3 Commits

Author SHA1 Message Date
440e150896 update dependencies 2023-08-23 00:52:51 +02:00
77b2e27346 clamp snd samples into valid -1.0..1.0 range 2023-08-23 00:20:35 +02:00
09e4fcbf14 add --scale option 2023-08-11 23:52:19 +02:00
22 changed files with 1595 additions and 1878 deletions

2313
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -11,21 +11,21 @@ native = ["wasmtime", "uw8-window", "cpal", "rubato" ]
browser = ["warp", "tokio", "tokio-stream", "webbrowser"]
[dependencies]
wasmtime = { version = "5.0.0", optional = true }
wasmtime = { version = "12.0.0", optional = true }
anyhow = "1"
env_logger = "0.10"
log = "0.4"
uw8-window = { path = "uw8-window", optional = true }
notify-debouncer-mini = { version = "0.2.1", default-features = false }
notify-debouncer-mini = { version = "0.4.1", default-features = false }
pico-args = "0.5"
curlywas = { git = "https://github.com/exoticorn/curlywas.git", rev = "0e7ea50" }
wat = "1"
uw8-tool = { path = "uw8-tool" }
same-file = "1"
warp = { version = "0.3.3", optional = true }
tokio = { version = "1.24.0", features = ["sync", "rt"], optional = true }
tokio-stream = { version = "0.1.11", features = ["sync"], optional = true }
webbrowser = { version = "0.8.6", optional = true }
warp = { version = "0.3.5", optional = true }
tokio = { version = "1.32.0", features = ["sync", "rt"], optional = true }
tokio-stream = { version = "0.1.14", features = ["sync"], optional = true }
webbrowser = { version = "0.8.11", optional = true }
ansi_term = "0.12.1"
cpal = { version = "0.14.2", optional = true }
rubato = { version = "0.12.0", optional = true }
cpal = { version = "0.15.2", optional = true }
rubato = { version = "0.14.0", optional = true }

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@@ -1,21 +0,0 @@
include "../include/microw8-api.cwa"
const SPRITE = 0x20000;
export fn upd() {
cls(0);
let t = time();
let i: i32;
loop spriteLoop {
let inline x = sin(t * -1.3 + i as f32 / 8_f) * 180_f + 160_f;
let inline y = sin(t * 1.7 + i as f32 / 9_f) * 140_f + 120_f;
blitSprite(SPRITE, 16, x as i32, y as i32, 0x100);
branch_if (i +:= 1) < 200: spriteLoop;
}
}
start fn start() {
printChar('OO');
circle(8_f, 8_f, 6_f, 75);
grabSprite(SPRITE, 16, 0, 0, 0);
}

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@@ -30,13 +30,11 @@ import "env.printInt" fn printInt(i32);
import "env.setTextColor" fn setTextColor(i32);
import "env.setBackgroundColor" fn setBackgroundColor(i32);
import "env.setCursorPosition" fn setCursorPosition(i32, i32);
import "env.rectangleOutline" fn rectangleOutline(f32, f32, f32, f32, i32);
import "env.circleOutline" fn circleOutline(f32, f32, f32, i32);
import "env.rectangle_outline" fn rectangle_outline(f32, f32, f32, f32, i32);
import "env.circle_outline" fn circle_outline(f32, f32, f32, i32);
import "env.exp" fn exp(f32) -> f32;
import "env.playNote" fn playNote(i32, i32);
import "env.sndGes" fn sndGes(i32) -> f32;
import "env.blitSprite" fn blitSprite(i32, i32, i32, i32, i32);
import "env.grabSprite" fn grabSprite(i32, i32, i32, i32, i32);
const TIME_MS = 0x40;
const GAMEPAD = 0x44;

