32767);
phase = phase + phaseInc;
@@ -101,7 +102,7 @@ export fn gesSnd(t: i32) -> f32 {
s = (s ^ (s >> 31));
s = (s >> 8) * scale;
s = (s ^ (s >> 31));
i!(GesBufferOffset + 128*4) = (s >> 15) - 32768;
(baseAddr + i)!(GesBufferOffset + 128*4) = (s >> 15) - 32768;
phase = phase + phaseInc;
branch_if (i := i + 4) < 64*4: triLoop;
}
@@ -111,7 +112,7 @@ export fn gesSnd(t: i32) -> f32 {
let inline pulse = ((phase >> 8) & 255) >= pulseWidth;
s = s * 0x6746ba73;
s = s ^ (s >> 15) * pulse;
i!(GesBufferOffset + 128*4) = (s * 0x835776c7) >> 16;
(baseAddr + i)!(GesBufferOffset + 128*4) = (s * 0x835776c7) >> 16;
phase = phase + phaseInc;
branch_if (i := i + 4) < 64*4: noiseLoop;
}
@@ -122,8 +123,8 @@ export fn gesSnd(t: i32) -> f32 {
if ctrl & 32 {
let lazy modSrc = (ch - 1) & 3;
let inline channelState = GesStateOffset + modSrc * GesChannelState.Size;
let inline channelReg = 80 + modSrc * 6;
let inline channelState = baseAddr + GesStateOffset + modSrc * GesChannelState.Size;
let inline channelReg = baseAddr + modSrc * 6;
let inline note = i32.load16_u(channelReg, 2);
let inline freq = 440 as f32 * pow(2.0, (note - 69*256) as f32 / (12*256) as f32);
@@ -138,13 +139,13 @@ export fn gesSnd(t: i32) -> f32 {
loop ringLoop {
let s = phase << 16;
s = (s ^ (s >> 31));
i!(GesBufferOffset + 128*4) = (i!(GesBufferOffset + 128*4) * ((s >> 15) - 32768)) >> 15;
(baseAddr + i)!(GesBufferOffset + 128*4) = ((baseAddr + i)!(GesBufferOffset + 128*4) * ((s >> 15) - 32768)) >> 15;
phase = phase + phaseInc;
branch_if (i := i + 4) < 64*4: ringLoop;
}
}
let channelVol = ((ch >> 1)?0x68 >> ((ch & 1) * 4)) & 15;
let channelVol = ((baseAddr + (ch >> 1))?24 >> ((ch & 1) * 4)) & 15;
envVol = envVol * channelVol / 15;
let leftVol = (select(ctrl & 16, 0x3d5b, 0x6a79) >> (ch * 4)) & 15;
@@ -156,30 +157,30 @@ export fn gesSnd(t: i32) -> f32 {
if filter < 2 {
if filter {
let f = (4096 as f32 - min(4096 as f32, 4096 as f32 * exp(freq * (-8.0 * 3.141 / 44100.0)))) as i32;
let low = (ch * 8)!(GesStateOffset + GesState.Filter);
let low = (baseAddr + ch * 8)!(GesStateOffset + GesState.Filter);
loop filterLoop {
let in = (i!(GesBufferOffset + 128*4) * envVol) >> 18;
let in = ((baseAddr + i)!(GesBufferOffset + 128*4) * envVol) >> 18;
low = low + (((in - low) * f) >> 12);
(i * 2)!GesBufferOffset = (i * 2)!GesBufferOffset + ((low * leftVol) >> 4);
(i * 2)!(GesBufferOffset + 4) = (i * 2)!(GesBufferOffset + 4) + ((low * rightVol) >> 4);
(baseAddr + i * 2)!GesBufferOffset = (baseAddr + i * 2)!GesBufferOffset + ((low * leftVol) >> 4);
(baseAddr + i * 2)!(GesBufferOffset + 4) = (baseAddr + i * 2)!(GesBufferOffset + 4) + ((low * rightVol) >> 4);
branch_if (i := i + 4) < 64*4: filterLoop;
(ch * 8)!(GesStateOffset + GesState.Filter) = low;
(ch * 8)!(GesStateOffset + GesState.Filter + 4) = 0;
(baseAddr + ch * 8)!(GesStateOffset + GesState.Filter) = low;
(baseAddr + ch * 8)!(GesStateOffset + GesState.Filter + 4) = 0;
}
} else {
loop mixLoop {
let sample = (i!(GesBufferOffset + 128*4) * envVol) >> 18;
(i * 2)!GesBufferOffset = (i * 2)!GesBufferOffset + ((sample * leftVol) >> 4);
(i * 2)!(GesBufferOffset + 4) = (i * 2)!(GesBufferOffset + 4) + ((sample * rightVol) >> 4);
let sample = ((baseAddr + i)!(GesBufferOffset + 128*4) * envVol) >> 18;
(baseAddr + i * 2)!GesBufferOffset = (baseAddr + i * 2)!GesBufferOffset + ((sample * leftVol) >> 4);
(baseAddr + i * 2)!(GesBufferOffset + 4) = (baseAddr + i * 2)!(GesBufferOffset + 4) + ((sample * rightVol) >> 4);
branch_if (i := i + 4) < 64*4: mixLoop;
(ch * 8)!(GesStateOffset + GesState.Filter) = sample;
(ch * 8)!(GesStateOffset + GesState.Filter + 4) = 0;
(baseAddr + ch * 8)!(GesStateOffset + GesState.Filter) = sample;
(baseAddr + ch * 8)!(GesStateOffset + GesState.Filter + 4) = 0;
}
}
} else {
filter = filter - 2;
let ctrl = filter?0x6a;
let note = i32.load16_u(filter * 2, 0x6c);
let ctrl = (baseAddr + filter)?26;
let note = i32.load16_u(baseAddr + filter * 2, 28);
let inline freq = 440 as f32 * pow(2.0, (note - 69*256) as f32 / (12*256) as f32);
let F = (8192 as f32 * sin(min(0.25, freq / 44100 as f32) * 3.1415)) as i32;
let Q = 8192 - (ctrl >> 4) * (7000/15);
@@ -190,28 +191,28 @@ export fn gesSnd(t: i32) -> f32 {
let low_out = ctrl & 1;
let high_out = (ctrl >> 1) & 1;
let band_out = (ctrl >> 2) & 1;
let low = (ch * 8)!(GesStateOffset + GesState.Filter);
let band = (ch * 8)!(GesStateOffset + GesState.Filter + 4);
let low = (baseAddr + ch * 8)!(GesStateOffset + GesState.Filter);
let band = (baseAddr + ch * 8)!(GesStateOffset + GesState.Filter + 4);
loop filterLoop {
let in = (i!(GesBufferOffset + 128*4) * envVol) >> 18;
let in = ((baseAddr + i)!(GesBufferOffset + 128*4) * envVol) >> 18;
let high = in - low - ((band * Q) >> 12);
band = band + ((F * high) >> 12);
low = low + ((F * band) >> 12);
let sample = low * low_out + high * high_out + band * band_out;
(i * 2)!GesBufferOffset = (i * 2)!GesBufferOffset + ((sample * leftVol) >> 4);
(i * 2)!(GesBufferOffset + 4) = (i * 2)!(GesBufferOffset + 4) + ((sample * rightVol) >> 4);
(baseAddr + i * 2)!GesBufferOffset = (baseAddr + i * 2)!GesBufferOffset + ((sample * leftVol) >> 4);
(baseAddr + i * 2)!(GesBufferOffset + 4) = (baseAddr + i * 2)!(GesBufferOffset + 4) + ((sample * rightVol) >> 4);
branch_if (i := i + 4) < 64*4: filterLoop;
(ch * 8)!(GesStateOffset + GesState.Filter) = low;
(ch * 8)!(GesStateOffset + GesState.Filter + 4) = band;
(baseAddr + ch * 8)!(GesStateOffset + GesState.Filter) = low;
(baseAddr + ch * 8)!(GesStateOffset + GesState.Filter + 4) = band;
}
}
branch_if (ch := ch + 1) < 4: channelLoop;
}
}
(((t & 127) * 4)!GesBufferOffset) as f32 / 32768 as f32
((baseAddr + (t & 127) * 4)!GesBufferOffset) as f32 / 32768 as f32
}
fn polyBlep(transientPhase: i32, invPhaseInc: f32, magnitude: i32) -> i32 {

View File

@@ -4,6 +4,7 @@ import "env.sin" fn sin(f32) -> f32;
import "env.cos" fn cos(f32) -> f32;
import "env.pow" fn pow(f32, f32) -> f32;
import "env.exp" fn exp(f32) -> f32;
import "env.logChar" fn logChar(i32);
export fn time() -> f32 {
(0!64) as f32 / 1000 as f32
@@ -32,11 +33,9 @@ export fn random() -> i32 {
}
export fn random64() -> i64 {
let state: i64;
randomState = (state := (
state := randomState ^ (randomState #>> 12i64)
) ^ (state << 25i64)
) ^ (state #>> 27i64);
let lazy state = randomState ^ (randomState #>> 12i64);
let lazy state = state ^ (state << 25i64);
randomState = state ^ (state #>> 27i64);
randomState * 0x2545f4914f6cdd1di64
}
@@ -62,12 +61,8 @@ export fn cls(col: i32) {
let i: i32;
textCursorX = 0;
textCursorY = 0;
graphicsText = 0;
col = (col & 255) * 0x1010101;
loop pixels {
i!120 = col;
branch_if (i := i + 4) < 320*240: pixels;
}
outputChannel = 0;
memory.fill(120, col, 320*240);
}
export fn setPixel(x: i32, y: i32, col: i32) {
@@ -91,12 +86,70 @@ fn clamp(v: i32, min: i32, max: i32) -> i32 {
export fn hline(x1: i32, x2: i32, y: i32, col: i32) {
x1 = clamp(x1, 0, 320);
x2 = clamp(x2, 0, 320);
if x1 < x2 & y #< 240 {
if y #>= 240 {
return;
}
let word_start = (x1 + 3) & -4;
let word_end = x2 & -4;
if word_end > word_start {
col = (col & 255) * 0x1010101;
let ptr = y * 320 + x1;
let end = ptr + word_start - x1;
if ptr + 2 <= end {
ptr?120 = col;
ptr?121 = col;
ptr += 2;
}
if ptr < end {
ptr?120 = col;
ptr += 1;
}
end += word_end - word_start;
loop words {
if ptr + 16 <= end {
ptr!120 = col;
ptr!124 = col;
ptr!128 = col;
ptr!132 = col;
ptr += 16;
branch words;
}
if ptr + 8 <= end {
ptr!120 = col;
ptr!124 = col;
ptr += 8;
}
if ptr < end {
ptr!120 = col;
ptr += 4;
}
}
end += x2 - word_end;
if ptr + 2 <= end {
ptr?120 = col;
ptr?121 = col;
ptr += 2;
}
if ptr < end {
ptr?120 = col;
}
} else {
let ptr = y * 320 + x1;
let end = ptr + x2 - x1;
loop pixels {
if ptr + 4 <= end {
ptr?120 = col;
ptr?121 = col;
ptr?122 = col;
ptr?123 = col;
ptr += 4;
}
if ptr + 2 <= end {
ptr?120 = col;
ptr?121 = col;
ptr += 2;
}
if ptr < end {
ptr?120 = col;
branch_if (ptr := ptr + 1) < end: pixels;
}
}
}
@@ -307,7 +360,7 @@ global mut textCursorX = 0;
global mut textCursorY = 0;
global mut textColor = 15;
global mut bgColor = 0;
global mut graphicsText = 0;
global mut outputChannel = 0;
export fn printChar(char: i32) {
loop chars {
@@ -319,6 +372,20 @@ export fn printChar(char: i32) {
global mut controlCodeLength = 0;
fn printSingleChar(char: i32) {
if char >= 4 & char <= 6 {
outputChannel = char - 4;
if !outputChannel {
textCursorX = 0;
textCursorY = 0;
}
return;
}
if outputChannel >= 2 {
logChar(char);
return;
}
controlCodeLength?0x12d20 = char;
controlCodeLength = controlCodeLength + 1;
char = 0x12d20?0;
@@ -332,16 +399,14 @@ fn printSingleChar(char: i32) {
return;
}
if char == 4 | char == 5 {
graphicsText = char == 5;
textCursorX = 0;
textCursorY = 0;
if char == 7 {
80?0 = 80?0 ^ 2;
return;
}
if char == 8 {
textCursorX = textCursorX - 8;
if !graphicsText & textCursorX < 0 {
if !outputChannel & textCursorX < 0 {
textCursorX = 320-8;
printSingleChar(11);
}
@@ -349,7 +414,7 @@ fn printSingleChar(char: i32) {
}
if char == 9 {
if !graphicsText & textCursorX >= 320 {
if !outputChannel & textCursorX >= 320 {
printChar(0xd0a);
}
textCursorX = textCursorX + 8;
@@ -358,7 +423,7 @@ fn printSingleChar(char: i32) {
if char == 10 {
textCursorY = textCursorY + 8;
if !graphicsText & textCursorY >= 240 {
if !outputChannel & textCursorY >= 240 {
textCursorY = 240 - 8;
let i: i32;
loop scroll_copy {
@@ -372,7 +437,7 @@ fn printSingleChar(char: i32) {
if char == 11 {
textCursorY = textCursorY - 8;
if !graphicsText & textCursorY < 0 {
if !outputChannel & textCursorY < 0 {
textCursorY = 0;
let i = 320 * (240 - 8);
loop scroll_copy {
@@ -412,8 +477,8 @@ fn printSingleChar(char: i32) {
}
if char == 31 {
textCursorX = 0x12d20?1 * (8 - graphicsText * 6);
textCursorY = 0x12d20?2 * (8 - graphicsText * 7);
textCursorX = 0x12d20?1 * (8 - outputChannel * 6);
textCursorY = 0x12d20?2 * (8 - outputChannel * 7);
return;
}
@@ -438,7 +503,7 @@ data(0x12d00) {
}
fn drawChar(char: i32) {
if !graphicsText & textCursorX >= 320 {
if !outputChannel & textCursorX >= 320 {
printChar(0xd0a);
}
@@ -446,7 +511,7 @@ fn drawChar(char: i32) {
loop rows {
let bits = (char * 8 + y)?0x13400;
let x = 0;
if graphicsText {
if outputChannel {
loop pixels {
if (bits := bits << 1) & 256 {
setPixel(textCursorX + x, textCursorY + y, textColor);
@@ -498,7 +563,7 @@ export fn setBackgroundColor(col: i32) {
}
export fn setCursorPosition(x: i32, y: i32) {
let lazy scale = select(graphicsText, 1, 8);
let lazy scale = select(outputChannel, 1, 8);
textCursorX = x * scale;
textCursorY = y * scale;
}
@@ -509,6 +574,26 @@ export fn setCursorPosition(x: i32, y: i32) {
include "ges.cwa"
export fn playNote(channel: i32, note: i32) {
(channel * 6)?80 = (channel * 6)?80 & 0xfe ^ if note {
(channel * 6)?83 = note & 127;
2 | !(note >> 7)
} else {
0
};
}
data 80 {
i8(
0x80, 0xc0, 0, 81, 0xa0, 0x50,
0xc4, 0, 0, 69, 0x60, 0x40,
0x44, 0xb0, 0, 69, 0x90, 0x43,
0x4, 0xf0, 0, 69, 0xa4, 0x44,
0xff, 0xff,
1, 1, 0, 100, 0, 100
)
}
///////////
// SETUP //
///////////
@@ -517,13 +602,6 @@ export fn endFrame() {
68!4 = 68!0;
}
fn memclr(base: i32, size: i32) {
loop bytes {
(base + (size := size - 1))?0 = 0;
branch_if size: bytes;
}
}
start fn setup() {
let i: i32 = 12*16*3-1;
let avg: f32;
@@ -556,24 +634,17 @@ start fn setup() {
branch_if (i := i - 1) >= 0: expand_sweetie;
}
memclr(0, 64);
memclr(112, 8);
memclr(0x14000, 0x2c000);
memory.fill(0, 0, 64);
memory.fill(112, 0, 8);
memory.fill(0x14000, 0, 0x2c000);
cls(0);
randomSeed(random());
}
data 80 {
i8(
0, 128, 0, 69, 0x8, 0xc8,
0, 128, 0, 69, 0x8, 0xc8,
0, 128, 0, 69, 0x8, 0xc8,
0, 128, 0, 69, 0x8, 0xc8,
0xff, 0xff,
1, 1, 0, 100, 0, 100
)
data 0x12c78 {
i32(80)
}
data 0x13000+192*4 {

