21 Commits

Author SHA1 Message Date
0130d1c906 implement square filter 2022-07-10 23:56:19 +02:00
379ece5cbf restructuring for multiple filters 2022-07-10 23:17:31 +02:00
c9c5cb76bd start refactoring wgpu code to allow for different upscale filters 2022-07-10 16:37:39 +02:00
a6d6615231 only draw area covered by framebuffer 2022-07-10 12:18:53 +02:00
fbc86fa78d implement input for gpu window 2022-07-09 21:16:25 +02:00
eb724e8785 keyboard input is working for cpu window again 2022-07-09 13:18:51 +02:00
f559c5b7d4 restructure run_native to report errors back to caller 2022-07-09 12:24:59 +02:00
9dabf75732 first somewhat working version of uw8 using gpu window 2022-07-08 23:29:39 +02:00
b0adf7748d add uw8-window crate 2022-07-08 22:11:00 +02:00
7aa70ef39d some more tunnel optimization 2022-07-08 22:08:30 +02:00
2ce91ef49c continue TomCat's optimization of the tunnel 2022-06-22 00:18:20 +02:00
7caad08b7c print fractional compressed size 2022-06-22 00:16:35 +02:00
1f6de62e5d add test program for filled circle drawing 2022-06-12 23:54:56 +02:00
caeaa82787 optimize hline function, update wasmtime 2022-06-12 14:28:01 +02:00
e0450c9039 successfully reprod audio recording in firefox 2022-06-09 23:54:43 +02:00
95d0d92a6f first try for a simple repro of firefox resample fail (failed) 2022-06-09 23:36:23 +02:00
7a6dd0ab6d improve formatting of change log 2022-05-09 01:13:20 +02:00
e7a00dd9c6 prepare for v0.2.0 release 2022-05-09 00:51:51 +02:00
a02243d98c add sound to skipahead 2022-05-08 20:28:06 +02:00
599873890a add docs for debug output 2022-05-08 19:47:07 +02:00
8e9bb002bc improve sleep timer resolution on windows 2022-05-08 18:08:29 +02:00
38 changed files with 4888 additions and 990 deletions

1184
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -1,22 +1,22 @@
[package]
name = "uw8"
version = "0.2.0-rc3"
version = "0.2.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[features]
default = ["native", "browser"]
native = ["wasmtime", "minifb", "cpal", "rubato"]
native = ["wasmtime", "uw8-window", "cpal", "rubato" ]
browser = ["warp", "tokio", "tokio-stream", "webbrowser"]
[dependencies]
wasmtime = { version = "0.35.3", optional = true }
wasmtime = { version = "0.37.0", optional = true }
anyhow = "1"
minifb = { version = "0.22", default-features = false, features = ["x11"], optional = true }
uw8-window = { path = "uw8-window", optional = true }
notify = "4"
pico-args = "0.4"
curlywas = { git = "https://github.com/exoticorn/curlywas.git", rev = "c22297e" }
curlywas = { git = "https://github.com/exoticorn/curlywas.git", rev = "0e7ea50" }
wat = "1"
uw8-tool = { path = "uw8-tool" }
same-file = "1"
@@ -26,4 +26,4 @@ tokio-stream = { version = "0.1.8", features = ["sync"], optional = true }
webbrowser = { version = "0.6.0", optional = true }
ansi_term = "0.12.1"
cpal = { version = "0.13.5", optional = true }
rubato = { version = "0.11.0", optional = true }
rubato = { version = "0.11.0", optional = true }

View File

@@ -8,7 +8,7 @@ global mut f: f32 = 2.0;
export fn upd() {
let y: i32;
let inline zero = 0.0;
let inline zero = 0_f;
let lazy control_speed = 0.03125;
s = s + 0.1875 - (f + control_speed) * isButtonPressed(4 <| cls(4)) as f32;
@@ -30,6 +30,8 @@ export fn upd() {
if y == 180 & py > zero {
if x > w | x < zero {
0?80 = 0xc3;
3?80 = 32;
return;
}
py = zero;
@@ -43,6 +45,9 @@ export fn upd() {
circle(160 as f32, 160 as f32 + py, 22 as f32, -28);
circle((160 - 6) as f32, (160 - 6) as f32 + py, 6 as f32, -26);
0?86 = py < zero;
3?86 = 32 - py as i32;
px = px + (isButtonPressed(3) - isButtonPressed(2)) as f32 * control_speed;
py = py + s;
pz = pz + 1;

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@@ -0,0 +1,74 @@
(module
(import "env" "atan2" (func $atan2 (param f32 f32) (result f32)))
(import "env" "time" (func $time (result f32)))
(import "env" "memory" (memory 4))
(func (export "upd")
(local $y i32)
(local $i i32)
(local $x i32)
(loop $pixels
i32.const 1
local.get $i
local.get $i
i32.const 36928
f32.convert_i32_s
local.get $i
i32.const 320
i32.rem_s
i32.const 160
i32.sub
local.tee $x
local.get $x
i32.mul
local.get $i
i32.const 320
i32.div_s
i32.const 120
i32.sub
local.tee $y
local.get $y
i32.mul
i32.add
f32.convert_i32_s
f32.sqrt
f32.div
call $time
i32.const 163
f32.convert_i32_s
f32.mul
f32.add
i32.trunc_sat_f32_s
local.get $x
f32.convert_i32_s
local.get $y
f32.convert_i32_s
call $atan2
i32.const 163
f32.convert_i32_s
f32.mul
call $time
i32.const 64
f32.convert_i32_s
f32.mul
f32.add
i32.trunc_f32_s
i32.xor
i32.const 4
i32.shr_s
i32.const 15
i32.and
i32.store8 offset=120
i32.add
local.tee $i
i32.const 76800
i32.rem_s
br_if $pixels
)
)
)

2
platform/Cargo.lock generated
View File

@@ -146,7 +146,7 @@ checksum = "7a81dae078cea95a014a339291cec439d2f232ebe854a9d672b796c6afafa9b7"
[[package]]
name = "curlywas"
version = "0.1.0"
source = "git+https://github.com/exoticorn/curlywas.git?rev=c22297e#c22297ea82977ac06373d629fb273a795322d788"
source = "git+https://github.com/exoticorn/curlywas.git?rev=0e7ea50#0e7ea508cd0e76836283ae68a44c9097df83c8ac"
dependencies = [
"anyhow",
"ariadne",

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@@ -6,7 +6,7 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
curlywas = { git="https://github.com/exoticorn/curlywas.git", rev="c22297e" }
curlywas = { git="https://github.com/exoticorn/curlywas.git", rev="0e7ea50" }
uw8-tool = { path="../uw8-tool" }
anyhow = "1"
lodepng = "3.4"

Binary file not shown.

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@@ -62,11 +62,7 @@ export fn cls(col: i32) {
textCursorX = 0;
textCursorY = 0;
outputChannel = 0;
col = (col & 255) * 0x1010101;
loop pixels {
i!120 = col;
branch_if (i := i + 4) < 320*240: pixels;
}
memory.fill(120, col, 320*240);
}
export fn setPixel(x: i32, y: i32, col: i32) {
@@ -90,12 +86,70 @@ fn clamp(v: i32, min: i32, max: i32) -> i32 {
export fn hline(x1: i32, x2: i32, y: i32, col: i32) {
x1 = clamp(x1, 0, 320);
x2 = clamp(x2, 0, 320);
if x1 < x2 & y #< 240 {
if y #>= 240 {
return;
}
let word_start = (x1 + 3) & -4;
let word_end = x2 & -4;
if word_end > word_start {
col = (col & 255) * 0x1010101;
let ptr = y * 320 + x1;
let end = ptr + word_start - x1;
if ptr + 2 <= end {
ptr?120 = col;
ptr?121 = col;
ptr += 2;
}
if ptr < end {
ptr?120 = col;
ptr += 1;
}
end += word_end - word_start;
loop words {
if ptr + 16 <= end {
ptr!120 = col;
ptr!124 = col;
ptr!128 = col;
ptr!132 = col;
ptr += 16;
branch words;
}
if ptr + 8 <= end {
ptr!120 = col;
ptr!124 = col;
ptr += 8;
}
if ptr < end {
ptr!120 = col;
ptr += 4;
}
}
end += x2 - word_end;
if ptr + 2 <= end {
ptr?120 = col;
ptr?121 = col;
ptr += 2;
}
if ptr < end {
ptr?120 = col;
}
} else {
let ptr = y * 320 + x1;
let end = ptr + x2 - x1;
loop pixels {
if ptr + 4 <= end {
ptr?120 = col;
ptr?121 = col;
ptr?122 = col;
ptr?123 = col;
ptr += 4;
}
if ptr + 2 <= end {
ptr?120 = col;
ptr?121 = col;
ptr += 2;
}
if ptr < end {
ptr?120 = col;
branch_if (ptr := ptr + 1) < end: pixels;
}
}
}
@@ -320,8 +374,10 @@ global mut controlCodeLength = 0;
fn printSingleChar(char: i32) {
if char >= 4 & char <= 6 {
outputChannel = char - 4;
textCursorX = 0;
textCursorY = 0;
if !outputChannel {
textCursorX = 0;
textCursorY = 0;
}
return;
}
@@ -546,13 +602,6 @@ export fn endFrame() {
68!4 = 68!0;
}
fn memclr(base: i32, size: i32) {
loop bytes {
(base + (size := size - 1))?0 = 0;
branch_if size: bytes;
}
}
start fn setup() {
let i: i32 = 12*16*3-1;
let avg: f32;
@@ -585,9 +634,9 @@ start fn setup() {
branch_if (i := i - 1) >= 0: expand_sweetie;
}
memclr(0, 64);
memclr(112, 8);
memclr(0x14000, 0x2c000);
memory.fill(0, 0, 64);
memory.fill(112, 0, 8);
memory.fill(0x14000, 0, 0x2c000);
cls(0);

