17 Commits

Author SHA1 Message Date
53ba21084d implement random walk for enemies 2023-04-10 14:05:06 +02:00
3424976d40 start implementing a pacman-like game in zig 2023-04-10 13:26:58 +02:00
1a06ebbc95 update zig example 2023-04-08 15:10:09 +02:00
d1b6fa36e8 update frame pacing calculation in native runtime 2023-04-07 18:33:22 +02:00
b3a8512129 update frame pacing calculation in web runtime
fixes carts running too slow in chrome
2023-04-07 17:08:04 +02:00
c8a9f533ef copy optimized blitSprite impl to grabSprite, add simple docs 2023-04-03 23:44:12 +02:00
4a1d607bcb optimize blitSprite 2023-04-03 00:09:02 +02:00
bbb75838cd first unoptimized version of blitSprite & grabSprite 2023-04-02 23:21:31 +02:00
dbeb242fb2 add support for br_table instruction when packing cart 2023-03-20 23:08:42 +01:00
4fe4bce0ad token env var has changed 2023-01-31 00:14:25 +01:00
fe86153562 use fixed version of zola-deploy-action 2023-01-31 00:01:07 +01:00
c9dadaca2e try add safe.directory 2023-01-30 09:48:57 +01:00
5dc3e281ce and again 2023-01-30 09:45:28 +01:00
ce3afb821f another attempt changing the owner to fix permission issue 2023-01-30 09:43:54 +01:00
2652a351ad remove chown again 2023-01-30 09:38:57 +01:00
9109722409 fix main.yml 2023-01-30 09:37:12 +01:00
f861c262a1 update ci actions, hopefully fix permission error 2023-01-30 09:15:09 +01:00
20 changed files with 378 additions and 54 deletions

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@@ -30,9 +30,9 @@ jobs:
run: sudo apt-get install -y libxkbcommon-dev libasound2-dev run: sudo apt-get install -y libxkbcommon-dev libasound2-dev
if: matrix.os == 'ubuntu-latest' if: matrix.os == 'ubuntu-latest'
- name: Checkout - name: Checkout
uses: actions/checkout@v2 uses: actions/checkout@v3
- name: Cache build dirs - name: Cache build dirs
uses: actions/cache@v2 uses: actions/cache@v3
with: with:
path: | path: |
~/.cargo/bin/ ~/.cargo/bin/
@@ -44,7 +44,7 @@ jobs:
- name: Build - name: Build
run: cargo build --release --verbose run: cargo build --release --verbose
- name: Upload artifact - name: Upload artifact
uses: actions/upload-artifact@v2 uses: actions/upload-artifact@v3
with: with:
name: uw8-${{ matrix.build }} name: uw8-${{ matrix.build }}
path: target/release/${{ matrix.exe }} path: target/release/${{ matrix.exe }}

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@@ -8,12 +8,12 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: checkout - name: checkout
uses: actions/checkout@v2 uses: actions/checkout@v3
- name: build_and_deploy - name: build_and_deploy
uses: shalzz/zola-deploy-action@v0.14.1 uses: shalzz/zola-deploy-action@70a101a14bbdeed13e7a42a9ed06b35c9e9e826e
env: env:
# Target branch # Target branch
PAGES_BRANCH: gh-pages PAGES_BRANCH: gh-pages
BUILD_DIR: site BUILD_DIR: site
# Provide personal access token # Provide personal access token
TOKEN: $GITHUB_ACTOR:${{ secrets.GITHUB_TOKEN }} GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

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@@ -0,0 +1,21 @@
include "../include/microw8-api.cwa"
const SPRITE = 0x20000;
export fn upd() {
cls(0);
let t = time();
let i: i32;
loop spriteLoop {
let inline x = sin(t * -1.3 + i as f32 / 8_f) * 180_f + 160_f;
let inline y = sin(t * 1.7 + i as f32 / 9_f) * 140_f + 120_f;
blitSprite(SPRITE, 16, x as i32, y as i32, 0x100);
branch_if (i +:= 1) < 200: spriteLoop;
}
}
start fn start() {
printChar('OO');
circle(8_f, 8_f, 6_f, 75);
grabSprite(SPRITE, 16, 0, 0, 0);
}