View File

@@ -15,11 +15,11 @@ The initial motivation behind MicroW8 was to explore whether there was a way to
* Gamepad input (D-Pad + 4 Buttons)
## Examples
* [Fireworks](v0.1.2#AgwvgP+M59snqjl4CMKw5sqm1Zw9yJCbSviMjeLUdHus2a3yl/a99+uiBeqZgP/2jqSjrLjRk73COMM6OSLpsxK8ugT1kuk/q4hQUqqPpGozHoa0laulzGGcahzdfdJsYaK1sIdeIYS9M5PnJx/Wk9H+PvWEPy2Zvv7I6IW7Fg==) (127 bytes): Some fireworks to welcome 2022.
* [Skip Ahead](v0.1.2#AgyfpZ80wkW28kiUZ9VIK4v+RPnVxqjK1dz2BcDoNyQPsS2g4OgEzkTe6jyoAfFOmqKrS8SM2aRljBal9mjNn8i4fP9eBK+RehQKxxGtJa9FqftvqEnh3ez1YaYxqj7jgTdzJ/WAYVmKMovBT1myrX3FamqKSOgMsNedLhVTLAhQup3sNcYEjGNo8b0HZ5+AgMgCwYRGCe//XQOMAaAAzqDILgmpEZ/43RKHcQpHEQwbURfNQJpadJe2sz3q5FlQnTGXQ9oSMokidhlC+aR/IpNHieuBGLhFZ2GfnwVQ0geBbQpTPA==) (229 bytes): A port of my [TIC-80 256byte game](http://tic80.com/play?cart=1735) from LoveByte'21
* [OhNoAnotherTunnel](v0.1.2#AgPP1oEFvPzY/rBZwTumtYn37zeMFgpir1Bkn91jsNcp26VzoUpkAOOJTtnzVBfW+/dGnnIdbq/irBUJztY5wuua80DORTYZndgdwZHcSk15ajc4nyO0g1A6kGWyW56oZk0iPYJA9WtUmoj0Plvy1CGwIZrMe57X7QZcdqc3u6zjTA41Tpiqi9vnO3xbhi8o594Vx0XPXwVzpYq1ZCTYenfAGaXKkDmAFJqiVIsiCg==) (175 bytes): A port of my [entry](http://tic80.com/play?cart=1871) in the Outline'21 bytebattle final
* [Technotunnel](v0.1.2#AhPXpq894LaUhp5+HQf39f39/Jc8g5zUrBSc0uyKh36ivskczhY84h55zL8gWpkdvKuRQI+KIt80isKzh8jkM8nILcx0RUvyk8yjE8TgNsgkcORVI0RY5k3qE4ySjaycxa2DVZH61UWZuLsCouuwT7I80TbmmetQSbMywJ/avrrCZIAH0UzQfvOiCJNG48NI0FFY1vjB7a7dcp8Uqg==) (157 bytes): A port of my [entry](https://tic80.com/play?cart=1873) in the Outline'21 bytebattle quater final
* [Font & Palette](v0.1.2#At/p39+IBnj6ry1TRe7jzVy2A4tXgBvmoW2itzoyF2aM28pGy5QDiKxqrk8l9sbWZLtnAb+jgOfU+9QhpuyCAkhN6gPOU481IUL/df96vNe3h288Dqwhd3sfFpothIVFsMwRK72kW2hiR7zWsaXyy5pNmjR6BJk4piWx9ApT1ZwoUajhk6/zij6itq/FD1U3jj/J3MOwqZ2ef8Bv6ZPQlJIYVf62icGa69wS6SI1qBpIFiF14F8PcztRVbKIxLpT4ArCS6nz6FPnyUkqATGSBNPJ): Just a simple viewer for the default font and palette.
* [Skip Ahead](v0.2.0#AgVfq24KI2Ok2o8qVtPYj27fSuGnfeSKgbOkIOsaEQMov8TDYQ6UjdjwkZrYcM1i9alo4/+Bhm1PRFEa0YHJlJAk/PGoc2K41rejv9ZSqJqIHNjr7cappqhOR2jT+jk+0b0+U6hO+geRCTP2aufWs7L+f/Z27NFY8LKlqPSv+C6Rd6+ohoKi6sYl5Kcrlf1cyTinV7jTTnmbcXWVDBA5rRKxAGMUTDS8rHxqSztRITOaQVP1pSdYgi/BDdOJOxSOIkeaId84S+Ycls5na7EgwSfVIpgqF+tcfkUecb8t2mQrXA7pyKrh/wzHn5N6Oe5aOgmzY2YpTIct) (249 bytes): A port of my [TIC-80 256byte game](http://tic80.com/play?cart=1735) from LoveByte'21, now with sound
* [Fireworks](v0.2.0#AgwvgP+M59snqjl4CMKw5sqm1Zw9yJCbSviMjeLUdHus2a3yl/a99+uiBeqZgP/2jqSjrLjRk73COMM6OSLpsxK8ugT1kuk/q4hQUqqPpGozHoa0laulzGGcahzdfdJsYaK1sIdeIYS9M5PnJx/Wk9H+PvWEPy2Zvv7I6IW7Fg==) (127 bytes): Some fireworks to welcome 2022.
* [OhNoAnotherTunnel](v0.2.0#AgPP1oEFvPzY/rBZwTumtYn37zeMFgpir1Bkn91jsNcp26VzoUpkAOOJTtnzVBfW+/dGnnIdbq/irBUJztY5wuua80DORTYZndgdwZHcSk15ajc4nyO0g1A6kGWyW56oZk0iPYJA9WtUmoj0Plvy1CGwIZrMe57X7QZcdqc3u6zjTA41Tpiqi9vnO3xbhi8o594Vx0XPXwVzpYq1ZCTYenfAGaXKkDmAFJqiVIsiCg==) (175 bytes): A port of my [entry](http://tic80.com/play?cart=1871) in the Outline'21 bytebattle final
* [Technotunnel](v0.2.0#AhPXpq894LaUhp5+HQf39f39/Jc8g5zUrBSc0uyKh36ivskczhY84h55zL8gWpkdvKuRQI+KIt80isKzh8jkM8nILcx0RUvyk8yjE8TgNsgkcORVI0RY5k3qE4ySjaycxa2DVZH61UWZuLsCouuwT7I80TbmmetQSbMywJ/avrrCZIAH0UzQfvOiCJNG48NI0FFY1vjB7a7dcp8Uqg==) (157 bytes): A port of my [entry](https://tic80.com/play?cart=1873) in the Outline'21 bytebattle quater final
* [Font & Palette](v0.2.0#At/p39+IBnj6ry1TRe7jzVy2A4tXgBvmoW2itzoyF2aM28pGy5QDiKxqrk8l9sbWZLtnAb+jgOfU+9QhpuyCAkhN6gPOU481IUL/df96vNe3h288Dqwhd3sfFpothIVFsMwRK72kW2hiR7zWsaXyy5pNmjR6BJk4piWx9ApT1ZwoUajhk6/zij6itq/FD1U3jj/J3MOwqZ2ef8Bv6ZPQlJIYVf62icGa69wS6SI1qBpIFiF14F8PcztRVbKIxLpT4ArCS6nz6FPnyUkqATGSBNPJ): Just a simple viewer for the default font and palette.
Examplers for older versions:
@@ -29,41 +29,24 @@ Examplers for older versions:
## Versions
### v0.1.2
### v0.2.0
* [Web runtime](v0.1.2)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.1.2/microw8-0.1.2-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.1.2/microw8-0.1.2-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.1.2/microw8-0.1.2-windows.zip)
* [Web runtime](v0.2.0)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-windows.zip)
Changes:
* add option to `uw8 run` to run the cart in the browser using the web runtime
* CurlyWas: implement `include` support
* CurlyWas: implement support for constants
* fix crash when trying to draw zero sized line
* [add sound support!](docs#sound)
* add support to redirect text output to the console for debugging using control code 6
* update curlywas:
* add support for `else if`
* add support for escape sequences in strings
* add support for char literals
* add support for binop-assignment, eg. `+=`, `^=`, `<<=` etc. (also support for the tee operator: `+:=`)
* "integer constant cast to float" literal syntax in CurlyWas (ex. `1_f` is equivalent to `1 as f32`)
### v0.1.1
### Older versions
* [Web runtime](v0.1.1)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.1.1/microw8-0.1.1-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.1.1/microw8-0.1.1-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.1.1/microw8-0.1.1-windows.zip)
Changes:
* implement more robust file watcher
* add basic video recording on F10 in web runtime
* add screenshot on F9
* add watchdog to interrupt hanging update in native runtime
* add devkit mode to web runtime
* add unpack and compile commands to uw8
* add support for table/element section in pack command
* disable wayland support (caused missing window decorations in gnome)
### v0.1.0
* [Web runtime](v0.1.0)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.1.0/microw8-0.1.0-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.1.0/microw8-0.1.0-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.1.0/microw8-0.1.0-windows.zip)
[Find older versions here.](versions)