View File

@@ -15,11 +15,11 @@ The initial motivation behind MicroW8 was to explore whether there was a way to
* Gamepad input (D-Pad + 4 Buttons)
## Examples
* [Fireworks](v0.1.2#AgwvgP+M59snqjl4CMKw5sqm1Zw9yJCbSviMjeLUdHus2a3yl/a99+uiBeqZgP/2jqSjrLjRk73COMM6OSLpsxK8ugT1kuk/q4hQUqqPpGozHoa0laulzGGcahzdfdJsYaK1sIdeIYS9M5PnJx/Wk9H+PvWEPy2Zvv7I6IW7Fg==) (127 bytes): Some fireworks to welcome 2022.
* [Skip Ahead](v0.1.2#AgyfpZ80wkW28kiUZ9VIK4v+RPnVxqjK1dz2BcDoNyQPsS2g4OgEzkTe6jyoAfFOmqKrS8SM2aRljBal9mjNn8i4fP9eBK+RehQKxxGtJa9FqftvqEnh3ez1YaYxqj7jgTdzJ/WAYVmKMovBT1myrX3FamqKSOgMsNedLhVTLAhQup3sNcYEjGNo8b0HZ5+AgMgCwYRGCe//XQOMAaAAzqDILgmpEZ/43RKHcQpHEQwbURfNQJpadJe2sz3q5FlQnTGXQ9oSMokidhlC+aR/IpNHieuBGLhFZ2GfnwVQ0geBbQpTPA==) (229 bytes): A port of my [TIC-80 256byte game](http://tic80.com/play?cart=1735) from LoveByte'21
* [OhNoAnotherTunnel](v0.1.2#AgPP1oEFvPzY/rBZwTumtYn37zeMFgpir1Bkn91jsNcp26VzoUpkAOOJTtnzVBfW+/dGnnIdbq/irBUJztY5wuua80DORTYZndgdwZHcSk15ajc4nyO0g1A6kGWyW56oZk0iPYJA9WtUmoj0Plvy1CGwIZrMe57X7QZcdqc3u6zjTA41Tpiqi9vnO3xbhi8o594Vx0XPXwVzpYq1ZCTYenfAGaXKkDmAFJqiVIsiCg==) (175 bytes): A port of my [entry](http://tic80.com/play?cart=1871) in the Outline'21 bytebattle final
* [Technotunnel](v0.1.2#AhPXpq894LaUhp5+HQf39f39/Jc8g5zUrBSc0uyKh36ivskczhY84h55zL8gWpkdvKuRQI+KIt80isKzh8jkM8nILcx0RUvyk8yjE8TgNsgkcORVI0RY5k3qE4ySjaycxa2DVZH61UWZuLsCouuwT7I80TbmmetQSbMywJ/avrrCZIAH0UzQfvOiCJNG48NI0FFY1vjB7a7dcp8Uqg==) (157 bytes): A port of my [entry](https://tic80.com/play?cart=1873) in the Outline'21 bytebattle quater final
* [Font & Palette](v0.1.2#At/p39+IBnj6ry1TRe7jzVy2A4tXgBvmoW2itzoyF2aM28pGy5QDiKxqrk8l9sbWZLtnAb+jgOfU+9QhpuyCAkhN6gPOU481IUL/df96vNe3h288Dqwhd3sfFpothIVFsMwRK72kW2hiR7zWsaXyy5pNmjR6BJk4piWx9ApT1ZwoUajhk6/zij6itq/FD1U3jj/J3MOwqZ2ef8Bv6ZPQlJIYVf62icGa69wS6SI1qBpIFiF14F8PcztRVbKIxLpT4ArCS6nz6FPnyUkqATGSBNPJ): Just a simple viewer for the default font and palette.
* [Skip Ahead](v0.2.0#AgVfq24KI2Ok2o8qVtPYj27fSuGnfeSKgbOkIOsaEQMov8TDYQ6UjdjwkZrYcM1i9alo4/+Bhm1PRFEa0YHJlJAk/PGoc2K41rejv9ZSqJqIHNjr7cappqhOR2jT+jk+0b0+U6hO+geRCTP2aufWs7L+f/Z27NFY8LKlqPSv+C6Rd6+ohoKi6sYl5Kcrlf1cyTinV7jTTnmbcXWVDBA5rRKxAGMUTDS8rHxqSztRITOaQVP1pSdYgi/BDdOJOxSOIkeaId84S+Ycls5na7EgwSfVIpgqF+tcfkUecb8t2mQrXA7pyKrh/wzHn5N6Oe5aOgmzY2YpTIct) (249 bytes): A port of my [TIC-80 256byte game](http://tic80.com/play?cart=1735) from LoveByte'21, now with sound
* [Fireworks](v0.2.0#AgwvgP+M59snqjl4CMKw5sqm1Zw9yJCbSviMjeLUdHus2a3yl/a99+uiBeqZgP/2jqSjrLjRk73COMM6OSLpsxK8ugT1kuk/q4hQUqqPpGozHoa0laulzGGcahzdfdJsYaK1sIdeIYS9M5PnJx/Wk9H+PvWEPy2Zvv7I6IW7Fg==) (127 bytes): Some fireworks to welcome 2022.
* [OhNoAnotherTunnel](v0.2.0#AgPP1oEFvPzY/rBZwTumtYn37zeMFgpir1Bkn91jsNcp26VzoUpkAOOJTtnzVBfW+/dGnnIdbq/irBUJztY5wuua80DORTYZndgdwZHcSk15ajc4nyO0g1A6kGWyW56oZk0iPYJA9WtUmoj0Plvy1CGwIZrMe57X7QZcdqc3u6zjTA41Tpiqi9vnO3xbhi8o594Vx0XPXwVzpYq1ZCTYenfAGaXKkDmAFJqiVIsiCg==) (175 bytes): A port of my [entry](http://tic80.com/play?cart=1871) in the Outline'21 bytebattle final
* [Technotunnel](v0.2.0#AhPXpq894LaUhp5+HQf39f39/Jc8g5zUrBSc0uyKh36ivskczhY84h55zL8gWpkdvKuRQI+KIt80isKzh8jkM8nILcx0RUvyk8yjE8TgNsgkcORVI0RY5k3qE4ySjaycxa2DVZH61UWZuLsCouuwT7I80TbmmetQSbMywJ/avrrCZIAH0UzQfvOiCJNG48NI0FFY1vjB7a7dcp8Uqg==) (157 bytes): A port of my [entry](https://tic80.com/play?cart=1873) in the Outline'21 bytebattle quater final
* [Font & Palette](v0.2.0#At/p39+IBnj6ry1TRe7jzVy2A4tXgBvmoW2itzoyF2aM28pGy5QDiKxqrk8l9sbWZLtnAb+jgOfU+9QhpuyCAkhN6gPOU481IUL/df96vNe3h288Dqwhd3sfFpothIVFsMwRK72kW2hiR7zWsaXyy5pNmjR6BJk4piWx9ApT1ZwoUajhk6/zij6itq/FD1U3jj/J3MOwqZ2ef8Bv6ZPQlJIYVf62icGa69wS6SI1qBpIFiF14F8PcztRVbKIxLpT4ArCS6nz6FPnyUkqATGSBNPJ): Just a simple viewer for the default font and palette.
Examplers for older versions:
@@ -29,64 +29,23 @@ Examplers for older versions:
## Versions
### v0.2.0-rc3
### v0.2.0
* [Web runtime](v0.2.0-rc3)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc3/microw8-0.2.0-rc3-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc3/microw8-0.2.0-rc3-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc3/microw8-0.2.0-rc3-windows.zip)
* [Web runtime](v0.2.0)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-windows.zip)
Changes:
* improve timing stability some more. essentially now guaranteeing that "frame = time_ms * 6 / 100" returns
consecutive frame numbers, provided the module can be run at 60 fps
* [add sound support!](docs#sound)
* add support to redirect text output to the console for debugging using control code 6
* update curlywas:
* * add support for `else if`
* * add support for escape sequences in strings
* * add support for char literals
* * add support for binop-assignment, eg. `+=`, `^=`, `<<=` etc. (also support for the tee operator: `+:=`)
### v0.2.0-rc2
* [Web runtime](v0.2.0-rc2)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc2/microw8-0.2.0-rc2-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc2/microw8-0.2.0-rc2-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc2/microw8-0.2.0-rc2-windows.zip)
Changes:
* fix timing issues of sound playback, especially on systems with large sound buffers
### v0.2.0-rc1
* [Web runtime](v0.2.0-rc1)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc1/microw8-0.2.0-rc1-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc1/microw8-0.2.0-rc1-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc1/microw8-0.2.0-rc1-windows.zip)
Changes:
* [add sound support](docs#sound)
* "integer constant cast to float" literal syntax in CurlyWas (ex. `1_f` is equivalent to `1 as f32`)
Known issues:
* timing accuracy/update frequency of sound support currently depends on sound buffer size
### v0.1.2
* [Web runtime](v0.1.2)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.1.2/microw8-0.1.2-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.1.2/microw8-0.1.2-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.1.2/microw8-0.1.2-windows.zip)
Changes:
* add option to `uw8 run` to run the cart in the browser using the web runtime
* CurlyWas: implement `include` support
* CurlyWas: implement support for constants
* fix crash when trying to draw zero sized line
* add support for `else if`
* add support for escape sequences in strings
* add support for char literals
* add support for binop-assignment, eg. `+=`, `^=`, `<<=` etc. (also support for the tee operator: `+:=`)
* "integer constant cast to float" literal syntax in CurlyWas (ex. `1_f` is equivalent to `1 as f32`)
### Older versions