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@@ -30,11 +30,13 @@ import "env.printInt" fn printInt(i32);
import "env.setTextColor" fn setTextColor(i32); import "env.setTextColor" fn setTextColor(i32);
import "env.setBackgroundColor" fn setBackgroundColor(i32); import "env.setBackgroundColor" fn setBackgroundColor(i32);
import "env.setCursorPosition" fn setCursorPosition(i32, i32); import "env.setCursorPosition" fn setCursorPosition(i32, i32);
import "env.rectangle_outline" fn rectangle_outline(f32, f32, f32, f32, i32); import "env.rectangleOutline" fn rectangleOutline(f32, f32, f32, f32, i32);
import "env.circle_outline" fn circle_outline(f32, f32, f32, i32); import "env.circleOutline" fn circleOutline(f32, f32, f32, i32);
import "env.exp" fn exp(f32) -> f32; import "env.exp" fn exp(f32) -> f32;
import "env.playNote" fn playNote(i32, i32); import "env.playNote" fn playNote(i32, i32);
import "env.sndGes" fn sndGes(i32) -> f32; import "env.sndGes" fn sndGes(i32) -> f32;
import "env.blitSprite" fn blitSprite(i32, i32, i32, i32, i32);
import "env.grabSprite" fn grabSprite(i32, i32, i32, i32, i32);
const TIME_MS = 0x40; const TIME_MS = 0x40;
const GAMEPAD = 0x44; const GAMEPAD = 0x44;

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@@ -30,11 +30,13 @@
(import "env" "setTextColor" (func $setTextColor (param i32))) (import "env" "setTextColor" (func $setTextColor (param i32)))
(import "env" "setBackgroundColor" (func $setBackgroundColor (param i32))) (import "env" "setBackgroundColor" (func $setBackgroundColor (param i32)))
(import "env" "setCursorPosition" (func $setCursorPosition (param i32) (param i32))) (import "env" "setCursorPosition" (func $setCursorPosition (param i32) (param i32)))
(import "env" "rectangle_outline" (func $rectangle_outline (param f32) (param f32) (param f32) (param f32) (param i32))) (import "env" "rectangleOutline" (func $rectangleOutline (param f32) (param f32) (param f32) (param f32) (param i32)))
(import "env" "circle_outline" (func $circle_outline (param f32) (param f32) (param f32) (param i32))) (import "env" "circleOutline" (func $circleOutline (param f32) (param f32) (param f32) (param i32)))
(import "env" "exp" (func $exp (param f32) (result f32))) (import "env" "exp" (func $exp (param f32) (result f32)))
(import "env" "playNote" (func $playNote (param i32) (param i32))) (import "env" "playNote" (func $playNote (param i32) (param i32)))
(import "env" "sndGes" (func $sndGes (param i32) (result f32))) (import "env" "sndGes" (func $sndGes (param i32) (result f32)))
(import "env" "blitSprite" (func $blitSprite (param i32) (param i32) (param i32) (param i32) (param i32)))
(import "env" "grabSprite" (func $grabSprite (param i32) (param i32) (param i32) (param i32) (param i32)))
;; to use defines, include this file with a preprocessor ;; to use defines, include this file with a preprocessor
;; like gpp (https://logological.org/gpp). ;; like gpp (https://logological.org/gpp).