View File

@@ -19,10 +19,11 @@ The memory has to be imported as `env` `memory` and has a maximum size of 256kb
00040-00044: time since module start in ms
00044-0004c: gamepad state
0004c-00050: reserved
00050-00070: sound registers
00050-00070: sound data (synced to sound thread)
00070-00078: reserved
00078-12c78: frame buffer
12c78-13000: reserved
12c78-12c7c: sound registers/work area base address (for sndGes function)
12c7c-13000: reserved
13000-13400: palette
13400-13c00: font
13c00-14000: reserved
@@ -224,29 +225,45 @@ Moving/printing past any border does not cause any special operation, the cursor
Characters 0-31 are control characters and don't print by default. They take the next 0-2 following characters as parameters.
Avoid the reserved control chars, they are currently NOPs but their behavior can change in later MicroW8 versions.
| Code | Parameters | Operation |
| ----- | ---------- | ------------------------------------ |
| 0 | - | Nop |
| 1 | char | Print char (including control chars) |
| 2-3 | - | Reserved |
| 4 | - | Switch to normal mode |
| 5 | - | Switch to graphics mode |
| 6-7 | - | Reserved |
| 8 | - | Move cursor left |
| 9 | - | Move cursor right |
| 10 | - | Move cursor down |
| 11 | - | Move cursor up |
| 12 | - | do `cls(background_color)` |
| 13 | - | Move cursor to the left border |
| 14 | color | Set the background color |
| 15 | color | Set the text color |
| 16-23 | - | Reserved |
| 24 | - | Swap text/background colors |
| 25-30 | - | Reserved |
| 31 | x, y | Set cursor position (*) |
| Code | Parameters | Operation |
| ----- | ---------- | ------------------------------------------ |
| 0 | - | Nop |
| 1 | char | Print char (including control chars) |
| 2-3 | - | Reserved |
| 4 | - | Switch to normal mode, reset cursor to 0,0 |
| 5 | - | Switch to graphics mode |
| 6 | - | Switch output to (debug) console |
| 7 | - | Bell / trigger sound channel 0 |
| 8 | - | Move cursor left |
| 9 | - | Move cursor right |
| 10 | - | Move cursor down |
| 11 | - | Move cursor up |
| 12 | - | do `cls(background_color)` |
| 13 | - | Move cursor to the left border |
| 14 | color | Set the background color |
| 15 | color | Set the text color |
| 16-23 | - | Reserved |
| 24 | - | Swap text/background colors |
| 25-30 | - | Reserved |
| 31 | x, y | Set cursor position (*) |
(*) In graphics mode, the x coordinate is doubled when using control char 31 to be able to cover the whole screen with one byte.
#### Debug output
Control code 6 switches all text output (except codes 4 and 5 to switch output back to the screen) to the console. Where exactly this ends
up (if at all) is an implementation detail of the runtimes. The native dev-runtime writes the debug output to `stdout`, the web runtime to
the debug console using `console.log`. Both implementation buffer the output until they encounter a newline character (10) in the output stream.
There may be future runtimes that ignore the debug output completely.
In CurlyWas, a simple way to log some value might look like this:
```
printChar('\06V: '); // switch to console out, print some prefix
printInt(some_value);
printChar('\n\4'); // newline and switch back to screen
```
### fn printChar(char: i32)
Prints the character in the lower 8 bits of `char`. If the upper 24 bits are non-zero, right-shifts `char` by 8 bits and loops back to the beginning.
@@ -273,34 +290,126 @@ Sets the cursor position. In normal mode `x` and `y` are multiplied by 8 to get
## Sound
### Low level operation
MicroW8 actually runs two instances of your module. On the first instance, it calls `upd` and displays the framebuffer found in its memory. On the
second instance, it calls `snd` instead with an incrementing sample index and expects that function to return sound samples for the left and right
channel at 44100 Hz. If your module does not export a `snd` function, it calls the api function `sndGes` instead.
As the only means of communication, 32 bytes starting at address 0x00050 are copied from main to sound memory after `upd` returns.
By default, the `sndGes` function generates sound based on the 32 bytes at 0x00050. This means that in the default configuration those 32 bytes act
as sound registers. See the `sndGes` function for the meaning of those registers.
### export fn snd(sampleIndex: i32) -> f32
If the module exports a `snd` function, it is called 88200 times per second to provide PCM sample data for playback (44.1kHz stereo).
The `sampleIndex` will start at 0 and increments by 1 for each call. On even indices the function is expected to return a sample value for
the left channel, on odd indices for the right channel.
### fn playNote(channel: i32, note: i32)
Triggers a note (1-127) on the given channel (0-3). Notes are semitones with 69 being A4 (same as MIDI). A note value of 0 stops the
sound playing on that channel. A note value 128-255 will trigger note-128 and immediately stop it (playing attack+release parts of envelope).
This function assumes the default setup, with the `sndGes` registers located at 0x00050.
### fn sndGes(sampleIndex: i32) -> f32
This implements a sound chip, generating sound based on 32 bytes of sound registers.
The spec of this sound chip are:
- 4 channels with individual volume control (0-15)
- rect, saw, tri, noise wave forms selectable per channel
- each wave form supports some kind of pulse width modulation
- each channel has an optional automatic low pass filter, or can be sent to one of two manually controllable filters
- each channel can select between a narrow and a wide stereo positioning. The two stereo positions of each channel are fixed.
- optional ring modulation
This function requires 1024 bytes of working memory, the first 32 bytes of which are interpreted as the sound registers.
The base address of its working memory can be configured by writing the address to 0x12c78. It defaults to 0x00050.
Here is a short description of the 32 sound registers.
```
Per channel:
00 - CTRL0
06 - CTRL1
0c - CTRL2
12 - CTRL3
| 7 6 | 5 | 4 | 3 2 | 1 | 0 |
| wave | ring | wide | filter | trigger | note on |
00 : CTRL - wave form, ring, sync, filter send, trigger
bit 0: note on flag
bit 1: note trigger
bit 2,3: filter 0,1 send
bit 6,7: wave form (rect, saw, tri, noise)
01 : PULS - pulse width
02 : FINE - fine tuning
03 : NOTE - note
04 : ENVA - attack, decay
05 : ENVR - sustain, release
note on: stay in decay/sustain part of envelope
trigger: the attack part of the envlope is triggered when either this changes
or note on is changed from 0 to 1.
filter : 0 - no filter
1 - fixed 6db 1-pole filter with cutoff two octaves above note
2 - programmable filter 0
3 - programmable filter 1
wide : use wide stereo panning
ring : ring modulate with triangle wave at frequency of previous channel
wave : 0 - rectangle
1 - saw
2 - triangle
3 - noise
50-56: channel 0
56-5b: channel 1
5c-61: channel 2
62-67: channel 3
01 - PULS0
07 - PULS1
0d - PULS2
13 - PULS3
Pulse width 0-255, with 0 being the plain version of each wave form.
rectangle - 50%-100% pulse width
saw - inverts 0%-100% of the saw wave form around the center
triangle - morphs into an octave up triangle wave
noise - blends into a decimated saw wave (just try it out)
68: VO01 - volumes channel 0&1
69: VO23 - volumes channel 2&3
02 - FINE0
08 - FINE1
0e - FINE2
14 - FINE3
Fractional note
6a : FCTR 0 - type, resonance
6b : FCTR 1 - type, resonance
6c : FFIN 0 - cutoff fine tuning
6d : FNOT 0 - cutoff note
6e : FFIN 1 - cutoff fine tuning
6f : FNOT 1 - cutoff note
03 - NOTE0
09 - NOTE1
0f - NOTE2
15 - NOTE3
Note, 69 = A4
04 - ENVA0
0a - ENVA1
10 - ENVA2
16 - ENVA3
| 7 6 5 4 | 3 2 1 0 |
| decay | attack |
05 - ENVB0
0b - ENVB1
11 - ENVB2
17 - ENVB3
| 7 6 5 4 | 3 2 1 0 |
| release | sustain |
18 - VO01
| 7 6 5 4 | 3 2 1 0 |
| volume 1 | volume 0 |
19 - VO23
| 7 6 5 4 | 3 2 1 0 |
| volume 3 | volume 2 |
1a - FCTR0
1b - FCTR1
| 7 6 5 4 | 3 | 2 | 1 | 0 |
| resonance | 0 | band | high | low |
1c - FFIN0
1e - FFIN1
cutoff frequency - fractional note
1d - FNOT0
1f - FNOT1
cutoff frequency - note
```
# The `uw8` tool

105
site/content/versions.md Normal file
View File

@@ -0,0 +1,105 @@
+++
description = "Versions"
+++
### v0.2.0
* [Web runtime](v0.2.0)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-windows.zip)
Changes:
* [add sound support!](docs#sound)
* add support to redirect text output to the console for debugging using control code 6
* update curlywas:
* add support for `else if`
* add support for escape sequences in strings
* add support for char literals
* add support for binop-assignment, eg. `+=`, `^=`, `<<=` etc. (also support for the tee operator: `+:=`)
* "integer constant cast to float" literal syntax in CurlyWas (ex. `1_f` is equivalent to `1 as f32`)
### v0.2.0-rc3
* [Web runtime](v0.2.0-rc3)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc3/microw8-0.2.0-rc3-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc3/microw8-0.2.0-rc3-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc3/microw8-0.2.0-rc3-windows.zip)
Changes:
* improve timing stability some more. essentially now guaranteeing that "frame = time_ms * 6 / 100" returns
consecutive frame numbers, provided the module can be run at 60 fps
* add support to redirect text output to the console for debugging using control code 6
* update curlywas:
* add support for `else if`
* add support for escape sequences in strings
* add support for char literals
* add support for binop-assignment, eg. `+=`, `^=`, `<<=` etc. (also support for the tee operator: `+:=`)
### v0.2.0-rc2
* [Web runtime](v0.2.0-rc2)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc2/microw8-0.2.0-rc2-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc2/microw8-0.2.0-rc2-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc2/microw8-0.2.0-rc2-windows.zip)
Changes:
* fix timing issues of sound playback, especially on systems with large sound buffers
### v0.2.0-rc1
* [Web runtime](v0.2.0-rc1)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc1/microw8-0.2.0-rc1-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc1/microw8-0.2.0-rc1-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc1/microw8-0.2.0-rc1-windows.zip)
Changes:
* [add sound support](docs#sound)
* "integer constant cast to float" literal syntax in CurlyWas (ex. `1_f` is equivalent to `1 as f32`)
Known issues:
* timing accuracy/update frequency of sound support currently depends on sound buffer size
### v0.1.2
* [Web runtime](v0.1.2)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.1.2/microw8-0.1.2-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.1.2/microw8-0.1.2-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.1.2/microw8-0.1.2-windows.zip)
Changes:
* add option to `uw8 run` to run the cart in the browser using the web runtime
* CurlyWas: implement `include` support
* CurlyWas: implement support for constants
* fix crash when trying to draw zero sized line
### v0.1.1
* [Web runtime](v0.1.1)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.1.1/microw8-0.1.1-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.1.1/microw8-0.1.1-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.1.1/microw8-0.1.1-windows.zip)
Changes:
* implement more robust file watcher
* add basic video recording on F10 in web runtime
* add screenshot on F9
* add watchdog to interrupt hanging update in native runtime
* add devkit mode to web runtime
* add unpack and compile commands to uw8
* add support for table/element section in pack command
* disable wayland support (caused missing window decorations in gnome)
### v0.1.0
* [Web runtime](v0.1.0)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.1.0/microw8-0.1.0-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.1.0/microw8-0.1.0-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.1.0/microw8-0.1.0-windows.zip)

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@@ -4,7 +4,7 @@
<section>
<h1 class="text-center heading-text">A WebAssembly based fantasy console</h1>
</section>
<a href="v0.1.2">
<a href="v0.2.0">
<img class="demonstration-gif" style="width:640px;height:480px;image-rendering:pixelated" src="img/technotunnel.png"></img>
</a>
</div>

View File

@@ -14,9 +14,6 @@ use anyhow::Result;
pub trait Runtime {
fn is_open(&self) -> bool;
fn set_timeout(&mut self, _timeout: u32) {
eprintln!("Warning: runtime doesn't support timeout");
}
fn load(&mut self, module_data: &[u8]) -> Result<()>;
fn run_frame(&mut self) -> Result<()>;
}
}