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@@ -225,30 +225,45 @@ Moving/printing past any border does not cause any special operation, the cursor
Characters 0-31 are control characters and don't print by default. They take the next 0-2 following characters as parameters.
Avoid the reserved control chars, they are currently NOPs but their behavior can change in later MicroW8 versions.
| Code | Parameters | Operation |
| ----- | ---------- | ------------------------------------ |
| 0 | - | Nop |
| 1 | char | Print char (including control chars) |
| 2-3 | - | Reserved |
| 4 | - | Switch to normal mode |
| 5 | - | Switch to graphics mode |
| 6 | - | Reserved |
| 7 | - | Bell / trigger sound channel 0 |
| 8 | - | Move cursor left |
| 9 | - | Move cursor right |
| 10 | - | Move cursor down |
| 11 | - | Move cursor up |
| 12 | - | do `cls(background_color)` |
| 13 | - | Move cursor to the left border |
| 14 | color | Set the background color |
| 15 | color | Set the text color |
| 16-23 | - | Reserved |
| 24 | - | Swap text/background colors |
| 25-30 | - | Reserved |
| 31 | x, y | Set cursor position (*) |
| Code | Parameters | Operation |
| ----- | ---------- | ------------------------------------------ |
| 0 | - | Nop |
| 1 | char | Print char (including control chars) |
| 2-3 | - | Reserved |
| 4 | - | Switch to normal mode, reset cursor to 0,0 |
| 5 | - | Switch to graphics mode |
| 6 | - | Switch output to (debug) console |
| 7 | - | Bell / trigger sound channel 0 |
| 8 | - | Move cursor left |
| 9 | - | Move cursor right |
| 10 | - | Move cursor down |
| 11 | - | Move cursor up |
| 12 | - | do `cls(background_color)` |
| 13 | - | Move cursor to the left border |
| 14 | color | Set the background color |
| 15 | color | Set the text color |
| 16-23 | - | Reserved |
| 24 | - | Swap text/background colors |
| 25-30 | - | Reserved |
| 31 | x, y | Set cursor position (*) |
(*) In graphics mode, the x coordinate is doubled when using control char 31 to be able to cover the whole screen with one byte.
#### Debug output
Control code 6 switches all text output (except codes 4 and 5 to switch output back to the screen) to the console. Where exactly this ends
up (if at all) is an implementation detail of the runtimes. The native dev-runtime writes the debug output to `stdout`, the web runtime to
the debug console using `console.log`. Both implementation buffer the output until they encounter a newline character (10) in the output stream.
There may be future runtimes that ignore the debug output completely.
In CurlyWas, a simple way to log some value might look like this:
```
printChar('\06V: '); // switch to console out, print some prefix
printInt(some_value);
printChar('\n\4'); // newline and switch back to screen
```
### fn printChar(char: i32)
Prints the character in the lower 8 bits of `char`. If the upper 24 bits are non-zero, right-shifts `char` by 8 bits and loops back to the beginning.

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@@ -2,6 +2,69 @@
description = "Versions"
+++
### v0.2.0
* [Web runtime](v0.2.0)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0/microw8-0.2.0-windows.zip)
Changes:
* [add sound support!](docs#sound)
* add support to redirect text output to the console for debugging using control code 6
* update curlywas:
* add support for `else if`
* add support for escape sequences in strings
* add support for char literals
* add support for binop-assignment, eg. `+=`, `^=`, `<<=` etc. (also support for the tee operator: `+:=`)
* "integer constant cast to float" literal syntax in CurlyWas (ex. `1_f` is equivalent to `1 as f32`)
### v0.2.0-rc3
* [Web runtime](v0.2.0-rc3)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc3/microw8-0.2.0-rc3-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc3/microw8-0.2.0-rc3-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc3/microw8-0.2.0-rc3-windows.zip)
Changes:
* improve timing stability some more. essentially now guaranteeing that "frame = time_ms * 6 / 100" returns
consecutive frame numbers, provided the module can be run at 60 fps
* add support to redirect text output to the console for debugging using control code 6
* update curlywas:
* add support for `else if`
* add support for escape sequences in strings
* add support for char literals
* add support for binop-assignment, eg. `+=`, `^=`, `<<=` etc. (also support for the tee operator: `+:=`)
### v0.2.0-rc2
* [Web runtime](v0.2.0-rc2)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc2/microw8-0.2.0-rc2-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc2/microw8-0.2.0-rc2-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc2/microw8-0.2.0-rc2-windows.zip)
Changes:
* fix timing issues of sound playback, especially on systems with large sound buffers
### v0.2.0-rc1
* [Web runtime](v0.2.0-rc1)
* [Linux](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc1/microw8-0.2.0-rc1-linux.tgz)
* [MacOS](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc1/microw8-0.2.0-rc1-macos.tgz)
* [Windows](https://github.com/exoticorn/microw8/releases/download/v0.2.0-rc1/microw8-0.2.0-rc1-windows.zip)
Changes:
* [add sound support](docs#sound)
* "integer constant cast to float" literal syntax in CurlyWas (ex. `1_f` is equivalent to `1 as f32`)
Known issues:
* timing accuracy/update frequency of sound support currently depends on sound buffer size
### v0.1.2
* [Web runtime](v0.1.2)

File diff suppressed because one or more lines are too long

View File

@@ -4,7 +4,7 @@
<section>
<h1 class="text-center heading-text">A WebAssembly based fantasy console</h1>
</section>
<a href="v0.1.2">
<a href="v0.2.0">
<img class="demonstration-gif" style="width:640px;height:480px;image-rendering:pixelated" src="img/technotunnel.png"></img>
</a>
</div>

View File

@@ -14,9 +14,6 @@ use anyhow::Result;
pub trait Runtime {
fn is_open(&self) -> bool;
fn set_timeout(&mut self, _timeout: u32) {
eprintln!("Warning: runtime doesn't support timeout");
}
fn load(&mut self, module_data: &[u8]) -> Result<()>;
fn run_frame(&mut self) -> Result<()>;
}
}