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@@ -30,13 +30,11 @@
(import "env" "setTextColor" (func $setTextColor (param i32)))
(import "env" "setBackgroundColor" (func $setBackgroundColor (param i32)))
(import "env" "setCursorPosition" (func $setCursorPosition (param i32) (param i32)))
(import "env" "rectangleOutline" (func $rectangleOutline (param f32) (param f32) (param f32) (param f32) (param i32)))
(import "env" "circleOutline" (func $circleOutline (param f32) (param f32) (param f32) (param i32)))
(import "env" "rectangle_outline" (func $rectangle_outline (param f32) (param f32) (param f32) (param f32) (param i32)))
(import "env" "circle_outline" (func $circle_outline (param f32) (param f32) (param f32) (param i32)))
(import "env" "exp" (func $exp (param f32) (result f32)))
(import "env" "playNote" (func $playNote (param i32) (param i32)))
(import "env" "sndGes" (func $sndGes (param i32) (result f32)))
(import "env" "blitSprite" (func $blitSprite (param i32) (param i32) (param i32) (param i32) (param i32)))
(import "env" "grabSprite" (func $grabSprite (param i32) (param i32) (param i32) (param i32) (param i32)))
;; to use defines, include this file with a preprocessor
;; like gpp (https://logological.org/gpp).

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@@ -5,7 +5,11 @@ pub fn build(b: *std.build.Builder) void {
const lib = b.addSharedLibrary("cart", "main.zig", .unversioned);
lib.setBuildMode(mode);
lib.setTarget(.{ .cpu_arch = .wasm32, .os_tag = .freestanding, .cpu_features_add = std.Target.wasm.featureSet(&.{.nontrapping_fptoint}) });
lib.setTarget(.{
.cpu_arch = .wasm32,
.os_tag = .freestanding,
.cpu_features_add = std.Target.wasm.featureSet(&.{ .nontrapping_fptoint })
});
lib.import_memory = true;
lib.initial_memory = 262144;
lib.max_memory = 262144;
@@ -14,13 +18,19 @@ pub fn build(b: *std.build.Builder) void {
lib.install();
if (lib.install_step) |install_step| {
const run_filter_exports = b.addSystemCommand(&[_][]const u8{ "uw8", "filter-exports", "zig-out/lib/cart.wasm", "zig-out/lib/cart-filtered.wasm" });
const run_filter_exports = b.addSystemCommand(&[_][]const u8{
"uw8", "filter-exports", "zig-out/lib/cart.wasm", "zig-out/lib/cart-filtered.wasm"
});
run_filter_exports.step.dependOn(&install_step.step);
const run_wasm_opt = b.addSystemCommand(&[_][]const u8{ "wasm-opt", "--enable-nontrapping-float-to-int", "-Oz", "-o", "zig-out/cart.wasm", "zig-out/lib/cart-filtered.wasm" });
const run_wasm_opt = b.addSystemCommand(&[_][]const u8{
"wasm-opt", "-Oz", "-o", "zig-out/cart.wasm", "zig-out/lib/cart-filtered.wasm"
});
run_wasm_opt.step.dependOn(&run_filter_exports.step);
const run_uw8_pack = b.addSystemCommand(&[_][]const u8{ "uw8", "pack", "-l", "9", "zig-out/cart.wasm", "zig-out/cart.uw8" });
const run_uw8_pack = b.addSystemCommand(&[_][]const u8{
"uw8", "pack", "-l", "9", "zig-out/cart.wasm", "zig-out/cart.uw8"
});
run_uw8_pack.step.dependOn(&run_wasm_opt.step);
const make_opt = b.step("make_opt", "make size optimized cart");

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@@ -1,11 +1,11 @@
extern fn atan2(x: f32, y: f32) f32;
extern fn time() f32;
pub const FRAMEBUFFER: *[320 * 240]u8 = @intToPtr(*[320 * 240]u8, 120);
pub const FRAMEBUFFER: *[320*240]u8 = @intToPtr(*[320*240]u8, 120);
export fn upd() void {
var i: u32 = 0;
while (true) {
while(true) {
var t = time() * 63.0;
var x = @intToFloat(f32, (@intCast(i32, i % 320) - 160));
var y = @intToFloat(f32, (@intCast(i32, i / 320) - 120));
@@ -13,10 +13,8 @@ export fn upd() void {
var u = atan2(x, y) * 512.0 / 3.141;
var c = @intCast(u8, (@floatToInt(i32, d + t * 2.0) ^ @floatToInt(i32, u + t)) & 255) >> 4;
FRAMEBUFFER[i] = c;
FRAMEBUFFER[@as(usize, i)] = c;
i += 1;
if (i >= 320 * 240) {
break;
}
if(i >= 320*240) { break; }
}
}
}