View File

@@ -16,7 +16,7 @@ fn main() -> Result<()> {
let mut args = Arguments::from_env();
// try to enable ansi support in win10 cmd shell
#[cfg(target_os="windows")]
#[cfg(target_os = "windows")]
let _ = ansi_term::enable_ansi_support();
match args.subcommand()?.as_deref() {
@@ -35,7 +35,7 @@ fn main() -> Result<()> {
println!();
println!("Usage:");
#[cfg(any(feature = "native", feature = "browser"))]
println!(" uw8 run [-t/--timeout <frames>] [--b/--browser] [-w/--watch] [-p/--pack] [-u/--uncompressed] [-l/--level] [-o/--output <out-file>] <file>");
println!(" uw8 run [-t/--timeout <frames>] [--no-gpu] [--b/--browser] [-w/--watch] [-p/--pack] [-u/--uncompressed] [-l/--level] [-o/--output <out-file>] <file>");
println!(" uw8 pack [-u/--uncompressed] [-l/--level] <in-file> <out-file>");
println!(" uw8 unpack <in-file> <out-file>");
println!(" uw8 compile [-d/--debug] <in-file> <out-file>");
@@ -52,7 +52,10 @@ fn main() -> Result<()> {
#[cfg(any(feature = "native", feature = "browser"))]
fn run(mut args: Arguments) -> Result<()> {
let watch_mode = args.contains(["-w", "--watch"]);
#[allow(unused)]
let timeout: Option<u32> = args.opt_value_from_str(["-t", "--timeout"])?;
#[allow(unused)]
let gpu = !args.contains("--no-gpu");
let mut config = Config::default();
if args.contains(["-p", "--pack"]) {
@@ -79,6 +82,8 @@ fn run(mut args: Arguments) -> Result<()> {
#[cfg(not(feature = "native"))]
let run_browser = args.contains(["-b", "--browser"]) || true;
let disable_audio = args.contains(["-m", "--disable-audio"]);
let filename = args.free_from_os_str::<PathBuf, bool>(|s| Ok(s.into()))?;
let mut watcher = uw8::FileWatcher::new()?;
@@ -89,7 +94,13 @@ fn run(mut args: Arguments) -> Result<()> {
#[cfg(not(feature = "native"))]
unimplemented!();
#[cfg(feature = "native")]
Box::new(MicroW8::new()?)
{
let mut microw8 = MicroW8::new(timeout, gpu)?;
if disable_audio {
microw8.disable_audio();
}
Box::new(microw8)
}
} else {
#[cfg(not(feature = "browser"))]
unimplemented!();
@@ -97,10 +108,6 @@ fn run(mut args: Arguments) -> Result<()> {
Box::new(RunWebServer::new())
};
if let Some(timeout) = timeout {
runtime.set_timeout(timeout);
}
let mut first_run = true;
while runtime.is_open() {
@@ -159,7 +166,10 @@ fn load_cart(filename: &Path, config: &Config) -> (Result<Vec<u8>>, Vec<PathBuf>
if let Some(ref pack_config) = config.pack {
cart = uw8_tool::pack(&cart, pack_config)?;
println!("packed size: {} bytes", cart.len());
println!(
"\npacked size: {:.2} bytes",
uw8_tool::compressed_size(&cart)
);
}
if let Some(ref path) = config.output_path {

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@@ -1,41 +1,37 @@
use std::sync::{Arc, Mutex};
use std::sync::{mpsc, Arc, Mutex};
use std::time::Duration;
use std::{thread, time::Instant};
use anyhow::Result;
use minifb::{Key, Window, WindowOptions};
use anyhow::{anyhow, Result};
use cpal::traits::*;
use rubato::Resampler;
use wasmtime::{
Engine, GlobalType, Memory, MemoryType, Module, Mutability, Store, TypedFunc, ValType,
};
static GAMEPAD_KEYS: &[Key] = &[
Key::Up,
Key::Down,
Key::Left,
Key::Right,
Key::Z,
Key::X,
Key::A,
Key::S,
];
pub struct MicroW8 {
tx: mpsc::SyncSender<Option<UW8Instance>>,
rx: mpsc::Receiver<UIEvent>,
stream: Option<cpal::Stream>,
engine: Engine,
loader_module: Module,
window: Window,
window_buffer: Vec<u32>,
instance: Option<UW8Instance>,
timeout: u32,
disable_audio: bool,
module_data: Option<Vec<u8>>,
}
enum UIEvent {
Error(Result<()>),
Reset,
}
struct UW8Instance {
store: Store<()>,
memory: Memory,
end_frame: TypedFunc<(), ()>,
update: TypedFunc<(), ()>,
update: Option<TypedFunc<(), ()>>,
start_time: Instant,
module: Vec<u8>,
watchdog: Arc<Mutex<UW8WatchDog>>,
sound_tx: Option<mpsc::SyncSender<RegisterUpdate>>,
}
impl Drop for UW8Instance {
@@ -47,58 +43,74 @@ impl Drop for UW8Instance {
}
struct UW8WatchDog {
interupt: wasmtime::InterruptHandle,
timeout: u32,
engine: Engine,
stop: bool,
}
impl MicroW8 {
pub fn new() -> Result<MicroW8> {
let engine = wasmtime::Engine::new(wasmtime::Config::new().interruptable(true))?;
pub fn new(timeout: Option<u32>, gpu: bool) -> Result<MicroW8> {
let mut config = wasmtime::Config::new();
config.cranelift_opt_level(wasmtime::OptLevel::Speed);
if timeout.is_some() {
config.epoch_interruption(true);
}
let engine = wasmtime::Engine::new(&config)?;
let loader_module =
wasmtime::Module::new(&engine, include_bytes!("../platform/bin/loader.wasm"))?;
let options = WindowOptions {
scale: minifb::Scale::X2,
scale_mode: minifb::ScaleMode::AspectRatioStretch,
resize: true,
..Default::default()
};
let mut window = Window::new("MicroW8", 320, 240, options)?;
window.limit_update_rate(Some(std::time::Duration::from_micros(16666)));
let (to_ui_tx, to_ui_rx) = mpsc::sync_channel(2);
let (from_ui_tx, from_ui_rx) = mpsc::sync_channel(1);
std::thread::spawn(move || {
let mut state = State {
instance: None,
timeout: timeout.unwrap_or(0),
};
uw8_window::run(gpu, move |framebuffer, gamepad, reset| {
while let Ok(instance) = to_ui_rx.try_recv() {
state.instance = instance;
}
if reset {
from_ui_tx.send(UIEvent::Reset).unwrap();
}
state.run_frame(framebuffer, gamepad).unwrap_or_else(|err| {
from_ui_tx.send(UIEvent::Error(Err(err))).unwrap();
Instant::now()
})
});
});
Ok(MicroW8 {
tx: to_ui_tx,
rx: from_ui_rx,
stream: None,
engine,
loader_module,
window,
window_buffer: vec![0u32; 320 * 240],
instance: None,
timeout: 30,
disable_audio: false,
module_data: None,
})
}
fn reset(&mut self) {
self.instance = None;
for v in &mut self.window_buffer {
*v = 0;
}
pub fn disable_audio(&mut self) {
self.disable_audio = true;
}
}
impl super::Runtime for MicroW8 {
fn is_open(&self) -> bool {
self.window.is_open() && !self.window.is_key_down(Key::Escape)
}
fn set_timeout(&mut self, timeout: u32) {
self.timeout = timeout;
true
}
fn load(&mut self, module_data: &[u8]) -> Result<()> {
self.reset();
self.stream = None;
self.tx.send(None)?;
let mut store = wasmtime::Store::new(&self.engine, ());
store.set_epoch_deadline(60);
let memory = wasmtime::Memory::new(&mut store, MemoryType::new(4, Some(4)))?;
@@ -119,46 +131,12 @@ impl super::Runtime for MicroW8 {
let module_length = load_uw8.call(&mut store, module_data.len() as i32)? as u32 as usize;
let module = wasmtime::Module::new(&self.engine, &memory.data(&store)[..module_length])?;
linker.func_wrap("env", "acos", |v: f32| v.acos())?;
linker.func_wrap("env", "asin", |v: f32| v.asin())?;
linker.func_wrap("env", "atan", |v: f32| v.atan())?;
linker.func_wrap("env", "atan2", |x: f32, y: f32| x.atan2(y))?;
linker.func_wrap("env", "cos", |v: f32| v.cos())?;
linker.func_wrap("env", "exp", |v: f32| v.exp())?;
linker.func_wrap("env", "log", |v: f32| v.ln())?;
linker.func_wrap("env", "sin", |v: f32| v.sin())?;
linker.func_wrap("env", "tan", |v: f32| v.tan())?;
linker.func_wrap("env", "pow", |a: f32, b: f32| a.powf(b))?;
for i in 9..64 {
linker.func_wrap("env", &format!("reserved{}", i), || {})?;
}
for i in 0..16 {
linker.define(
"env",
&format!("g_reserved{}", i),
wasmtime::Global::new(
&mut store,
GlobalType::new(ValType::I32, Mutability::Const),
0.into(),
)?,
)?;
}
add_native_functions(&mut linker, &mut store)?;
let platform_instance = linker.instantiate(&mut store, &platform_module)?;
for export in platform_instance.exports(&mut store) {
linker.define(
"env",
export.name(),
export
.into_func()
.expect("platform surely only exports functions"),
)?;
}
let platform_instance = instantiate_platform(&mut linker, &mut store, &platform_module)?;
let watchdog = Arc::new(Mutex::new(UW8WatchDog {
interupt: store.interrupt_handle()?,
timeout: self.timeout,
engine: self.engine.clone(),
stop: false,
}));
@@ -166,16 +144,11 @@ impl super::Runtime for MicroW8 {
let watchdog = watchdog.clone();
thread::spawn(move || loop {
thread::sleep(Duration::from_millis(17));
if let Ok(mut watchdog) = watchdog.lock() {
if let Ok(watchdog) = watchdog.lock() {
if watchdog.stop {
break;
}
if watchdog.timeout > 0 {
watchdog.timeout -= 1;
if watchdog.timeout == 0 {
watchdog.interupt.interrupt();
}
}
watchdog.engine.increment_epoch();
} else {
break;
}
@@ -183,78 +156,365 @@ impl super::Runtime for MicroW8 {
}
let instance = linker.instantiate(&mut store, &module)?;
if let Ok(mut watchdog) = watchdog.lock() {
watchdog.timeout = 0;
}
let end_frame = platform_instance.get_typed_func::<(), (), _>(&mut store, "endFrame")?;
let update = instance.get_typed_func::<(), (), _>(&mut store, "upd")?;
let update = instance.get_typed_func::<(), (), _>(&mut store, "upd").ok();
self.instance = Some(UW8Instance {
let (sound_tx, stream) = if self.disable_audio {
(None, None)
} else {
match init_sound(&self.engine, &platform_module, &module) {
Ok(sound) => {
sound.stream.play()?;
(Some(sound.tx), Some(sound.stream))
}
Err(err) => {
eprintln!("Failed to init sound: {}", err);
(None, None)
}
}
};
self.tx.send(Some(UW8Instance {
store,
memory,
end_frame,
update,
start_time: Instant::now(),
module: module_data.into(),
watchdog,
});
sound_tx,
}))?;
self.stream = stream;
self.module_data = Some(module_data.into());
Ok(())
}
fn run_frame(&mut self) -> Result<()> {
let mut result = Ok(());
if let Some(mut instance) = self.instance.take() {
{
let time = instance.start_time.elapsed().as_millis() as i32;
let mut gamepad: u32 = 0;
for key in self.window.get_keys() {
if let Some(index) = GAMEPAD_KEYS
.iter()
.enumerate()
.find(|(_, &k)| k == key)
.map(|(i, _)| i)
{
gamepad |= 1 << index;
if let Ok(event) = self.rx.try_recv() {
match event {
UIEvent::Error(err) => err,
UIEvent::Reset => {
if let Some(module_data) = self.module_data.take() {
self.load(&module_data)
} else {
Ok(())
}
}
}
} else {
Ok(())
}
}
}
struct State {
instance: Option<UW8Instance>,
timeout: u32,
}
impl State {
fn run_frame(
&mut self,
framebuffer: &mut dyn uw8_window::Framebuffer,
gamepad: u32,
) -> Result<Instant> {
let now = Instant::now();
let mut result = Ok(now);
if let Some(mut instance) = self.instance.take() {
let time = (now - instance.start_time).as_millis() as i32;
{
let offset = ((time as u32 as i64 * 6) % 100 - 50) / 6;
let max = now + Duration::from_millis(17);
let next_center = now + Duration::from_millis((16 - offset) as u64);
result = Ok(next_center.min(max));
}
{
let mem = instance.memory.data_mut(&mut instance.store);
mem[64..68].copy_from_slice(&time.to_le_bytes());
mem[68..72].copy_from_slice(&gamepad.to_le_bytes());
}
if let Ok(mut watchdog) = instance.watchdog.lock() {
watchdog.timeout = self.timeout;
}
result = instance.update.call(&mut instance.store, ());
if let Ok(mut watchdog) = instance.watchdog.lock() {
watchdog.timeout = 0;
instance.store.set_epoch_deadline(self.timeout as u64);
if let Some(ref update) = instance.update {
if let Err(err) = update.call(&mut instance.store, ()) {
result = Err(err);
}
}
instance.end_frame.call(&mut instance.store, ())?;
let memory = instance.memory.data(&instance.store);
let framebuffer = &memory[120..(120 + 320 * 240)];
let palette = &memory[0x13000..];
for (i, &color_index) in framebuffer.iter().enumerate() {
let offset = color_index as usize * 4;
self.window_buffer[i] = 0xff000000
| ((palette[offset] as u32) << 16)
| ((palette[offset + 1] as u32) << 8)
| palette[offset + 2] as u32;
let mut sound_regs = [0u8; 32];
sound_regs.copy_from_slice(&memory[80..112]);
if let Some(ref sound_tx) = instance.sound_tx {
let _ = sound_tx.send(RegisterUpdate {
time,
data: sound_regs,
});
}
if self.window.is_key_pressed(Key::R, minifb::KeyRepeat::No) {
self.load(&instance.module)?;
} else if result.is_ok() {
let framebuffer_mem = &memory[120..(120 + 320 * 240)];
let palette_mem = &memory[0x13000..];
framebuffer.update(framebuffer_mem, palette_mem);
if result.is_ok() {
self.instance = Some(instance);
}
}
self.window
.update_with_buffer(&self.window_buffer, 320, 240)?;
result?;
Ok(())
Ok(result?)
}
}
fn add_native_functions(
linker: &mut wasmtime::Linker<()>,
store: &mut wasmtime::Store<()>,
) -> Result<()> {
linker.func_wrap("env", "acos", |v: f32| v.acos())?;
linker.func_wrap("env", "asin", |v: f32| v.asin())?;
linker.func_wrap("env", "atan", |v: f32| v.atan())?;
linker.func_wrap("env", "atan2", |x: f32, y: f32| x.atan2(y))?;
linker.func_wrap("env", "cos", |v: f32| v.cos())?;
linker.func_wrap("env", "exp", |v: f32| v.exp())?;
linker.func_wrap("env", "log", |v: f32| v.ln())?;
linker.func_wrap("env", "sin", |v: f32| v.sin())?;
linker.func_wrap("env", "tan", |v: f32| v.tan())?;
linker.func_wrap("env", "pow", |a: f32, b: f32| a.powf(b))?;
for i in 10..64 {
linker.func_wrap("env", &format!("reserved{}", i), || {})?;
}
let log_line = std::sync::Mutex::new(String::new());
linker.func_wrap("env", "logChar", move |c: i32| {
let mut log_line = log_line.lock().unwrap();
if c == 10 {
println!("{}", log_line);
log_line.clear();
} else {
log_line.push(c as u8 as char);
}
})?;
for i in 0..16 {
linker.define(
"env",
&format!("g_reserved{}", i),
wasmtime::Global::new(
&mut *store,
GlobalType::new(ValType::I32, Mutability::Const),
0.into(),
)?,
)?;
}
Ok(())
}
fn instantiate_platform(
linker: &mut wasmtime::Linker<()>,
store: &mut wasmtime::Store<()>,
platform_module: &wasmtime::Module,
) -> Result<wasmtime::Instance> {
let platform_instance = linker.instantiate(&mut *store, &platform_module)?;
for export in platform_instance.exports(&mut *store) {
linker.define(
"env",
export.name(),
export
.into_func()
.expect("platform surely only exports functions"),
)?;
}
Ok(platform_instance)
}
struct RegisterUpdate {
time: i32,
data: [u8; 32],
}
struct Uw8Sound {
stream: cpal::Stream,
tx: mpsc::SyncSender<RegisterUpdate>,
}
fn init_sound(
engine: &wasmtime::Engine,
platform_module: &wasmtime::Module,
module: &wasmtime::Module,
) -> Result<Uw8Sound> {
let mut store = wasmtime::Store::new(engine, ());
store.set_epoch_deadline(60);
let memory = wasmtime::Memory::new(&mut store, MemoryType::new(4, Some(4)))?;
let mut linker = wasmtime::Linker::new(engine);
linker.define("env", "memory", memory)?;
add_native_functions(&mut linker, &mut store)?;
let platform_instance = instantiate_platform(&mut linker, &mut store, platform_module)?;
let instance = linker.instantiate(&mut store, module)?;
let snd = instance
.get_typed_func::<(i32,), f32, _>(&mut store, "snd")
.or_else(|_| platform_instance.get_typed_func::<(i32,), f32, _>(&mut store, "gesSnd"))?;
let host = cpal::default_host();
let device = host
.default_output_device()
.ok_or_else(|| anyhow!("No audio output device available"))?;
let mut configs: Vec<_> = device
.supported_output_configs()?
.filter(|config| {
config.channels() == 2 && config.sample_format() == cpal::SampleFormat::F32
})
.collect();
configs.sort_by_key(|config| {
let rate = 44100
.max(config.min_sample_rate().0)
.min(config.max_sample_rate().0);
if rate >= 44100 {
rate - 44100
} else {
(44100 - rate) * 1000
}
});
let config = configs
.into_iter()
.next()
.ok_or_else(|| anyhow!("Could not find float output config"))?;
let sample_rate = cpal::SampleRate(44100)
.max(config.min_sample_rate())
.max(config.max_sample_rate());
let config = config.with_sample_rate(sample_rate);
let buffer_size = match *config.buffer_size() {
cpal::SupportedBufferSize::Unknown => cpal::BufferSize::Default,
cpal::SupportedBufferSize::Range { min, max } => {
cpal::BufferSize::Fixed(256.max(min).min(max))
}
};
let config = cpal::StreamConfig {
buffer_size,
..config.config()
};
let sample_rate = config.sample_rate.0 as usize;
let (tx, rx) = mpsc::sync_channel::<RegisterUpdate>(30);
struct Resampler {
resampler: rubato::FftFixedIn<f32>,
input_buffers: Vec<Vec<f32>>,
output_buffers: Vec<Vec<f32>>,
output_index: usize,
}
let mut resampler: Option<Resampler> = if sample_rate == 44100 {
None
} else {
let rs = rubato::FftFixedIn::new(44100, sample_rate, 128, 1, 2)?;
let input_buffers = rs.input_buffer_allocate();
let output_buffers = rs.output_buffer_allocate();
Some(Resampler {
resampler: rs,
input_buffers,
output_buffers,
output_index: usize::MAX,
})
};
let mut sample_index = 0;
let mut pending_updates: Vec<RegisterUpdate> = Vec::with_capacity(30);
let mut current_time = 0;
let stream = device.build_output_stream(
&config,
move |mut outer_buffer: &mut [f32], _| {
let mut first_update = true;
while let Ok(update) = rx.try_recv() {
if first_update {
current_time += update.time.wrapping_sub(current_time) / 8;
first_update = false;
}
pending_updates.push(update);
}
while !outer_buffer.is_empty() {
store.set_epoch_deadline(30);
while pending_updates
.first()
.into_iter()
.any(|u| u.time.wrapping_sub(current_time) <= 0)
{
let update = pending_updates.remove(0);
memory.write(&mut store, 80, &update.data).unwrap();
}
let duration = if let Some(update) = pending_updates.first() {
((update.time.wrapping_sub(current_time) as usize) * sample_rate + 999) / 1000
} else {
outer_buffer.len()
};
let step_size = (duration.max(64) * 2).min(outer_buffer.len());
let mut buffer = &mut outer_buffer[..step_size];
{
let mem = memory.data_mut(&mut store);
mem[64..68].copy_from_slice(&current_time.to_le_bytes());
}
if let Some(ref mut resampler) = resampler {
while !buffer.is_empty() {
let copy_size = resampler.output_buffers[0]
.len()
.saturating_sub(resampler.output_index)
.min(buffer.len() / 2);
if copy_size == 0 {
resampler.input_buffers[0].clear();
resampler.input_buffers[1].clear();
for _ in 0..resampler.resampler.input_frames_next() {
resampler.input_buffers[0]
.push(snd.call(&mut store, (sample_index,)).unwrap_or(0.0));
resampler.input_buffers[1]
.push(snd.call(&mut store, (sample_index + 1,)).unwrap_or(0.0));
sample_index = sample_index.wrapping_add(2);
}
resampler
.resampler
.process_into_buffer(
&resampler.input_buffers,
&mut resampler.output_buffers,
None,
)
.unwrap();
resampler.output_index = 0;
} else {
for i in 0..copy_size {
buffer[i * 2] =
resampler.output_buffers[0][resampler.output_index + i];
buffer[i * 2 + 1] =
resampler.output_buffers[1][resampler.output_index + i];
}
resampler.output_index += copy_size;
buffer = &mut buffer[copy_size * 2..];
}
}
} else {
for v in buffer {
*v = snd.call(&mut store, (sample_index,)).unwrap_or(0.0);
sample_index = sample_index.wrapping_add(1);
}
}
outer_buffer = &mut outer_buffer[step_size..];
current_time =
current_time.wrapping_add((step_size * 500 / sample_rate).max(1) as i32);
}
},
move |err| {
dbg!(err);
},
)?;
Ok(Uw8Sound { stream, tx })
}