View File

@@ -35,7 +35,7 @@ fn main() -> Result<()> {
println!();
println!("Usage:");
#[cfg(any(feature = "native", feature = "browser"))]
println!(" uw8 run [-t/--timeout <frames>] [--b/--browser] [-w/--watch] [-p/--pack] [-u/--uncompressed] [-l/--level] [-o/--output <out-file>] <file>");
println!(" uw8 run [-t/--timeout <frames>] [--no-gpu] [--b/--browser] [-w/--watch] [-p/--pack] [-u/--uncompressed] [-l/--level] [-o/--output <out-file>] <file>");
println!(" uw8 pack [-u/--uncompressed] [-l/--level] <in-file> <out-file>");
println!(" uw8 unpack <in-file> <out-file>");
println!(" uw8 compile [-d/--debug] <in-file> <out-file>");
@@ -52,7 +52,10 @@ fn main() -> Result<()> {
#[cfg(any(feature = "native", feature = "browser"))]
fn run(mut args: Arguments) -> Result<()> {
let watch_mode = args.contains(["-w", "--watch"]);
#[allow(unused)]
let timeout: Option<u32> = args.opt_value_from_str(["-t", "--timeout"])?;
#[allow(unused)]
let gpu = !args.contains("--no-gpu");
let mut config = Config::default();
if args.contains(["-p", "--pack"]) {
@@ -92,7 +95,7 @@ fn run(mut args: Arguments) -> Result<()> {
unimplemented!();
#[cfg(feature = "native")]
{
let mut microw8 = MicroW8::new()?;
let mut microw8 = MicroW8::new(timeout, gpu)?;
if disable_audio {
microw8.disable_audio();
}
@@ -105,10 +108,6 @@ fn run(mut args: Arguments) -> Result<()> {
Box::new(RunWebServer::new())
};
if let Some(timeout) = timeout {
runtime.set_timeout(timeout);
}
let mut first_run = true;
while runtime.is_open() {
@@ -167,7 +166,10 @@ fn load_cart(filename: &Path, config: &Config) -> (Result<Vec<u8>>, Vec<PathBuf>
if let Some(ref pack_config) = config.pack {
cart = uw8_tool::pack(&cart, pack_config)?;
println!("packed size: {} bytes", cart.len());
println!(
"\npacked size: {:.2} bytes",
uw8_tool::compressed_size(&cart)
);
}
if let Some(ref path) = config.output_path {

File diff suppressed because one or more lines are too long

View File

@@ -4,31 +4,24 @@ use std::{thread, time::Instant};
use anyhow::{anyhow, Result};
use cpal::traits::*;
use minifb::{Key, Window, WindowOptions};
use rubato::Resampler;
use wasmtime::{
Engine, GlobalType, Memory, MemoryType, Module, Mutability, Store, TypedFunc, ValType,
};
static GAMEPAD_KEYS: &[Key] = &[
Key::Up,
Key::Down,
Key::Left,
Key::Right,
Key::Z,
Key::X,
Key::A,
Key::S,
];
pub struct MicroW8 {
tx: mpsc::SyncSender<Option<UW8Instance>>,
rx: mpsc::Receiver<UIEvent>,
stream: Option<cpal::Stream>,
engine: Engine,
loader_module: Module,
window: Window,
window_buffer: Vec<u32>,
instance: Option<UW8Instance>,
timeout: u32,
disable_audio: bool,
module_data: Option<Vec<u8>>,
}
enum UIEvent {
Error(Result<()>),
Reset,
}
struct UW8Instance {
@@ -37,10 +30,8 @@ struct UW8Instance {
end_frame: TypedFunc<(), ()>,
update: Option<TypedFunc<(), ()>>,
start_time: Instant,
next_frame: Instant,
module: Vec<u8>,
watchdog: Arc<Mutex<UW8WatchDog>>,
sound: Option<Uw8Sound>,
sound_tx: Option<mpsc::SyncSender<RegisterUpdate>>,
}
impl Drop for UW8Instance {
@@ -52,44 +43,58 @@ impl Drop for UW8Instance {
}
struct UW8WatchDog {
interupt: wasmtime::InterruptHandle,
timeout: u32,
engine: Engine,
stop: bool,
}
impl MicroW8 {
pub fn new() -> Result<MicroW8> {
let engine = wasmtime::Engine::new(wasmtime::Config::new().interruptable(true))?;
pub fn new(timeout: Option<u32>, gpu: bool) -> Result<MicroW8> {
let mut config = wasmtime::Config::new();
config.cranelift_opt_level(wasmtime::OptLevel::Speed);
if timeout.is_some() {
config.epoch_interruption(true);
}
let engine = wasmtime::Engine::new(&config)?;
let loader_module =
wasmtime::Module::new(&engine, include_bytes!("../platform/bin/loader.wasm"))?;
let options = WindowOptions {
scale: minifb::Scale::X2,
scale_mode: minifb::ScaleMode::AspectRatioStretch,
resize: true,
..Default::default()
};
let window = Window::new("MicroW8", 320, 240, options)?;
let (to_ui_tx, to_ui_rx) = mpsc::sync_channel(2);
let (from_ui_tx, from_ui_rx) = mpsc::sync_channel(1);
std::thread::spawn(move || {
let mut state = State {
instance: None,
timeout: timeout.unwrap_or(0),
};
uw8_window::run(gpu, move |framebuffer, gamepad, reset| {
while let Ok(instance) = to_ui_rx.try_recv() {
state.instance = instance;
}
if reset {
from_ui_tx.send(UIEvent::Reset).unwrap();
}
state.run_frame(framebuffer, gamepad).unwrap_or_else(|err| {
from_ui_tx.send(UIEvent::Error(Err(err))).unwrap();
Instant::now()
})
});
});
Ok(MicroW8 {
tx: to_ui_tx,
rx: from_ui_rx,
stream: None,
engine,
loader_module,
window,
window_buffer: vec![0u32; 320 * 240],
instance: None,
timeout: 30,
disable_audio: false,
module_data: None,
})
}
fn reset(&mut self) {
self.instance = None;
for v in &mut self.window_buffer {
*v = 0;
}
}
pub fn disable_audio(&mut self) {
self.disable_audio = true;
}
@@ -97,17 +102,15 @@ impl MicroW8 {
impl super::Runtime for MicroW8 {
fn is_open(&self) -> bool {
self.window.is_open() && !self.window.is_key_down(Key::Escape)
}
fn set_timeout(&mut self, timeout: u32) {
self.timeout = timeout;
true
}
fn load(&mut self, module_data: &[u8]) -> Result<()> {
self.reset();
self.stream = None;
self.tx.send(None)?;
let mut store = wasmtime::Store::new(&self.engine, ());
store.set_epoch_deadline(60);
let memory = wasmtime::Memory::new(&mut store, MemoryType::new(4, Some(4)))?;
@@ -133,8 +136,7 @@ impl super::Runtime for MicroW8 {
let platform_instance = instantiate_platform(&mut linker, &mut store, &platform_module)?;
let watchdog = Arc::new(Mutex::new(UW8WatchDog {
interupt: store.interrupt_handle()?,
timeout: self.timeout,
engine: self.engine.clone(),
stop: false,
}));
@@ -142,16 +144,11 @@ impl super::Runtime for MicroW8 {
let watchdog = watchdog.clone();
thread::spawn(move || loop {
thread::sleep(Duration::from_millis(17));
if let Ok(mut watchdog) = watchdog.lock() {
if let Ok(watchdog) = watchdog.lock() {
if watchdog.stop {
break;
}
if watchdog.timeout > 0 {
watchdog.timeout -= 1;
if watchdog.timeout == 0 {
watchdog.interupt.interrupt();
}
}
watchdog.engine.increment_epoch();
} else {
break;
}
@@ -159,84 +156,87 @@ impl super::Runtime for MicroW8 {
}
let instance = linker.instantiate(&mut store, &module)?;
if let Ok(mut watchdog) = watchdog.lock() {
watchdog.timeout = 0;
}
let end_frame = platform_instance.get_typed_func::<(), (), _>(&mut store, "endFrame")?;
let update = instance.get_typed_func::<(), (), _>(&mut store, "upd").ok();
let sound = if self.disable_audio {
None
let (sound_tx, stream) = if self.disable_audio {
(None, None)
} else {
match init_sound(&self.engine, &platform_module, &module) {
Ok(sound) => {
sound.stream.play()?;
Some(sound)
(Some(sound.tx), Some(sound.stream))
}
Err(err) => {
eprintln!("Failed to init sound: {}", err);
None
(None, None)
}
}
};
self.instance = Some(UW8Instance {
self.tx.send(Some(UW8Instance {
store,
memory,
end_frame,
update,
start_time: Instant::now(),
next_frame: Instant::now(),
module: module_data.into(),
watchdog,
sound,
});
sound_tx,
}))?;
self.stream = stream;
self.module_data = Some(module_data.into());
Ok(())
}
fn run_frame(&mut self) -> Result<()> {
let mut result = Ok(());
if let Some(mut instance) = self.instance.take() {
{
if let Some(sleep) = instance.next_frame.checked_duration_since(Instant::now()) {
std::thread::sleep(sleep);
if let Ok(event) = self.rx.try_recv() {
match event {
UIEvent::Error(err) => err,
UIEvent::Reset => {
if let Some(module_data) = self.module_data.take() {
self.load(&module_data)
} else {
Ok(())
}
}
}
} else {
Ok(())
}
}
}
let now = Instant::now();
struct State {
instance: Option<UW8Instance>,
timeout: u32,
}
impl State {
fn run_frame(
&mut self,
framebuffer: &mut dyn uw8_window::Framebuffer,
gamepad: u32,
) -> Result<Instant> {
let now = Instant::now();
let mut result = Ok(now);
if let Some(mut instance) = self.instance.take() {
let time = (now - instance.start_time).as_millis() as i32;
{
let offset = ((time as u32 as i64 * 6) % 100 - 50) / 6;
instance.next_frame = now + Duration::from_millis((16 - offset) as u64);
result = Ok(now + Duration::from_millis((16 - offset) as u64));
}
{
let mut gamepad: u32 = 0;
for key in self.window.get_keys() {
if let Some(index) = GAMEPAD_KEYS
.iter()
.enumerate()
.find(|(_, &k)| k == key)
.map(|(i, _)| i)
{
gamepad |= 1 << index;
}
}
let mem = instance.memory.data_mut(&mut instance.store);
mem[64..68].copy_from_slice(&time.to_le_bytes());
mem[68..72].copy_from_slice(&gamepad.to_le_bytes());
}
if let Ok(mut watchdog) = instance.watchdog.lock() {
watchdog.timeout = self.timeout;
}
instance.store.set_epoch_deadline(self.timeout as u64);
if let Some(ref update) = instance.update {
result = update.call(&mut instance.store, ());
}
if let Ok(mut watchdog) = instance.watchdog.lock() {
watchdog.timeout = 0;
if let Err(err) = update.call(&mut instance.store, ()) {
result = Err(err);
}
}
instance.end_frame.call(&mut instance.store, ())?;
@@ -244,35 +244,23 @@ impl super::Runtime for MicroW8 {
let mut sound_regs = [0u8; 32];
sound_regs.copy_from_slice(&memory[80..112]);
if let Some(ref sound) = instance.sound {
sound.tx.send(RegisterUpdate {
if let Some(ref sound_tx) = instance.sound_tx {
let _ = sound_tx.send(RegisterUpdate {
time,
data: sound_regs,
})?;
});
}
let framebuffer = &memory[120..(120 + 320 * 240)];
let palette = &memory[0x13000..];
for (i, &color_index) in framebuffer.iter().enumerate() {
let offset = color_index as usize * 4;
self.window_buffer[i] = 0xff000000
| ((palette[offset] as u32) << 16)
| ((palette[offset + 1] as u32) << 8)
| palette[offset + 2] as u32;
}
let framebuffer_mem = &memory[120..(120 + 320 * 240)];
let palette_mem = &memory[0x13000..];
framebuffer.update(framebuffer_mem, palette_mem);
if self.window.is_key_pressed(Key::R, minifb::KeyRepeat::No) {
self.load(&instance.module)?;
} else if result.is_ok() {
if result.is_ok() {
self.instance = Some(instance);
}
}
self.window
.update_with_buffer(&self.window_buffer, 320, 240)?;
result?;
Ok(())
Ok(result?)
}
}
@@ -354,6 +342,7 @@ fn init_sound(
module: &wasmtime::Module,
) -> Result<Uw8Sound> {
let mut store = wasmtime::Store::new(engine, ());
store.set_epoch_deadline(60);
let memory = wasmtime::Memory::new(&mut store, MemoryType::new(4, Some(4)))?;
@@ -399,7 +388,7 @@ fn init_sound(
let buffer_size = match *config.buffer_size() {
cpal::SupportedBufferSize::Unknown => cpal::BufferSize::Default,
cpal::SupportedBufferSize::Range { min, max } => {
cpal::BufferSize::Fixed(65536.max(min).min(max))
cpal::BufferSize::Fixed(256.max(min).min(max))
}
};
let config = cpal::StreamConfig {
@@ -447,6 +436,7 @@ fn init_sound(
}
while !outer_buffer.is_empty() {
store.set_epoch_deadline(30);
while pending_updates
.first()
.into_iter()

