2 Commits

4 changed files with 110 additions and 68 deletions

View File

@@ -35,7 +35,7 @@ fn main() -> Result<()> {
println!();
println!("Usage:");
#[cfg(any(feature = "native", feature = "browser"))]
println!(" uw8 run [-t/--timeout <frames>] [--b/--browser] [-w/--watch] [-p/--pack] [-u/--uncompressed] [-l/--level] [-o/--output <out-file>] <file>");
println!(" uw8 run [-t/--timeout <frames>] [--no-gpu] [--b/--browser] [-w/--watch] [-p/--pack] [-u/--uncompressed] [-l/--level] [-o/--output <out-file>] <file>");
println!(" uw8 pack [-u/--uncompressed] [-l/--level] <in-file> <out-file>");
println!(" uw8 unpack <in-file> <out-file>");
println!(" uw8 compile [-d/--debug] <in-file> <out-file>");
@@ -54,6 +54,8 @@ fn run(mut args: Arguments) -> Result<()> {
let watch_mode = args.contains(["-w", "--watch"]);
#[allow(unused)]
let timeout: Option<u32> = args.opt_value_from_str(["-t", "--timeout"])?;
#[allow(unused)]
let gpu = !args.contains("--no-gpu");
let mut config = Config::default();
if args.contains(["-p", "--pack"]) {
@@ -93,7 +95,7 @@ fn run(mut args: Arguments) -> Result<()> {
unimplemented!();
#[cfg(feature = "native")]
{
let mut microw8 = MicroW8::new(timeout)?;
let mut microw8 = MicroW8::new(timeout, gpu)?;
if disable_audio {
microw8.disable_audio();
}

View File

@@ -10,7 +10,18 @@ use wasmtime::{
};
pub struct MicroW8 {
tx: mpsc::SyncSender<Vec<u8>>,
tx: mpsc::SyncSender<Option<UW8Instance>>,
rx: mpsc::Receiver<UIEvent>,
stream: Option<cpal::Stream>,
engine: Engine,
loader_module: Module,
disable_audio: bool,
module_data: Option<Vec<u8>>,
}
enum UIEvent {
Error(Result<()>),
Reset,
}
struct UW8Instance {
@@ -19,9 +30,8 @@ struct UW8Instance {
end_frame: TypedFunc<(), ()>,
update: Option<TypedFunc<(), ()>>,
start_time: Instant,
module: Vec<u8>,
watchdog: Arc<Mutex<UW8WatchDog>>,
sound: Option<Uw8Sound>,
sound_tx: Option<mpsc::SyncSender<RegisterUpdate>>,
}
impl Drop for UW8Instance {
@@ -38,7 +48,7 @@ struct UW8WatchDog {
}
impl MicroW8 {
pub fn new(timeout: Option<u32>) -> Result<MicroW8> {
pub fn new(timeout: Option<u32>, gpu: bool) -> Result<MicroW8> {
let mut config = wasmtime::Config::new();
config.cranelift_opt_level(wasmtime::OptLevel::Speed);
if timeout.is_some() {
@@ -49,37 +59,45 @@ impl MicroW8 {
let loader_module =
wasmtime::Module::new(&engine, include_bytes!("../platform/bin/loader.wasm"))?;
let (tx, rx) = mpsc::sync_channel::<Vec<u8>>(1);
let (to_ui_tx, to_ui_rx) = mpsc::sync_channel(2);
let (from_ui_tx, from_ui_rx) = mpsc::sync_channel(1);
std::thread::spawn(move || {
let mut state = State {
engine,
loader_module,
disable_audio: false,
instance: None,
timeout: timeout.unwrap_or(0),
};
uw8_window::run(move |framebuffer, gamepad, reset| {
if let Ok(module_data) = rx.try_recv() {
if let Err(err) = state.load(&module_data) {
eprintln!("Failed to load module: {}", err);
}
uw8_window::run(gpu, move |framebuffer, gamepad, reset| {
while let Ok(instance) = to_ui_rx.try_recv() {
state.instance = instance;
}
state
.run_frame(framebuffer, gamepad, reset)
.unwrap_or_else(|err| {
eprintln!("Runtime error: {}", err);
Instant::now()
})
if reset {
from_ui_tx.send(UIEvent::Reset).unwrap();
}
state.run_frame(framebuffer, gamepad).unwrap_or_else(|err| {
from_ui_tx.send(UIEvent::Error(Err(err))).unwrap();
Instant::now()
})
});
});
Ok(MicroW8 { tx })
Ok(MicroW8 {
tx: to_ui_tx,
rx: from_ui_rx,
stream: None,
engine,
loader_module,
disable_audio: false,
module_data: None,
})
}
pub fn disable_audio(&mut self) {}
pub fn disable_audio(&mut self) {
self.disable_audio = true;
}
}
impl super::Runtime for MicroW8 {
@@ -88,26 +106,8 @@ impl super::Runtime for MicroW8 {
}
fn load(&mut self, module_data: &[u8]) -> Result<()> {
self.tx.send(module_data.into())?;
Ok(())
}
fn run_frame(&mut self) -> Result<()> {
Ok(())
}
}
struct State {
engine: Engine,
loader_module: Module,
disable_audio: bool,
instance: Option<UW8Instance>,
timeout: u32,
}
impl State {
fn load(&mut self, module_data: &[u8]) -> Result<()> {
self.instance = None;
self.stream = None;
self.tx.send(None)?;
let mut store = wasmtime::Store::new(&self.engine, ());
store.set_epoch_deadline(60);
@@ -159,39 +159,63 @@ impl State {
let end_frame = platform_instance.get_typed_func::<(), (), _>(&mut store, "endFrame")?;
let update = instance.get_typed_func::<(), (), _>(&mut store, "upd").ok();
let sound = if self.disable_audio {
None
let (sound_tx, stream) = if self.disable_audio {
(None, None)
} else {
match init_sound(&self.engine, &platform_module, &module) {
Ok(sound) => {
sound.stream.play()?;
Some(sound)
(Some(sound.tx), Some(sound.stream))
}
Err(err) => {
eprintln!("Failed to init sound: {}", err);
None
(None, None)
}
}
};
self.instance = Some(UW8Instance {
self.tx.send(Some(UW8Instance {
store,
memory,
end_frame,
update,
start_time: Instant::now(),
module: module_data.into(),
watchdog,
sound,
});
sound_tx,
}))?;
self.stream = stream;
self.module_data = Some(module_data.into());
Ok(())
}
fn run_frame(&mut self) -> Result<()> {
if let Ok(event) = self.rx.try_recv() {
match event {
UIEvent::Error(err) => err,
UIEvent::Reset => {
if let Some(module_data) = self.module_data.take() {
self.load(&module_data)
} else {
Ok(())
}
}
}
} else {
Ok(())
}
}
}
struct State {
instance: Option<UW8Instance>,
timeout: u32,
}
impl State {
fn run_frame(
&mut self,
framebuffer: &mut dyn uw8_window::Framebuffer,
gamepad: u32,
reset: bool,
) -> Result<Instant> {
let now = Instant::now();
let mut result = Ok(now);
@@ -220,20 +244,18 @@ impl State {
let mut sound_regs = [0u8; 32];
sound_regs.copy_from_slice(&memory[80..112]);
if let Some(ref sound) = instance.sound {
sound.tx.send(RegisterUpdate {
if let Some(ref sound_tx) = instance.sound_tx {
let _ = sound_tx.send(RegisterUpdate {
time,
data: sound_regs,
})?;
});
}
let framebuffer_mem = &memory[120..(120 + 320 * 240)];
let palette_mem = &memory[0x13000..];
framebuffer.update(framebuffer_mem, palette_mem);
if reset {
self.load(&instance.module)?;
} else if result.is_ok() {
if result.is_ok() {
self.instance = Some(instance);
}
}