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@@ -1,2 +1,2 @@
/zig-cache/ zig-cache/
/zig-out/ zig-out/

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@@ -5,11 +5,7 @@ pub fn build(b: *std.build.Builder) void {
const lib = b.addSharedLibrary("cart", "main.zig", .unversioned); const lib = b.addSharedLibrary("cart", "main.zig", .unversioned);
lib.setBuildMode(mode); lib.setBuildMode(mode);
lib.setTarget(.{ lib.setTarget(.{ .cpu_arch = .wasm32, .os_tag = .freestanding, .cpu_features_add = std.Target.wasm.featureSet(&.{.nontrapping_fptoint}) });
.cpu_arch = .wasm32,
.os_tag = .freestanding,
.cpu_features_add = std.Target.wasm.featureSet(&.{ .nontrapping_fptoint })
});
lib.import_memory = true; lib.import_memory = true;
lib.initial_memory = 262144; lib.initial_memory = 262144;
lib.max_memory = 262144; lib.max_memory = 262144;
@@ -18,19 +14,13 @@ pub fn build(b: *std.build.Builder) void {
lib.install(); lib.install();
if (lib.install_step) |install_step| { if (lib.install_step) |install_step| {
const run_filter_exports = b.addSystemCommand(&[_][]const u8{ const run_filter_exports = b.addSystemCommand(&[_][]const u8{ "uw8", "filter-exports", "zig-out/lib/cart.wasm", "zig-out/lib/cart-filtered.wasm" });
"uw8", "filter-exports", "zig-out/lib/cart.wasm", "zig-out/lib/cart-filtered.wasm"
});
run_filter_exports.step.dependOn(&install_step.step); run_filter_exports.step.dependOn(&install_step.step);
const run_wasm_opt = b.addSystemCommand(&[_][]const u8{ const run_wasm_opt = b.addSystemCommand(&[_][]const u8{ "wasm-opt", "--enable-nontrapping-float-to-int", "-Oz", "-o", "zig-out/cart.wasm", "zig-out/lib/cart-filtered.wasm" });
"wasm-opt", "-Oz", "-o", "zig-out/cart.wasm", "zig-out/lib/cart-filtered.wasm"
});
run_wasm_opt.step.dependOn(&run_filter_exports.step); run_wasm_opt.step.dependOn(&run_filter_exports.step);
const run_uw8_pack = b.addSystemCommand(&[_][]const u8{ const run_uw8_pack = b.addSystemCommand(&[_][]const u8{ "uw8", "pack", "-l", "5", "zig-out/cart.wasm", "zig-out/cart.uw8" });
"uw8", "pack", "-l", "9", "zig-out/cart.wasm", "zig-out/cart.uw8"
});
run_uw8_pack.step.dependOn(&run_wasm_opt.step); run_uw8_pack.step.dependOn(&run_wasm_opt.step);
const make_opt = b.step("make_opt", "make size optimized cart"); const make_opt = b.step("make_opt", "make size optimized cart");