62
test/drawing_test.cwa Normal file
View File

@@ -0,0 +1,62 @@
include "../examples/include/microw8-api.cwa"
global mut counter = 0;
export fn upd() {
cls(0);
let col: i32 = 1;
loop colors {
if !testCircle(counter, col) {
printInt(counter);
return;
}
counter += 1;
branch_if (col +:= 1) < 256: colors;
}
}
fn testCircle(seed: i32, col: i32) -> i32 {
randomSeed(seed);
let cx = randomf() * 640_f - 160_f;
let cy = randomf() * 480_f - 120_f;
let radius = randomf() * 4_f;
radius *= radius;
radius *= radius;
circle(cx, cy, radius, col);
let min_x = max(0_f, floor(cx - radius - 1_f)) as i32;
let min_y = max(0_f, floor(cy - radius - 1_f)) as i32;
let max_x = min(320_f, ceil(cx + radius + 1_f)) as i32;
let max_y = min(240_f, ceil(cy + radius + 1_f)) as i32;
let x = min_x;
loop xloop {
if x < max_x {
let y = min_y;
loop yloop {
if y < max_y {
let rx = x as f32 + 0.5 - cx;
let ry = y as f32 + 0.5 - cy;
let d = sqrt(rx*rx + ry*ry) - radius;
if abs(d) > 0.001 {
let is_inside = d < 0_f;
let is_plotted = getPixel(x, y) == col;
if is_inside != is_plotted {
return 0;
}
}
y += 1;
branch yloop;
}
}
x += 1;
branch xloop;
}
}
1
}

2
uw8-tool/Cargo.lock generated
View File

@@ -189,7 +189,7 @@ checksum = "8ccb82d61f80a663efe1f787a51b16b5a51e3314d6ac365b08639f52387b33f3"
[[package]]
name = "upkr"
version = "0.1.0"
source = "git+https://github.com/exoticorn/upkr.git?rev=2e7983fc#2e7983fc650788d98da2eecef2d16f63e849e4a0"
source = "git+https://github.com/exoticorn/upkr.git?rev=d93aec186c9fb91d962c488682a2db125c61306c#d93aec186c9fb91d962c488682a2db125c61306c"
dependencies = [
"anyhow",
"cdivsufsort",

View File

@@ -11,5 +11,5 @@ wasm-encoder = "0.8"
walrus = "0.19"
anyhow = "1"
pico-args = "0.4"
upkr = { git = "https://github.com/exoticorn/upkr.git", rev = "2e7983fc" }
upkr = { git = "https://github.com/exoticorn/upkr.git", rev = "d93aec186c9fb91d962c488682a2db125c61306c" }
pbr = "1"

View File

@@ -286,7 +286,7 @@ impl BaseModule {
pub fn create_binary(path: &Path) -> Result<()> {
let base1 = BaseModule::for_format_version(1)?.to_wasm();
let data = upkr::pack(&base1, 4, None);
let data = upkr::pack(&base1, 4, false, None);
File::create(path)?.write_all(&data)?;
Ok(())
}

View File

@@ -1,7 +1,15 @@
mod base_module;
mod pack;
mod filter_exports;
mod pack;
pub use base_module::BaseModule;
pub use pack::{pack, pack_file, unpack, unpack_file, PackConfig};
pub use filter_exports::filter_exports;
pub use pack::{pack, pack_file, unpack, unpack_file, PackConfig};
pub fn compressed_size(cart: &[u8]) -> f32 {
if cart[0] != 2 {
cart.len() as f32
} else {
upkr::compressed_size(&cart[1..]) + 1.
}
}

View File

@@ -63,6 +63,7 @@ pub fn pack(data: &[u8], config: &PackConfig) -> Result<Vec<u8>> {
uw8.extend_from_slice(&upkr::pack(
&result[8..],
level,
false,
Some(&mut |pos| {
pb.set(pos as u64);
}),
@@ -89,7 +90,7 @@ pub fn unpack(data: Vec<u8>) -> Result<Vec<u8>> {
let (version, data) = match data[0] {
0 => return Ok(data),
1 => (1, data[1..].to_vec()),
2 => (1, upkr::unpack(&data[1..])),
2 => (1, upkr::unpack(&data[1..], false)),
other => bail!("Uknown format version {}", other),
};
@@ -962,6 +963,8 @@ fn remap_function(
De::I64TruncSatF32U => En::I64TruncSatF32U,
De::I64TruncSatF64S => En::I64TruncSatF64S,
De::I64TruncSatF64U => En::I64TruncSatF64U,
De::MemoryCopy { src, dst } => En::MemoryCopy { src, dst },
De::MemoryFill { mem } => En::MemoryFill(mem),
other => bail!("Unsupported instruction {:?}", other),
});
}