62
test/drawing_test.cwa Normal file
View File

@@ -0,0 +1,62 @@
include "../examples/include/microw8-api.cwa"
global mut counter = 0;
export fn upd() {
cls(0);
let col: i32 = 1;
loop colors {
if !testCircle(counter, col) {
printInt(counter);
return;
}
counter += 1;
branch_if (col +:= 1) < 256: colors;
}
}
fn testCircle(seed: i32, col: i32) -> i32 {
randomSeed(seed);
let cx = randomf() * 640_f - 160_f;
let cy = randomf() * 480_f - 120_f;
let radius = randomf() * 4_f;
radius *= radius;
radius *= radius;
circle(cx, cy, radius, col);
let min_x = max(0_f, floor(cx - radius - 1_f)) as i32;
let min_y = max(0_f, floor(cy - radius - 1_f)) as i32;
let max_x = min(320_f, ceil(cx + radius + 1_f)) as i32;
let max_y = min(240_f, ceil(cy + radius + 1_f)) as i32;
let x = min_x;
loop xloop {
if x < max_x {
let y = min_y;
loop yloop {
if y < max_y {
let rx = x as f32 + 0.5 - cx;
let ry = y as f32 + 0.5 - cy;
let d = sqrt(rx*rx + ry*ry) - radius;
if abs(d) > 0.001 {
let is_inside = d < 0_f;
let is_plotted = getPixel(x, y) == col;
if is_inside != is_plotted {
return 0;
}
}
y += 1;
branch yloop;
}
}
x += 1;
branch xloop;
}
}
1
}

20
test/frame_time.cwa Normal file
View File

@@ -0,0 +1,20 @@
include "../examples/include/microw8-api.cwa"
global mut pos = 0;
global mut next = 0;
export fn upd() {
let lazy t = 32!32;
let lazy tick = t * 6 / 100;
let lazy rel = t - tick * 100 / 6;
setBackgroundColor(select(tick == next, 0, select(tick < next, 0x35, 0x55)));
setCursorPosition(pos % 13 * 3, pos / 13 % 30);
if rel < 10 {
printChar(32);
}
printInt(rel);
pos = pos + 1;
next = tick + 1;
}

7
test/log.cwa Normal file
View File

@@ -0,0 +1,7 @@
include "../examples/include/microw8-api.cwa"
export fn upd() {
printChar('\06f: ');
printInt(32!32 * 6 / 100);
printChar('\n\4');
}

2
uw8-tool/Cargo.lock generated
View File

@@ -189,7 +189,7 @@ checksum = "8ccb82d61f80a663efe1f787a51b16b5a51e3314d6ac365b08639f52387b33f3"
[[package]]
name = "upkr"
version = "0.1.0"
source = "git+https://github.com/exoticorn/upkr.git?rev=2e7983fc#2e7983fc650788d98da2eecef2d16f63e849e4a0"
source = "git+https://github.com/exoticorn/upkr.git?rev=d93aec186c9fb91d962c488682a2db125c61306c#d93aec186c9fb91d962c488682a2db125c61306c"
dependencies = [
"anyhow",
"cdivsufsort",

View File

@@ -11,5 +11,5 @@ wasm-encoder = "0.8"
walrus = "0.19"
anyhow = "1"
pico-args = "0.4"
upkr = { git = "https://github.com/exoticorn/upkr.git", rev = "2e7983fc" }
upkr = { git = "https://github.com/exoticorn/upkr.git", rev = "d93aec186c9fb91d962c488682a2db125c61306c" }
pbr = "1"

View File

@@ -166,6 +166,8 @@ impl BaseModule {
add_function(&mut functions, &type_map, "exp", &[F32], Some(F32));
add_function(&mut functions, &type_map, "playNote", &[I32, I32], None);
for i in functions.len()..64 {
add_function(
&mut functions,
@@ -284,14 +286,17 @@ impl BaseModule {
pub fn create_binary(path: &Path) -> Result<()> {
let base1 = BaseModule::for_format_version(1)?.to_wasm();
let data = upkr::pack(&base1, 4, None);
let data = upkr::pack(&base1, 4, false, None);
File::create(path)?.write_all(&data)?;
Ok(())
}
pub fn write_as_cwa<P: AsRef<Path>>(&self, path: P) -> Result<()> {
fn inner(mut file: File, base: &BaseModule) -> Result<()> {
writeln!(file, "// MicroW8 APIs, to be `include`d in CurlyWas sources")?;
writeln!(
file,
"// MicroW8 APIs, to be `include`d in CurlyWas sources"
)?;
writeln!(file, "import \"env.memory\" memory({});", base.memory)?;
writeln!(file)?;
for &(module, ref name, type_id) in &base.function_imports {
@@ -402,5 +407,5 @@ const CONSTANTS: &[(&str, u32)] = &[
("BUTTON_A", 4),
("BUTTON_B", 5),
("BUTTON_X", 6),
("BUTTON_Y", 7)
("BUTTON_Y", 7),
];