142
examples/zig/game/main.zig Normal file
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@@ -0,0 +1,142 @@
const uw8 = @import("uw8.zig");
var redBallSprite: [16 * 16]u8 = undefined;
var greenBallSprite: [16 * 16]u8 = undefined;
var blueBallSprite: [16 * 16]u8 = undefined;
var wallSprite: [24 * 24]u8 = undefined;
const SphereConfigStep = struct { size: u8, color: u8 };
// zig fmt: off
const redSphereConfig: [4]SphereConfigStep = .{
.{ .size = 0, .color = 0x3d },
.{ .size = 2, .color = 0x48 },
.{ .size = 6, .color = 0x65 },
.{ .size = 9, .color = 0x55 }
};
const greenSphereConfig: [4]SphereConfigStep = .{
.{ .size = 0, .color = 0x7d },
.{ .size = 2, .color = 0x88 },
.{ .size = 6, .color = 0x96 },
.{ .size = 9, .color = 0xa3 }
};
const blueSphereConfig: [4]SphereConfigStep = .{
.{ .size = 0, .color = 0x2e },
.{ .size = 2, .color = 0x19 },
.{ .size = 6, .color = 0x17 },
.{ .size = 9, .color = 0x24 }
};
const levelData: [14] *const [19]u8 = .{
"xxxxxxxxxxxxxxxxxxx",
"x x x x",
"x x xx x xx x x",
"x x xxx x xxx x x",
"x xx x x xx x",
"x xx xxxxx xx x",
"x x x x",
"x xx xx xxx xx xx x",
"x x xx xx x x",
"xx x x x x xx",
"x xx xxx xxx xx x",
"x xx x x xx x",
"x x x x x",
"xxxxxxxxxxxxxxxxxxx",
};
// zig fmt: on
export fn start() void {
blitSphere(&redBallSprite, &redSphereConfig);
blitSphere(&greenBallSprite, &greenSphereConfig);
blitSphere(&blueBallSprite, &blueSphereConfig);
createWallSprite();
}
fn blitSphere(sprite: [*]u8, config: []const SphereConfigStep) void {
for (config) |circle| {
uw8.circle(8, 8, 8, circle.color);
uw8.circle(5, 6, @intToFloat(f32, circle.size), 0);
uw8.grabSprite(sprite, 16, 0, 0, 0x100);
}
}
fn createWallSprite() void {
uw8.cls(0xe4);
var i: i32 = 0;
while (i < 50) : (i += 1) {
const x = uw8.randomf() * 16;
const y = uw8.randomf() * 16;
const radius = uw8.randomf() * 2 + 1;
const c = @intCast(u8, (uw8.random() & 3)) + 0x95;
var j: i32 = 0;
while (j < 9) : (j += 1) {
uw8.circle(x + @intToFloat(f32, @rem(j, 3) * 16), y + @intToFloat(f32, @divFloor(j, 3) * 16), radius, c);
}
}
uw8.grabSprite(&wallSprite, 16, 16, 16, 0);
}
export fn upd() void {
uw8.cls(0);
var y: usize = 0;
while (y < levelData.len) : (y += 1) {
var x: usize = 0;
while (x < levelData[y].len) : (x += 1) {
if (levelData[y][x] == 'x') {
uw8.blitSprite(&wallSprite, 16, 8 + @intCast(i32, x) * 16, @intCast(i32, y) * 16, 0);
}
}
}
updateEnemy(&enemies[0], &redBallSprite);
updateEnemy(&enemies[1], &greenBallSprite);
updateEnemy(&enemies[2], &blueBallSprite);
}
const EntityState = struct { x: i32, y: i32, dir: u2 };
var enemies: [3]EntityState = .{
.{ .x = 16, .y = 16, .dir = 1 },
.{ .x = 16 * 18, .y = 16, .dir = 3 },
.{ .x = 16, .y = 16 * 12, .dir = 1 },
};
fn updateEnemy(enemy: *EntityState, sprite: [*]u8) void {
switch (enemy.dir) {
0 => enemy.y -= 1,
1 => enemy.x += 1,
2 => enemy.y += 1,
3 => enemy.x -= 1,
}
if (((enemy.x | enemy.y) & 15) == 0) {
const tx = @intCast(usize, enemy.x) / 16;
const ty = @intCast(usize, enemy.y) / 16;
var dir = enemy.dir;
var count: u32 = 0;
if (enemy.dir != 2 and levelData[ty - 1][tx] == ' ') {
dir = 0;
count += 1;
}
if (enemy.dir != 3 and levelData[ty][tx + 1] == ' ') {
count += 1;
if (uw8.random() % count == 0) {
dir = 1;
}
}
if (enemy.dir != 0 and levelData[ty + 1][tx] == ' ') {
count += 1;
if (uw8.random() % count == 0) {
dir = 2;
}
}
if (enemy.dir != 1 and levelData[ty][tx - 1] == ' ') {
count += 1;
if (uw8.random() % count == 0) {
dir = 3;
}
}
enemy.dir = dir;
}
uw8.blitSprite(sprite, 16, 8 + enemy.x, enemy.y, 0x100);
}