1
uw8-window/.gitignore vendored Normal file
View File

@@ -0,0 +1 @@
/target

1697
uw8-window/Cargo.lock generated Normal file

File diff suppressed because it is too large Load Diff

17
uw8-window/Cargo.toml Normal file
View File

@@ -0,0 +1,17 @@
[package]
name = "uw8-window"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
winit = "0.26.1"
env_logger = "0.9"
log = "0.4"
wgpu = "0.13.1"
pollster = "0.2"
bytemuck = { version = "1.4", features = [ "derive" ] }
anyhow = "1"
minifb = { version = "0.23.0", default-features = false, features = ["x11"] }
winapi = "0.3.9"

77
uw8-window/src/cpu.rs Normal file
View File

@@ -0,0 +1,77 @@
use std::time::Instant;
use crate::Framebuffer;
use minifb::{Key, Window, WindowOptions};
static GAMEPAD_KEYS: &[Key] = &[
Key::Up,
Key::Down,
Key::Left,
Key::Right,
Key::Z,
Key::X,
Key::A,
Key::S,
];
pub fn run(mut update: Box<dyn FnMut(&mut dyn Framebuffer, u32, bool) -> Instant + 'static>) -> ! {
#[cfg(target_os = "windows")]
unsafe {
winapi::um::timeapi::timeBeginPeriod(1);
}
let mut buffer: Vec<u32> = vec![0; 320 * 240];
let options = WindowOptions {
scale: minifb::Scale::X2,
scale_mode: minifb::ScaleMode::AspectRatioStretch,
resize: true,
..Default::default()
};
let mut window = Window::new("MicroW8", 320, 240, options).unwrap();
let mut next_frame = Instant::now();
while window.is_open() && !window.is_key_down(Key::Escape) {
if let Some(sleep) = next_frame.checked_duration_since(Instant::now()) {
std::thread::sleep(sleep);
}
let mut gamepad = 0;
for key in window.get_keys() {
if let Some(index) = GAMEPAD_KEYS
.iter()
.enumerate()
.find(|(_, &k)| k == key)
.map(|(i, _)| i)
{
gamepad |= 1 << index;
}
}
next_frame = update(
&mut CpuFramebuffer {
buffer: &mut buffer,
},
gamepad,
window.is_key_pressed(Key::R, minifb::KeyRepeat::No),
);
window.update_with_buffer(&buffer, 320, 240).unwrap();
}
std::process::exit(0);
}
struct CpuFramebuffer<'a> {
buffer: &'a mut Vec<u32>,
}
impl<'a> Framebuffer for CpuFramebuffer<'a> {
fn update(&mut self, framebuffer: &[u8], palette: &[u8]) {
for (i, &color_index) in framebuffer.iter().enumerate() {
let offset = color_index as usize * 4;
self.buffer[i] = 0xff000000
| ((palette[offset] as u32) << 16)
| ((palette[offset + 1] as u32) << 8)
| palette[offset + 2] as u32;
}
}
}

143
uw8-window/src/gpu/crt.rs Normal file
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use wgpu::util::DeviceExt;
use winit::dpi::PhysicalSize;
use super::Filter;
pub struct CrtFilter {
uniform_buffer: wgpu::Buffer,
bind_group: wgpu::BindGroup,
pipeline: wgpu::RenderPipeline,
}
impl CrtFilter {
pub fn new(
device: &wgpu::Device,
screen: &wgpu::TextureView,
resolution: PhysicalSize<u32>,
surface_format: wgpu::TextureFormat,
) -> CrtFilter {
let uniforms = Uniforms {
texture_scale: texture_scale_from_resolution(resolution),
};
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: bytemuck::cast_slice(&[uniforms]),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let crt_bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: false },
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
label: None,
});
let crt_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &crt_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&screen),
},
wgpu::BindGroupEntry {
binding: 1,
resource: uniform_buffer.as_entire_binding(),
},
],
label: None,
});
let crt_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(include_str!("crt.wgsl").into()),
});
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&crt_bind_group_layout],
push_constant_ranges: &[],
});
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &crt_shader,
entry_point: "vs_main",
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &crt_shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format: surface_format,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
primitive: Default::default(),
depth_stencil: None,
multisample: Default::default(),
multiview: None,
});
CrtFilter {
uniform_buffer,
bind_group: crt_bind_group,
pipeline: render_pipeline,
}
}
}
impl Filter for CrtFilter {
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>) {
let uniforms = Uniforms {
texture_scale: texture_scale_from_resolution(new_size),
};
queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
}
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.bind_group, &[]);
render_pass.draw(0..6, 0..1);
}
}
fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
let scale = ((res.width as f32) / 160.0).min((res.height as f32) / 120.0);
[
res.width as f32 / scale,
res.height as f32 / scale,
2.0 / scale,
0.0,
]
}
#[repr(C)]
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct Uniforms {
texture_scale: [f32; 4],
}

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struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) tex_coords: vec2<f32>,
}
struct Uniforms {
texture_scale: vec4<f32>,
}
@group(0) @binding(1) var<uniform> uniforms: Uniforms;
@vertex
fn vs_main(
@builtin(vertex_index) in_vertex_index: u32,
) -> VertexOutput {
var out: VertexOutput;
let i = in_vertex_index / 3u + in_vertex_index % 3u;
let x = -1.0 + f32(i % 2u) * 322.0;
let y = -1.0 + f32(i / 2u) * 242.0;
out.clip_position = vec4<f32>((vec2<f32>(x, y) - vec2<f32>(160.0, 120.0)) / uniforms.texture_scale.xy, 0.0, 1.0);
out.tex_coords = vec2<f32>(x, y);
return out;
}
@group(0) @binding(0) var screen_texture: texture_2d<f32>;
fn sample_pixel(coords: vec2<i32>, offset: vec4<f32>) -> vec3<f32> {
let is_outside = any(vec2<u32>(coords) >= vec2<u32>(320u, 240u));
if(is_outside) {
return vec3<f32>(0.0);
} else {
let f = max(vec4<f32>(0.01) / offset - vec4<f32>(0.003), vec4<f32>(0.0));
return textureLoad(screen_texture, coords, 0).rgb * (f.x + f.y + f.z + f.w);
}
}
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
let pixel = floor(in.tex_coords);
let o = vec2<f32>(0.5) - (in.tex_coords - pixel);
let pixel = vec2<i32>(pixel);
let offset_x = o.xxxx + vec4<f32>(-0.125, 0.375, 0.125, -0.375) * uniforms.texture_scale.z;
let offset_y = o.yyyy + vec4<f32>(-0.375, -0.125, 0.375, 0.125) * uniforms.texture_scale.z;
let offset_x0 = max(abs(offset_x + vec4<f32>(-1.0)) - vec4<f32>(0.5), vec4<f32>(0.0));
let offset_x1 = max(abs(offset_x) - vec4<f32>(0.5), vec4<f32>(0.0));
let offset_x2 = max(abs(offset_x + vec4<f32>(1.0)) - vec4<f32>(0.5), vec4<f32>(0.0));
let offset_x0 = offset_x0 * offset_x0;
let offset_x1 = offset_x1 * offset_x1;
let offset_x2 = offset_x2 * offset_x2;
let offset_yr = offset_y + vec4<f32>(-1.0);
let offset_yr = vec4<f32>(0.02) + offset_yr * offset_yr;
var acc = sample_pixel(pixel + vec2<i32>(-1, -1), offset_x0 + offset_yr);
acc = acc + sample_pixel(pixel + vec2<i32>(0, -1), offset_x1 + offset_yr);
acc = acc + sample_pixel(pixel + vec2<i32>(1, -1), offset_x2 + offset_yr);
let offset_yr = vec4<f32>(0.02) + offset_y * offset_y;
acc = acc + sample_pixel(pixel + vec2<i32>(-1, 0), offset_x0 + offset_yr);
acc = acc + sample_pixel(pixel, offset_x1 + offset_yr);
acc = acc + sample_pixel(pixel + vec2<i32>(1, 0), offset_x2 + offset_yr);
let offset_yr = offset_y + vec4<f32>(1.0);
let offset_yr = vec4<f32>(0.02) + offset_yr * offset_yr;
acc = acc + sample_pixel(pixel + vec2<i32>(-1, 1), offset_x0 + offset_yr);
acc = acc + sample_pixel(pixel + vec2<i32>(0, 1), offset_x1 + offset_yr);
acc = acc + sample_pixel(pixel + vec2<i32>(1, 1), offset_x2 + offset_yr);
return vec4<f32>(acc, 1.0);
}