View File

@@ -1,7 +1,15 @@
mod base_module;
mod pack;
mod filter_exports;
mod pack;
pub use base_module::BaseModule;
pub use pack::{pack, pack_file, unpack, unpack_file, PackConfig};
pub use filter_exports::filter_exports;
pub use pack::{pack, pack_file, unpack, unpack_file, PackConfig};
pub fn compressed_size(cart: &[u8]) -> f32 {
if cart[0] != 2 {
cart.len() as f32
} else {
upkr::compressed_size(&cart[1..]) + 1.
}
}

View File

@@ -63,6 +63,7 @@ pub fn pack(data: &[u8], config: &PackConfig) -> Result<Vec<u8>> {
uw8.extend_from_slice(&upkr::pack(
&result[8..],
level,
false,
Some(&mut |pos| {
pb.set(pos as u64);
}),
@@ -89,7 +90,7 @@ pub fn unpack(data: Vec<u8>) -> Result<Vec<u8>> {
let (version, data) = match data[0] {
0 => return Ok(data),
1 => (1, data[1..].to_vec()),
2 => (1, upkr::unpack(&data[1..])),
2 => (1, upkr::unpack(&data[1..], false)),
other => bail!("Uknown format version {}", other),
};
@@ -962,6 +963,8 @@ fn remap_function(
De::I64TruncSatF32U => En::I64TruncSatF32U,
De::I64TruncSatF64S => En::I64TruncSatF64S,
De::I64TruncSatF64U => En::I64TruncSatF64U,
De::MemoryCopy { src, dst } => En::MemoryCopy { src, dst },
De::MemoryFill { mem } => En::MemoryFill(mem),
other => bail!("Unsupported instruction {:?}", other),
});
}

1
uw8-window/.gitignore vendored Normal file
View File

@@ -0,0 +1 @@
/target

1697
uw8-window/Cargo.lock generated Normal file

File diff suppressed because it is too large Load Diff

17
uw8-window/Cargo.toml Normal file
View File

@@ -0,0 +1,17 @@
[package]
name = "uw8-window"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
winit = "0.26.1"
env_logger = "0.9"
log = "0.4"
wgpu = "0.13.1"
pollster = "0.2"
bytemuck = { version = "1.4", features = [ "derive" ] }
anyhow = "1"
minifb = { version = "0.23.0", default-features = false, features = ["x11"] }
winapi = "0.3.9"

77
uw8-window/src/cpu.rs Normal file
View File

@@ -0,0 +1,77 @@
use std::time::Instant;
use crate::Framebuffer;
use minifb::{Key, Window, WindowOptions};
static GAMEPAD_KEYS: &[Key] = &[
Key::Up,
Key::Down,
Key::Left,
Key::Right,
Key::Z,
Key::X,
Key::A,
Key::S,
];
pub fn run(mut update: Box<dyn FnMut(&mut dyn Framebuffer, u32, bool) -> Instant + 'static>) -> ! {
#[cfg(target_os = "windows")]
unsafe {
winapi::um::timeapi::timeBeginPeriod(1);
}
let mut buffer: Vec<u32> = vec![0; 320 * 240];
let options = WindowOptions {
scale: minifb::Scale::X2,
scale_mode: minifb::ScaleMode::AspectRatioStretch,
resize: true,
..Default::default()
};
let mut window = Window::new("MicroW8", 320, 240, options).unwrap();
let mut next_frame = Instant::now();
while window.is_open() && !window.is_key_down(Key::Escape) {
if let Some(sleep) = next_frame.checked_duration_since(Instant::now()) {
std::thread::sleep(sleep);
}
let mut gamepad = 0;
for key in window.get_keys() {
if let Some(index) = GAMEPAD_KEYS
.iter()
.enumerate()
.find(|(_, &k)| k == key)
.map(|(i, _)| i)
{
gamepad |= 1 << index;
}
}
next_frame = update(
&mut CpuFramebuffer {
buffer: &mut buffer,
},
gamepad,
window.is_key_pressed(Key::R, minifb::KeyRepeat::No),
);
window.update_with_buffer(&buffer, 320, 240).unwrap();
}
std::process::exit(0);
}
struct CpuFramebuffer<'a> {
buffer: &'a mut Vec<u32>,
}
impl<'a> Framebuffer for CpuFramebuffer<'a> {
fn update(&mut self, framebuffer: &[u8], palette: &[u8]) {
for (i, &color_index) in framebuffer.iter().enumerate() {
let offset = color_index as usize * 4;
self.buffer[i] = 0xff000000
| ((palette[offset] as u32) << 16)
| ((palette[offset + 1] as u32) << 8)
| palette[offset + 2] as u32;
}
}
}

143
uw8-window/src/gpu/crt.rs Normal file
View File

@@ -0,0 +1,143 @@
use wgpu::util::DeviceExt;
use winit::dpi::PhysicalSize;
use super::Filter;
pub struct CrtFilter {
uniform_buffer: wgpu::Buffer,
bind_group: wgpu::BindGroup,
pipeline: wgpu::RenderPipeline,
}
impl CrtFilter {
pub fn new(
device: &wgpu::Device,
screen: &wgpu::TextureView,
resolution: PhysicalSize<u32>,
surface_format: wgpu::TextureFormat,
) -> CrtFilter {
let uniforms = Uniforms {
texture_scale: texture_scale_from_resolution(resolution),
};
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: bytemuck::cast_slice(&[uniforms]),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let crt_bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: false },
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
label: None,
});
let crt_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &crt_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&screen),
},
wgpu::BindGroupEntry {
binding: 1,
resource: uniform_buffer.as_entire_binding(),
},
],
label: None,
});
let crt_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(include_str!("crt.wgsl").into()),
});
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&crt_bind_group_layout],
push_constant_ranges: &[],
});
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &crt_shader,
entry_point: "vs_main",
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &crt_shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format: surface_format,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
primitive: Default::default(),
depth_stencil: None,
multisample: Default::default(),
multiview: None,
});
CrtFilter {
uniform_buffer,
bind_group: crt_bind_group,
pipeline: render_pipeline,
}
}
}
impl Filter for CrtFilter {
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>) {
let uniforms = Uniforms {
texture_scale: texture_scale_from_resolution(new_size),
};
queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
}
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.bind_group, &[]);
render_pass.draw(0..6, 0..1);
}
}
fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
let scale = ((res.width as f32) / 160.0).min((res.height as f32) / 120.0);
[
res.width as f32 / scale,
res.height as f32 / scale,
2.0 / scale,
0.0,
]
}
#[repr(C)]
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct Uniforms {
texture_scale: [f32; 4],
}

View File

@@ -0,0 +1,75 @@
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) tex_coords: vec2<f32>,
}
struct Uniforms {
texture_scale: vec4<f32>,
}
@group(0) @binding(1) var<uniform> uniforms: Uniforms;
@vertex
fn vs_main(
@builtin(vertex_index) in_vertex_index: u32,
) -> VertexOutput {
var out: VertexOutput;
let i = in_vertex_index / 3u + in_vertex_index % 3u;
let x = -1.0 + f32(i % 2u) * 322.0;
let y = -1.0 + f32(i / 2u) * 242.0;
out.clip_position = vec4<f32>((vec2<f32>(x, y) - vec2<f32>(160.0, 120.0)) / uniforms.texture_scale.xy, 0.0, 1.0);
out.tex_coords = vec2<f32>(x, y);
return out;
}
@group(0) @binding(0) var screen_texture: texture_2d<f32>;
fn sample_pixel(coords: vec2<i32>, offset: vec4<f32>) -> vec3<f32> {
let is_outside = any(vec2<u32>(coords) >= vec2<u32>(320u, 240u));
if(is_outside) {
return vec3<f32>(0.0);
} else {
let f = max(vec4<f32>(0.008) / offset - vec4<f32>(0.0024), vec4<f32>(0.0));
return textureLoad(screen_texture, coords, 0).rgb * (f.x + f.y + f.z + f.w);
}
}
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
let pixel = floor(in.tex_coords);
let o = vec2<f32>(0.5) - (in.tex_coords - pixel);
let pixel = vec2<i32>(pixel);
let offset_x = o.xxxx + vec4<f32>(-0.125, 0.375, 0.125, -0.375) * uniforms.texture_scale.z;
let offset_y = o.yyyy + vec4<f32>(-0.375, -0.125, 0.375, 0.125) * uniforms.texture_scale.z;
let offset_x0 = max(abs(offset_x + vec4<f32>(-1.0)) - vec4<f32>(0.5), vec4<f32>(0.0));
let offset_x1 = max(abs(offset_x) - vec4<f32>(0.5), vec4<f32>(0.0));
let offset_x2 = max(abs(offset_x + vec4<f32>(1.0)) - vec4<f32>(0.5), vec4<f32>(0.0));
let offset_x0 = offset_x0 * offset_x0;
let offset_x1 = offset_x1 * offset_x1;
let offset_x2 = offset_x2 * offset_x2;
let offset_yr = offset_y + vec4<f32>(-1.0);
let offset_yr = vec4<f32>(0.02) + offset_yr * offset_yr;
var acc = sample_pixel(pixel + vec2<i32>(-1, -1), offset_x0 + offset_yr);
acc = acc + sample_pixel(pixel + vec2<i32>(0, -1), offset_x1 + offset_yr);
acc = acc + sample_pixel(pixel + vec2<i32>(1, -1), offset_x2 + offset_yr);
let offset_yr = vec4<f32>(0.02) + offset_y * offset_y;
acc = acc + sample_pixel(pixel + vec2<i32>(-1, 0), offset_x0 + offset_yr);
acc = acc + sample_pixel(pixel, offset_x1 + offset_yr);
acc = acc + sample_pixel(pixel + vec2<i32>(1, 0), offset_x2 + offset_yr);
let offset_yr = offset_y + vec4<f32>(1.0);
let offset_yr = vec4<f32>(0.02) + offset_yr * offset_yr;
acc = acc + sample_pixel(pixel + vec2<i32>(-1, 1), offset_x0 + offset_yr);
acc = acc + sample_pixel(pixel + vec2<i32>(0, 1), offset_x1 + offset_yr);
acc = acc + sample_pixel(pixel + vec2<i32>(1, 1), offset_x2 + offset_yr);
return vec4<f32>(acc, 1.0);
}

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@@ -0,0 +1,157 @@
use wgpu::util::DeviceExt;
use winit::dpi::PhysicalSize;
use super::Filter;
pub struct FastCrtFilter {
uniform_buffer: wgpu::Buffer,
bind_group: wgpu::BindGroup,
pipeline: wgpu::RenderPipeline,
}
impl FastCrtFilter {
pub fn new(
device: &wgpu::Device,
screen: &wgpu::TextureView,
resolution: PhysicalSize<u32>,
surface_format: wgpu::TextureFormat,
) -> FastCrtFilter {
let uniforms = Uniforms {
texture_scale: texture_scale_from_resolution(resolution),
};
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: bytemuck::cast_slice(&[uniforms]),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
label: None,
});
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
mag_filter: wgpu::FilterMode::Linear,
..Default::default()
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&screen),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&sampler),
},
wgpu::BindGroupEntry {
binding: 2,
resource: uniform_buffer.as_entire_binding(),
},
],
label: None,
});
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(include_str!("fast_crt.wgsl").into()),
});
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format: surface_format,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
primitive: Default::default(),
depth_stencil: None,
multisample: Default::default(),
multiview: None,
});
FastCrtFilter {
uniform_buffer,
bind_group,
pipeline: render_pipeline,
}
}
}
impl Filter for FastCrtFilter {
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>) {
let uniforms = Uniforms {
texture_scale: texture_scale_from_resolution(new_size),
};
queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
}
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.bind_group, &[]);
render_pass.draw(0..6, 0..1);
}
}
fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
let scale = ((res.width as f32) / 160.0).min((res.height as f32) / 120.0);
[
scale / res.width as f32,
scale / res.height as f32,
2.0 / scale,
0.0,
]
}
#[repr(C)]
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct Uniforms {
texture_scale: [f32; 4],
}

