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sprites
| Author | SHA1 | Date | |
|---|---|---|---|
| c8a9f533ef | |||
| 4a1d607bcb | |||
| bbb75838cd |
21
examples/curlywas/sprites.cwa
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21
examples/curlywas/sprites.cwa
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@@ -0,0 +1,21 @@
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include "../include/microw8-api.cwa"
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const SPRITE = 0x20000;
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export fn upd() {
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cls(0);
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let t = time();
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let i: i32;
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loop spriteLoop {
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let inline x = sin(t * -1.3 + i as f32 / 8_f) * 180_f + 160_f;
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let inline y = sin(t * 1.7 + i as f32 / 9_f) * 140_f + 120_f;
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blitSprite(SPRITE, 16, x as i32, y as i32, 0x100);
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branch_if (i +:= 1) < 200: spriteLoop;
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}
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}
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start fn start() {
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printChar('OO');
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circle(8_f, 8_f, 6_f, 75);
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grabSprite(SPRITE, 16, 0, 0, 0);
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}
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@@ -30,11 +30,13 @@ import "env.printInt" fn printInt(i32);
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import "env.setTextColor" fn setTextColor(i32);
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import "env.setTextColor" fn setTextColor(i32);
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import "env.setBackgroundColor" fn setBackgroundColor(i32);
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import "env.setBackgroundColor" fn setBackgroundColor(i32);
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import "env.setCursorPosition" fn setCursorPosition(i32, i32);
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import "env.setCursorPosition" fn setCursorPosition(i32, i32);
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import "env.rectangle_outline" fn rectangle_outline(f32, f32, f32, f32, i32);
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import "env.rectangleOutline" fn rectangleOutline(f32, f32, f32, f32, i32);
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import "env.circle_outline" fn circle_outline(f32, f32, f32, i32);
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import "env.circleOutline" fn circleOutline(f32, f32, f32, i32);
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import "env.exp" fn exp(f32) -> f32;
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import "env.exp" fn exp(f32) -> f32;
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import "env.playNote" fn playNote(i32, i32);
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import "env.playNote" fn playNote(i32, i32);
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import "env.sndGes" fn sndGes(i32) -> f32;
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import "env.sndGes" fn sndGes(i32) -> f32;
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import "env.blitSprite" fn blitSprite(i32, i32, i32, i32, i32);
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import "env.grabSprite" fn grabSprite(i32, i32, i32, i32, i32);
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const TIME_MS = 0x40;
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const TIME_MS = 0x40;
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const GAMEPAD = 0x44;
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const GAMEPAD = 0x44;
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@@ -30,11 +30,13 @@
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(import "env" "setTextColor" (func $setTextColor (param i32)))
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(import "env" "setTextColor" (func $setTextColor (param i32)))
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(import "env" "setBackgroundColor" (func $setBackgroundColor (param i32)))
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(import "env" "setBackgroundColor" (func $setBackgroundColor (param i32)))
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(import "env" "setCursorPosition" (func $setCursorPosition (param i32) (param i32)))
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(import "env" "setCursorPosition" (func $setCursorPosition (param i32) (param i32)))
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(import "env" "rectangle_outline" (func $rectangle_outline (param f32) (param f32) (param f32) (param f32) (param i32)))
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(import "env" "rectangleOutline" (func $rectangleOutline (param f32) (param f32) (param f32) (param f32) (param i32)))
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(import "env" "circle_outline" (func $circle_outline (param f32) (param f32) (param f32) (param i32)))
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(import "env" "circleOutline" (func $circleOutline (param f32) (param f32) (param f32) (param i32)))
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(import "env" "exp" (func $exp (param f32) (result f32)))
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(import "env" "exp" (func $exp (param f32) (result f32)))
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(import "env" "playNote" (func $playNote (param i32) (param i32)))
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(import "env" "playNote" (func $playNote (param i32) (param i32)))
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(import "env" "sndGes" (func $sndGes (param i32) (result f32)))
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(import "env" "sndGes" (func $sndGes (param i32) (result f32)))
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(import "env" "blitSprite" (func $blitSprite (param i32) (param i32) (param i32) (param i32) (param i32)))
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(import "env" "grabSprite" (func $grabSprite (param i32) (param i32) (param i32) (param i32) (param i32)))
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;; to use defines, include this file with a preprocessor
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;; to use defines, include this file with a preprocessor
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;; like gpp (https://logological.org/gpp).