457
uw8-window/src/gpu/mod.rs Normal file
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use crate::Framebuffer;
use anyhow::{anyhow, Result};
use std::{num::NonZeroU32, time::Instant};
use winit::{
dpi::PhysicalSize,
event::{Event, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::{Fullscreen, WindowBuilder},
};
#[cfg(target_os = "macos")]
use winit::platform::macos::EventLoopExtMacOS;
#[cfg(target_os = "linux")]
use winit::platform::unix::EventLoopExtUnix;
#[cfg(target_os = "windows")]
use winit::platform::windows::EventLoopExtWindows;
mod crt;
mod square;
use crt::CrtFilter;
use square::SquareFilter;
pub struct Window {
event_loop: EventLoop<()>,
window: winit::window::Window,
instance: wgpu::Instance,
surface: wgpu::Surface,
adapter: wgpu::Adapter,
device: wgpu::Device,
queue: wgpu::Queue,
}
impl Window {
pub fn new() -> Result<Window> {
async fn create() -> Result<Window> {
let event_loop = EventLoop::new_any_thread();
let window = WindowBuilder::new()
.with_inner_size(PhysicalSize::new(640u32, 480))
.with_min_inner_size(PhysicalSize::new(320u32, 240))
.with_title("MicroW8")
.build(&event_loop)?;
window.set_cursor_visible(false);
let instance = wgpu::Instance::new(wgpu::Backends::all());
let surface = unsafe { instance.create_surface(&window) };
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::LowPower,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.ok_or_else(|| anyhow!("Request adapter failed"))?;
let (device, queue) = adapter
.request_device(&wgpu::DeviceDescriptor::default(), None)
.await?;
Ok(Window {
event_loop,
window,
instance,
surface,
adapter,
device,
queue,
})
}
pollster::block_on(create())
}
pub fn run(
self,
mut update: Box<dyn FnMut(&mut dyn Framebuffer, u32, bool) -> Instant + 'static>,
) -> ! {
let Window {
event_loop,
window,
instance,
surface,
adapter,
device,
queue,
} = self;
let palette_screen_mode = PaletteScreenMode::new(&device);
let mut surface_config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface.get_supported_formats(&adapter)[0],
width: window.inner_size().width,
height: window.inner_size().height,
present_mode: wgpu::PresentMode::AutoNoVsync,
};
let mut filter: Box<dyn Filter> = Box::new(CrtFilter::new(
&device,
&palette_screen_mode.screen_view,
window.inner_size(),
surface_config.format,
));
surface.configure(&device, &surface_config);
let mut reset = false;
let mut gamepad = 0;
event_loop.run(move |event, _, control_flow| {
let _ = (&window, &instance, &surface, &adapter, &device);
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::Resized(new_size) => {
surface_config.width = new_size.width;
surface_config.height = new_size.height;
surface.configure(&device, &surface_config);
filter.resize(&queue, new_size);
}
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput { input, .. } => {
fn gamepad_button(input: &winit::event::KeyboardInput) -> u32 {
match input.scancode {
103 => 1,
108 => 2,
105 => 4,
106 => 8,
44 => 16,
45 => 32,
30 => 64,
31 => 128,
_ => 0,
}
}
if input.state == winit::event::ElementState::Pressed {
match input.virtual_keycode {
Some(VirtualKeyCode::Escape) => *control_flow = ControlFlow::Exit,
Some(VirtualKeyCode::F) => {
window.set_fullscreen(if window.fullscreen().is_some() {
None
} else {
Some(Fullscreen::Borderless(None))
});
}
Some(VirtualKeyCode::R) => reset = true,
Some(VirtualKeyCode::Key1) => {
filter = Box::new(SquareFilter::new(
&device,
&palette_screen_mode.screen_view,
window.inner_size(),
surface_config.format,
))
}
Some(VirtualKeyCode::Key2) => {
filter = Box::new(CrtFilter::new(
&device,
&palette_screen_mode.screen_view,
window.inner_size(),
surface_config.format,
))
}
_ => (),
}
gamepad |= gamepad_button(&input);
} else {
gamepad &= !gamepad_button(&input);
}
}
_ => (),
},
Event::MainEventsCleared => {
if let ControlFlow::WaitUntil(t) = *control_flow {
if Instant::now() < t {
return;
}
}
let next_frame = update(
&mut GpuFramebuffer {
queue: &queue,
framebuffer: &palette_screen_mode,
},
gamepad,
reset,
);
reset = false;
*control_flow = ControlFlow::WaitUntil(next_frame);
let output = surface.get_current_texture().unwrap();
let view = output
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
palette_screen_mode.resolve_screen(&mut encoder);
{
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 1.0,
}),
store: true,
},
})],
depth_stencil_attachment: None,
});
filter.render(&mut render_pass);
}
queue.submit(std::iter::once(encoder.finish()));
output.present();
}
_ => (),
}
});
}
}
struct GpuFramebuffer<'a> {
framebuffer: &'a PaletteScreenMode,
queue: &'a wgpu::Queue,
}
impl<'a> Framebuffer for GpuFramebuffer<'a> {
fn update(&mut self, pixels: &[u8], palette: &[u8]) {
self.framebuffer.write_framebuffer(self.queue, pixels);
self.framebuffer.write_palette(self.queue, palette);
}
}
trait Filter {
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>);
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>);
}
struct PaletteScreenMode {
framebuffer: wgpu::Texture,
palette: wgpu::Texture,
screen_view: wgpu::TextureView,
bind_group: wgpu::BindGroup,
pipeline: wgpu::RenderPipeline,
}
impl PaletteScreenMode {
fn new(device: &wgpu::Device) -> PaletteScreenMode {
let framebuffer_texture = device.create_texture(&wgpu::TextureDescriptor {
size: wgpu::Extent3d {
width: 320,
height: 240,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::R8Uint,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
label: None,
});
let palette_texture = device.create_texture(&wgpu::TextureDescriptor {
size: wgpu::Extent3d {
width: 256,
height: 1,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D1,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
label: None,
});
let screen_texture = device.create_texture(&wgpu::TextureDescriptor {
size: wgpu::Extent3d {
width: 320,
height: 240,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT,
label: None,
});
let framebuffer_texture_view =
framebuffer_texture.create_view(&wgpu::TextureViewDescriptor::default());
let palette_texture_view =
palette_texture.create_view(&wgpu::TextureViewDescriptor::default());
let screen_texture_view =
screen_texture.create_view(&wgpu::TextureViewDescriptor::default());
let palette_bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Uint,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D1,
sample_type: wgpu::TextureSampleType::Float { filterable: false },
},
count: None,
},
],
label: None,
});
let palette_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &palette_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&framebuffer_texture_view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(&palette_texture_view),
},
],
label: None,
});
let palette_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(include_str!("palette.wgsl").into()),
});
let palette_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&palette_bind_group_layout],
push_constant_ranges: &[],
});
let palette_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&palette_pipeline_layout),
vertex: wgpu::VertexState {
module: &palette_shader,
entry_point: "vs_main",
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &palette_shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Rgba8UnormSrgb,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
primitive: Default::default(),
depth_stencil: None,
multisample: Default::default(),
multiview: None,
});
PaletteScreenMode {
framebuffer: framebuffer_texture,
palette: palette_texture,
screen_view: screen_texture_view,
bind_group: palette_bind_group,
pipeline: palette_pipeline,
}
}
fn write_framebuffer(&self, queue: &wgpu::Queue, pixels: &[u8]) {
queue.write_texture(
wgpu::ImageCopyTexture {
texture: &self.framebuffer,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
&bytemuck::cast_slice(pixels),
wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: NonZeroU32::new(320),
rows_per_image: None,
},
wgpu::Extent3d {
width: 320,
height: 240,
depth_or_array_layers: 1,
},
);
}
fn write_palette(&self, queue: &wgpu::Queue, palette: &[u8]) {
queue.write_texture(
wgpu::ImageCopyTexture {
texture: &self.palette,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
&bytemuck::cast_slice(palette),
wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: NonZeroU32::new(256 * 4),
rows_per_image: None,
},
wgpu::Extent3d {
width: 256,
height: 1,
depth_or_array_layers: 1,
},
);
}
fn resolve_screen(&self, encoder: &mut wgpu::CommandEncoder) {
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &self.screen_view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: true,
},
})],
depth_stencil_attachment: None,
});
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.bind_group, &[]);
render_pass.draw(0..3, 0..1);
}
}