10
examples/zig/game/uw8.zig Normal file
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@@ -0,0 +1,10 @@
pub extern fn random() u32;
pub extern fn randomf() f32;
pub extern fn time() f32;
pub extern fn cls(color: u8) void;
pub extern fn circle(x: f32, y: f32, radiu: f32, color: u8) void;
pub extern fn blitSprite(spriteData: [*]u8, size: u32, x: i32, y: i32, ctrl: u32) void;
pub extern fn grabSprite(spriteData: [*]u8, size: u32, x: i32, y: i32, ctrl: u32) void;
pub extern fn printString(str: [*:0]u8) void;
pub extern fn printInt(value: i32) void;
pub extern fn printChar(char: u32) void;

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@@ -0,0 +1,31 @@
const std = @import("std");
pub fn build(b: *std.build.Builder) void {
const mode = std.builtin.Mode.ReleaseSmall;
const lib = b.addSharedLibrary("cart", "main.zig", .unversioned);
lib.setBuildMode(mode);
lib.setTarget(.{ .cpu_arch = .wasm32, .os_tag = .freestanding, .cpu_features_add = std.Target.wasm.featureSet(&.{.nontrapping_fptoint}) });
lib.import_memory = true;
lib.initial_memory = 262144;
lib.max_memory = 262144;
lib.global_base = 81920;
lib.stack_size = 8192;
lib.install();
if (lib.install_step) |install_step| {
const run_filter_exports = b.addSystemCommand(&[_][]const u8{ "uw8", "filter-exports", "zig-out/lib/cart.wasm", "zig-out/lib/cart-filtered.wasm" });
run_filter_exports.step.dependOn(&install_step.step);
const run_wasm_opt = b.addSystemCommand(&[_][]const u8{ "wasm-opt", "--enable-nontrapping-float-to-int", "-Oz", "-o", "zig-out/cart.wasm", "zig-out/lib/cart-filtered.wasm" });
run_wasm_opt.step.dependOn(&run_filter_exports.step);
const run_uw8_pack = b.addSystemCommand(&[_][]const u8{ "uw8", "pack", "-l", "9", "zig-out/cart.wasm", "zig-out/cart.uw8" });
run_uw8_pack.step.dependOn(&run_wasm_opt.step);
const make_opt = b.step("make_opt", "make size optimized cart");
make_opt.dependOn(&run_uw8_pack.step);
b.default_step = make_opt;
}
}

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@@ -1,11 +1,11 @@
extern fn atan2(x: f32, y: f32) f32; extern fn atan2(x: f32, y: f32) f32;
extern fn time() f32; extern fn time() f32;
pub const FRAMEBUFFER: *[320*240]u8 = @intToPtr(*[320*240]u8, 120); pub const FRAMEBUFFER: *[320 * 240]u8 = @intToPtr(*[320 * 240]u8, 120);
export fn upd() void { export fn upd() void {
var i: u32 = 0; var i: u32 = 0;
while(true) { while (true) {
var t = time() * 63.0; var t = time() * 63.0;
var x = @intToFloat(f32, (@intCast(i32, i % 320) - 160)); var x = @intToFloat(f32, (@intCast(i32, i % 320) - 160));
var y = @intToFloat(f32, (@intCast(i32, i / 320) - 120)); var y = @intToFloat(f32, (@intCast(i32, i / 320) - 120));
@@ -13,8 +13,10 @@ export fn upd() void {
var u = atan2(x, y) * 512.0 / 3.141; var u = atan2(x, y) * 512.0 / 3.141;
var c = @intCast(u8, (@floatToInt(i32, d + t * 2.0) ^ @floatToInt(i32, u + t)) & 255) >> 4; var c = @intCast(u8, (@floatToInt(i32, d + t * 2.0) ^ @floatToInt(i32, u + t)) & 255) >> 4;
FRAMEBUFFER[@as(usize, i)] = c; FRAMEBUFFER[i] = c;
i += 1; i += 1;
if(i >= 320*240) { break; } if (i >= 320 * 240) {
break;
}
} }
} }