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@@ -0,0 +1,54 @@
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) tex_coords: vec2<f32>,
}
struct Uniforms {
texture_scale: vec4<f32>,
}
@group(0) @binding(2) var<uniform> uniforms: Uniforms;
@vertex
fn vs_main(
@builtin(vertex_index) in_vertex_index: u32,
) -> VertexOutput {
var out: VertexOutput;
let i = in_vertex_index / 3u + in_vertex_index % 3u;
let x = 0.0 + f32(i % 2u) * 320.0;
let y = 0.0 + f32(i / 2u) * 240.0;
out.clip_position = vec4<f32>((vec2<f32>(x, y) - vec2<f32>(160.0, 120.0)) * uniforms.texture_scale.xy, 0.0, 1.0);
out.tex_coords = vec2<f32>(x, y);
return out;
}
@group(0) @binding(0) var screen_texture: texture_2d<f32>;
@group(0) @binding(1) var linear_sampler: sampler;
fn row_factor(offset: f32) -> f32 {
return 1.0 / (1.0 + offset * offset * 16.0);
}
fn col_factor(offset: f32) -> f32 {
let offset = max(0.0, abs(offset) - 0.4);
return 1.0 / (1.0 + offset * offset * 16.0);
}
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
let base = round(in.tex_coords) - vec2<f32>(0.5);
let frac = in.tex_coords - base;
let top_factor = row_factor(frac.y);
let bottom_factor = row_factor(frac.y - 1.0);
let v = base.y + bottom_factor / (bottom_factor + top_factor);
let left_factor = col_factor(frac.x);
let right_factor = col_factor(frac.x - 1.0);
let u = base.x + right_factor / (right_factor + left_factor);
return textureSample(screen_texture, linear_sampler, vec2<f32>(u, v) / vec2<f32>(320.0, 240.0)) * (top_factor + bottom_factor) * (left_factor + right_factor) * 1.1;
}

469
uw8-window/src/gpu/mod.rs Normal file
View File

@@ -0,0 +1,469 @@
use crate::Framebuffer;
use anyhow::{anyhow, Result};
use std::{num::NonZeroU32, time::Instant};
use winit::{
dpi::PhysicalSize,
event::{Event, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::{Fullscreen, WindowBuilder},
};
#[cfg(target_os = "macos")]
use winit::platform::macos::EventLoopExtMacOS;
#[cfg(target_os = "linux")]
use winit::platform::unix::EventLoopExtUnix;
#[cfg(target_os = "windows")]
use winit::platform::windows::EventLoopExtWindows;
mod crt;
mod fast_crt;
mod square;
use crt::CrtFilter;
use fast_crt::FastCrtFilter;
use square::SquareFilter;
pub struct Window {
event_loop: EventLoop<()>,
window: winit::window::Window,
instance: wgpu::Instance,
surface: wgpu::Surface,
adapter: wgpu::Adapter,
device: wgpu::Device,
queue: wgpu::Queue,
}
impl Window {
pub fn new() -> Result<Window> {
async fn create() -> Result<Window> {
let event_loop = EventLoop::new_any_thread();
let window = WindowBuilder::new()
.with_inner_size(PhysicalSize::new(640u32, 480))
.with_min_inner_size(PhysicalSize::new(320u32, 240))
.with_title("MicroW8")
.build(&event_loop)?;
window.set_cursor_visible(false);
let instance = wgpu::Instance::new(wgpu::Backends::all());
let surface = unsafe { instance.create_surface(&window) };
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::LowPower,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.ok_or_else(|| anyhow!("Request adapter failed"))?;
let (device, queue) = adapter
.request_device(&wgpu::DeviceDescriptor::default(), None)
.await?;
Ok(Window {
event_loop,
window,
instance,
surface,
adapter,
device,
queue,
})
}
pollster::block_on(create())
}
pub fn run(
self,
mut update: Box<dyn FnMut(&mut dyn Framebuffer, u32, bool) -> Instant + 'static>,
) -> ! {
let Window {
event_loop,
window,
instance,
surface,
adapter,
device,
queue,
} = self;
let palette_screen_mode = PaletteScreenMode::new(&device);
let mut surface_config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface.get_supported_formats(&adapter)[0],
width: window.inner_size().width,
height: window.inner_size().height,
present_mode: wgpu::PresentMode::AutoNoVsync,
};
let mut filter: Box<dyn Filter> = Box::new(CrtFilter::new(
&device,
&palette_screen_mode.screen_view,
window.inner_size(),
surface_config.format,
));
surface.configure(&device, &surface_config);
let mut reset = false;
let mut gamepad = 0;
event_loop.run(move |event, _, control_flow| {
let _ = (&window, &instance, &surface, &adapter, &device);
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::Resized(new_size) => {
surface_config.width = new_size.width;
surface_config.height = new_size.height;
surface.configure(&device, &surface_config);
filter.resize(&queue, new_size);
}
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput { input, .. } => {
fn gamepad_button(input: &winit::event::KeyboardInput) -> u32 {
match input.scancode {
44 => 16,
45 => 32,
30 => 64,
31 => 128,
_ => match input.virtual_keycode {
Some(VirtualKeyCode::Up) => 1,
Some(VirtualKeyCode::Down) => 2,
Some(VirtualKeyCode::Left) => 4,
Some(VirtualKeyCode::Right) => 8,
_ => 0,
},
}
}
if input.state == winit::event::ElementState::Pressed {
match input.virtual_keycode {
Some(VirtualKeyCode::Escape) => *control_flow = ControlFlow::Exit,
Some(VirtualKeyCode::F) => {
window.set_fullscreen(if window.fullscreen().is_some() {
None
} else {
Some(Fullscreen::Borderless(None))
});
}
Some(VirtualKeyCode::R) => reset = true,
Some(VirtualKeyCode::Key1) => {
filter = Box::new(SquareFilter::new(
&device,
&palette_screen_mode.screen_view,
window.inner_size(),
surface_config.format,
))
}
Some(VirtualKeyCode::Key2) => {
filter = Box::new(FastCrtFilter::new(
&device,
&palette_screen_mode.screen_view,
window.inner_size(),
surface_config.format,
))
}
Some(VirtualKeyCode::Key3) => {
filter = Box::new(CrtFilter::new(
&device,
&palette_screen_mode.screen_view,
window.inner_size(),
surface_config.format,
))
}
_ => (),
}
gamepad |= gamepad_button(&input);
} else {
gamepad &= !gamepad_button(&input);
}
}
_ => (),
},
Event::MainEventsCleared => {
if let ControlFlow::WaitUntil(t) = *control_flow {
if Instant::now() < t {
return;
}
}
let next_frame = update(
&mut GpuFramebuffer {
queue: &queue,
framebuffer: &palette_screen_mode,
},
gamepad,
reset,
);
reset = false;
*control_flow = ControlFlow::WaitUntil(next_frame);
let output = surface.get_current_texture().unwrap();
let view = output
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
palette_screen_mode.resolve_screen(&mut encoder);
{
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 1.0,
}),
store: true,
},
})],
depth_stencil_attachment: None,
});
filter.render(&mut render_pass);
}
queue.submit(std::iter::once(encoder.finish()));
output.present();
}
_ => (),
}
});
}
}
struct GpuFramebuffer<'a> {
framebuffer: &'a PaletteScreenMode,
queue: &'a wgpu::Queue,
}
impl<'a> Framebuffer for GpuFramebuffer<'a> {
fn update(&mut self, pixels: &[u8], palette: &[u8]) {
self.framebuffer.write_framebuffer(self.queue, pixels);
self.framebuffer.write_palette(self.queue, palette);
}
}
trait Filter {
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>);
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>);
}
struct PaletteScreenMode {
framebuffer: wgpu::Texture,
palette: wgpu::Texture,
screen_view: wgpu::TextureView,
bind_group: wgpu::BindGroup,
pipeline: wgpu::RenderPipeline,
}
impl PaletteScreenMode {
fn new(device: &wgpu::Device) -> PaletteScreenMode {
let framebuffer_texture = device.create_texture(&wgpu::TextureDescriptor {
size: wgpu::Extent3d {
width: 320,
height: 240,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::R8Uint,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
label: None,
});
let palette_texture = device.create_texture(&wgpu::TextureDescriptor {
size: wgpu::Extent3d {
width: 256,
height: 1,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D1,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
label: None,
});
let screen_texture = device.create_texture(&wgpu::TextureDescriptor {
size: wgpu::Extent3d {
width: 320,
height: 240,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT,
label: None,
});
let framebuffer_texture_view =
framebuffer_texture.create_view(&wgpu::TextureViewDescriptor::default());
let palette_texture_view =
palette_texture.create_view(&wgpu::TextureViewDescriptor::default());
let screen_texture_view =
screen_texture.create_view(&wgpu::TextureViewDescriptor::default());
let palette_bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Uint,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D1,
sample_type: wgpu::TextureSampleType::Float { filterable: false },
},
count: None,
},
],
label: None,
});
let palette_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &palette_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&framebuffer_texture_view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(&palette_texture_view),
},
],
label: None,
});
let palette_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(include_str!("palette.wgsl").into()),
});
let palette_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&palette_bind_group_layout],
push_constant_ranges: &[],
});
let palette_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&palette_pipeline_layout),
vertex: wgpu::VertexState {
module: &palette_shader,
entry_point: "vs_main",
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &palette_shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Rgba8UnormSrgb,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
primitive: Default::default(),
depth_stencil: None,
multisample: Default::default(),
multiview: None,
});
PaletteScreenMode {
framebuffer: framebuffer_texture,
palette: palette_texture,
screen_view: screen_texture_view,
bind_group: palette_bind_group,
pipeline: palette_pipeline,
}
}
fn write_framebuffer(&self, queue: &wgpu::Queue, pixels: &[u8]) {
queue.write_texture(
wgpu::ImageCopyTexture {
texture: &self.framebuffer,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
&bytemuck::cast_slice(pixels),
wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: NonZeroU32::new(320),
rows_per_image: None,
},
wgpu::Extent3d {
width: 320,
height: 240,
depth_or_array_layers: 1,
},
);
}
fn write_palette(&self, queue: &wgpu::Queue, palette: &[u8]) {
queue.write_texture(
wgpu::ImageCopyTexture {
texture: &self.palette,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
&bytemuck::cast_slice(palette),
wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: NonZeroU32::new(256 * 4),
rows_per_image: None,
},
wgpu::Extent3d {
width: 256,
height: 1,
depth_or_array_layers: 1,
},
);
}
fn resolve_screen(&self, encoder: &mut wgpu::CommandEncoder) {
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &self.screen_view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: true,
},
})],
depth_stencil_attachment: None,
});
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.bind_group, &[]);
render_pass.draw(0..3, 0..1);
}
}

View File

@@ -0,0 +1,24 @@
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) tex_coords: vec2<f32>,
}
@vertex
fn vs_main(@builtin(vertex_index) vertex_index: u32) -> VertexOutput {
var out: VertexOutput;
let x = (1.0 - f32(vertex_index)) * 3.0;
let y = f32(vertex_index & 1u) * 3.0 - 1.0;
out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
out.tex_coords = vec2<f32>((x + 1.0) * 160.0, (y + 1.0) * 120.0);
return out;
}
@group(0) @binding(0) var framebuffer_texture: texture_2d<u32>;
@group(0) @binding(1) var palette_texture: texture_1d<f32>;
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
let texel = vec2<i32>(floor(in.tex_coords));
let index = textureLoad(framebuffer_texture, texel, 0).r;
return textureLoad(palette_texture, i32(index), 0);
}

View File

@@ -0,0 +1,157 @@
use wgpu::util::DeviceExt;
use winit::dpi::PhysicalSize;
use super::Filter;
pub struct SquareFilter {
uniform_buffer: wgpu::Buffer,
bind_group: wgpu::BindGroup,
pipeline: wgpu::RenderPipeline,
}
impl SquareFilter {
pub fn new(
device: &wgpu::Device,
screen: &wgpu::TextureView,
resolution: PhysicalSize<u32>,
surface_format: wgpu::TextureFormat,
) -> SquareFilter {
let uniforms = Uniforms {
texture_scale: texture_scale_from_resolution(resolution),
};
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: bytemuck::cast_slice(&[uniforms]),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
label: None,
});
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
mag_filter: wgpu::FilterMode::Linear,
..Default::default()
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&screen),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&sampler),
},
wgpu::BindGroupEntry {
binding: 2,
resource: uniform_buffer.as_entire_binding(),
},
],
label: None,
});
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(include_str!("square.wgsl").into()),
});
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format: surface_format,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
primitive: Default::default(),
depth_stencil: None,
multisample: Default::default(),
multiview: None,
});
SquareFilter {
uniform_buffer,
bind_group,
pipeline: render_pipeline,
}
}
}
impl Filter for SquareFilter {
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>) {
let uniforms = Uniforms {
texture_scale: texture_scale_from_resolution(new_size),
};
queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
}
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.bind_group, &[]);
render_pass.draw(0..6, 0..1);
}
}
fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
let scale = ((res.width as f32) / 160.0).min((res.height as f32) / 120.0);
[
scale / res.width as f32,
scale / res.height as f32,
2.0 / scale,
0.0,
]
}
#[repr(C)]
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct Uniforms {
texture_scale: [f32; 4],
}