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@@ -62,7 +62,6 @@ export fn sndGes(t: i32) -> f32 {
let phase = channelState!GesChannelState.Phase;
let inline pulseWidth = channelReg?1;
let phaseShift = (pulseWidth - 128) * 255;
let invPhaseInc = 1 as f32 / phaseInc as f32;
i = 0;
@@ -131,7 +130,7 @@ export fn sndGes(t: i32) -> f32 {
let phaseInc = (freq * (65536.0 / 44100.0)) as i32;
let phase = channelState!GesChannelState.Phase;
if modSrc > ch {
if modSrc < ch {
phase = phase - (phaseInc << 6);
}

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@@ -171,7 +171,7 @@ export fn rectangle(x: f32, y: f32, w: f32, h: f32, col: i32) {
}
}
export fn rectangleOutline(x: f32, y: f32, w: f32, h: f32, col: i32) {
export fn rectangle_outline(x: f32, y: f32, w: f32, h: f32, col: i32) {
let xl = nearest(x) as i32;
let xr = nearest(x + w) as i32;
let yt = nearest(y) as i32;
@@ -212,7 +212,7 @@ export fn circle(cx: f32, cy: f32, radius: f32, col: i32) {
}
}
export fn circleOutline(cx: f32, cy: f32, radius: f32, col: i32) {
export fn circle_outline(cx: f32, cy: f32, radius: f32, col: i32) {
let prev_w: f32;
let y = clamp(nearest(cy - radius) as i32, -1, 241);
let maxY = clamp(nearest(cy + radius) as i32, -1, 241);
@@ -352,92 +352,6 @@ export fn line(x1: f32, y1: f32, x2: f32, y2: f32, col: i32) {
setPixel(i32.trunc_sat_f32_s(x1 + f * dx), i32.trunc_sat_f32_s(y1 + f * dy), col);
}
export fn blitSprite(sprite: i32, size: i32, x: i32, y: i32, control: i32) {
let lazy width = size & 65535;
let lazy height = select(size >> 16, size >> 16, width);
let lazy x0 = select(x < 0, -x, 0);
let lazy x1 = select(x + width > 320, 320 - x, width);
let lazy y0 = select(y < 0, -y, 0);
let lazy y1 = select(y + height > 240, 240 - y, height);
let lazy numRows = y1 - y0;
let lazy numCols = x1 - x0;
if numRows <= 0 | numCols <= 0 {
return;
}
let trans = (control & 511) - 256;
let lazy flip_x = 1 - ((control >> 8) & 2);
let lazy flip_y = 1 - ((control >> 9) & 2);
if flip_x < 0 {
sprite += width - 1;
}
if flip_y < 0 {
sprite += (height - 1) * width;
}
let spriteRow = sprite + x0 * flip_x + y0 * flip_y * width;
let screenRow = x + x0 + (y + y0) * 320;
loop yloop {
let lx = 0;
loop xloop {
let lazy col = (spriteRow + lx * flip_x)?0;
if col != trans {
(screenRow + lx)?120 = col;
}
branch_if (lx +:= 1) < numCols: xloop;
}
spriteRow += width * flip_y;
screenRow += 320;
branch_if numRows -:= 1: yloop;
}
}
export fn grabSprite(sprite: i32, size: i32, x: i32, y: i32, control: i32) {
let lazy width = size & 65535;
let lazy height = select(size >> 16, size >> 16, width);
let lazy x0 = select(x < 0, -x, 0);
let lazy x1 = select(x + width > 320, 320 - x, width);
let lazy y0 = select(y < 0, -y, 0);
let lazy y1 = select(y + height > 240, 240 - y, height);
let lazy numRows = y1 - y0;
let lazy numCols = x1 - x0;
if numRows <= 0 | numCols <= 0 {
return;
}
let trans = (control & 511) - 256;
let lazy flip_x = 1 - ((control >> 8) & 2);
let lazy flip_y = 1 - ((control >> 9) & 2);
if flip_x < 0 {
sprite += width - 1;
}
if flip_y < 0 {
sprite += (height - 1) * width;
}
let spriteRow = sprite + x0 * flip_x + y0 * flip_y * width;
let screenRow = x + x0 + (y + y0) * 320;
loop yloop {
let lx = 0;
loop xloop {
let lazy col = (screenRow + lx)?120;
if col != trans {
(spriteRow + lx * flip_x)?0 = col;
}
branch_if (lx +:= 1) < numCols: xloop;
}
spriteRow += width * flip_y;
screenRow += 320;
branch_if numRows -:= 1: yloop;
}
}
//////////
// TEXT //
//////////