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@@ -171,7 +171,7 @@ export fn rectangle(x: f32, y: f32, w: f32, h: f32, col: i32) {
} }
} }
export fn rectangle_outline(x: f32, y: f32, w: f32, h: f32, col: i32) { export fn rectangleOutline(x: f32, y: f32, w: f32, h: f32, col: i32) {
let xl = nearest(x) as i32; let xl = nearest(x) as i32;
let xr = nearest(x + w) as i32; let xr = nearest(x + w) as i32;
let yt = nearest(y) as i32; let yt = nearest(y) as i32;
@@ -212,7 +212,7 @@ export fn circle(cx: f32, cy: f32, radius: f32, col: i32) {
} }
} }
export fn circle_outline(cx: f32, cy: f32, radius: f32, col: i32) { export fn circleOutline(cx: f32, cy: f32, radius: f32, col: i32) {
let prev_w: f32; let prev_w: f32;
let y = clamp(nearest(cy - radius) as i32, -1, 241); let y = clamp(nearest(cy - radius) as i32, -1, 241);
let maxY = clamp(nearest(cy + radius) as i32, -1, 241); let maxY = clamp(nearest(cy + radius) as i32, -1, 241);
@@ -352,6 +352,92 @@ export fn line(x1: f32, y1: f32, x2: f32, y2: f32, col: i32) {
setPixel(i32.trunc_sat_f32_s(x1 + f * dx), i32.trunc_sat_f32_s(y1 + f * dy), col); setPixel(i32.trunc_sat_f32_s(x1 + f * dx), i32.trunc_sat_f32_s(y1 + f * dy), col);
} }
export fn blitSprite(sprite: i32, size: i32, x: i32, y: i32, control: i32) {
let lazy width = size & 65535;
let lazy height = select(size >> 16, size >> 16, width);
let lazy x0 = select(x < 0, -x, 0);
let lazy x1 = select(x + width > 320, 320 - x, width);
let lazy y0 = select(y < 0, -y, 0);
let lazy y1 = select(y + height > 240, 240 - y, height);
let lazy numRows = y1 - y0;
let lazy numCols = x1 - x0;
if numRows <= 0 | numCols <= 0 {
return;
}
let trans = (control & 511) - 256;
let lazy flip_x = 1 - ((control >> 8) & 2);
let lazy flip_y = 1 - ((control >> 9) & 2);
if flip_x < 0 {
sprite += width - 1;
}
if flip_y < 0 {
sprite += (height - 1) * width;
}
let spriteRow = sprite + x0 * flip_x + y0 * flip_y * width;
let screenRow = x + x0 + (y + y0) * 320;
loop yloop {
let lx = 0;
loop xloop {
let lazy col = (spriteRow + lx * flip_x)?0;
if col != trans {
(screenRow + lx)?120 = col;
}
branch_if (lx +:= 1) < numCols: xloop;
}
spriteRow += width * flip_y;
screenRow += 320;
branch_if numRows -:= 1: yloop;
}
}
export fn grabSprite(sprite: i32, size: i32, x: i32, y: i32, control: i32) {
let lazy width = size & 65535;
let lazy height = select(size >> 16, size >> 16, width);
let lazy x0 = select(x < 0, -x, 0);
let lazy x1 = select(x + width > 320, 320 - x, width);
let lazy y0 = select(y < 0, -y, 0);
let lazy y1 = select(y + height > 240, 240 - y, height);
let lazy numRows = y1 - y0;
let lazy numCols = x1 - x0;
if numRows <= 0 | numCols <= 0 {
return;
}
let trans = (control & 511) - 256;
let lazy flip_x = 1 - ((control >> 8) & 2);
let lazy flip_y = 1 - ((control >> 9) & 2);
if flip_x < 0 {
sprite += width - 1;
}
if flip_y < 0 {
sprite += (height - 1) * width;
}
let spriteRow = sprite + x0 * flip_x + y0 * flip_y * width;
let screenRow = x + x0 + (y + y0) * 320;
loop yloop {
let lx = 0;
loop xloop {
let lazy col = (screenRow + lx)?120;
if col != trans {
(spriteRow + lx * flip_x)?0 = col;
}
branch_if (lx +:= 1) < numCols: xloop;
}
spriteRow += width * flip_y;
screenRow += 320;
branch_if numRows -:= 1: yloop;
}
}
////////// //////////
// TEXT // // TEXT //
////////// //////////