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;; like gpp (https://logological.org/gpp).
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Binary file not shown.
Binary file not shown.
@@ -171,7 +171,7 @@ export fn rectangle(x: f32, y: f32, w: f32, h: f32, col: i32) {
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}
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}
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}
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}
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export fn rectangle_outline(x: f32, y: f32, w: f32, h: f32, col: i32) {
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export fn rectangleOutline(x: f32, y: f32, w: f32, h: f32, col: i32) {
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let xl = nearest(x) as i32;
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let xl = nearest(x) as i32;
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let xr = nearest(x + w) as i32;
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let xr = nearest(x + w) as i32;
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let yt = nearest(y) as i32;
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let yt = nearest(y) as i32;
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@@ -212,7 +212,7 @@ export fn circle(cx: f32, cy: f32, radius: f32, col: i32) {
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}
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}
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}
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}
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export fn circle_outline(cx: f32, cy: f32, radius: f32, col: i32) {
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export fn circleOutline(cx: f32, cy: f32, radius: f32, col: i32) {
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let prev_w: f32;
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let prev_w: f32;
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let y = clamp(nearest(cy - radius) as i32, -1, 241);
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let y = clamp(nearest(cy - radius) as i32, -1, 241);
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let maxY = clamp(nearest(cy + radius) as i32, -1, 241);
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let maxY = clamp(nearest(cy + radius) as i32, -1, 241);
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@@ -352,6 +352,92 @@ export fn line(x1: f32, y1: f32, x2: f32, y2: f32, col: i32) {
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setPixel(i32.trunc_sat_f32_s(x1 + f * dx), i32.trunc_sat_f32_s(y1 + f * dy), col);
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setPixel(i32.trunc_sat_f32_s(x1 + f * dx), i32.trunc_sat_f32_s(y1 + f * dy), col);
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}
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}
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export fn blitSprite(sprite: i32, size: i32, x: i32, y: i32, control: i32) {
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let lazy width = size & 65535;
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let lazy height = select(size >> 16, size >> 16, width);
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let lazy x0 = select(x < 0, -x, 0);
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let lazy x1 = select(x + width > 320, 320 - x, width);
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let lazy y0 = select(y < 0, -y, 0);
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let lazy y1 = select(y + height > 240, 240 - y, height);
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let lazy numRows = y1 - y0;
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let lazy numCols = x1 - x0;
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if numRows <= 0 | numCols <= 0 {
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return;
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}
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let trans = (control & 511) - 256;
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let lazy flip_x = 1 - ((control >> 8) & 2);
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let lazy flip_y = 1 - ((control >> 9) & 2);
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if flip_x < 0 {
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sprite += width - 1;
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}
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if flip_y < 0 {
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sprite += (height - 1) * width;
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}
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let spriteRow = sprite + x0 * flip_x + y0 * flip_y * width;
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let screenRow = x + x0 + (y + y0) * 320;
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loop yloop {
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let lx = 0;
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loop xloop {
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let lazy col = (spriteRow + lx * flip_x)?0;
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if col != trans {
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(screenRow + lx)?120 = col;
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}
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branch_if (lx +:= 1) < numCols: xloop;
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}
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spriteRow += width * flip_y;
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screenRow += 320;
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branch_if numRows -:= 1: yloop;
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}
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}
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export fn grabSprite(sprite: i32, size: i32, x: i32, y: i32, control: i32) {
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let lazy width = size & 65535;
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let lazy height = select(size >> 16, size >> 16, width);
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let lazy x0 = select(x < 0, -x, 0);
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let lazy x1 = select(x + width > 320, 320 - x, width);
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let lazy y0 = select(y < 0, -y, 0);
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let lazy y1 = select(y + height > 240, 240 - y, height);
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let lazy numRows = y1 - y0;
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let lazy numCols = x1 - x0;
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if numRows <= 0 | numCols <= 0 {
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return;
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}
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let trans = (control & 511) - 256;
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let lazy flip_x = 1 - ((control >> 8) & 2);
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let lazy flip_y = 1 - ((control >> 9) & 2);
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if flip_x < 0 {
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sprite += width - 1;
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}
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if flip_y < 0 {
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sprite += (height - 1) * width;
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}
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let spriteRow = sprite + x0 * flip_x + y0 * flip_y * width;
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let screenRow = x + x0 + (y + y0) * 320;
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loop yloop {
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let lx = 0;
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loop xloop {
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let lazy col = (screenRow + lx)?120;
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if col != trans {
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(spriteRow + lx * flip_x)?0 = col;
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}
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branch_if (lx +:= 1) < numCols: xloop;
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}
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spriteRow += width * flip_y;
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screenRow += 320;
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branch_if numRows -:= 1: yloop;
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}
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}
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//////////
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//////////
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// TEXT //
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// TEXT //
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//////////
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//////////
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@@ -146,13 +146,13 @@ Fills the circle at `cx, cy` and with `radius` with the given color index.