View File

@@ -0,0 +1,44 @@
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) tex_coords: vec2<f32>,
}
struct Uniforms {
texture_scale: vec4<f32>,
}
@group(0) @binding(2) var<uniform> uniforms: Uniforms;
@vertex
fn vs_main(
@builtin(vertex_index) in_vertex_index: u32,
) -> VertexOutput {
var out: VertexOutput;
let i = in_vertex_index / 3u + in_vertex_index % 3u;
let x = 0.0 + f32(i % 2u) * 320.0;
let y = 0.0 + f32(i / 2u) * 240.0;
out.clip_position = vec4<f32>((vec2<f32>(x, y) - vec2<f32>(160.0, 120.0)) * uniforms.texture_scale.xy, 0.0, 1.0);
out.tex_coords = vec2<f32>(x, y);
return out;
}
@group(0) @binding(0) var screen_texture: texture_2d<f32>;
@group(0) @binding(1) var linear_sampler: sampler;
fn aa_tex_coord(c: f32) -> f32 {
let low = c - uniforms.texture_scale.z * 0.5;
let high = c + uniforms.texture_scale.z * 0.5;
let base = floor(low);
let center = base + 0.5;
let next = base + 1.0;
if high > next {
return center + (high - next) / (high - low);
} else {
return center;
}
}
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return textureSample(screen_texture, linear_sampler, vec2<f32>(aa_tex_coord(in.tex_coords.x), aa_tex_coord(in.tex_coords.y)) / vec2<f32>(320.0, 240.0));
}

24
uw8-window/src/lib.rs Normal file
View File

@@ -0,0 +1,24 @@
use std::time::Instant;
mod cpu;
mod gpu;
pub fn run<F: 'static + FnMut(&mut dyn Framebuffer, u32, bool) -> Instant>(
gpu: bool,
update: F,
) -> ! {
if gpu {
match gpu::Window::new() {
Ok(window) => window.run(Box::new(update)),
Err(err) => eprintln!(
"Failed to create gpu window: {}\nFalling back to cpu window",
err
),
}
}
cpu::run(Box::new(update));
}
pub trait Framebuffer {
fn update(&mut self, pixels: &[u8], palette: &[u8]);
}

49
uw8-window/src/main.rs Normal file
View File

@@ -0,0 +1,49 @@
use std::time::Instant;
fn main() {
env_logger::Builder::from_env(env_logger::Env::default().default_filter_or("info")).init();
let mut framebuffer = vec![0u8; 320 * 240];
let start_time = Instant::now();
let mut palette = vec![0u32; 256];
for i in 0..256 {
let v = i & 15;
let r = ((i >> 2) & 12) * v;
let g = ((i >> 3) & 12) * v;
let b = ((i >> 4) & 12) * v;
palette[i as usize] = r + (g << 8) + (b << 16);
}
let mut fps_start = Instant::now();
let mut fps_counter = 0;
uw8_window::run(true, move |gpu_framebuffer, _gamepads, _reset| {
for _ in 0..1 {
draw_frame(&mut framebuffer, start_time.elapsed().as_secs_f32());
}
gpu_framebuffer.update(&framebuffer, bytemuck::cast_slice(&palette));
fps_counter += 1;
let elapsed = fps_start.elapsed().as_secs_f32();
if elapsed >= 1.0 {
println!("{:.1} fps", fps_counter as f32 / elapsed);
fps_start = Instant::now();
fps_counter = 0;
}
Instant::now()
});
}
fn draw_frame(framebuffer: &mut [u8], time: f32) {
for x in 0..320 {
let xr = x as f32 - 160.0;
for y in 0..240 {
let yr = y as f32 - 120.0;
let f = 8192.0 / (xr * xr + yr * yr);
let u = xr * f + 512.0 + time * 32.0;
let v = yr * f + time * 29.0;
let c = (u.floor() as i32 ^ v.floor() as i32) as u32;
framebuffer[x + y * 320] = c as u8;
}
}
}

57
web/opus-repro.html Normal file
View File

@@ -0,0 +1,57 @@
<html>
<button onclick="go()">Go!</button>
<canvas id="screen" width="320" height="240"></canvas>
<video id="video"></video>
<script>
function go() {
let audioContext = new AudioContext({sampleRate: 44100});
let oscillator = new OscillatorNode(audioContext);
let gain = new GainNode(audioContext, {gain: 1});
oscillator.connect(gain);
gain.connect(audioContext.destination);
for(let i = 0; i < 8; ++i ) {
gain.gain.setValueAtTime(1, i / 2);
gain.gain.setValueAtTime(0, i / 2 + 0.3);
}
oscillator.start();
oscillator.stop(4);
let screen = document.getElementById('screen');
let context = screen.getContext('2d');
let startTime = Date.now();
let drawFrame = () => {
let time = Date.now() - startTime;
context.fillStyle = 'white';
context.fillRect(0, 0, 320, 240);
if(time < 4000) {
if(time % 500 < 300) {
context.fillStyle = 'black';
context.fillRect(time / 15, 50, 50, 50);
}
window.requestAnimationFrame(drawFrame);
}
};
drawFrame();
let stream = screen.captureStream();
let audioStreamNode = audioContext.createMediaStreamDestination();
gain.connect(audioStreamNode);
stream.addTrack(audioStreamNode.stream.getAudioTracks()[0]);
let recorder = new MediaRecorder(stream, { mimeType: 'video/webm' });
let chunks = [];
recorder.ondataavailable = e => chunks.push(e.data);
recorder.onstop = () => {
let blob = new Blob(chunks, {type: 'video/webm'});
let url = URL.createObjectURL(blob);
let video = document.getElementById('video');
video.src = url;
video.play();
};
recorder.start();
setTimeout(() => recorder.stop(), 4000);
}
</script>
</html>

View File

@@ -3,9 +3,17 @@ class APU extends AudioWorkletProcessor {
constructor() {
super();
this.sampleIndex = 0;
this.currentTime = 0;
this.isFirstMessage = true;
this.pendingUpdates = [];
this.port.onmessage = (ev) => {
if(this.memory) {
U8(this.memory.buffer, 80, 32).set(U8(ev.data));
if(this.isFirstMessage)
{
this.currentTime += (ev.data.t - this.currentTime) / 8;
this.isFirstMessage = false;
}
this.pendingUpdates.push(ev.data);
} else {
this.load(ev.data[0], ev.data[1]);
}
@@ -29,6 +37,16 @@ class APU extends AudioWorkletProcessor {
importObject.env['reserved' + i] = () => { };
}
let logLine = '';
importObject.env['logChar'] = (c) => {
if(c == 10) {
console.log(logLine);
logLine = '';
} else {
logLine += String.fromCharCode(c);
}
};
for (let i = 0; i < 16; ++i) {
importObject.env['g_reserved' + i] = 0;
}
@@ -51,7 +69,13 @@ class APU extends AudioWorkletProcessor {
}
process(inputs, outputs, parameters) {
this.isFirstMessage = true;
if(this.snd) {
while(this.pendingUpdates.length > 0 && this.pendingUpdates[0].t <= this.currentTime) {
U8(this.memory.buffer, 80, 32).set(U8(this.pendingUpdates.shift().r));
}
let u32Mem = new Uint32Array(this.memory.buffer);
u32Mem[16] = this.currentTime;
let channels = outputs[0];
let index = this.sampleIndex;
let numSamples = channels[0].length;
@@ -60,6 +84,7 @@ class APU extends AudioWorkletProcessor {
channels[1][i] = this.snd(index++);
}
this.sampleIndex = index & 0xffffffff;
this.currentTime += numSamples / 44.1;
}
return true;

View File

@@ -10,7 +10,7 @@
</head>
<body>
<div id="uw8">
<a href="https://exoticorn.github.io/microw8">MicroW8</a> 0.1.2
<a href="https://exoticorn.github.io/microw8">MicroW8</a> 0.2.1
</div>
<div id="centered">
<canvas class="screen" id="screen" width="320" height="240">

View File

@@ -90,6 +90,9 @@ export default function MicroW8(screen, config = {}) {
keyboardElement.onkeydown = keyHandler;
keyboardElement.onkeyup = keyHandler;
}
let audioContext;
let audioNode;
async function runModule(data, keepUrl) {
if (cancelFunction) {
@@ -97,14 +100,14 @@ export default function MicroW8(screen, config = {}) {
cancelFunction = null;
}
let audioContext = new AudioContext({sampleRate: 44100});
audioContext = new AudioContext({sampleRate: 44100});
let keepRunning = true;
let abortController = new AbortController();
cancelFunction = () => {
audioContext.close();
keepRunning = false;
abortController.abort();
}
};
let cartridgeSize = data.byteLength;
@@ -114,7 +117,7 @@ export default function MicroW8(screen, config = {}) {
}
await audioContext.audioWorklet.addModule(audioWorkletUrl);
let audioNode = new AudioNode(audioContext);
audioNode = new AudioNode(audioContext);
let audioReadyFlags = 0;
let audioReadyResolve;
@@ -126,7 +129,6 @@ export default function MicroW8(screen, config = {}) {
audioReadyResolve = null;
}
};
audioNode.port.onmessage = (e) => updateAudioReady(e.data);
let audioStateChange = () => {
if(audioContext.state == 'suspended') {
if(config.startButton) {
@@ -204,6 +206,16 @@ export default function MicroW8(screen, config = {}) {
importObject.env['reserved' + i] = () => { };
}
let logLine = '';
importObject.env['logChar'] = (c) => {
if(c == 10) {
console.log(logLine);
logLine = '';
} else {
logLine += String.fromCharCode(c);
}
};
for (let i = 0; i < 16; ++i) {
importObject.env['g_reserved' + i] = 0;
}
@@ -211,6 +223,8 @@ export default function MicroW8(screen, config = {}) {
data = loadModuleData(data);
let platform_data = await loadModuleURL(platformUrl);
audioNode.port.onmessage = (e) => updateAudioReady(e.data);
audioNode.port.postMessage([platform_data, data]);
let platform_instance = await instantiate(platform_data);
@@ -228,7 +242,6 @@ export default function MicroW8(screen, config = {}) {
let startTime = Date.now();
const timePerFrame = 1000 / 60;
let nextFrame = startTime;
audioNode.connect(audioContext.destination);
@@ -249,16 +262,16 @@ export default function MicroW8(screen, config = {}) {
window.addEventListener('focus', () => updateVisibility(true), { signal: abortController.signal });
window.addEventListener('blur', () => updateVisibility(false), { signal: abortController.signal });
updateVisibility(document.hasFocus());
function mainloop() {
if (!keepRunning) {
return;
}
try {
let now = Date.now();
let restart = false;
if (now >= nextFrame && !isPaused) {
let thisFrame;
if (!isPaused) {
let gamepads = navigator.getGamepads();
let gamepad = 0;
for (let i = 0; i < 4; ++i) {
@@ -286,7 +299,8 @@ export default function MicroW8(screen, config = {}) {
}
let u32Mem = U32(memory.buffer);
u32Mem[16] = now - startTime;
let time = Date.now() - startTime;
u32Mem[16] = time;
u32Mem[17] = pad | gamepad;
if(instance.exports.upd) {
instance.exports.upd();
@@ -295,20 +309,26 @@ export default function MicroW8(screen, config = {}) {
let soundRegisters = new ArrayBuffer(32);
U8(soundRegisters).set(U8(memory.buffer, 80, 32));
audioNode.port.postMessage(soundRegisters, [soundRegisters]);
audioNode.port.postMessage({t: time, r: soundRegisters}, [soundRegisters]);
let palette = U32(memory.buffer, 0x13000, 1024);
for (let i = 0; i < 320 * 240; ++i) {
buffer[i] = palette[memU8[i + 120]] | 0xff000000;
}
canvasCtx.putImageData(imageData, 0, 0);
nextFrame = Math.max(nextFrame + timePerFrame, now);
let timeOffset = ((time * 6) % 100 - 50) / 6;
thisFrame = startTime + time - timeOffset / 8;
} else {
thisFrame = Date.now();
}
let now = Date.now();
let nextFrame = Math.max(thisFrame + timePerFrame, now);
if (restart) {
runModule(currentData);
} else {
window.requestAnimationFrame(mainloop);
window.setTimeout(mainloop, nextFrame - now)
}
} catch (err) {
config.setMessage(cartridgeSize, err.toString());
@@ -331,14 +351,25 @@ export default function MicroW8(screen, config = {}) {
let videoRecorder;
let videoStartTime;
let videoAudioSourceNode;
let videoAudioStreamNode;
function recordVideo() {
if(videoRecorder) {
videoRecorder.stop();
videoRecorder = null;
videoAudioSourceNode.disconnect(videoAudioStreamNode);
videoAudioSourceNode = null;
videoAudioStreamNode = null;
return;
}
let stream = screen.captureStream();
videoAudioStreamNode = audioContext.createMediaStreamDestination();
videoAudioSourceNode = audioNode;
audioNode.connect(videoAudioStreamNode);
stream.addTrack(videoAudioStreamNode.stream.getAudioTracks()[0]);
videoRecorder = new MediaRecorder(screen.captureStream(), {
videoRecorder = new MediaRecorder(stream, {
mimeType: 'video/webm',
videoBitsPerSecond: 25000000
});

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