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@@ -146,13 +146,13 @@ Fills the circle at `cx, cy` and with `radius` with the given color index.
(Sets all pixels where the pixel center lies inside the circle.)
### fn rectangleOutline(x: f32, y: f32, w: f32, h: f32, color: i32)
### fn rectangle_outline(x: f32, y: f32, w: f32, h: f32, color: i32)
Draws a one pixel outline on the inside of the given rectangle.
(Draws the outermost pixels that are still inside the rectangle area.)
### fn circleOutline(cx: f32, cy: f32, radius: f32, color: i32)
### fn circle_outline(cx: f32, cy: f32, radius: f32, color: i32)
Draws a one pixel outline on the inside of the given circle.
@@ -162,21 +162,6 @@ Draws a one pixel outline on the inside of the given circle.
Draws a line from `x1,y1` to `x2,y2` in the given color index.
### fn blitSprite(spriteData: i32, size: i32, x: i32, y: i32, control: i32)
Copies the pixel data at `spriteData` onto the screen at `x`, `y`. The size of the sprite is passed as `width | (height << 16)`.
If the height is given as 0, the sprite is is treated as square (width x width).
The control parameter controls masking and flipping of the sprite:
* bits 0-7: color mask index
* bit 8: switch on masked blit (pixel with color mask index are treated as transparent)
* bit 9: flip sprite x
* bit 10: flip sprite y
### fn grabSprite(spriteData: i32, size: i32, x: i32, y: i32, control: i32)
Copies the pixel data on the screen at `x`, `y` to `spriteData`. Parameters are exactly the same as `blitSprite`.
## Input
MicroW8 provides input from a gamepad with one D-Pad and 4 buttons, or a keyboard emulation thereof.

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@@ -16,16 +16,14 @@ pub struct FileWatcher {
impl FileWatcher {
pub fn new() -> Result<FileWatcher> {
let (tx, rx) = mpsc::channel();
let debouncer = new_debouncer(Duration::from_millis(100), None, move |res| match res {
let debouncer = new_debouncer(Duration::from_millis(100), move |res| match res {
Ok(events) => {
for event in events {
let _ = tx.send(event);
}
}
Err(errs) => {
for err in errs {
eprintln!("Error watching for file changes: {err}");
}
Err(err) => {
eprintln!("Error watching for file changes: {err}");
}
})?;
Ok(FileWatcher {