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(Sets all pixels where the pixel center lies inside the circle.)
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(Sets all pixels where the pixel center lies inside the circle.)
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### fn rectangle_outline(x: f32, y: f32, w: f32, h: f32, color: i32)
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### fn rectangleOutline(x: f32, y: f32, w: f32, h: f32, color: i32)
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Draws a one pixel outline on the inside of the given rectangle.
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Draws a one pixel outline on the inside of the given rectangle.
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(Draws the outermost pixels that are still inside the rectangle area.)
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(Draws the outermost pixels that are still inside the rectangle area.)
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### fn circle_outline(cx: f32, cy: f32, radius: f32, color: i32)
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### fn circleOutline(cx: f32, cy: f32, radius: f32, color: i32)
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Draws a one pixel outline on the inside of the given circle.
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Draws a one pixel outline on the inside of the given circle.
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@@ -162,6 +162,21 @@ Draws a one pixel outline on the inside of the given circle.
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Draws a line from `x1,y1` to `x2,y2` in the given color index.
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Draws a line from `x1,y1` to `x2,y2` in the given color index.
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### fn blitSprite(spriteData: i32, size: i32, x: i32, y: i32, control: i32)
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Copies the pixel data at `spriteData` onto the screen at `x`, `y`. The size of the sprite is passed as `width | (height << 16)`.
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If the height is given as 0, the sprite is is treated as square (width x width).
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The control parameter controls masking and flipping of the sprite:
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* bits 0-7: color mask index
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* bit 8: switch on masked blit (pixel with color mask index are treated as transparent)
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* bit 9: flip sprite x
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* bit 10: flip sprite y
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### fn grabSprite(spriteData: i32, size: i32, x: i32, y: i32, control: i32)
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Copies the pixel data on the screen at `x`, `y` to `spriteData`. Parameters are exactly the same as `blitSprite`.
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## Input
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## Input
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MicroW8 provides input from a gamepad with one D-Pad and 4 buttons, or a keyboard emulation thereof.
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MicroW8 provides input from a gamepad with one D-Pad and 4 buttons, or a keyboard emulation thereof.
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@@ -152,14 +152,14 @@ impl BaseModule {
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add_function(
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add_function(
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&mut functions,
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&mut functions,
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&type_map,
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&type_map,
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"rectangle_outline",
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"rectangleOutline",
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&[F32, F32, F32, F32, I32],
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&[F32, F32, F32, F32, I32],
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None,
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None,
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);
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);
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add_function(
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add_function(
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&mut functions,
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&mut functions,
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&type_map,
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&type_map,
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"circle_outline",
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"circleOutline",
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&[F32, F32, F32, I32],
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&[F32, F32, F32, I32],
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None,
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None,
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);
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);
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@@ -169,6 +169,21 @@ impl BaseModule {
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add_function(&mut functions, &type_map, "playNote", &[I32, I32], None);
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add_function(&mut functions, &type_map, "playNote", &[I32, I32], None);
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add_function(&mut functions, &type_map, "sndGes", &[I32], Some(F32));
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add_function(&mut functions, &type_map, "sndGes", &[I32], Some(F32));
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add_function(
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&mut functions,
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&type_map,
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"blitSprite",
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&[I32, I32, I32, I32, I32],
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None,
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);
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add_function(
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&mut functions,
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&type_map,
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"grabSprite",
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&[I32, I32, I32, I32, I32],
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None,
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);
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for i in functions.len()..64 {
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for i in functions.len()..64 {
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add_function(
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add_function(
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&mut functions,
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&mut functions,
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Reference in New Issue
Block a user