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@@ -146,13 +146,13 @@ Fills the circle at `cx, cy` and with `radius` with the given color index.
(Sets all pixels where the pixel center lies inside the circle.) (Sets all pixels where the pixel center lies inside the circle.)
### fn rectangle_outline(x: f32, y: f32, w: f32, h: f32, color: i32) ### fn rectangleOutline(x: f32, y: f32, w: f32, h: f32, color: i32)
Draws a one pixel outline on the inside of the given rectangle. Draws a one pixel outline on the inside of the given rectangle.
(Draws the outermost pixels that are still inside the rectangle area.) (Draws the outermost pixels that are still inside the rectangle area.)
### fn circle_outline(cx: f32, cy: f32, radius: f32, color: i32) ### fn circleOutline(cx: f32, cy: f32, radius: f32, color: i32)
Draws a one pixel outline on the inside of the given circle. Draws a one pixel outline on the inside of the given circle.
@@ -162,6 +162,21 @@ Draws a one pixel outline on the inside of the given circle.
Draws a line from `x1,y1` to `x2,y2` in the given color index. Draws a line from `x1,y1` to `x2,y2` in the given color index.
### fn blitSprite(spriteData: i32, size: i32, x: i32, y: i32, control: i32)
Copies the pixel data at `spriteData` onto the screen at `x`, `y`. The size of the sprite is passed as `width | (height << 16)`.
If the height is given as 0, the sprite is is treated as square (width x width).
The control parameter controls masking and flipping of the sprite:
* bits 0-7: color mask index
* bit 8: switch on masked blit (pixel with color mask index are treated as transparent)
* bit 9: flip sprite x
* bit 10: flip sprite y
### fn grabSprite(spriteData: i32, size: i32, x: i32, y: i32, control: i32)
Copies the pixel data on the screen at `x`, `y` to `spriteData`. Parameters are exactly the same as `blitSprite`.
## Input ## Input
MicroW8 provides input from a gamepad with one D-Pad and 4 buttons, or a keyboard emulation thereof. MicroW8 provides input from a gamepad with one D-Pad and 4 buttons, or a keyboard emulation thereof.

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@@ -181,10 +181,12 @@ impl super::Runtime for MicroW8 {
if let Some(mut instance) = self.instance.take() { if let Some(mut instance) = self.instance.take() {
let time = (now - instance.start_time).as_millis() as i32; let time = (now - instance.start_time).as_millis() as i32;
let next_frame = { let next_frame = {
let offset = ((time as u32 as i64 * 6) % 100 - 50) / 6; let frame = (time as u32 as u64 * 6 / 100) as u32;
let max = now + Duration::from_millis(17); let cur_offset = (time as u32).wrapping_sub((frame as u64 * 100 / 6) as u32);
let next_center = now + Duration::from_millis((16 - offset) as u64); let next_time =
next_center.min(max) ((frame as u64 + 1) * 100 / 6 + cur_offset.max(1).min(4) as u64) as u32;
let offset = next_time.wrapping_sub(time as u32);
now + Duration::from_millis(offset as u64)
}; };
{ {