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@@ -7,7 +7,7 @@ use cpal::traits::*;
use rubato::Resampler;
use uw8_window::{Window, WindowConfig};
use wasmtime::{
Engine, GlobalType, Memory, MemoryType, Module, Mutability, Store, TypedFunc, ValType,
Engine, Func, GlobalType, Memory, MemoryType, Module, Mutability, Store, TypedFunc, ValType,
};
pub struct MicroW8 {
@@ -90,7 +90,7 @@ impl super::Runtime for MicroW8 {
let memory = wasmtime::Memory::new(&mut store, MemoryType::new(4, Some(4)))?;
let mut linker = wasmtime::Linker::new(&self.engine);
linker.define("env", "memory", memory)?;
linker.define(&store, "env", "memory", memory)?;
let loader_instance = linker.instantiate(&mut store, &self.loader_module)?;
let load_uw8 = loader_instance.get_typed_func::<i32, i32>(&mut store, "load_uw8")?;
@@ -181,12 +181,10 @@ impl super::Runtime for MicroW8 {
if let Some(mut instance) = self.instance.take() {
let time = (now - instance.start_time).as_millis() as i32;
let next_frame = {
let frame = (time as u32 as u64 * 6 / 100) as u32;
let cur_offset = (time as u32).wrapping_sub((frame as u64 * 100 / 6) as u32);
let next_time =
((frame as u64 + 1) * 100 / 6 + cur_offset.max(1).min(4) as u64) as u32;
let offset = next_time.wrapping_sub(time as u32);
now + Duration::from_millis(offset as u64)
let offset = ((time as u32 as i64 * 6) % 100 - 50) / 6;
let max = now + Duration::from_millis(17);
let next_center = now + Duration::from_millis((16 - offset) as u64);
next_center.min(max)
};
{
@@ -257,15 +255,12 @@ fn add_native_functions(
}
})?;
for i in 0..16 {
linker.define(
"env",
&format!("g_reserved{}", i),
wasmtime::Global::new(
&mut *store,
GlobalType::new(ValType::I32, Mutability::Const),
0.into(),
)?,
let global = wasmtime::Global::new(
&mut *store,
GlobalType::new(ValType::I32, Mutability::Const),
0.into(),
)?;
linker.define(&store, "env", &format!("g_reserved{}", i), global)?;
}
Ok(())
@@ -278,14 +273,18 @@ fn instantiate_platform(
) -> Result<wasmtime::Instance> {
let platform_instance = linker.instantiate(&mut *store, &platform_module)?;
for export in platform_instance.exports(&mut *store) {
linker.define(
"env",
export.name(),
export
.into_func()
.expect("platform surely only exports functions"),
)?;
let exports: Vec<(String, Func)> = platform_instance
.exports(&mut *store)
.map(|e| {
(
e.name().to_owned(),
e.into_func()
.expect("platform surely only exports functions"),
)
})
.collect();
for (name, func) in exports {
linker.define(&store, "env", &name, func)?;
}
Ok(platform_instance)
@@ -312,7 +311,7 @@ fn init_sound(
let memory = wasmtime::Memory::new(&mut store, MemoryType::new(4, Some(4)))?;
let mut linker = wasmtime::Linker::new(engine);
linker.define("env", "memory", memory)?;
linker.define(&store, "env", "memory", memory)?;
add_native_functions(&mut linker, &mut store)?;
let platform_instance = instantiate_platform(&mut linker, &mut store, platform_module)?;
@@ -375,8 +374,8 @@ fn init_sound(
None
} else {
let rs = rubato::FftFixedIn::new(44100, sample_rate, 128, 1, 2)?;
let input_buffers = rs.input_buffer_allocate();
let output_buffers = rs.output_buffer_allocate();
let input_buffers = rs.input_buffer_allocate(true);
let output_buffers = rs.output_buffer_allocate(true);
Some(Resampler {
resampler: rs,
input_buffers,
@@ -425,6 +424,14 @@ fn init_sound(
mem[64..68].copy_from_slice(&current_time.to_le_bytes());
}
fn clamp_sample(s: f32) -> f32 {
if s.is_nan() {
0.0
} else {
s.max(-1.0).min(1.0)
}
}
if let Some(ref mut resampler) = resampler {
while !buffer.is_empty() {
let copy_size = resampler.output_buffers[0]
@@ -435,10 +442,12 @@ fn init_sound(
resampler.input_buffers[0].clear();
resampler.input_buffers[1].clear();
for _ in 0..resampler.resampler.input_frames_next() {
resampler.input_buffers[0]
.push(snd.call(&mut store, (sample_index,)).unwrap_or(0.0));
resampler.input_buffers[1]
.push(snd.call(&mut store, (sample_index + 1,)).unwrap_or(0.0));
resampler.input_buffers[0].push(clamp_sample(
snd.call(&mut store, (sample_index,)).unwrap_or(0.0),
));
resampler.input_buffers[1].push(clamp_sample(
snd.call(&mut store, (sample_index + 1,)).unwrap_or(0.0),
));
sample_index = sample_index.wrapping_add(2);
}
@@ -464,7 +473,7 @@ fn init_sound(
}
} else {
for v in buffer {
*v = snd.call(&mut store, (sample_index,)).unwrap_or(0.0);
*v = clamp_sample(snd.call(&mut store, (sample_index,)).unwrap_or(0.0));
sample_index = sample_index.wrapping_add(1);
}
}
@@ -477,6 +486,7 @@ fn init_sound(
move |err| {
dbg!(err);
},
None,
)?;
Ok(Uw8Sound { stream, tx })

