Files
microw8/uw8-window/src/gpu/scale_mode.rs

29 lines
678 B
Rust

use winit::dpi::PhysicalSize;
#[derive(Debug, Copy, Clone)]
pub enum ScaleMode {
Fit,
Fill,
}
impl Default for ScaleMode {
fn default() -> ScaleMode {
ScaleMode::Fit
}
}
impl ScaleMode {
pub fn texture_scale_from_resolution(&self, res: PhysicalSize<u32>) -> [f32; 4] {
let scale = match self {
ScaleMode::Fit => ((res.width as f32) / 160.0).min((res.height as f32) / 120.0),
ScaleMode::Fill => ((res.width as f32) / 160.0).max((res.height as f32) / 120.0),
};
[
scale / res.width as f32,
scale / res.height as f32,
2.0 / scale,
0.0,
]
}
}