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@@ -0,0 +1,24 @@
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) tex_coords: vec2<f32>,
}
@vertex
fn vs_main(@builtin(vertex_index) vertex_index: u32) -> VertexOutput {
var out: VertexOutput;
let x = (1.0 - f32(vertex_index)) * 3.0;
let y = f32(vertex_index & 1u) * 3.0 - 1.0;
out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
out.tex_coords = vec2<f32>((x + 1.0) * 160.0, (y + 1.0) * 120.0);
return out;
}
@group(0) @binding(0) var framebuffer_texture: texture_2d<u32>;
@group(0) @binding(1) var palette_texture: texture_1d<f32>;
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
let texel = vec2<i32>(floor(in.tex_coords));
let index = textureLoad(framebuffer_texture, texel, 0).r;
return textureLoad(palette_texture, i32(index), 0);
}

View File

@@ -0,0 +1,157 @@
use wgpu::util::DeviceExt;
use winit::dpi::PhysicalSize;
use super::Filter;
pub struct SquareFilter {
uniform_buffer: wgpu::Buffer,
bind_group: wgpu::BindGroup,
pipeline: wgpu::RenderPipeline,
}
impl SquareFilter {
pub fn new(
device: &wgpu::Device,
screen: &wgpu::TextureView,
resolution: PhysicalSize<u32>,
surface_format: wgpu::TextureFormat,
) -> SquareFilter {
let uniforms = Uniforms {
texture_scale: texture_scale_from_resolution(resolution),
};
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: bytemuck::cast_slice(&[uniforms]),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
label: None,
});
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
mag_filter: wgpu::FilterMode::Linear,
..Default::default()
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&screen),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&sampler),
},
wgpu::BindGroupEntry {
binding: 2,
resource: uniform_buffer.as_entire_binding(),
},
],
label: None,
});
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(include_str!("square.wgsl").into()),
});
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format: surface_format,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
primitive: Default::default(),
depth_stencil: None,
multisample: Default::default(),
multiview: None,
});
SquareFilter {
uniform_buffer,
bind_group,
pipeline: render_pipeline,
}
}
}
impl Filter for SquareFilter {
fn resize(&self, queue: &wgpu::Queue, new_size: PhysicalSize<u32>) {
let uniforms = Uniforms {
texture_scale: texture_scale_from_resolution(new_size),
};
queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
}
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.bind_group, &[]);
render_pass.draw(0..6, 0..1);
}
}
fn texture_scale_from_resolution(res: PhysicalSize<u32>) -> [f32; 4] {
let scale = ((res.width as f32) / 160.0).min((res.height as f32) / 120.0);
[
scale / res.width as f32,
scale / res.height as f32,
2.0 / scale,
0.0,
]
}
#[repr(C)]
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct Uniforms {
texture_scale: [f32; 4],
}

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@@ -0,0 +1,44 @@
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) tex_coords: vec2<f32>,
}
struct Uniforms {
texture_scale: vec4<f32>,
}
@group(0) @binding(2) var<uniform> uniforms: Uniforms;
@vertex
fn vs_main(
@builtin(vertex_index) in_vertex_index: u32,
) -> VertexOutput {
var out: VertexOutput;
let i = in_vertex_index / 3u + in_vertex_index % 3u;
let x = -1.0 + f32(i % 2u) * 322.0;
let y = -1.0 + f32(i / 2u) * 242.0;
out.clip_position = vec4<f32>((vec2<f32>(x, y) - vec2<f32>(160.0, 120.0)) * uniforms.texture_scale.xy, 0.0, 1.0);
out.tex_coords = vec2<f32>(x, y);
return out;
}
@group(0) @binding(0) var screen_texture: texture_2d<f32>;
@group(0) @binding(1) var linear_sampler: sampler;
fn aa_tex_coord(c: f32) -> f32 {
let low = c - uniforms.texture_scale.z * 0.5;
let high = c + uniforms.texture_scale.z * 0.5;
let base = floor(low);
let center = base + 0.5;
let next = base + 1.0;
if high > next {
return center + (high - next) / (high - base);
} else {
return center;
}
}
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return textureSample(screen_texture, linear_sampler, vec2<f32>(aa_tex_coord(in.tex_coords.x), aa_tex_coord(in.tex_coords.y)) / vec2<f32>(320.0, 240.0));
}

24
uw8-window/src/lib.rs Normal file
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@@ -0,0 +1,24 @@
use std::time::Instant;
mod cpu;
mod gpu;
pub fn run<F: 'static + FnMut(&mut dyn Framebuffer, u32, bool) -> Instant>(
gpu: bool,
update: F,
) -> ! {
if gpu {
match gpu::Window::new() {
Ok(window) => window.run(Box::new(update)),
Err(err) => eprintln!(
"Failed to create gpu window: {}\nFalling back to cpu window",
err
),
}
}
cpu::run(Box::new(update));
}
pub trait Framebuffer {
fn update(&mut self, pixels: &[u8], palette: &[u8]);
}

49
uw8-window/src/main.rs Normal file
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use std::time::Instant;
fn main() {
env_logger::Builder::from_env(env_logger::Env::default().default_filter_or("info")).init();
let mut framebuffer = vec![0u8; 320 * 240];
let start_time = Instant::now();
let mut palette = vec![0u32; 256];
for i in 0..256 {
let v = i & 15;
let r = ((i >> 2) & 12) * v;
let g = ((i >> 3) & 12) * v;
let b = ((i >> 4) & 12) * v;
palette[i as usize] = r + (g << 8) + (b << 16);
}
let mut fps_start = Instant::now();
let mut fps_counter = 0;
uw8_window::run(true, move |gpu_framebuffer, _gamepads, _reset| {
for _ in 0..1 {
draw_frame(&mut framebuffer, start_time.elapsed().as_secs_f32());
}
gpu_framebuffer.update(&framebuffer, bytemuck::cast_slice(&palette));
fps_counter += 1;
let elapsed = fps_start.elapsed().as_secs_f32();
if elapsed >= 1.0 {
println!("{:.1} fps", fps_counter as f32 / elapsed);
fps_start = Instant::now();
fps_counter = 0;
}
Instant::now()
});
}
fn draw_frame(framebuffer: &mut [u8], time: f32) {
for x in 0..320 {
let xr = x as f32 - 160.0;
for y in 0..240 {
let yr = y as f32 - 120.0;
let f = 8192.0 / (xr * xr + yr * yr);
let u = xr * f + 512.0 + time * 32.0;
let v = yr * f + time * 29.0;
let c = (u.floor() as i32 ^ v.floor() as i32) as u32;
framebuffer[x + y * 320] = c as u8;
}
}
}

57
web/opus-repro.html Normal file
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@@ -0,0 +1,57 @@
<html>
<button onclick="go()">Go!</button>
<canvas id="screen" width="320" height="240"></canvas>
<video id="video"></video>
<script>
function go() {
let audioContext = new AudioContext({sampleRate: 44100});
let oscillator = new OscillatorNode(audioContext);
let gain = new GainNode(audioContext, {gain: 1});
oscillator.connect(gain);
gain.connect(audioContext.destination);
for(let i = 0; i < 8; ++i ) {
gain.gain.setValueAtTime(1, i / 2);
gain.gain.setValueAtTime(0, i / 2 + 0.3);
}
oscillator.start();
oscillator.stop(4);
let screen = document.getElementById('screen');
let context = screen.getContext('2d');
let startTime = Date.now();
let drawFrame = () => {
let time = Date.now() - startTime;
context.fillStyle = 'white';
context.fillRect(0, 0, 320, 240);
if(time < 4000) {
if(time % 500 < 300) {
context.fillStyle = 'black';
context.fillRect(time / 15, 50, 50, 50);
}
window.requestAnimationFrame(drawFrame);
}
};
drawFrame();
let stream = screen.captureStream();
let audioStreamNode = audioContext.createMediaStreamDestination();
gain.connect(audioStreamNode);
stream.addTrack(audioStreamNode.stream.getAudioTracks()[0]);
let recorder = new MediaRecorder(stream, { mimeType: 'video/webm' });
let chunks = [];
recorder.ondataavailable = e => chunks.push(e.data);
recorder.onstop = () => {
let blob = new Blob(chunks, {type: 'video/webm'});
let url = URL.createObjectURL(blob);
let video = document.getElementById('video');
video.src = url;
video.play();
};
recorder.start();
setTimeout(() => recorder.stop(), 4000);
}
</script>
</html>

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@@ -10,7 +10,7 @@
</head>
<body>
<div id="uw8">
<a href="https://exoticorn.github.io/microw8">MicroW8</a> 0.2.0-rc3
<a href="https://exoticorn.github.io/microw8">MicroW8</a> 0.2.0
</div>
<div id="centered">
<canvas class="screen" id="screen" width="320" height="240">

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