1
todo.txt Normal file
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@@ -0,0 +1 @@
* add support for 16bit sound (not just float)

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@@ -152,14 +152,14 @@ impl BaseModule {
add_function(
&mut functions,
&type_map,
"rectangleOutline",
"rectangle_outline",
&[F32, F32, F32, F32, I32],
None,
);
add_function(
&mut functions,
&type_map,
"circleOutline",
"circle_outline",
&[F32, F32, F32, I32],
None,
);
@@ -169,21 +169,6 @@ impl BaseModule {
add_function(&mut functions, &type_map, "playNote", &[I32, I32], None);
add_function(&mut functions, &type_map, "sndGes", &[I32], Some(F32));
add_function(
&mut functions,
&type_map,
"blitSprite",
&[I32, I32, I32, I32, I32],
None,
);
add_function(
&mut functions,
&type_map,
"grabSprite",
&[I32, I32, I32, I32, I32],
None,
);
for i in functions.len()..64 {
add_function(
&mut functions,

810
uw8-window/Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -6,13 +6,13 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
winit = "0.27.5"
winit = "0.28.6"
env_logger = "0.10"
log = "0.4"
pico-args = "0.5"
wgpu = "0.15"
pollster = "0.2.5"
wgpu = "0.17"
pollster = "0.3.0"
bytemuck = { version = "1.13", features = [ "derive" ] }
anyhow = "1"
minifb = { version = "0.23.0", default-features = false, features = ["x11"] }
minifb = { version = "0.25.0", default-features = false, features = ["x11"] }
winapi = { version = "0.3.9", features = [ "timeapi" ] }

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@@ -30,8 +30,8 @@ fn row_factor(offset: f32) -> f32 {
}
fn col_factor(offset: f32) -> f32 {
let offset = max(0.0, abs(offset) - 0.4);
return 1.0 / (1.0 + offset * offset * 16.0);
let o = max(0.0, abs(offset) - 0.4);
return 1.0 / (1.0 + o * o * 16.0);
}
fn sample_screen(tex_coords: vec2<f32>) -> vec4<f32> {