View File

@@ -35,12 +35,25 @@ pub fn run(mut update: Box<dyn FnMut(&mut dyn Framebuffer, u32, bool) -> Instant
if let Some(sleep) = next_frame.checked_duration_since(Instant::now()) {
std::thread::sleep(sleep);
}
let mut gamepad = 0;
for key in window.get_keys() {
if let Some(index) = GAMEPAD_KEYS
.iter()
.enumerate()
.find(|(_, &k)| k == key)
.map(|(i, _)| i)
{
gamepad |= 1 << index;
}
}
next_frame = update(
&mut CpuFramebuffer {
buffer: &mut buffer,
},
0,
false,
gamepad,
window.is_key_pressed(Key::R, minifb::KeyRepeat::No),
);
window.update_with_buffer(&buffer, 320, 240).unwrap();
}

View File

@@ -3,13 +3,18 @@ use std::time::Instant;
mod cpu;
mod gpu;
pub fn run<F: 'static + FnMut(&mut dyn Framebuffer, u32, bool) -> Instant>(update: F) -> ! {
match gpu::Window::new() {
Ok(window) => window.run(Box::new(update)),
Err(err) => eprintln!(
"Failed to create gpu window: {}\nFalling back to cpu window",
err
),
pub fn run<F: 'static + FnMut(&mut dyn Framebuffer, u32, bool) -> Instant>(
gpu: bool,
update: F,
) -> ! {
if gpu {
match gpu::Window::new() {
Ok(window) => window.run(Box::new(update)),
Err(err) => eprintln!(
"Failed to create gpu window: {}\nFalling back to cpu window",
err
),
}
}
cpu::run(Box::new(update));
}