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@@ -152,14 +152,14 @@ impl BaseModule {
add_function( add_function(
&mut functions, &mut functions,
&type_map, &type_map,
"rectangle_outline", "rectangleOutline",
&[F32, F32, F32, F32, I32], &[F32, F32, F32, F32, I32],
None, None,
); );
add_function( add_function(
&mut functions, &mut functions,
&type_map, &type_map,
"circle_outline", "circleOutline",
&[F32, F32, F32, I32], &[F32, F32, F32, I32],
None, None,
); );
@@ -169,6 +169,21 @@ impl BaseModule {
add_function(&mut functions, &type_map, "playNote", &[I32, I32], None); add_function(&mut functions, &type_map, "playNote", &[I32, I32], None);
add_function(&mut functions, &type_map, "sndGes", &[I32], Some(F32)); add_function(&mut functions, &type_map, "sndGes", &[I32], Some(F32));
add_function(
&mut functions,
&type_map,
"blitSprite",
&[I32, I32, I32, I32, I32],
None,
);
add_function(
&mut functions,
&type_map,
"grabSprite",
&[I32, I32, I32, I32, I32],
None,
);
for i in functions.len()..64 { for i in functions.len()..64 {
add_function( add_function(
&mut functions, &mut functions,

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@@ -1,13 +1,17 @@
use std::path::Path;
use anyhow::Result; use anyhow::Result;
use std::path::Path;
pub fn filter_exports(in_path: &Path, out_path: &Path) -> Result<()> { pub fn filter_exports(in_path: &Path, out_path: &Path) -> Result<()> {
let mut module = walrus::Module::from_file(in_path)?; let mut module = walrus::Module::from_file(in_path)?;
let exports_to_delete: Vec<_> = module.exports.iter().filter_map(|export| match export.name.as_str() { let exports_to_delete: Vec<_> = module
"upd" => None, .exports
_ => Some(export.id()) .iter()
}).collect(); .filter_map(|export| match export.name.as_str() {
"upd" | "snd" | "start" => None,
_ => Some(export.id()),
})
.collect();
for id in exports_to_delete { for id in exports_to_delete {
module.exports.delete(id); module.exports.delete(id);

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@@ -767,7 +767,10 @@ fn remap_function(
De::End => En::End, De::End => En::End,
De::Br { relative_depth } => En::Br(relative_depth), De::Br { relative_depth } => En::Br(relative_depth),
De::BrIf { relative_depth } => En::BrIf(relative_depth), De::BrIf { relative_depth } => En::BrIf(relative_depth),
De::BrTable { .. } => todo!(), De::BrTable { targets } => En::BrTable(
targets.targets().collect::<Result<Vec<u32>, _>>()?.into(),
targets.default(),
),
De::Return => En::Return, De::Return => En::Return,
De::Call { function_index } => En::Call( De::Call { function_index } => En::Call(
*function_map *function_map

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@@ -274,7 +274,7 @@ export default function MicroW8(screen, config = {}) {
try { try {
let restart = false; let restart = false;
let thisFrame; let nextFrame = 0;
if (!isPaused) { if (!isPaused) {
let gamepads = navigator.getGamepads(); let gamepads = navigator.getGamepads();
let gamepad = 0; let gamepad = 0;
@@ -321,13 +321,12 @@ export default function MicroW8(screen, config = {}) {
} }
canvasCtx.putImageData(imageData, 0, 0); canvasCtx.putImageData(imageData, 0, 0);
let timeOffset = ((time * 6) % 100 - 50) / 6; let thisFrame = Math.floor(time * 6 / 100);
thisFrame = startTime + time - timeOffset / 8; let timeOffset = time - thisFrame * 100 / 6;
} else { nextFrame = Math.ceil(startTime + (thisFrame + 1) * 100 / 6 + Math.min(4, timeOffset));
thisFrame = Date.now();
} }
let now = Date.now(); let now = Date.now();
let nextFrame = Math.max(thisFrame + timePerFrame, now); nextFrame = Math.max(nextFrame, now);
if (restart) { if (restart) {
runModule(currentData); runModule(currentData);