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@@ -1,6 +1,6 @@
use crate::{Input, WindowConfig, WindowImpl};
use anyhow::{anyhow, Result};
use std::{num::NonZeroU32, time::Instant};
use std::time::Instant;
use winit::{
dpi::PhysicalSize,
@@ -41,7 +41,10 @@ impl Window {
async fn create(window_config: WindowConfig) -> Result<Window> {
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_inner_size(PhysicalSize::new(640u32, 480))
.with_inner_size(PhysicalSize::new(
(320. * window_config.scale).round() as u32,
(240. * window_config.scale).round() as u32,
))
.with_min_inner_size(PhysicalSize::new(320u32, 240))
.with_title("MicroW8")
.with_fullscreen(if window_config.fullscreen {
@@ -72,7 +75,13 @@ impl Window {
let surface_config = wgpu::SurfaceConfiguration {
present_mode: wgpu::PresentMode::AutoNoVsync,
..surface.get_default_config(&adapter, window.inner_size().width, window.inner_size().height).expect("Surface incompatible with adapter")
..surface
.get_default_config(
&adapter,
window.inner_size().width,
window.inner_size().height,
)
.expect("Surface incompatible with adapter")
};
let filter: Box<dyn Filter> = create_filter(
@@ -354,7 +363,7 @@ impl PaletteScreenMode {
format: wgpu::TextureFormat::R8Uint,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
label: None,
view_formats: &[]
view_formats: &[],
});
let palette_texture = device.create_texture(&wgpu::TextureDescriptor {
@@ -369,7 +378,7 @@ impl PaletteScreenMode {
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
label: None,
view_formats: &[]
view_formats: &[],
});
let screen_texture = device.create_texture(&wgpu::TextureDescriptor {
@@ -384,7 +393,7 @@ impl PaletteScreenMode {
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT,
label: None,
view_formats: &[]
view_formats: &[],
});
let framebuffer_texture_view =
@@ -491,7 +500,7 @@ impl PaletteScreenMode {
&bytemuck::cast_slice(pixels),
wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: NonZeroU32::new(320),
bytes_per_row: Some(320),
rows_per_image: None,
},
wgpu::Extent3d {
@@ -513,7 +522,7 @@ impl PaletteScreenMode {
&bytemuck::cast_slice(palette),
wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: NonZeroU32::new(256 * 4),
bytes_per_row: Some(256 * 4),
rows_per_image: None,
},
wgpu::Extent3d {

View File

@@ -15,7 +15,7 @@ struct FpsCounter {
}
impl Window {
pub fn new(config: WindowConfig) -> Result<Window> {
pub fn new(mut config: WindowConfig) -> Result<Window> {
let fps_counter = if config.fps_counter {
Some(FpsCounter {
start: Instant::now(),
@@ -24,6 +24,7 @@ impl Window {
} else {
None
};
config.scale = config.scale.max(1.).min(20.);
if config.enable_gpu {
match gpu::Window::new(config) {
Ok(window) => {
@@ -71,6 +72,7 @@ pub struct WindowConfig {
filter: u32,
fullscreen: bool,
fps_counter: bool,
scale: f32,
}
impl Default for WindowConfig {
@@ -80,6 +82,7 @@ impl Default for WindowConfig {
filter: 5,
fullscreen: false,
fps_counter: false,
scale: 2.,
}
}
}
@@ -102,6 +105,10 @@ impl WindowConfig {
}
self.fullscreen = args.contains("--fullscreen");
self.fps_counter = args.contains("--fps");
self.scale = args
.opt_value_from_str("--scale")
.unwrap()
.unwrap_or(self.scale);
}
}

View File

@@ -274,7 +274,7 @@ export default function MicroW8(screen, config = {}) {
try {
let restart = false;
let nextFrame = 0;
let thisFrame;
if (!isPaused) {
let gamepads = navigator.getGamepads();
let gamepad = 0;
@@ -321,12 +321,13 @@ export default function MicroW8(screen, config = {}) {
}
canvasCtx.putImageData(imageData, 0, 0);
let thisFrame = Math.floor(time * 6 / 100);
let timeOffset = time - thisFrame * 100 / 6;
nextFrame = Math.ceil(startTime + (thisFrame + 1) * 100 / 6 + Math.min(4, timeOffset));
let timeOffset = ((time * 6) % 100 - 50) / 6;
thisFrame = startTime + time - timeOffset / 8;
} else {
thisFrame = Date.now();
}
let now = Date.now();
nextFrame = Math.max(nextFrame, now);
let nextFrame = Math.max(thisFrame + timePerFrame, now);
if (restart) {
runModule(currentData);